• Title/Summary/Keyword: smart order service

Search Result 439, Processing Time 0.026 seconds

The Influence of After-Sales Service Quality on Customer Satisfaction and Loyalty in Mobile Phone (휴대폰 애프터서비스 품질이 고객만족과 고객충성도에 미치는 영향)

  • Lee, Jae jun;Ryu, Ji-Hyun;Lee, Sae-Jae;Oh, Hyun-Seung;Cho, Jin-Hyung
    • Journal of Korean Society of Industrial and Systems Engineering
    • /
    • v.40 no.4
    • /
    • pp.87-95
    • /
    • 2017
  • This study aims to configure what dimensions make up for smart phone after service quality, and how this service quality affects customer satisfaction and customer loyalty. Smart phone market is a market of the device leading the digital convergence as well as positioning itself as one of the national growth driving industry. To survive in this matured market, companies should have to respond actively to radical changes and customers needs in the so-called Smart Revolution environment. Lately, however, the smart phone market is prospected to move from growth phase to mature phase by the scholars. In order to proactively respond to the change in such market condition, companies need to provide absolute advantage in customer loyalty over their competitors by revolutionizing the after-sales service quality. Qualified A/S will lead to service satisfaction and achieve customer loyalty. The empirical analysis results obtained through A/S quality are as follows : First, human quality (attitude, expertise, problem-solvability), environment quality (handling agility, convenience, comfort), service policy quality (quality guarantee, additional service operation) are dimensions that make up for A/S quality. Second, A/S quality dimension showed a significant positive influence on service satisfaction and A/S satisfaction showed a positive influence on customer loyalty as well. Based on this empirical study, we propose some implications for A/S quality improvement. First, human quality dimension has relatively higher influence on A/S satisfaction in case of free A/S, so companies need to solve the product problem completely when consumer's first visit by continual employee education. Second, in case of paid A/S, the service policy quality-especially A/S Warranty period- has higher influence on A/S satisfaction.

Remote Control Interaction for Individual Environment of Smart TV (개별 사용자 환경을 위한 스마트TV 리모트컨트롤 인터랙션 방식 제안)

  • Shin, Yoo-Kyung;Choe, Jong-Hoon
    • The Journal of the Korea Contents Association
    • /
    • v.11 no.11
    • /
    • pp.70-78
    • /
    • 2011
  • Today cases of using individual service on community TV are increasing with the advent of smart TV. The traditional way for using individual service like e-mail or SNS on TV is not simple and puts in too much time because it has to type so many text using remote control that is unsuitable for typing. In this paper, interaction using cube remote control is proposed in order to facilitate individual service on TV. It is simple interaction like shaking and tapping instead of a complex interaction method. In addition, it is believed that the proposed simple interaction using cube interaction might be one of great alternatives for using individual service on smart TV.

{M_1},{M_2}/M/1$ RETRIAL QUEUEING SYSTEMS WITH TWO CLASSES OF CUSTOMERS AND SMART MACHINE

  • Han, Dong-Hwan;Park, Chul-Geun
    • Communications of the Korean Mathematical Society
    • /
    • v.13 no.2
    • /
    • pp.393-403
    • /
    • 1998
  • We consider $M_1,M_2/M/1$ retrial queues with two classes of customers in which the service rates depend on the total number or the customers served since the beginning of the current busy period. In the case that arriving customers are bloced due to the channel being busy, the class 1 customers are queued in the priority group and are served as soon as the channel is free, whereas the class 2 customers enter the retrical group in order to try service again after a random amount of time. For the first $N(N \geq 1)$ exceptional services model which is a special case of our model, we derive the joint generating function of the numbers of customers in the two groups. When N = 1 i.e., the first exceptional service model, we obtain the joint generating function explicitly and if the arrival rate of class 2 customers is 0, we show that the results for our model coincide with known results for the M/M/1 queues with smart machine.

