• 제목/요약/키워드: simulators

검색결과 494건 처리시간 0.022초

IEEE 1516 HLA/RTI 기반 연동 시뮬레이션을 위한 연동 어댑터의 설계 및 구현 (Design and Implementation of Interoperable Adaptor for Simulators Interoperation using IEEE 1516 HLA/RTI)

  • 홍정희;성창호;안정현;김탁곤
    • 한국군사과학기술학회지
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    • 제12권1호
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    • pp.88-96
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    • 2009
  • Interoperation between heterogeneous simulators employs definition of standard protocols for data exchange and time synchronization among simulators. The High Level Architecture(HLA) is a specification of common services for such interoperation, which is approved as IEEE standard 1516. This paper presents the design and implementation of an interoperable adaptor which supports development of interoperable simulators under the IEEE 1516 HLA/RTI environment. The adaptor, KHLAAdaptor1516, is implemented as a library form which is linked to HLA-compliant simulators. Design of the adaptor employs a protocol conversion method, the model of which is finite state machine. KHLAAdaptor1516 allows developers to separate interoperable adaptors from stand-alone simulators. The interoperable adaptor manages mapping between HLA services and simulation messages for simulator, This separation increases robustness of a federation and reusability of simulators as well as alleviates much effort and time for maintenance.

전동차 시뮬레이터의 기술사양 분석과 시뮬레이션 기술의 이식성에 관한 고찰

  • 윤석준
    • 한국시뮬레이션학회:학술대회논문집
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    • 한국시뮬레이션학회 1998년도 The Korea Society for Simulation 98 춘계학술대회 논문집
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    • pp.78-85
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    • 1998
  • The paper introduces major technical specifications of the Line II railway simulators of Pusan City in Korea. Comparing design specifics of the railway simulators with of the light aircraft Flight Training Device(FTD, the paper reveals commonality of implementation technologies applied to both simulators: Overall configurations and design philosophies are basically the same. In both programs VMEbus computing systems with UNIX are adapted as backbones of the simulators. It is found that the railway simulators are less stringent in real-time requirements than the aircraft FTD, and the railway simulators are designed to be more event-driven and object-oriented. The experiences show that models may be diverse depending on the objects but implementation technologies are about the same. Maximizing portability of implementation technologies is a matter of an organizations strategy of adopting standardized processes and modular technologies available and most economic to them.

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Collaboration to Enhance Development and Application of Shiphandling Simulators

  • Shi, Chaojian;Chen, Jinbiao;Xiao, Baojia;Ding, Baocheng
    • 한국항해항만학회:학술대회논문집
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    • 한국항해항만학회 2006년도 International Symposium on GPS/GNSS Vol.1
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    • pp.459-464
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    • 2006
  • It has been well proved that shiphandling simulators are efficient and useful facilities for training and education of cadets and seafarers. Most of the maritime universities and many maritime training institutes all over the world have installed shiphandling simulators, which play important roles in maritime education and training. However, most of the Shiphandling simulators are standalone facilities with diversities on system architectures, layouts and functions. STCW78/95 requires simulators used for simulator-based training shall be suitable for the selected objectives and training tasks. To ensure the shiphandling simulator facilities meet the requirements of STCW convention and other expanded applications, collaborated research and coordination are needed in development and application of shiphandling simulators. Performance standard should be established for shiphandling simulator systems considering the advanced research needs as well as the needs in education, training, and assessment of competence. Standardizing and exchanging shiphandling mathematical models will improve critical performance of the system. Cooperated research on model course and training assessment approaches will enhance the training standard. In addition, the rapid spread of the internet technology has shown a promising future of application of shiphandling simulators through internet. Research has been carried out on internet based integration of multiple shiphandling simulators. A multi-agent based system, including necessary hardware, has been developed. Collaborated operation of the system can be of benefit in filling the gaps of the technical and operational level and methodology between maritime universities, enhancing mutual understanding of the navigation customs and culture background among cadets and seafarers from different countries, facilitating communication and maritime English training, and extending the functions of shiphandling simulators.

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항만설계 시뮬레이터의 영상정보 신뢰성 분석에 관한 연구 (Visual Requirements of Port Design Simulators-A Comparative Study)

  • 김환수
    • 한국항해학회지
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    • 제15권3호
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    • pp.25-33
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    • 1991
  • One of the main uses for ship simulators is I the field of port design, and an increasing number of simulators, of vary in degree s of fidelity, are being used for this purpose. An essential feature of all such simulators is their visual scene, which must be of sufficient fidelity to convey the key visual cues adequately. This paper examines the ability of a number of experienced mariners to perceive speeds and distances correctly using Computer Generated Imagery visual scenes of different fidelity, compared with their performance at sea.

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국내 헬리콥터 시뮬레이터 현황 및 필요성 검토 (Present Situation & Requirement Review of Domestic Helicopter Simulator)

  • 조영진
    • 한국항공운항학회지
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    • 제25권3호
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    • pp.108-114
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    • 2017
  • A flight simulator is an instrument which lets pilots attain proficiency of handling various emergency situations, and the sense of flying. In this thesis, current status of domestic simulators will be stated, and after showing the problems with the present management of these simulators, comparisons of how and what kind of facilities they are managed around the globe will be made. After comparing and analyzing the difference in the way the simulators are ran, measures of improvement in domestically appropriate simulators and increase of operating facilities will be drawn.

