• Title/Summary/Keyword: smartphones flow

검색결과 23건 처리시간 0.02초

모바일 쇼핑에서 패션 브랜드 앱이 스마트폰 몰입과 소비자 만족에 미치는 영향 (The Effect of Fashion Brand Apps on Smartphones Flow and Consumer Satisfaction in Mobile Shopping)

  • 강은미;박은주
    • 한국의류산업학회지
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    • 제18권6호
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    • pp.825-832
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    • 2016
  • The purposes of this study was to investigate effects of fashion brand apps on smartphones flow and consumer satisfaction in mobile shopping. These findings provide new information to marketers for the marketing strategy for dealing with mobile shopping mall. A total of 233 usable questionnaires were obtained from men and women ages 20-30 who have mobile shopping purchasing experience. Data were analyzed by frequency analysis, factor analysis using SPSS for Window 22.0 and confirmatory factor analysis and structural equation model analysis by AMOS 22.0. The results were as follows. First, the analysis of fashion brand apps factors showed that it consist of 2 kinds of dimensions of basic information type and additional information type. Second, basic information type of fashion brand apps have had a direct impact on consumer satisfaction and did not affect the smartphones flow. Additional information type influence consumer satisfaction through a smartphones flow. Basic information type of fashion brand apps showed a greater impact on consumer satisfaction than a smartphone flow. A managerial implication was discussed for fashion brand marketers to develop strategies on fashion brand apps that could stimulate and increase the consumer flow and satisfaction.

Factors Affecting User's Behavior of Smartphone: Integrated Model of Service Distribution, Addiction and Consequence

  • LEE, Won-Jun;SHIN, Luke Yunkeun
    • 유통과학연구
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    • 제20권11호
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    • pp.99-108
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    • 2022
  • Purpose: The wide distribution of smartphones has changed life and user behavior. This phenomenon has both advantages and disadvantages for users. As smartphones become a part of our daily lives, smartphone addiction has recently become a social issue in many countries. This study explores factors that affect smartphone addiction and the consequences of addictive behaviors. Research design, data and methodology: Our model hypothesizes that four key factors determine addictive behavior: flow, enjoyment, preference for online social life, and escape reality. Commitment and compulsive use are mediating variables that connect key drivers and addictive results. Based on the SEM (structural equation model) analysis of 497 survey responses, these four driving factors each have a significant effect on the compulsive use of smartphones directly or indirectly; the compulsive use of smartphones directly influences the three results Results: We conducted a reliability and validity analysis, and the results were successful. In the hypothesis test, every path is accepted as expected at the significance level of 0.05. Conclusions: Among the four driving factors, escape reality is the vital factor influencing smartphone addiction and its consequences. And anxiety is the number one consequence influenced by the compulsive use of smartphones.

대학생들의 스마트폰 중독이 일상생활에 미치는 부정적 영향 (The Negative Effects of University's Students Smartphone Addition on Daily Life)

  • 안현숙;김효정
    • 디지털산업정보학회논문지
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    • 제10권3호
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    • pp.285-296
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    • 2014
  • Recently, the use of Smartphones has been widespread and changed our lives positively. Smartphones which are called as PC in the hand and spread general people rapidly are becoming a medium to use generally various functions such as internet, work, multimedia, etc. beyond the simple function of telephone communication in the past. However, the excessive use of Smartphones has also produced many side effects. The purpose of this study is to examine the Smartphone Addiction on Daily Life Impact. This model tests various theoretical research hypotheses relating to Self-Esteem, Enjoyment, Flow, Social Impact, Smartphone Addiction and Daily life impact. The proposed model is analyzed to target 299 University Students and Smart Partial Least Square(PLS) 2.0 have been utilized for deriving the study results. The Result of Hypothesis testing are as follows. First, Self-Esteem negatively influence Smartphone Addiction. Second, Enjoyment, Flow and Social Impact positively influence Smartphone Addiction. Third, Smartphone Addiction positively influence Daily Life impact. This Research makes a basic research for smart phone addiction papers that will be investigated a lot in the future.

