• Title/Summary/Keyword: skeleton

Search Result 1,036, Processing Time 0.025 seconds

The Study of Skeleton System for Facial Expression Animation (Skeleton System으로 운용되는 얼굴표정 애니메이션에 관한 연구)

  • Oh, Seong-Suk
    • Journal of Korea Game Society
    • /
    • v.8 no.2
    • /
    • pp.47-55
    • /
    • 2008
  • This paper introduces that SSFE(Skeleton System for Facial Expression) to deform facial expressions by rigging of skeletons does same functions with 14 facial muscles based on anatomy. A three dimensional animation tool (MAYA 8.5) is utilized for making the SSFE that presents deformation of mesh models implementing facial expressions around eyes, nose and mouse. The SSFE has a good reusability within diverse human mesh models. The reusability of SSFE can be understood as OSMU(One Source Multi Use) of three dimensional animation production method. It can be a good alternative technique for reducing production budget of animations. It can also be used for three dimensional animation industries such as virtual reality and game.

  • PDF

Study of a Gravity Compensator for the Lower Body (중력보상기 기반의 하지용 외골격 장치 설계 연구)

  • Choi, Hyeung-Sik;Kim, Dong-Ho;Jeon, Ji-Kwang
    • Journal of the Korean Society for Precision Engineering
    • /
    • v.28 no.4
    • /
    • pp.455-462
    • /
    • 2011
  • This paper is about the design of a new gravity compensator for the lower body exo-skeleton device. The exo-skeleton devices is for increasing the torque of the human body joint for the purpose of helping the disabled, workers in the industry, and military soldiers. So far, most of studied exo-skeleton devices are actuated by the motors, but motors are limited in energy such that a short durability is always a big problem. In this paper, a new gravity compensator is proposed to reduce the torque load applied to human body joints due to gravity. The gravity compensator is designed using a tortional bar spring, and its structure and characteristics are studied through the test and computer simulation. A design concept on the exo-skeleton device using the gravity compensator is presented. An analysis and computer simulation on the torque reduction of the proposed exo-skeleton device that applies and non-applies the gravity compensator are performed.

Direct globally minimal skeleton with binary morphological processing (이진 형태론을 적용한 직접 총체적 최소 골격화)

  • 정기용;김신환;김두영;김명기
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.21 no.3
    • /
    • pp.576-586
    • /
    • 1996
  • Original binary image can be reconstructed by morphological bymorphological skeleton(MS) image. And then, the information of MS image points can be applied to a pattern recognition andimage communication. But if we apply MS to a pattern recognition and image communication, there are two problems. That is to say, binary MS processing times is long and skeleton points of MS are high redundancy. And then, to solve these problems, this paper proposes DGMS. After simulating by the proposed method to $256{\times}256$ binary image which is GIRL, we reduce processing time and skeleton points about 1.5~6.5% comparing with the result of GMS method.

  • PDF

A numerical analysis of the equivalent skeleton void ratio for silty sand

  • Dai, Bei-Bing;Yang, Jun;Gu, Xiao-Qiang;Zhang, Wei
    • Geomechanics and Engineering
    • /
    • v.17 no.1
    • /
    • pp.19-30
    • /
    • 2019
  • Recent research on the behavior of silty sand tends to advocate the use of equivalent skeleton void ratio to characterize the density state of this type of soil. This paper presents an investigation to explore the physical meaning of the equivalent skeleton void ratio by means of DEM simulations for assemblies of coarse and fine particles under biaxial shear. The simulations reveal that the distribution pattern of fine particles in the soil skeleton plays a crucial role in the overall macroscopic response: The contractive response observed at the macro scale is mainly caused by the movement of fine particles out of the force chains whereas the dilative response is mainly associated with the migration of fine particles into the force chains. In an assembly of coarse and fine particles, neither all of the fine particles nor all of the coarse ones participate in the force chains to carry the external loads, and therefore a more reasonable definition for equivalent skeleton void ratio is put forward in which a new parameter d is introduced to take into account the fraction of coarse particles absent from the force chains.