An Optimized Time-synchronization Method for Simulator Interworking

  • Kwon, Jaewoo;Kim, Jingyu;Woo, Sang Hyo Arman
    • 한국멀티미디어학회논문지
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    • 제22권8호
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    • pp.887-896
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    • 2019
  • In this paper, we discuss an optimization approach for time-synchronizations in networked simulators. This method is a sub-technology that is required to combine heterogeneous simulators into a single simulation. In previous time-synchronization studies, they had built a network system among networked simulators. The network system collects network packets and adds time-stamps to the networked packets based on the time that occurs in events of simulation objects in the individual simulators. Then, it sorts them in chronological order. Finally, the network system applies time-synchronization to each simulator participating in interworking sequentially. However, the previous approaches have a limitation in that other participating simulators should wait for while processing an event in a simulator in a time stamp order. In this paper, we attempt to solve the problem by optimizing time-synchronizations in networked simulation environments. In order to prove the practicality of our approach, we have conducted an experiment. Finally, we discuss the contributions of this paper.

Battle Lab에서의 상호운용성을 위한 LVC 연동방안 (The LVC Linkage for the Interoperability of the Battle Lab)

  • 윤근호;심신우;이동준
    • 한국시뮬레이션학회논문지
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    • 제21권1호
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    • pp.81-88
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    • 2012
  • M&S 도구로서의 Battle Lab은 무기체계 획득 주기상 소요결정부터 연구개발 및 시험평가/훈련에 이르기까지 다양하게 활용 가능하다. 국내에서는 Battle Lab 구축의 중요성에도 불구하고 아직까지 초보적인 Battle Lab을 구축하고 있다. 전장 환경을모의함에 있어서 특히 Live, Virtual, Constructive 모델이 연동되는 M&S 도구의 활용도는 무기체계 개발을 위한 SE(체계공학)프로세스 전 과정에 걸쳐 적용 될 경우 시간적, 공간적 제약을 해소하고 기술적 구현이 가능하다는 점에서 반드시 필요하다. 본 연구에서는 전장 환경 모의시 모의 체계간 상호운용성을 보장하는 환경을 제공할 수 있도록 하여 그 활용도를 극대화한다.L-V 연동은 Virtual 모의기에서의 전술데이터링크 활용으로 Live 연동이 가능하도록 하는 방안과 V-C간 연동은 Virtual/Constructive 모의기에 M&S의 표준 도구인 RTI 활용 방법을 제안한다. 그리고 제안한 방법을 방공 Battle Lab으로 구축한 사례를 보인다. 방공 Battle Lab은 표적이 접근하는 경우 교전 무기체계에서 상부체계 명령을 통해 교전 모의를 수행할 수 있는 시스템으로 Constructive인 표적과 유도탄, 레이더, 발사대 모의기와 Virtual인 중앙방공통제소, 대대, 사격통제소 모의기간에 RTI RPR-FOM 1.0 연동하고, 또한 Virtual 모의기간 전술데이터링크 Link-11B, ATDL-1을 연동하여 Live 체계간의 상호운용성을 보장할 수 있음을 보인다.

광대역 CDMA 셀룰러 표준을 위한 시스템 수준 시뮬레이터의 설계 방법론 (Design Methodology of System-Level Simulators for Wideband CDMA Cellular Standards)

  • 박성경
    • 한국시뮬레이션학회논문지
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    • 제22권1호
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    • pp.41-51
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    • 2013
  • 이 논문에서는 EV-DO나 브로드캐스트 멀티캐스트 서비스와 같은 CDMA 셀룰러 표준을 목표로 하는 시스템 수준 시뮬레이터의 설계 방법론을 소개한다. 셀 레이아웃, 모바일 분포, 채널 모델링, 수신 전력 계산, 스케줄링, 패킷 에러 예측, 트래픽 생성 등의 절차를 따라 가면서, 시스템 수준 시뮬레이터의 기본 구조와 시뮬레이션 흐름을 기술하였다. 시뮬레이터를 모델링하기 위해, CDMA 시스템과 EV-DO 방송 시스템의 순방향 링크에서의 패킷 데이터 전송을 고려하였다. 셀룰러 표준을 위한 시스템 수준 시뮬레이터는 상위 수준 언어로 모델링 및 개발 되었고, 용량과 커버리지를 포함한 에어 접속부 성능 지표들을 계산 및 예측하는 데에 이용되었다.

3차원 그래픽스 시뮬레이터 : SOFTGRA와 RACA (3-D Graphics Simulators : SOFTGRA and RACA)

  • 어길수;최훈규;경종민
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 1987년도 전기.전자공학 학술대회 논문집(II)
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    • pp.1528-1531
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    • 1987
  • Two graphics simulators, SOFTGRA and RACA, have been developed. The SOFTGRA has been implemented by the scan line algorithm using 2 shading models with multi-light sources. The RACA is a ray casting simulator which produces shadowed images with realism. Above two simulators run on Sun micro system and MV10000 and produce image data which are transfered into IBM AT with Metheus' Omega graphics board and drawn there.

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항공기 시뮬레이타 모션시스템의 인간공학적 유용성평가

  • 박성하;오제상
    • 한국경영과학회:학술대회논문집
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    • 대한산업공학회/한국경영과학회 1994년도 춘계공동학술대회논문집; 창원대학교; 08월 09일 Apr. 1994
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    • pp.587-595
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    • 1994
  • The use of flight training simulators has been increased remarkably during the past 20 years stimulated by the benefit that simulators can contribute to safety and training efficiency. Simulators have incorporated higher and higher levels of reality to provide more realistic training. Now, however, users are beginning to question how such reality is enough. Especially, it has raised question about the need for a notion system in the aircraft simulator. To help answer this question, this report describes notion cue requirements and types of motion system, and finally presents the assessment of the effectiveness of three different notion system alternatives.