SNS몰입이 사회성에 미치는 영향 (Impact of SNS Flow on Sociality)

  • 이승호;곽기영
    • 지식경영연구
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    • 제19권2호
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    • pp.21-45
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    • 2018
  • With the widespread use of smartphones and the development of information technology, an online service called SNS(social network service) has emerged, and as an increasing number of people began to use SNS, extensive research has been conducted on SNS. SNS is an important factor for adolescents who are developing social skills that help them to adapt to the society, and for adults who are stepping into the society. The present study investigates the effects of information search, self-disclosure, interaction, and playfulness, all of which are motivational factors for SNS use, on flow in SNS, and empirically analyzes the degree of these variables influence according to flow in SNS and individual's personal nature(extrovert, introvert). The analysis results showed that information search, self-disclosure, interaction, and playfulness were positively correlated with flow in SNS, and flow in SNS was positively correlated with social skills. The degree of influence varied depending on the individual's personal nature(extrovert, introvert). These findings may provide important insights for researchers studying SNS, SNS managers, and company officials using SNS.

모바일 소셜플랫폼 기반 SNG 이용자의 지속적 사용의도에 영향을 미치는 요인에 관한 연구 (A Study on the Determinant to User's Continuous Usage of SNG Based Mobile Social-Platform)

  • 한아름;이재신
    • 한국IT서비스학회지
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    • 제12권2호
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    • pp.85-101
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    • 2013
  • The wide spread of smartphones and the growth of the number of internet users are reshaping the SNS (Social Network Service). Merging into other service areas and creating new business models with high profits, SNS is no more a service simply providing personal connections. Now SNS has positioned itself as a service platform. SNG (Social Network Game) is a new outcome utilizing SNS as a game platform and showing a rapid growth rate in a short period of time. The number of SNG users is expected to increase steadily. In this study, we examine whether SNG user motivations lead to flow experience and future intention to use. For that purpose, we conducted a survey with smartphone users. The results indicate that flow experience functions as a mediator and user motivations indirectly affect intention to use through flow experience. This paper concludes with discussions on findings and suggestions for future research.

대학생들의 테크노스트레스, 플로우, 스마트폰 중독이 스마트폰 사용만족에 미치는 영향 (A Study of on the influence of techno-stress, flow and smartphone addiction on the Satisfaction of Smart-phones use)

  • 박종순;이종만
    • 디지털산업정보학회논문지
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    • 제11권4호
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    • pp.189-202
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    • 2015
  • This paper is focused on the investigation of the negative factors from smart-phone as internal affecting the use of smartphone and found their relationship. For the validation of this study model, 300 university students randomly selected in Seoul and Gyeongnam province. The measurement model was evaluated by using SPSS 18.0, and the evaluated result was summarized as follows. First, it was found that the techno-stress of smartphone user significantly associated with the fun and pleasure felt from using smatphone. It was assumed that a higher techno-stress negatively affects fun and pleasure from using smartphone. Second, the techno-stress of smartphone users was found to affect smartphone addiction. This means that more techno-stress users feel as they use smartphone, the more tendency to smartphone addiction. Third, flow was significantly associated with the smartphone addiction. Forth, Flow was significantly associated with satisfaction of the smartphones use. Fifth, it was indicated that when users had more flow and addiction from using smartphone, their satisfaction level was also higher.

한·중 크로스오버 쇼퍼들의 모바일 앱 충성도에 대한 탐색적 연구 (Mobile app Loyalty of Cross-over Shoppers: A Comparison of Korean and Chinese)

  • 박은주;구진;박신영
    • 한국의류산업학회지
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    • 제20권3호
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    • pp.293-303
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    • 2018
  • Since 2009, consumers could access a new shopping channel called 'mobile shopping' with the generalization of smartphones. Mobile shopping (based on wireless communication technology), emphasizes convenience differentiated from internet shopping. A recent report introduced fashion products as powerful global drivers for mobile shopping sales. Korea and China have the highest percentage of consumer mobile shopping experiences compared to other countries. This study investigates the effects of cross-over shopping orientation, perception of app attributes, and flow on app loyalty that compared Korean and Chinese consumers. We obtained 652 usable questionnaires from two local college students; subsequently, data were analyzed by using factor analysis, Cronbach's alpha, and regression analysis using SPSS 21.0 Package. The study results showed that the cross-over shopping orientation affected perception of app attributes that included Review/Information, Design, Response and Product. Product only affected Flow, which reflected a high similarity between Korean and Chinese consumers. However, Korean and Chinese consumers showed remarkable differences in the factors related to app loyalty. Therefore, the results indicate that retailers of fashion products have developed strategies to improve mobile sales and increase the app loyalty of cross-over shopping orientation consumers.