  • PDF

Evaluation of Transfer Services based on Transit Smart Card Data (스마트카드 데이터를 활용한 역사별 연계 환승시간 서비스 평가)

  • Choi, Myoung-Hun;Eom, Jin-Ki;Lee, Jun;Kim, Dae-Sung
    • Proceedings of the KSR Conference
    • /
    • 2011.10a
    • /
    • pp.1699-1706
    • /
    • 2011
  • This study analyzed the level of service on passenger transfer between metro and bus based on transit smart card data obtained in 2010. In order to evaluate the level of service on transfer, we defined the service level specially on transfer time at metro stations. The data of passenger transfer time were used in cluster analysis to classify the service level from A to F. The results show that the average transfer time from metro to bus was 6.45 minutes. The number of stations with level of service A(approximately less than 7 minutes) and B(less than 16minutes) were found to be 215 and 227stations respectively. Also, the number of stations with the level of service C and D (greater than 20 minutes for transfer) were found to be 6 stations where any type of improvement on transfer facilities is required.

  • PDF

Smart City Governance Logic Model Converging Hub-and-spoke Data Management and Blockchain Technology (허브 앤 스포크형 데이터 관리 및 블록체인 기술 융합 스마트도시 거버넌스 로직모델)

  • Choi, Sung-Jin
    • Journal of KIBIM
    • /
    • v.14 no.1
    • /
    • pp.30-38
    • /
    • 2024
  • This study aims to propose a smart city governance logic model that can accommodate more diverse information service systems by mixing hub-and-spoke and blockchain technologies as a data management model. Specifically, the research focuses on deriving the logic of an operating system that can work across smart city planning based on the two data governance technologies. The first step of the logic is the generation and collection of information, which is first divided into information that requires information protection and information that can be shared with the public, and the information that requires privacy is blockchainized, and the shared information is integrated and aggregated in a data hub. The next step is the processing and use of the information, which can actively use the blockchain technology, but for the information that can be shared other than the protected information, the governance logic is built in parallel with the hub-and-spoke type. Next is the logic of the distribution stage, where the key is to establish a service contact point between service providers and beneficiaries. Also, This study proposes the establishment of a one-to-one data exchange relationship between information providers, information consumers, and information processors. Finally, in order to expand and promote citizen participation opportunities through a reasonable compensation system in the operation of smart cities, we developed virtual currency as a local currency and designed an open operation logic of local virtual currency that can operate in the compensation dimension of information.

Smart Space based on Platform using Big Data for Efficient Decision-making (효율적 의사결정을 위한 빅데이터 활용 스마트 스페이스 플랫폼 연구)

  • Lee, Jin-Kyung
    • Informatization Policy
    • /
    • v.25 no.4
    • /
    • pp.108-120
    • /
    • 2018
  • With the rise of the Fourth Industrial Revolution and I-Korea 4.0, both of which pursue strategies for industrial innovation and for the solution to social problems, the real estate industry needs to change in order to make effective use of available space in smart environments. The implementation of smart spaces is a promising solution for this. The smart space is defined as a good use of space, whether it be a home, office, or retail store, within a smart environment. To enhance the use of smart spaces, efficient decision-making and well-timed and accurate interaction are required. This paper proposes a smart space based on platform which takes advantage of emerging technologies for the efficient storage, processing, analysis, and utilization of big data. The platform is composed of six layers - collection, transfer, storage, service, application, and management - and offers three service frameworks: activity-based, market-based, and policy-based. Based on these smart space services, decision-makers, consumers, clients, and social network participants can make better decisions, respond more quickly, exhibit greater innovation, and develop stronger competitive advantages.

The Conceptual Model of the Smart City Platform for the Citizen Participation (시민참여를 위한 스마트 도시 플랫폼의 개념모델)

  • Seo, Dong-Jo;Kim, Mi-Yun
    • Journal of Digital Convergence
    • /
    • v.19 no.11
    • /
    • pp.63-73
    • /
    • 2021
  • In order to effectively promote a smart city, various urban information must be opened and linked, and the information system that each member can share is required. In addition, it is necessary to establish a cooperative system in which citizens and citizen's organizations can participate. In this study, the components and conceptual model of a smart city platform were proposed to create a smart city that enables citizen participation. Its components include sensors for collecting data from the real world, information storage and management, information sharing and standard system, citizens' personal information protection and management system, utilization and service, etc. For the conceptual model, roles of smart city members were defined, so that citizen-centered participation and services could be made. It also includes data collection, information linkage and sharing, and service configuration system. Citizens can perform various roles such as data collector and provider, service planner or requestor, service beneficiary, etc. Ultimately, free communication and exchange of opinions with citizens is a key factor in the success of smart cities.

