• 제목/요약/키워드: social sports

검색결과 507건 처리시간 0.03초

Analysis on the influence of sports equipment of fiber reinforced composite material on social sports development

  • Jian Li;Ningjiang Bin;Fuqiang Guo;Xiang Gao;Renguo Chen;Hongbin Yao;Chengkun Zhou
    • Advances in nano research
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    • 제15권1호
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    • pp.49-57
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    • 2023
  • As composite materials are used in many applications, the modern world looks forward to significant progress. An overview of the application of composite fiber materials in sports equipment is provided in this article, focusing primarily on the advantages of these materials when applied to sports equipment, as well as an Analysis of the influence of sports equipment of fiber-reinforced composite material on social sports development. The present study investigated surface morphology and physical and mechanical properties of S-glass fiber epoxy composites containing Al2O3 nanofillers (for example, 1 wt%, 2 wt%, 3 wt%, 4 wt%). A mechanical stirrer and ultrasonication combined the Al2O3 nanofiller with the matrix in varying amounts. A compression molding method was used to produce sheet composites. A first physical observation is well done, which confirms that nanoparticles are deposited on the fiber, and adhesive bonds are formed. Al2O3 nanofiller crystalline structure was investigated by X-ray diffraction, and its surface morphology was examined by scanning electron microscope (SEM). In the experimental test, nanofiller content was added at a rate of 1, 2, and 3% by weight, which caused a gradual decrease in void fraction by 2.851, 2.533, and 1.724%, respectively, an increase from 2.7%. The atomic bonding mechanism shows molecular bonding between nanoparticles and fibers. At temperatures between 60 ℃ and 380 ℃, Thermogravimetric Analysis (TGA) analysis shows that NPs deposition improves the thermal properties of the fibers and causes negligible weight reduction (percentage). Thermal stability of the composites was therefore presented up to 380 ℃. The Fourier Transform Infrared Spectrometer (FTIR) spectrum confirms that nanoparticles have been deposited successfully on the fiber.

COVID-19가 유발한 사회재난이 소비자물가지수에 미치는 영향: 문화체육관광분야를 중점으로 (The Impact of Social disaster by COVID-19 on Consumer Price Index: Focused on Culture, Sports and Tourism)

  • 이다혜;장인홍
    • 통합자연과학논문집
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    • 제14권3호
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    • pp.130-138
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    • 2021
  • The outbreak of COVID-19 has had a huge impact on human life. The World Bank group (WBG) has stated that 2020 is the worst year since World War II for economic growth. An epidemic of an infectious disease such as COVID-19 is classified as a "social disaster" by law. The social disaster caused by COVID-19 puts certain industries, occupations and vulnerable groups at risk of exclusion and isolation. This paper intends to examine the fluctuations in the consumer price index in the cultural, sports and tourism sector before and after the onset of COVID-19. In addition, it predicts the consumer price index by sector until December 2021 and reveals its implications.

스포츠 참여자의 사회자본 철도개발 적용 (Development of Social Capital Scale in Participant Sports)

  • 김명준
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2006년도 추계 종합학술대회 논문집
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    • pp.124-128
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    • 2006
  • 본 연구는 지금까지 연구되어진 사회자본 척도에 대한 선행연구 고찰을 토대로 스포츠 참여자의 사회자본 척도를 개발하는데 그 목적이 있다. 이와 같은 목적을 달성하기 위해 다양한 사회자본 척도 가운데 Fukuyama(1996), Shane(2005), 김정란(2003), 박희봉과 김명환(2000), 정기환과 심재만(2004)의 SC를 토대로 스포츠 참여자의 사회자본 척도(SCSPS)를 개발하였으며, 본 연구에서 도출된 결과는 다음과 같다. 첫째, 개발된 스포츠 참여자의 사회자본 척도(SCSPS)는 연결망, 규범, 신뢰, 지식공유, 지위향상 등 5개의 속성으로 구분되었다. 둘째, 개발된 스포츠 참여자의 사회자본 척도(SCSPS)를 구조방정식모형(SEM)을 이용하여 분석한 결과 연구자가 설정한 부합지수 기준에 적합하였다. 셋째, 스포츠 참여자의 사회자본 척도(SCSPS)는 신뢰도와 타당도 검증에 있어 양호한 것으로 나타났다.