Adaptive Resource Allocation for Traffic Flow Control in Hybrid Networks

  • Son, Sangwoo;Rhee, Byungho
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제7권1호
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    • pp.38-55
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    • 2013
  • Wireless network systems provide fast data transmission rates and various services to users of mobile devices such as smartphones and smart pads. Because many people use high-performance mobile devices, the use of real-time multimedia services is increasing rapidly. However, the preoccupation of resources by real-time traffic users is causing harm to other services-for example, frequent call interference, lowered service quality, and poor network performance. This paper suggests a resource allocation algorithm for effective traffic service support in a hybrid network. The main objective is to obtain an optimum value of data rates by comparing user requirements with the amount of resources that can be allocated. A new mechanism based on Adaptive-Quality of Service (QoS) and a monitoring system based on Queue-Aware are proposed. Adaptive-QoS supports effective resource control according to the type of traffic service, and the monitoring system based on Queue-Aware measures the amount of resources in order to calculate the maximum that can be allocated. We apply our algorithm to a test system and use Qualnet 4.5.1 to evaluate its performance.

보행안전을 위한 앱서비스 'Smombie Safe Go' UI 연구 (User Interface for the 'Smombie Safe Go' App for Walking Safety)

  • 차오셴웨;김세화
    • 한국콘텐츠학회논문지
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    • 제20권10호
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    • pp.190-198
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    • 2020
  • 스마트폰 기술의 발전은 인간의 생활에 편리를 가져왔으나, 과도한 스마트폰 사용은 다양한 사고의 원인이 되기도 한다. 이 중 생명과 직결되는 대표적인 위험한 사고가 보행 중 부주의로 인한 안전사고이다. 본 연구에서는 보행 중 스마트폰을 사용할 때, 이러한 사고를 방지할 수 있도록 하는 애플리케이션 서비스 'Smombie Safe Go' UI(user interface)를 제안하고자 하였다. 이를 위해, 자료 조사와 사용자 관찰을 통해 보행자 여정맵을 작성하고 사용자 보행 중 안전에 필요한 주요 기능을 도출하였는데, 투명한 인터페이스를 비롯하여 장애물 위치 알림, 위험에 대한 주의와 경고 기능이 필요한 것으로 나타났다. 서비스 내용을 구체화하기 위하여 사용자 관찰을 통해 스마트폰을 사용하면서 보행 시에 맞닥뜨리는 위험상황을 세 가지로 - ① 전방에 장애물이 나타날 경우, ② 횡단보도에 신호등이 있는 경우, ③ 횡단보도에 신호등이 없는 경우- 구분하였다. 위험상황별 시나리오를 작성하고, 각 상황에서 위험을 경고하는 앱서비스 flow와 UI를 설계하였다. 또한 이 서비스 구현을 위해 V2N(Vehicle to Network), AI 3D 물체인식기술, 비콘(Beacon) 등의 기술들을 검토하고 활용방식을 제안하였다. 나아가 연구의 심화를 통해, 'Smombie Safe Go'는 일반 보행자 뿐 만 아니라, 시각 장애인들에게 안전한 보행을 지원할 수 있는 앱서비스로 활용이 가능할 것으로 예측된다.

De-cloaking Malicious Activities in Smartphones Using HTTP Flow Mining

  • Su, Xin;Liu, Xuchong;Lin, Jiuchuang;He, Shiming;Fu, Zhangjie;Li, Wenjia
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제11권6호
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    • pp.3230-3253
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    • 2017
  • Android malware steals users' private information, and embedded unsafe advertisement (ad) libraries, which execute unsafe code causing damage to users. The majority of such traffic is HTTP and is mixed with other normal traffic, which makes the detection of malware and unsafe ad libraries a challenging problem. To address this problem, this work describes a novel HTTP traffic flow mining approach to detect and categorize Android malware and unsafe ad library. This work designed AndroCollector, which can automatically execute the Android application (app) and collect the network traffic traces. From these traces, this work extracts HTTP traffic features along three important dimensions: quantitative, timing, and semantic and use these features for characterizing malware and unsafe ad libraries. Based on these HTTP traffic features, this work describes a supervised classification scheme for detecting malware and unsafe ad libraries. In addition, to help network operators, this work describes a fine-grained categorization method by generating fingerprints from HTTP request methods for each malware family and unsafe ad libraries. This work evaluated the scheme using HTTP traffic traces collected from 10778 Android apps. The experimental results show that the scheme can detect malware with 97% accuracy and unsafe ad libraries with 95% accuracy when tested on the popular third-party Android markets.