• Title/Summary/Keyword: skin deformation

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3D Measurement of Skin Deformation for the Design of a Tight-fitting Torso Pattern (밀착형 셔츠 설계를 위한 피부변형의 3차원 측정)

  • Park, Hye-Jun;Wu, Yanjun;Hong, Kyung-Hi
    • Journal of the Korean Society of Clothing and Textiles
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    • v.34 no.11
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    • pp.1824-1835
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    • 2010
  • This study develops tight-fitting torso patterns for performance garments by taking into account the skin deformation generated directly from a 3D scan during arm movements. The skin deformation caused during the arm movements was scanned after scanning the skin surface stamped with a circle. To create a torso pattern in response to skin deformation, the ratio and direction of the skin deformation were first measured and analyzed so that the 3D human body could be segmented. After translating, the 3D skin surface was segmented into 2D flat patterns, designing nude patterns and reducing them as well as tight-fitting shirts: the skin deformation segment shirts were made in response to the skin deformation. The features of the fabric deformation and the garment pressure were analyzed and evaluated. In comparison with a clothing construction segment shirt, the diameter of the skin deformation segment shirt was smaller as well the ratios of extension and reduction was less. The garment pressure of the skin deformation segment shirt was higher. The skin deformation segment shirt fitted more tightly compared to a clothing construction segment shirt as it covered the body more thoroughly and was as comfortable as the other shirts with less fabric deformation made as the body moved.

Adhesive, Friction, and Deformation Behaviors of Pig Skin under Various Exposure Times to Air (돼지피부의 공기노출 시간에 따른 응착, 마찰 및 변형거동)

  • Shin, Hyunduk;Ahn, Hyo-Sok
    • Tribology and Lubricants
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    • v.30 no.1
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    • pp.36-45
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    • 2014
  • Understanding steel/skin contact phenomena is important for the study of object manipulation in robotics and has been a topic of great interest. In this study, pig skin was taken as a surrogate model for human skin, and its adhesive, friction, and deformation behaviors were measured under various exposure times to air. Indentation, friction, and scratch tests were performed at $25^{\circ}C$ and 45% relative humidity. The influences of adhesion and deformation on the coefficient of friction were characterized; the pig skin was found to be sensitive to the sliding velocity and normal load under the controlled experimental conditions.

Transferring Skin Weights to 3D Scanned Clothes

  • Yoon, Seung-Hyun;Kim, Taejoon;Kim, Ho-Won;Lee, Jieun
    • ETRI Journal
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    • v.38 no.6
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    • pp.1095-1103
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    • 2016
  • We present a method for transferring deformation weights of a human character to three-dimensional (3D) scanned clothes. First, clothing vertices are projected onto a character skin. Their deformation weights are determined from the barycentric coordinates of the projection points. For more complicated parts, such as shoulders and armpits, continuously moving planes are constructed and employed as projection reference planes. Clothing vertices on a plane are projected onto the intersection curve of the plane with a character skin to achieve a smooth weight transfer. The proposed method produces an initial deformation for physically based clothing simulations. We demonstrated the effectiveness of our method through several deformation results for 3D scanned clothes.

Characteristics of Strength and Deformation of Aluminum Honeycomb Sandwich Composites Under Bending Loading (굽힘 하중을 받는 알루미늄 하니컴 샌드위치 복합재료의 강도 및 변형 특성)

  • Kim Hyoung-Gu;Choi Nak-Sam
    • Proceedings of the Korean Society For Composite Materials Conference
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    • 2004.10a
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    • pp.61-64
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    • 2004
  • The strength characteristics as well as deformation behaviors of honeycomb sandwich composite (HSC) structures were investigated under bending in consideration of various failure modes such as skin layer yielding, interface-delamination, core shear deformation and local buckling. Deformation behaviors of honeycomb sandwich plates were observed with various types of aluminum honeycomb core and skin layer. Their finite-element analysis simulation with a real model of honeycomb core was performed to analyze stresses and deformation behaviors of honeycomb sandwich plates. Its results were very comparable to the experimental ones. Consequently, the increase in skin layer thickness and in cell size of honeycomb core had dominant effects on the strength and deformation behaviors of honeycomb sandwich composites.

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Muscle Deformation Model for Real-Time Skin Deformation Control (실시간 피부 변형 제어를 위한 근육 변형 모델)

  • Jin, Jung-Hwan;Kim, Jong-Hyuk;Choi, Jung-Ju
    • Journal of the Korea Computer Graphics Society
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    • v.16 no.3
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    • pp.21-30
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    • 2010
  • We present a real-time simulation method for muscles which are actuated by skeletal structure based on anatomical properties of the muscles. Muscles are designed by their two endpoints attached to either bones or other muscles and their volume are preserved approximately during the deformation. Skin deformation animation is obtained by a simple skinning due to the muscle deformation. We present also the performance data for a human-like multi-linked character which has bones, muscles, and skin. According to our experimental result, we can get skin deformation animation with a few tens of muscles in real-time. The method proposed in this paper can be applied to obtain skin deformation animation for multi-linked characters appear frequently in real-time environments such as games.

