• Title/Summary/Keyword: simulation/implementation

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Design and Implementation of a Component-based Simulator for the Virtual Laboratory of Computer Networks (컴퓨터 네트워크 가상 실습을 위한 컴포넌트 기반의 시뮬레이터 설계 및 구현)

  • 임명식;김기형
    • Journal of the Korea Society for Simulation
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    • v.12 no.1
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    • pp.1-10
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    • 2003
  • Recently, various network protocols have been developed to keep step with the rapid growth of Internet users. For the education of students in the computer networks classes, there have been many attempts to allow students experiment routers setting, operations and management of networks by themselves, in addition to the classroom lectures based on textbooks. One of the attempts is to install expensive real router experiment sets in laboratories for students, and one another is using router and network simulators for virtual experiments. This paper presents the design and implementation of NetSim, a scalable, component-based simulator environment for the network experimentation. NetSim expands the existing component-based JavaSim simulation tool for the education purpose, and it allows the design and experiment of various networks and protocols. For the evaluation of NetSim, it is shown that the network design and RIP-based router setting process is possible in NetSim.

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FPGA Implementation of Frequency Offset Cancel Circuit using CORDIC in OFDM (CORDIC을 이용한 OFDM 시스템의 주파수 옵셋 제거 회로의 FPGA 구현)

  • Byon, Kun-Sik
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.5
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    • pp.906-911
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    • 2008
  • This paper designed Simulik Model to cancel the carrier frequency offset in OFDM using CORDIC Algorithm and evaluated its performance. And Simulink Model compared with Xilinx System Generator Model for FPGA implementation. As a result of simulation, we confirmed that both model is error free by CORDIC when offset frequency is lower than $10^5MHz$. Also, we verified the performance through Hardware Co-simulation with Xilinx Spartan3 xc3s1000 fg676-4 Target Device, and timing analysis and resource estimation.

Implementation of a X-Plane and MATLAB/Simulink based Simulation System for Multiple UAVs (X-Plane 및 MATLAB/Simulink 기반의 복수무인기 모의실험 시스템 개발)

  • Moon, Sangwoo;Oh, Eun-Mi;You, Dong-Il;Shim, David Hyunchul
    • Journal of Institute of Control, Robotics and Systems
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    • v.19 no.5
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    • pp.442-449
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    • 2013
  • In this paper, a simulation system based on X-Plane and MATLAB/Simulink for multiple UAVs is presented. For the conceptual design of this proposed system, a hierarchical system architecture for multiple UAVs is presented. This architecture has object-oriented data structure which consists of three objects (UAV status, mission and task, and environment) and a hierarchy consisting of four layers (decision making layer, task assignment layer, path and motion planning layer, and collision avoidance layer) is also proposed. In addition, this paper shows a implementation of simulation system based on the proposed system architecture using X-Plane and MATLAB/Simulink. The result of simulation from the developed system in this paper validate capability of application for multiple UAVs in real environment.

The Study on the Design and Implementation of SHF band Downconverter of Digital Satellite Communication (디지털위성중계기용 SHF 대역 하향주파수 변환장치 설계 및 구현에 대한 연구)

  • Kim, Ki-Jung
    • The Journal of the Korea institute of electronic communication sciences
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    • v.12 no.3
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    • pp.427-432
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    • 2017
  • This study describes the design and implementation of SHF band Downconverter Digital Satellite Communication. The SHF band Downconverter unit consists of PLDRO and Frequency converter. In Frequency converter, microstrip BPF and LPF designed through the pre EM simulation are implemented to minimize the unwanted spurious in Frequency converter. Through the pre-simulation analysis of space environment, the possibility of and minimized about the malfunction of equipment and we designed a reliable SHF band Downconverter through simulation for a TID according to the vibration generated during the launch and space radiation environment, and compared pre-simulation of main performance results to test results about main performances of SHF band Downconverter after production.

3-Axis Magnetometer Modeling & Simulation and Implementation for Under Water Weapon System (3축 자력계 Modeling & Simulation 및 수중무기체계 적용)

  • Lim, Byeong-Seon;Han, Seung-Hwan;Kim, Young-Kil
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.12
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    • pp.3069-3078
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    • 2014
  • This research handles the performance improvement effect by the Modeling & Simulation and shows the design, implementation, test results of the new 3-axis magnetometer which is the core component of strategic offensive deploying mine. The submarine is modelled by using the commercial electromagnetic field analysis tool on numerical value, and its magnetic field characteristic is predicted in order to apply the new magnetometer to the future underwater weapon system. The method to take the performance test results of new 3-axis magnetometer in the land is shown instead of the real test result in sea by making the miniature submarine.