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대학스포츠팀 소셜미디어의 이용동기 (Motivation for following College Sports Teams' Social Media Accounts)

  • 박재암;스테판 W. 디트모어
    • 한국산학기술학회논문지
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    • 제15권11호
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    • pp.6547-6555
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    • 2014
  • 이 연구의 목적은 스포츠팬들이 대학 스포츠 팀의 SNS를 이용하는 동기를 분석하는 것에 있다. 연구대상자는 NCAA Division1 대학교에 재학 중인 대학생을 모집단으로 선정하여 비확률 표본추출법(non-probability sampling)중 편의 표본추출법(convenience sampling method)을 이용하여 3개의 NCAA Division1 대학에서 총 320명을 표집 하였다. 최종 응답률은 49%(N=159)이었으며, 이 중 질문문항의 일괄적인 처리 혹은 무응답, 오기입 등 신뢰성이 떨어진다고 판단되어지는 13부의 설문지를 제외하고 총 146부를 분석에 사용하였다. 확인적 요인분석과 다중회귀 분석을 실시한 결과, diversion, socialization, fanship, team support, 그리고 technical knowledge 동기가 대학스포츠팀 SNS이용에 유의한 정(+)의 영향을 미치는 것으로 나타났다. 그러나 information 그리고 pass-time 동기는 SNS이용에 유의한 영향을 미치지 않는 것으로 나타났다.

리듬체조 선수들의 스트레스가 스포츠 손상에 미치는 영향 (The Effect of Stress on Sports Injuries in Rhythmic Gymnastics Athletes)

  • 김찬우;박기준
    • 대한통합의학회지
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    • 제8권2호
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    • pp.159-168
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    • 2020
  • Purpose : This study was conducted to investigate the effects of stress on sports injuries that occur to the university rhythmic gymnasts in Korea. Methods : All general characteristics of rhythmic gymnasts were analyzed as descriptive statistics and, the incidence of sports injuries was analyzed. To examine the differences in the incidence of sports injuries between the group with upper-level and lower-level stress scores, the independent sample t-test was carried out. For the correlation between number of sports injuries and stress scores, Pearson correlation coefficient was used. All statistical analyses were carried out using the SPSS version 24.0 with the level of significance set to α=.05. Results : The mean stress score of university rhythmic gymnasts was 3.68±1.31. The incidence of sports injuries was 57 cases in total, and per student, 2.28±0.61 cases occurred on average. The incidence of sports injuries differed significantly between the group with upper-level and lower-level stress scores. In addition, significant differences were found in the analysis of the correlation between number of sports injuries and stress scores, with regard to the psychological and emotional stress and the social stress against overall variables. Conclusion : The incidence of sports injuries was higher for the gymnasts with higher stress scores. In addition, correlation were found in the analysis of the between number of sports injuries and stress scores, emotional and psychological stress and the social stress.

스포츠 및 여가 활동 참여동기에 따른 세분시장별 애슬레저 웨어 제품구매행동의 비교연구 (A Comparative Study on Purchase Behavior of Athleisure Wear by Segmental Market according to Sports and Leisure Participation)

  • 김세나;오경화
    • 한국의류학회지
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    • 제42권6호
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    • pp.1025-1038
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    • 2018
  • This study identifies the socio-psychological factors on athleisure wear purchase behavior and focuses on the effects of participation motives in sports leisure activity. This research compares athleisure wear purchase behavior among the three groups segmented by participation motives for sports and leisure activity. An online survey on male and female consumers between the ages of 20 and 50 provided 319 responses that were analyzed using SPSS 20.0. The factor analysis and reliability analysis, cluster analysis, variance analysis, Duncan test, and Chi square test were conducted. The results were: 1) From a result of the factor analysis on consumers' sports leisure participation motives clearly showed factorial structures including social interaction, physical health, and pleasant feeling. 2) Cluster analysis indicated three groups of participation motives in sports and leisure activity such as passive motivating type, social interaction type, and wellness type. 3) Consumer groups showed significant differences in purchase reasons, preferred brands, product items, and pursued performance attributes for purchasing athleisure wear products.