Equivalence Principles Based Skin Deformation of Character Animation

  • You, L.H.;Chaudhry, E.;You, X.Y.;Zhang, Jian J.
    • International Journal of CAD/CAM
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    • v.9 no.1
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    • pp.61-69
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    • 2010
  • Based on the equivalence principles of physical properties, geometric properties and externally applied forces between a surface and the corresponding curves, we present a fast physics and example based skin deformation method for character animation in this paper. The main idea is to represent the skin surface and its deformations with a group of curves whose computation incurs much less computing overheads than the direct surface-based approach. The geometric and physical properties together with externally applied forces of the curves are determined from those of the surface defined by these curves according to the equivalence principles between the surface and the curves. This ensures the curve-based approach is equivalent to the original problem. A fourth order ordinary differential equation is introduced to describe the deformations of the curves between two example skin shapes which relates geometric and physical properties and externally applied forces to shape changes of the curves. The skin deformation is determined from these deformed curves. Several examples are given in this paper to demonstrate the application of the method.

Computing Fast Secondary Skin Deformation of a 3D Character using GPU (GPU를 이용한 3차원 캐릭터의 빠른 2차 피부 변형 계산)

  • Kim, Jong-Hyuk;Choi, Jung-Ju
    • Journal of the Korea Computer Graphics Society
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    • v.18 no.2
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    • pp.55-62
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    • 2012
  • This paper presents a new method to represent the secondary deformation effect using simple mass-spring simulation on the vertex shader of the GPU. For each skin vertex of a 3D character, a zero-length spring is connected to a virtual vertex that is to be rendered. When a skin vertex changes its position and velocity according to the character motion, the position of the corresponding virtual vertex is computed by mass-spring simulation in parallel on the GPU. The proposed method represents the secondary deformation effect very fast that shows the material property of a character skin during the animation. Applying the proposed technique dynamically can represent squash-and-stretch and follow-through effects which have been frequently shown in the traditional 2D animation, within a very small amount of additional computation. The proposed method is applicable to represent elastic skin deformation of a virtual character in an interactive animation environment such as games.

Development of Set-up Model for Elongation Control in Steel Skin Pass Mill (조질압연에서의 연신율제어를 위한 set-up 모델 개발)

  • 이원호
    • Transactions of Materials Processing
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    • v.10 no.2
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    • pp.130-136
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    • 2001
  • The mathematical set-up model was developed to reduce the mechanical property deviation in annealed and slightly rolled steel strip. The mechanical peculiarities of skin pass rolling process, such as high friction value and non-circular contact arc, low reduction and non-negligible entry and exit elastic zones as well as central restricted deformation zone are all taken into account. The deformation of work rolls is calculated with the influence function method and arbitrary contact arc shape is permitted. The strip deformation is modeled by slab method and the entry and exit elastic deformation zones are included. The strip restricted deformation zone near the neutral point is also considered. It was revealed that the new model has better accuracy than present regression model by statistical analysis with actual mill rolling data.

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Investigation of thermal deformation of wing skin induced by temperature gradient (온도 구배에 의한 날개 외피의 열변형 특성 연구)

  • Kim, Jeong-Beom;Kim, Hong-Il;Kim, Jae-Young
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.43 no.10
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    • pp.896-901
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    • 2015
  • The skin-frame type structure is designed to investigate the thermal deformation of the wing skin induced by the temperature gradient. In order to effectively simulate the temperature gradient on the wing specimen, a water cooling system is devised on the frame of the specimen. Out of surface skin deformation of the skin-frame type structure made of SUS304 material with respect to the temperature is successfully measured using the digital image correlation (DIC) technique including quantitative evaluation of the measurement uncertainty.

A New Method For Measuring Acupoint Pigmentation After Cupping Using Cross Polarization (교차편광 촬영술(Cross Polarization Photographic Technique)를 이용한 부항요법의 배수혈 피부 색소 침착 변화 측정 평가)

  • Kim, Soo-Byeong;Jung, Byungjo;Shin, Tae-Min;Lee, Yong-Heum
    • Korean Journal of Acupuncture
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    • v.30 no.4
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    • pp.252-263
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    • 2013
  • Objectives : Skin color deformation by cupping has been widely used as a diagnostic parameter in Traditional Korean Medicine(TKM). Skin color deformation such as ecchymoses and purpura is induced by local vacuum in a suction cup. Since existing studies have relied on a visual diagnostic method, there is a need to use the quantitative measurement method. Methods : We conducted an analysis of cross-polarization photographic images to assess the changes in skin color deformation. The skin color variation was analyzed using $L^*a^*b^*$ space and the skin erythema index(E.I.). The meridian theory in TKM indicates that the condition of primary internal organs is closely related to the skin color deformation at special acupoints. Before conducting these studies, it is necessary to evaluate whether or not skin color deformation is influenced by muscle condition. Hence, we applied cupping at BL13, BL15, BL18, BL20 and BL23 at Bladder Meridian(BL) and measured blood lactate at every acupoint. Results : We confirmed the high system measurement accuracy, and observed the diverse skin color deformations. Moreover, we confirmed that the $L^*$, $a^*$ and E.I. had not changed after 40 minutes(p>0.05). The distribution of blood lactate levels at each part was observed differently. Blood lactate level and skin color deformation at each part was independent of each other. Conclusions : The negative pressure produced by the suction cup induces a reduction in the volumetric fraction of melanosomes and subsequent reduction in epidermal thickness. The relationship between variations of tissue and skin properties and skin color deformation degree must be investigated prior to considering the relationship between internal organ dysfunction and skin color deformation.