• Title/Summary/Keyword: simulation modeling

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A Systematic Construction Process of 3D Database for Realtime Virtual Simulation of Transportation Equipments (수송장비의 실시간 가상 시뮬레이션을 위한 3차원 데이터베이스의 체계적인 구축 프로세스)

  • Kim, Bo-Hyun
    • IE interfaces
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    • v.16 no.2
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    • pp.258-267
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    • 2003
  • Recently, virtual reality technologies have been rapidly developed and realtime virtual simulation methods have been extensively employed for several application areas such as game, sports, manufacturing, military, and so on. A 3D database in realtime virtual simulation plays a key role because it makes users feel reality in virtual space. In a application view of 3D database, a systematic construction approach is required to reduce its construction time and increase its quality. However, many researches have been mostly focused on realtime graphic issues and its key technologies. In virtual simulation of transportation equipments, this paper proposes a systematic construction process of 3D database consisting of four stages as follows: 1) determine the activity space of a equipment, 2) collect data related to 3D database construction, 3) make a 3-dimensional modeling strategy, and 4) generate and evaluate a 3D model. This paper also introduces a new procedure of 3D environment modeling, which summarizes and expands our modeling experiences, to be used as a modeling guide.

Geographical and Equipment Modeling for 3D Excavation Simulation

  • Moon, Sungwoo;Jo, Hwani;Ku, Hyeonggyun;Choi, Sungil
    • International conference on construction engineering and project management
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    • 2017.10a
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    • pp.242-244
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    • 2017
  • Excavation for construction is implemented in natural geographical terrain using a variety of construction equipment. Therefore, 3D excavation simulation requires integration of geographical and equipment modeling. This paper proposes a technique that integrates geographical and equipment modeling for 3D simulations of construction excavation. The geographical model uses a digital map to show ground surface changes during excavation and the equipment model shows equipment movement and placement. This combination produced a state of the art 3D simulation environment that can be used for machine guidance. An equipment operator can use the 3D excavation simulation to help construction equipment operators with decisions during excavation work and consequently improve productivity.

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INSIMS : An Intelligent Simulation Generator for Manufacturing Systems (INSIMS : 시뮬레이션 코드 자동생성이 가능한 제조공적 전용 시뮬레이터 개발에 관한 연구)

  • 이건창
    • Journal of the Korea Society for Simulation
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    • v.5 no.1
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    • pp.67-79
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    • 1996
  • This paper proposes an intelligent simulation generator, called INSIMS, for manufacturing systems. The INSIMS provides an interactive dialogue interactive dialogue interface and code generation tools for modeling and code genration of manufacturing systems. The interactive dialogue interface helps non-expert simulation modeler specify manufacturing systems with ease. After completing the model construction processes, the modeling specifications are automatically converted into SLAM II codes by code generation tools. To validate the usefulness of INSIMS and to illustrate the modeling processes, an example system has been presented.

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Extend DEVS Modeling and Simulation Methodology for Variable Structure Modeling (가변구조 모델링을 위한 확장된 DEVS 모델링 및 시뮬레이션 방법론)

  • 정기찬;이종근;이장세;지승도
    • Journal of the Korea Society for Simulation
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    • v.8 no.4
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    • pp.109-124
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    • 1999
  • The major objective of this research is to design and build the variable structure DEVS modeling & simulation framework. To do this, we have proposed the direct message passing mechanism between the model and its simulator to deal with the structural demand from the model during the simulation. In this approach, four types of basic messages are introduced for the vertical(creation/deletion of the child) and horizontal(creation/deletion of the brother) structural changes. Proposed methodology has been successfully applied to the multi-processor system and the forest fire information system.

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A Shipyard Simulation System using the Process-centric Simulation Modeling Methodology: Case Study of the Simulation Model for the Shipyard Master Plan Validation (공정 중심 시뮬레이션 모델링 방법론을 이용한 조선소 생산 시뮬레이션 시스템: 중일정계획 검증 시뮬레이션 모델 구축 사례를 중심으로)

  • Jeong, Yong-Kuk;Woo, Jong-Hun;Oh, Dae-Kyun;Shin, Jong-Gye
    • Korean Journal of Computational Design and Engineering
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    • v.21 no.2
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    • pp.204-214
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    • 2016
  • Shipbuilding process takes a long time for producing final products, and needs many different resources. Because of these characteristics, it has been studied about shipyard simulation and virtual manufacturing that is able to implement the virtual manufacturing process. However, among the previous researches, it requires considerable time and effort to construct simulation model since the systematic methodology has not been used for simulation modeling. Also, reusability of constructed simulation model was low. Therefore, this research defines the method to construct shipyard simulation system using the process-centric simulation modeling methodology and shipyard simulation framework. This paper also validates the utility of this methodology through applying to construct simulation model for the shipyard master plan validation.

