• Title/Summary/Keyword: skill-framework

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Web-based POD system Using the COM Port (COM 포트를 이용한 웹기반 POD 시스템)

  • Ham, Jong-Wan;Kim, Hak-Jin;Jung, Hoe-Kyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.9
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    • pp.1918-1924
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    • 2011
  • This article proposes a POD system framework which creates templates by using the Web service environment with good accessibility, provides them so that users can easily edit them, and uses COM ports following Web standard capable of real-time printing with the same quality as edited files. The characteristic of framework proposed in this article is that it creates programs which users with basic skill in Internet use can learn and use relatively easily when compared with existing specialized editing programs and which allows users to print real-time such files as personally created by them in the same quality as on the screen, and thereby enhances accessibility thereof.

Analysis on Reflection Characteristics of the Key Competencies Proposed by the OECD Education 2030 in the 2015 Revised Home Economics Curriculum (OECD Education 2030에서 제안된 핵심역량의 2015 개정 가정과 교육과정 반영 특성 분석)

  • Yang, Ji Sun;Yoo, Taemyung
    • Journal of Korean Home Economics Education Association
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    • v.31 no.2
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    • pp.113-135
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    • 2019
  • The purpose of this study was to analyze the characteristics reflected in the 2015 revised home economics curriculum for the key competencies presented in the OECD education 2030 project. The results indicate that first, in general, about 46.5% of the competencies could be classified into the skill, attitude and value category; 17% into the learning concept framework category; 24.2% into the competency development cycle category; and 12.5% into the complex competency category. Overall, the competencies of the OECD learning framework are found to be reflected primarily in the achievement standards(59%), followed by characteristics(16.1%), teaching-learning and assessments orientation(9.4%), content system(8%), and goals(7.6%). Second, the key competencies were reflected in the middle school curriculum, more often in the descending order of action, problem-solving, communication, respect, creative thinking, conflict resolution, empathy, critical thinking, self-regulation, and student agency. In the high school curriculum, the competencies were reflected more often in the descending order of action, empathy, problem-solving, anticipation, global competence, self-regulation, student agency, literacy for sustainable development, reflection, and critical thinking. Third, the heat map shows that the competencies corresponding to the third and fourth levels are most frequently reflected in the curriculum. Therefore, it is advisable to develop effective plans to execute and support the reflection of key competencies in the curriculum. Through this study, home economics educators are expected to understand the inter-connectivity between the key competencies emphasized by the OECD learning framework and the competencies of home economics as a practical subject, and to scrutinize how to help individual students develop their overall competencies and be prepared for the future.

The Study on Characteristics of Contemporary Knit Wears (현대 니트웨어 특성에 관한 연구)

  • Kwen Jin;Lim Young-Ja
    • Journal of the Korean Society of Costume
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    • v.55 no.8 s.99
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    • pp.127-143
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    • 2005
  • This study provides a classifying framework in the modern knit wears, helps to have better understandings of the comparative differences between hand-knit skill and machine-knit skill in terms of the intrinsically characteristic values, and grasps the tendency in their applied techniques based on the characteristics. The comparative characteristics in modern knit wears are produced according to the used skills. The work completeness with which the clothing can be sublimated into the level of artistic phase is given in craftmanship-knit techniques. This makes it possible to design a rare one, and therefore provides a wider range of availability in clothing. The technical traits in craftman-ship-knit are identified as disassembly, specialty, decorativeness and rarity, and the different skills are employed by the characteristics. On the other hand, the differences are not used in ma-chine-knit wears in the way the craftmanship-knit type utilizes by the trait and, instead, the ma-chine-woven fabrics with a machine tool are taken on the whole. In the flow of fashion modes, the characteristics of machine-knitted wears are found remarkably in the modernized contemporary designs seeking for activity and functionality with the use of materials, colors and details minimized. And those trails are characterized as formality, simplicity, functionality and popularity. The comparison in knitting techniques is made in such a way of disassembly and formality; specialty and simplicity; decorativeness and functionality; and rarity and popularity.

A Study on Consumer Purchase Intention Using a Flow (Flow를 이용한 소비자 구매의도에 관한 연구)

  • Park, Jong-Won;Yoon, Sung-Jun;Choi, Dong-Choon
    • Journal of Global Scholars of Marketing Science
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    • v.12
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    • pp.59-75
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    • 2003
  • In order for electronic commerce to be successful, it must have a theoretical framework that considers the characteristics of the internet user who are consumers in the cyber space and impacts their purchase intentions. We were able to obtain participation of 350 people from across the country using 316 responses(34 responses removed), we derived statistics by means of SPSS/PC version 10.0 and AMOS 4.0 statistics package. We found that, the higher the degree of skill and the sense of challenge, the level of involvement and perceived service quality increased. And the degree of skill has a negative influence on awareness of perceived risk than the sense of challenge. Perceived service quality, perceived risk and involvement has a influence on purchase intentions.

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The Characteristics of Japanese Vocational Education and Training System and Its Recent Changes (일본의 직업교육·훈련제도의 특성과 최근의 변화)

  • Kim, Sam-soo
    • Journal of Labour Economics
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    • v.26 no.2
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    • pp.61-95
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    • 2003
  • This paper investigates the characteristics of Japanese vocational education and training(VET) system and its recent changes with regard to the labour market changes under the long-term economic depression. The employment system model of Marsden(1999) is used as an analytical framework. By the review of 'the debate of intellectual skill', it is pointed out that the fundamental characteristic of Japanese VET system lies in forming multi-functional workers by the internal promotion in connection with the OJT-focused enterprise training along the job-competency rank system. In this system 'the skill as work-competency' is not institutionalised. By the long-term depression this type of internal labour market (ILM) has been under serious changes. By the policy analyses it is made clear that the direction of its change is not toward the collapse of the ILM. A series of labor market and VET policies does aim at sustaining the ILM by the introduction of the unified job qualification system, which is expected to institutionalise the widening external labour market into the craft-based labour market.

