• Title/Summary/Keyword: smart phone service

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Indoor Localization Methodology Based on Smart Phone in Home Environment (스마트 폰 기반의 가정환경 내 사용자 공간 위치 예측 기법)

  • Ahn, Daye;Ha, Rhan
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39C no.4
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    • pp.315-325
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    • 2014
  • In ubiquitous environment, User's location information is very important to serve personalized service to user. Previous works consider only User's locations in the big buildings and assume APs are fixed. Normal home environment, However, is consists of small spaces. And the state of APs is highly fluid. Previous research has focused on indoor localization in the building where has stationary AP environment. However, in this paper, we propose as User's Location Predicting System that finds out a space where a user is located based on Wi-Fi Fingerprint approach in home environments. The results that conducted real home environments are using the system show more than 80% accuracy.

An Exploratory Study on the Extraction of Factors of Purchase Intention of a Smart-Phone Game (스마트폰 게임 콘텐츠 구매요인 추출에 관한 탐색적 연구)

  • Kwon, Hyeog-In;Kim, Ho-Il;Choi, Yong-Seok
    • Journal of Korea Game Society
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    • v.11 no.3
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    • pp.43-53
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    • 2011
  • The purpose of this study was to enhance the factors of the purchase intention of a mobile game for applying existing. For this study, an exploratory analysis was conducted on 40 ordinary peoples to survey through open-ended questionnaires. After that, the factors was examined by 30 experts. finally, closed-ended survey was conducted to confirm the validity and Reliability Verification. As a result, the factors have been identified with 9. From among these, 2 factors were a Newly derived -The factors of a innovation service and device- Through this study, This research will be useful to provide The basis for extended studies of Marketing, Game-development, Market analysis, etc

Implementation of Ubiquitous-Based Construction Site Management System (유비쿼터스 기반 건설현장 관리시스템의 구현)

  • Yeon, Sang-Ho;Lee, Young-Wook
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.13 no.2
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    • pp.239-244
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    • 2013
  • A ubiquitous-based construction site management system coupled with construction processing status of a 3-D spatial information and sensor network for construction site management is implemented. The service of such management system is able to save efforts and times to check the processing status of construction sites and more the related construction staff in charge can receive the real time information of construction field or the related information can be transmitted to the office where the construction staffs in charge are. Especially we can provide on a mobile smart phone of real time processing status at construction field and environmental information of such temperature, humidity, information of GPS, etc. which are able to affect the construction status. In addition, construction processing and design modification etc. as well as necessary informations are able to be helped and provided at any time and to any place.

Design and Implementation of Real-time Augmented Reality Building Information System Combined with 3D Map (3D 지도와 결합된 실시간 증강현실 건물 안내 시스템의 설계 및 구현)

  • Kim, Sang-Joon;Bae, Yoon-Min;Choi, Yoo-Joo
    • Journal of the Korea Computer Graphics Society
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    • v.24 no.4
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    • pp.39-54
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    • 2018
  • Recently, augmented reality(AR) based building information applications using a smart phone provide information in the static form irrespective of the distance between a user and a target building. If many target buildings are located close to each other, discrimination of information is reduced due to overlapping information objects. Furthermore, it is difficult to intuitively grasp the current position of the user in the previous AR-based applications. In this paper, to solve these limitations, we have designed and implemented a novel building information system in which the location and size of information objects are adaptively displayed according to locations of a user and target buildings, and which allows users to intuitively understand their location by providing a 3D map that displays the user's location and all target buildings within a given distance in real-time. The AR-based building information application proposed in this paper focuses on the building guide in Deoksu Palace in Jung-gu, Seoul.

Implementation of IMS Core SIP Gateway based on Embedded (임베디드 기반의 IMS 코아 SIP 게이트웨이 구현)

  • Yoo, Seung-Sun;Kim, Sam-Taek
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.5
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    • pp.209-214
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    • 2014
  • IMS(IP Multi-Media Subsystem) is in the limelight as the Integrated wire and wireless Systems because of a sudden increase of smart mobile devices and growth of multimedia additional services such as IPTV. The structure of IMS is designed as a session control layer to provide various multimedia summative service using SIP based on IP communication network in order to carry out set-up, change and release by NGN of course, the existing voice services. But now It is broadly substituting in the IPTV, wire phone company and it is substituted in internet platform base on the soft-switch in currently. Especially, in currently, 4G LTE in a mobile communication company is rapidly growing in market. Therefore, in this study, we had designed and developed to the main prosser that can admit to 1000 user over and SIP gateway which can link the IMS Core that can link SIP Device which adopt the standard protocol on the SIP and to provide variable multimedia services.