Object-oriented Modeling for Broadband Network Simulation (광대역 통신망 시뮬레이션을 위한 객체지향 모델링)

  • 이영옥
    • Journal of the Korea Society for Simulation
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    • v.3 no.1
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    • pp.151-165
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    • 1994
  • Broadband network based on the Asynchronous Transfer Mode(ATM) concept are becoming the target technology for the emerging Broadband Integrated Services Digital Network(B-ISDN). Since B-ISDN is very complex and requites a great amount of investment, optimum design and performance analysis of such systems are very important. Simulation can be widely used to analyze and examine the broadband network behavior. However, for the complicated system like broadband networks it is extremely difficult and time-consuming to develop a complete model for simulation. In this paper, an object-oriented modeling approach for the broadband network simulation is presented for the effective and efficient modeling. Object-oriented approaches can provide a good structuring capability for complicated simulation models and facilitate the development of reusable and extensible simulation models. We have developed an object-oriented model which consists of object model and behavior model. In the object mode., the components of the broadband network and both constant bit rate(CBR) and variable bit rate(VBR) traffic types of call level, burst level, and cell level are modeled as object classes. In the behavior model, the dynamic features for each object class are represented using the state transition diagram. It has been shown by illustration that objectoriented modeling is an effective tool for modeling the complicated B-ISDN.

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Interaction Metaphors for Modeling Virtual Hair using Haptic Interfaces

  • Bonanni, Ugo;Kmoch, Petr;Magnenat-Thalmann, Nadia
    • International Journal of CAD/CAM
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    • v.9 no.1
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    • pp.93-102
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    • 2010
  • Shaping realistic hairstyles for digital characters is a difficult, long and tedious task. The lack of appropriate interaction metaphors enabling efficient and simple, yet accurate hair modeling further aggravates the situation. This paper presents 3D interaction metaphors for modeling virtual hair using haptic interfaces. We discuss user tasks, ergonomic aspects, as well as haptics-based styling and fine-tuning tools on an experimental prototype. In order to achieve faster haptic rates with respect to the hair simulation and obtain a transparent rendering, we adapt our simulation models to comply with the specific requirements of haptic hairstyling actions and decouple the simulation of the hair strand dynamics from the haptic rendering while relying on the same physiochemical hair constants. Besides the direct use of the discussed interaction metaphors in the 3D modeling area, the presented results have further application potential in hair modeling facilities for the entertainment industry and the cosmetic sciences.

Worm Virus Modeling and Simu1ation Methodology Using Artificial Life (인공생명 기반의 웜바이러스 모델링 및 시뮬레이선 방법론)

  • You, Yong-Jun;Chae, Soo-Hoan;Chi, Sung-Do;Oh, Ji-Yeon
    • Journal of the Korea Society for Simulation
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    • v.15 no.4
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    • pp.1-10
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    • 2006
  • Computer virus modeling and simulation research has conducted with focus on the network vulnerability analysis. But computer virus shows the biological virus characters such as proliferation, reproduction and evolution. Therefore it is necessary to research the computer virus modeling and simulation using the Artificial life technique. The approach of computer modeling and simulation using Artificial life provides the analysis method about the effects on the network by computer virus and the behavior mechanism of computer virus. Hence this paper proposes the methodology of computer virus modeling and simulation using Artificial life, which is effected to contribute the research on the computer virus vaccine.

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Effective Simulation Modeling Formalism for Autonomous Control Systems (자율제어시스템의 효과적인 시뮬레이션 모델링 형식론)

  • Chang, Dae Soon;Cho, Kang H;Cheon, Sanguk;Lee, Sang Jin;Park, SangChul
    • Journal of Korean Society for Quality Management
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    • v.46 no.4
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    • pp.973-982
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    • 2018
  • Purpose: The purpose of this study is to develop an effective simulation modeling formalism for autonomous control systems, such as unmanned aerial vehicles and unmanned surface vehicles. The proposed simulation modeling formalism can be used to evaluate the quality and effectiveness of autonomous control systems. Methods: The proposed simulation modeling formalism is developed by extending the classic DEVS (Discrete Event Systems Specifications) formalism. The main advantages of the classic DEVS formalism includes its rigorous formal definition as well as its support for the specification of discrete event models in a hierarchical and modular manner. Results: Although the classic DEVS formalism has been a popular modeling tool, it has limitations in describing an autonomous control system which needs to make decisions by its own. As a result, we proposed an extended DEVS formalism which enables the effective description of internal decisions according to its conditional variables. Conclusion: The extended DEVS formalism overcomes the limitations of the classic DEVS formalism, and it can be used for the effectiveness simulation of autonomous weapon systems.

Development Environment and Extended DEVS Formalism for User-Level Customizable Modeling and Simulation (사용자 수준 맞춤형 모델링 및 시뮬레이션을 위한 개발환경 및 확장된 DEVS 형식론)

  • Lee, Jun Hee;Kang, Bong Gu;Kim, Tag Gon
    • Journal of the Korea Society for Simulation
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    • v.27 no.3
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    • pp.37-44
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    • 2018
  • In applying modeling and simulation (M&S) techniques to analyze complex discrete event dynamic systems, conventionally users had to use different simulation environments depending on the user-level. To solve the inconvenience, this paper proposes an integrated development environment for M&S depending on user-level and a formalized interface to manage the model in the development environment efficiently. The interface consists of an extended DEVS formalism and model making rules. The development environment is divided into a modeling environment and a simulation environment. In the modeling environment, three modeling methods are provided for each level of the users. Users inputs several parameters to the model generated as a result of the modeling process, and experiments in various cases by using the simulation environment. The case study shows the implementation of the proposed M&S environment, and using the implemented environment, it shows the M&S process of the complex defense combat system.