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A Study on Teaching-learning for Enhancing Computational Thinking Skill in terms of Problem Solving (문제해결의 관점에서 컴퓨팅 사고력 증진을 위한 교수학습에 대한 연구)

  • Choi, Sook Young
    • The Journal of Korean Association of Computer Education
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    • v.19 no.1
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    • pp.53-62
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    • 2016
  • This study aims to suggest an instructional design to improve CT(Computational Thinking) skills in terms of problem solving. CT can be defined as a thought processes for computer-based problem solving. Examining the related CT concepts in the general problem solving process can be helpful for learners to understand CT. For this, this study selects the key elements of CT through literature review, describes how the elements are related to each phrase of the problem solving process, and explores cognitive aspects of the CT elements. In addition, this study describes learning activities and learning assessments of the CT elements according to each phrase of problem solving process and suggests a basic instructional design framework for CT in view of problem solving.

Exploring the Practical Value of Business Games: Analysis with Toulmin's Sensemaking Framework

  • Joo Baek Kim;Edward Watson;Soo Il Shin
    • Asia pacific journal of information systems
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    • v.32 no.4
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    • pp.803-829
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    • 2022
  • With the advances in technology and the trend towards increased computer-based experiential learning in education settings, business games are being increasingly used by business educators. This article utilizes Toulmin's Sensemaking Framework to investigate the sensemaking process of business professionals to reveal how they consciously reason about the value of business games for learning complex business concepts and principles. Using the analysis of responses from 43 business professionals, our study identifies key areas where business professionals find value in business games and the limitations of using business games. First, business games are found to be an effective tool when teaching practical business skill sets to business professionals. Second, business games enhance the overall learning process in professional business training. Third, despite the advantages, some pitfalls in applying business games to practice are found. We also found sub-themes, claims, and argument patterns of how business professionals evaluate the value of business games through a grounded theory qualitative analysis method. Analysis results show several ground-warrant patterns exist in the arguments on values of business games including general principle - causal reasoning, personal experience - generalization, and personal projection - generalization. With these findings, we believe this paper contributes to the theory and practice of business game design, development, and the game playing and learning process.

Social Network Analysis on Research Keywords of Child-Occupation Studies (아동의 작업 연구주제어의 사회연결망 분석)

  • Ha, Seong-Kyu;Park, Kang-Hyun
    • Therapeutic Science for Rehabilitation
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    • v.12 no.4
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    • pp.39-51
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    • 2023
  • Objective : This study seeks to unveil the intellectual framework of research surrounding children's occupations by utilizing social network analysis of keywords from studies focused on childhood. Methods : From August 2003 to August 2023, we analyzed 3,364 keywords extracted from 270 research articles in the Korean Citation Index with the keyword "Child and Occupation" using the NetMiner program. Results : Research on children's work has increased quantitatively over the past decade. Keywords exhibiting a high degree of centrality in the realm of child occupation research included Task (0.055), Group therapy (0.040), Working memory (0.037), Intervention (0.033), Performance (0.030), Language (0.026), Ability (0.026), Skill (0.024), and Program (0.023). Notably, the weighted terms in the Word Network included Evaluation-Tool (30), School-Student (15), and Activity-Participation (15). The primary keywords from each topic in topic modeling were Activity (0.295), Disability (0.604), Education (0.356), Skill (0.478), School (0.317), Function (0.462), Disorder (0.324), Language (0.310), Comprehension (0.412), and Training (0.511). Conclusion : This study describes the trends in the domestic field of pediatric occupational research. These efforts provided valuable insights into pediatric occupational therapy in South Korea.

Design and Implementation of Web-based POD system Using the COM Port (COM 포트를 이용한 웹기반 POD 시스템 설계 및 구현)

  • Kim, Geon-Seop;Huang, Xiao;Kim, Nam-Hun;Jo, Yong-Sun;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.10a
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    • pp.736-737
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    • 2011
  • This article proposes a POD system framework which creates templates by using the Web service environment with good accessibility, provides them so that users can easily edit them, and uses COM ports following Web standard capable of real-time printing with the same quality as edited files. The characteristic of framework proposed in this article is that it creates programs which users with basic skill in Internet use can learn and use relatively easily when compared with existing specialized editing programs and which allows users to print real-time such files as personally created by them in the same quality as on the screen, and thereby enhances accessibility there of.

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IT High-Level HRD Policy in the Framework of National Future Strategy (국가 미래전략 차원의 IT고급인력양성 정책방향)

  • Shin, Joon-Woo;Lee, Jin-Seok;Lee, Jung-Mann
    • Journal of Korea Technology Innovation Society
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    • v.12 no.1
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    • pp.88-112
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    • 2009
  • This study attempts to define IT high-level human resources and to investigate past IT high-level human resources development (HRD) policies in order to promote IT HRD policy efficiently. Benchmarking implications were derived from comparative studies of foreign high-level HRD policies and we suggest IT high-level HRD Policy in the framework of National Future Strategy. The results of this study are rich in implications for implementation of IT HRD related to national R&D road-map in the field of information technology, the supply spread maintenance and the vision change of high-level HRD to cultivate global competitiveness, IT-based Fusion Technology HRD, and R&D related HRD policies and action plans.

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