A Study on the Visual Expression of the Characters for the Narrative in Animation - A Focus on Skeleton Character in "Coco(2017)" by Pixar - (장편 애니메이션 내러티브를 위한 캐릭터의 시각적 표현에 관한 연구 -픽사(PIXAR) "코코(2017)"의 해골 캐릭터를 중심으로-)

  • Kim, Soong-Hyun
    • Journal of Digital Convergence
    • /
    • v.17 no.12
    • /
    • pp.451-459
    • /
    • 2019
  • This study is aims to examine how the skeleton character in Pixar's Animation is visualized for the narrative of the film and suggests the direction of attractive character development corresponding to the story. First of all, it was conducted the case studies on the narrative of animation, character design, character's emotion expression, and animations featuring skeleton character. Based on this study, it was derived the visual representation of the skeleton character featuring in and analyzed the role and function in the animation. As a result, the expressions by the skeleton's eyes, eyebrows, mouth, lips, and jaw played the most important role for the emotional expression and lines in , and the major characteristic for human facial expression was reflected in the design of the skeleton character. In addition, the various props were used to provide the detailed informations of the skeleton's character, and it was expressed the movement emphasizing its essential attribute. Finally, the skeleton's symbolic image was strengthened by composing and arranging the skeleton's image through Mise en scene. It is expected that this study will be used as a reference for the animation character related researchers and practitioners in the business and it helps develop attractive characters fir the narrative animation in the future.

Mushroom skeleton to create rocking motion in low-rise steel buildings to improve their seismic performance

  • Mahdavi, Vahid;Hosseini, Mahmood;Gharighoran, Alireza
    • Earthquakes and Structures
    • /
    • v.15 no.6
    • /
    • pp.639-654
    • /
    • 2018
  • Rocking motion have been used for achieving the 'resilient buildings' against earthquakes in recent studies. Low-rise buildings, unlike the tall ones, because of their small aspect ratio tend to slide rather than move in rocking mode. However, since rocking is more effective in seismic response reduction than sliding, it is desired to create rocking motion in low-rise buildings too. One way for this purpose is making the building's structure rock on its internal bay(s) by reducing the number of bays at the lower part of the building's skeleton, giving it a mushroom form. In this study 'mushroom skeleton' has been used for creating multi-story rocking regular steel buildings with square plan to rock on its one-by-one bay central lowest story. To show if this idea is effective, a set of mushroom buildings have been considered, and their seismic responses have been compared with those of their conventional counterparts, designed based on a conventional code. Also, a set of similar buildings with skeleton stronger than code requirement, to have immediate occupancy (IO) performance level, have been considered for comparison. Seismic responses, obtained by nonlinear time history analyses, using scaled three-dimensional accelerograms of selected earthquakes, show that by using appropriate 'mushroom skeleton' the seismic performance of buildings is upgraded to mostly IO level, while all of the conventional buildings experience collapse prevention (CP) level or beyond. The strong-skeleton buildings mostly present IO performance level as well, however, their base shear and absolute acceleration responses are much higher than the mushroom buildings.

A New Calibration of 3D Point Cloud using 3D Skeleton (3D 스켈레톤을 이용한 3D 포인트 클라우드의 캘리브레이션)

  • Park, Byung-Seo;Kang, Ji-Won;Lee, Sol;Park, Jung-Tak;Choi, Jang-Hwan;Kim, Dong-Wook;Seo, Young-Ho
    • Journal of Broadcast Engineering
    • /
    • v.26 no.3
    • /
    • pp.247-257
    • /
    • 2021
  • This paper proposes a new technique for calibrating a multi-view RGB-D camera using a 3D (dimensional) skeleton. In order to calibrate a multi-view camera, consistent feature points are required. In addition, it is necessary to acquire accurate feature points in order to obtain a high-accuracy calibration result. We use the human skeleton as a feature point to calibrate a multi-view camera. The human skeleton can be easily obtained using state-of-the-art pose estimation algorithms. We propose an RGB-D-based calibration algorithm that uses the joint coordinates of the 3D skeleton obtained through the posture estimation algorithm as a feature point. Since the human body information captured by the multi-view camera may be incomplete, the skeleton predicted based on the image information acquired through it may be incomplete. After efficiently integrating a large number of incomplete skeletons into one skeleton, multi-view cameras can be calibrated by using the integrated skeleton to obtain a camera transformation matrix. In order to increase the accuracy of the calibration, multiple skeletons are used for optimization through temporal iterations. We demonstrate through experiments that a multi-view camera can be calibrated using a large number of incomplete skeletons.