A Study on trend Analysis and Future Prospects of Cloud Game Industry - Focus on Device, Platform, Contents - (클라우드 게임산업 동향분석 및 전망에 관한 연구 - 디바이스, 플랫폼, 콘텐츠를 중심으로 -)

  • Doo, Ill Chul;Baek, Jae Yong;Shin, Hyun Wook
    • Journal of Korea Society of Digital Industry and Information Management
    • /
    • v.10 no.4
    • /
    • pp.181-195
    • /
    • 2014
  • The game Industry has been a major leader in business world with its size and volume in terms of profit and culture contents, and ever increasing at the moment. Cloud Game has appeared as a new, combined game format, playable on smart TV and smart phone with its upgraded storage size and fast spreading N-screen. This research studies the present reality of the cloud industry by focusing on three categories which are device type, Platform, and game contents consequently in order to determine the future prospect of cloud games. First, the cloud game business will thrive as devices such as smart TV and smart phone are used widely. Second, the cloud game industry will have a new era when OS systems of Platform are united effectively. Third, the previous platform holders will have to face new challenges brought up by cloud games' service providers. Forth, the gamer, developer, and service provider need each other in order to widen the spectrum of business in cloud game industry.

Effects of Implementing Living Lab to Change Users' Perception of Smart Housing Residential Service Technologies (스마트하우징 주거서비스 기술에 대한 이용자 인식 개선을 위한 리빙랩 활용성 분석 연구)

  • Byung-Chang Kwag;Won-Gil Ji;Sung-Ze Yi;Gil-Tae Kim
    • Land and Housing Review
    • /
    • v.14 no.3
    • /
    • pp.125-135
    • /
    • 2023
  • In South Korea, it has been increased the necessity of supplying housing services to meet the needs and desires of various residents by reflecting various demographic and social changes. In particular, various smart device has been widely utilized in South Korea and the smart technologies, such as artificial intelligence and the Internet of Things has been developed rapidly. These smart technologies could support smart housing that allows residents to easily and comfortably employ residential services. However, it is necessary to improve the awareness of users in order to spread the smart housing residential services connected to smart technologies. For this reason, this study observed changes in users' perceptions of smart housing residential service technology using Living Lab. As a result, after experiencing the Living Lab, users' awareness of smart housing housing service increased, and it was observed that the preferred housing service technology was more detailed than before the Living Lab experience. This study shows that it is important to raise users' awareness for the dissemination of smart housing residential service technology, and that Living Lab can be an effective means for this purpose.

A Location Tracking System using BLE Beacon Exploiting a Double-Gaussian Filter

  • Lee, Jae Gu;Kim, Jin;Lee, Seon Woo;Ko, Young Woong
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.11 no.2
    • /
    • pp.1162-1179
    • /
    • 2017
  • In this paper, we propose indoor location tracking method using RSSI(Received Signal Strength Indicator) value received from BLE(Bluetooth Low Energy) beacon. Due to the influence of various external environmental factors, it is very difficult to improve the accuracy in indoor location tracking. In order to solve this problem, we propose a novel method of reducing the noise generated in the external environment by using a double Gaussian filter. In addition, the value of the RSSI signal generated in the BLE beacon is different for each device. In this study, we propose a method to allocate additional weights in order to compensate the intensity of signal generated in each device. This makes it possible to improve the accuracy of indoor location tracking using beacons. The experiment results show that the proposed method effectively decrease the RSSI deviation and increase location accuracy. In order to verify the usefulness of this study, we compared the Kalman filter algorithm which is widely used in signal processing. We further performed additional experiments for application area for indoor location service and find that the proposed scheme is useful for BLE-based indoor location service.