Implementation of adaptive filters using fast hadamard transform (고속하다마드 변환을 이용한 적응 필터의 구현)

  • 곽대연;박진배;윤태성
    • 제어로봇시스템학회:학술대회논문집
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    • 1997.10a
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    • pp.1379-1382
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    • 1997
  • We introduce a fast implementation of the adaptive transversal filter which uses least-mean-square(LMS) algorithm. The fast Hadamard transform(FHT) is used for the implementation of the filter. By using the proposed filter we can get the significant time reduction in computatioin over the conventional time domain LMS filter at the cost of a little performance. By computer simulation, we show the comparison of the propsed Hadamard-domain filter and the time domain filter in the view of multiplication time, mean-square error and robustness for noise.

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Implementation of Voice Source Simulator Using Simulink (Simulink를 이용한 음원모델 시뮬레이터 구현)

  • Jo, Cheol-Woo;Kim, Jae-Hee
    • Phonetics and Speech Sciences
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    • v.3 no.2
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    • pp.89-96
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    • 2011
  • In this paper, details of the design and implementation of a voice source simulator using Simulink and Matlab are discussed. This simulator is an implementation by model-based design concept. Voice sources can be analyzed and manipulated through various factors by choosing options from GUI input and selecting pre-defined blocks or user created ones. This kind of simulation tool can simplify the procedure of analyzing speech signals for various purposes such as voice quality analysis, pathological voice analysis, and speech coding. Also, basic analysis functions are supported to compare the original signal and the manipulated ones.

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FLUID SIMULATION METHODS FOR COMPUTER GRAPHICS SPECIAL EFFECTS (컴퓨터 그래픽스 특수효과를 위한 유체시뮬레이션 기법들)

  • Jung, Moon-Ryul
    • 한국전산유체공학회:학술대회논문집
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    • 2009.11a
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    • pp.1-1
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    • 2009
  • In this presentation, I talk about various fluid simulation methods that have been developed for computer graphics special effects since 1996. They are all based on CFD but sacrifice physical reality for visual plausability and time. But as the speed of computer increases rapidly and the capability of GPU (graphics processing unit) improves, methods for more physical realism have been tried. In this talk, I will focus on four aspects of fluid simulation methods for computer graphics: (1) particle level-set methods, (2) particle-based simulation, (3) methods for exact satisfaction of incompressibility constraint, and (4) GPU-based simulation. (1) Particle level-set methods evolve the surface of fluid by means of the zero-level set and a band of massless marker particles on both sides of it. The evolution of the zero-level set captures the surface in an approximate manner and the evolution of marker particles captures the fine details of the surface, and the zero-level set is modified based on the particle positions in each step of evolution. (2) Recently the particle-based Lagrangian approach to fluid simulation gains some popularity, because it automatically respects mass conservation and the difficulty of tracking the surface geometry has been somewhat addressed. (3) Until recently fluid simulation algorithm was dominated by approximate fractional step methods. They split the Navier-Stoke equation into two, so that the first one solves the equation without considering the incompressibility constraint and the second finds the pressure which satisfies the constraint. In this approach, the first step introduces error inevitably, producing numerical diffusion in solution. But recently exact fractional step methods without error have been developed by fluid mechanics scholars), and another method was introduced which satisfies the incompressibility constraint by formulating fluid in terms of vorticity field rather than velocity field (by computer graphics scholars). (4) Finally, I want to mention GPU implementation of fluid simulation, which takes advantage of the fact that discrete fluid equations can be solved in parallel.

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A Study of PLC Simulation for Automobile Panel AS/RS (자동차 패널 자동창고 시스템의 PLC 시뮬레이션 적용 연구)

  • Ko, Min-Suk;Koo, Lock-Jo;Kwak, Jong-Geun;Hong, Sang-Hyun;Wang, Gi-Nam;Park, Sang-Chul
    • Journal of the Korea Society for Simulation
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    • v.18 no.3
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    • pp.1-11
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    • 2009
  • This paper illustrates a case study of PLC logic simulation in a car manufacturing system. It was developed to simulate and verify PLC control program for automobile panel AS/RS. Because car models become varied, the complexity of supply problem is increasing in the car manufacturing system. To cope with this problem, companies use the AS (automated storage) and RS (retrieval system) but it has logical complexity. Industrial automated process uses PLC code to control the AS/RS, however control information and control codes (PLC code) are difficult to understand. This paper suggests a PLC simulation environment, using 3D models and PLC code with realistic data. Data used in this simulation is based on realistic 3D model and I/O model, using actual size and PLC signals, respectively. The environment is similar to a real factory; users can verify and test the PLC code using this simulation before the implementation of AS/RS. Proposed simulation environment can be used for test run of AS/RS to reduce implementation time and cost.