The Function Assumed of the Sports Leisure Industry in the Improvement of Living Standards for Senior Citizens

  • KIM, Ji-Hye
    • 산경연구논집
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    • 제14권1호
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    • pp.1-11
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    • 2023
  • Purpose: The purpose of the current research is to investigate the contribution of the sports and leisure sector to raising elderly citizens' quality of life. Through this investigation, the sport and leisure sector may give seniors a sense of safety and security by creating a safe atmosphere in which they can engage in activities and feel a part of their communities. Research design, data and methodology: Literature data were extracted from previous studies between the role of the sports leisure sector and living quality for senior citizens using a standardized data extraction form by two independent reviewers after articles have been included in the review. Each study's data extraction includes details on the study's design, exposure, outcome metrics, and findings. Results: Based on the qualitative textual approach, the present author had figured out total four Functions assumed as follows: (A) Physical Activity and Exercise, (B) Socialization and Interaction, (C) Opportunities for Learning and Development, and (4) Emotional Wellbeing. Conclusions: All in all, professionals should try to give elders chances for social interaction and peer participation in order to foster a feeling of community and belonging. This might entail setting up groups or leagues for elders to engage in meaningful social activities, like hiking or sports.

장애인재활체육 (A Review of Rehabilitation Sports for the Disabled)

  • 최영순
    • 재활간호학회지
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    • 제12권1호
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    • pp.47-54
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    • 2009
  • Purpose: This paper was to review the concept of rehabilitation sports for the disabled. Method: This paper was reviewed related papers published by KODDI(Korea Disabled People's Development Institute) concerning rehabilitation sports. Result: Rehabilitation sports that is integration of rehabilitation therapy and sports, was introduced in the U.K. during the World War I for the people wounded in the war. Since then, it was introduced into Germany for the wounded and disabled, and institutionalized in public health insurance program since 1960s. The present day, rehabilitation sports in Germany has been affected on promotion of physical, psychological, and social function and is being considered an importance field of sports and rehabilitation therapy for the disabled. Now, in our country, research is being carried out to introduce rehabilitation sports for the people with disabilities.

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아웃도어 스포츠와 e-스포츠 기반의 청소년 정신적 사회적 건강 측정 모델 설계 (Outdoor Sports and e-sports Participation based Measuring Model Design for the Mental and Social Health of Adolescents)

  • 김성관
    • 한국융합학회논문지
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    • 제7권5호
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    • pp.269-277
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    • 2016
  • 본 연구는 청소년의 전인적 건강형성을 위한 아웃도어 스포츠 활동과 e-스포츠 활동에 대한 융합적 수행 모델을 연구하였다. 이를 위해 청소년의 전인적 건강의 영역을 신체적 건강, 정신적 건강, 그리고 사회적 건강의 3가지로 정의하고, 아웃도어 스포츠와 e-스포츠에 관련된 선행 연구를 검토하였다. 그리고 두 스포츠가 각 영역에서 청소년의 건강과 어떠한 상관관계를 이루는지 측정할 수 있는 변인을 추출하였다. 총 영역은 모두 4가지로 1) 기본 인적 사항은 성별과 연령, 선호 스포츠와 수행 시간 등을 2) 신체적 건강 측정을 위해서는 PAPS의 기본 측정 6개 문항을 3) 정신적 건강은 스트레스 지수, 자기효능감, 주관적 건강, 자아존중감을, 4) 사회적 건강 측정을 위한 변인으로는 가족, 친구, 학교, 사회 관련 변인으로 구분하여 각각 1-4문항씩 총 36문항이다. 정신적 건강과 사회적 건강 영역을 조사한 결과, 가족 관계, 친구 관계, 자신에 대한 만족 등 3요인이 유의수준 0.064, 0.012, 0.088을 나타내며 차이가 있는 것으로 나타났다.

소셜 네트워크 시스템(SNS)기반 e-Sports 플랫폼 개발 (A Study on e-Sports Platform on the basis of Social Network System (SNS))

  • 강병호
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2012년도 춘계 종합학술대회 논문집
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    • pp.41-42
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    • 2012
  • e-Sports가 국내에서 활성화되기 위해서는 첫째, 온라인 게임에 대한 부정적 인식이 전환되어야 하고, 둘째, 모든 스포츠 종목이 대중화하기 위해 필수적인 미디어의 역할이 중요하다. 이 연구에서는 소셜 네트워크 시스템 기반의 e-Sports 플랫폼을 제안한다. 이 시스템은 e-Sports 선수를 적절히 매칭하여 전체 게임의 수익을 극대화하는 지능형 매칭 시스템과 1인 미디어 융합한다, 특히 한국 고유의 PC방 문화에 접목시키는 방안도 분석된다.

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