Reduction of Structure-borne Idle Noise with the Insertion of a Composite Body inside Vehicle Body Skeleton (차체골격내 복합체 삽입을 이용한 구조기인 아이들 소음저감)

  • Kim, Hyo-Sig;Kim, Joong-Hee
    • Transactions of the Korean Society for Noise and Vibration Engineering
    • /
    • v.22 no.4
    • /
    • pp.335-343
    • /
    • 2012
  • As a matter of fact, it has been not allowed to modify the shape of a vehicle body skeleton since the technical definition for the structure was fixed and the corresponding molds were developed. By the way, if it is available to apply an alternative to reinforce the skeleton without changing its mold, it must be much flexible to improve the performance qualities relevant to not only NVH(noise, vibration and harshness) but also crash and durability. Recently, a solution of so-called composite body becomes available for the need. We present a design method to insert the composite body inside a vehicle body skeleton in order to improve a structure-borne noise at the idle condition. The algorithms, topology optimization and design sensitivity analysis, are applied to mainly search the sensitive structural sections in the body skeleton and to extract the target stiffness of the sections. Inserting the composite bodies into the sensitive portions, it is predicted to achieve the countermeasures which can compromize the design availability in terms of the idle noise and weight. According to the validation result with test vehicles, the concerned noise transfer function is reduced and the idle booming noise is resultantly improved.

Investigation of Thermal Characteristics and Skeleton Size Effects to improve Dimensional Accuracy of Variable Lamination Manufacturing by using EPS Foam (발포 폴리스티렌 폼을 이용한 가변적층 쾌속조형공정의 형상 정밀도 개선을 위한 열전달 특성 및 잔여 재료폭 영향에 관한 연구)

  • 안동규;이상호;양동열
    • Proceedings of the Korean Society of Precision Engineering Conference
    • /
    • 2001.04a
    • /
    • pp.910-913
    • /
    • 2001
  • Rapid Prototyping(RP) techniques have unique characteristics according to their working principle: the stair-stepped surface of a part due to layer-by-layer stacking, low building speed, and additional post-processing to improve surface roughness. A new RP process, Variable Lamination Manufacturing by using expandable polystyrene foam(VLM-S), has been developed to overcome the unfavorable characteristics. The objective of this study is to investigate the thermal characteristics and skeleton size effects as the hotwire cuts EPS foam sheet in order to improve dimensional accuracy of the parts, which is produced by VLM-S. Empirical and analytical approaches are performed to find the relationship between cutting speed and heat input, and the relationship between maximum available cutting speed and heat input. In addition, empirical approaches are carried out to find the relationship between cutting error and skeleton size, and cutting deviation and skeleton size. Based on these results, the optimal hotwire cutting condition and available minimum skeleton size are derived. The outcomes of this study are reflecting in the enhancement of VLM-S input data generation S/W.

  • PDF

Movement Detection Algorithm Using Virtual Skeleton Model (가상 모델을 이용한 움직임 추출 알고리즘)

  • Joo, Young-Hoon;Kim, Se-Jin
    • Journal of the Korean Institute of Intelligent Systems
    • /
    • v.18 no.6
    • /
    • pp.731-736
    • /
    • 2008
  • In this paper, we propose the movement detection algorithm by using virtual skeleton model. To do this, first, we eliminate error values by using conventioanl method based on RGB color model and eliminate unnecessary values by using the HSI color model. Second, we construct the virtual skeleton model with skeleton information of 10 peoples. After matching this virtual model to original image, we extract the real head silhouette by using the proposed circle searching method. Third, we extract the object by using the mean-shift algorithm and this head information. Finally, we validate the applicability of the proposed method through the various experiments in a complex environments.