A study on Activation Measures of Local Mobile Easy-to-use Payment (국내 모바일 간편결제 활성화 방안에 관한 연구)

  • Jeong, Gi Seog
    • Convergence Security Journal
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    • v.15 no.4
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    • pp.73-82
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    • 2015
  • Thanks to popularization of smart phone, mobile payment market is growing rapidly. As the obligatory use of digital certificate is abolished, easy-to-use payment that can settle with only password is being launched one after another. But its spreading speed is not fast highly. Because of concern about personal information leakage and security, unchangeability of payment habit, insufficiency of consumer protection, inadequacy of payment infrastructure and all sorts of regulations, easy-to-use payment is not activated. Recently global IT companys are entering mobile payment market competitively. It is because the sense of crisis that their survival can be dangerous from now on if they get left behind Fintech innovation and the mentality that they try to take the leadership of mobile payment market process. In this situation, the thorough preparation and a lot of effort are required to promote our autonomous easy-to-use payment growth without dependance on foreign country's. In this paper, the problems of local mobile easy-to-use payment are addressed in depth and the activation measures such as flexible and discriminative security, construction of customer protection system, law system maintenance, service differentiation are proposed.

A study of Big-data analysis for relationship between students (학생들의 관계성 파악을 위한 빅-데이터 분석에 관한 연구)

  • Hwang, Deuk-Young;Kim, Jin-Mook
    • Convergence Security Journal
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    • v.15 no.4
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    • pp.113-119
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    • 2015
  • Recent, cyber violence is increasing in a school and the severity of the problems encountered day by day. In particular, the severity of the cyber force using the smart phone is recognized as a very high and great problems socially. Cyberbullying have long damage degree and a wide range time duration against of existed physical cyber violence. Then student's affects is very seriously. Therefore, we analyzes the relationship and languages in the classroom for students to use to identify signs of cyber violence that may occur between friends in the class. And we support this information to identified parent, classroom teachers and school sheriff for prevent cyberbullying accidents in the school. For this research, we will design and implement a messenger in the cyber classroom. It have many components that are Big-data vocabulary, analyzer, and communication interface. Our proposed messenger can analyze lingual sign and friendship between students using Big-data analysis method such as text mining. It can analysis relationship by per-student, per-classroom.

A Study on Seamless Handover Mechanism with Network Virtualization for Wireless Network (WLAN 환경에서 네트워크 가상화를 통한 끊김 없는 핸드오버 매커니즘 연구)

  • Ku, Gi-Jun;Jeong, Ho-Gyoun
    • Journal of Advanced Navigation Technology
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    • v.18 no.6
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    • pp.594-599
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    • 2014
  • The routinized wireless devices such as smart phone have promoted to expand the use of IEEE 802.11 groups. The challenge environments of the wireless network utilizes effectively and user-oriented seamless services that handover is the most desirable issues under the wireless circumstance. In data center software defined network (SDN) has provided the flow routing to reduce costs and complexities. Flow routing has directly offered control for network administrator and has given to reduce delay for users. Under the circumstance of being short of network facilities, SDNs give the virtualization of network environments and to support out of the isolation traffic conditions. It shows that the mechanism of handover makes sure seamless services for higher density of the network infrastructure which is SDN to support network service re-configurable.

An Open Map API based-Prototype Utilizing Frequent Pattern Mining Technique for Efficient Service of Customized Land Information (맞춤형 국토정보의 효과적 제공을 위한 빈발 패턴 탐사 기법을 활용한 오픈맵 API 기반 프로토타입)

  • Lee, Dong-Gyu;Yi, Gyeong-Min;Shin, Dong-Mun;Kim, Jae-Chul;Ryu, Keun-Ho
    • Journal of Korea Spatial Information System Society
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    • v.12 no.1
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    • pp.95-99
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    • 2010
  • Spatial information systems have developed in order to provide users with customized land information in u-City environments. The spatial information systems can detect spatial information for users anytime anywhere. Information which is analyzed by data mining techniques can be offered for other users. Therefore, we propose open map API-based prototype which utilizes frequent pattern mining technique. Proposed prototype can mine interesting trip routes and unknown attractions in location data of geophoto. Also, proposed prototype is the first attempt which analyzes spatial patterns can be represented on a map which is selected by users. Our prototype can be applied to the smart phone like mobile devices.

Bayesian network based Music Recommendation System considering Multi-Criteria Decision Making (다기준 의사결정 방법을 고려한 베이지안 네트워크 기반 음악 추천 시스템)

  • Kim, Nam-Kuk;Lee, Sang-Yong
    • Journal of Digital Convergence
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    • v.11 no.3
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    • pp.345-352
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    • 2013
  • The demand and production for mobile music increases as the number of smart phone users increase. Thus, the standard of selection of a user's preferred music has gotten more diverse and complicated as the range of popular music has gotten wider. Research to find intelligent techniques to ingeniously recommend music on user preferences under mobile environment is actively being conducted. However, existing music recommendation systems do not consider and reflect users' preferences due to recommendations simply employing users' listening log. This paper suggests a personalized music-recommending system that well reflects users' preferences. Using AHP, it is possible to identify the musical preferences of every user. The user feedback based on the Bayesian network was applied to reflect continuous user's preference. The experiment was carried out among 12 participants (four groups with three persons for each group), resulting in a 87.5% satisfaction level.