• Title/Summary/Keyword: service push

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An Experimental Delay Analysis Based on M/G/1-Vacation Queues for Local Audio/Video Streams

  • Kim, Doo-Hyun;Lee, Kyung-Hee;Kung, Sang-Hwan;Kim, Jin-Hyung
    • ETRI Journal
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    • v.19 no.4
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    • pp.344-362
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    • 1997
  • The delay which is one of the quality of service parameters is considered to be a crucial factor for the effective usage of real-time audio and video streams in interactive multimedia collaborations. Among the various causes of the delay, we focus in this paper on the local delay concerned with the schemes which handle continuous inflow of encoded data from constant or variable bit-rate audio and video encoders. We introduce two kinds of implementation approaches, pull model and push model. While the pull model periodically pumps out the incoming data from the system buffer, the push model receives events from the device drivers. From our experiments based on Windows NT 3.51, it is shown that the push model outperforms the other for both constant and variable bit-rate streams in terms of the local delay, when the system suffers reasonable loads. We interpret this experimental data with M/G/1 multiple vacation queuing theories, and show that it is consistent with the queuing theoretic interpretations.

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Fast Tap-N-Drag (FTND) : Enhancing Panning for Web Browsing on Small Screen Devices Considering Panning Ratio and Direction (작은 화면에서의 인터넷 작업을 위한 효율적인 화면이동방법 제안 및 사용성 평가)

  • Choi, Eun-Jung;Kwon, Sung-Hyuk;Chung, Min-K.
    • IE interfaces
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    • v.22 no.4
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    • pp.347-358
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    • 2009
  • Panning tasks caused by both a small screen and the lower resolution of handheld devices are known to decrease the usability of a mobile internet service. To solve this problem, we proposed FTND, an improved version of Tap-N-Drag widely used in various mobile web browsers. 30 participants performed the panning tasks with FTND embedded in combinations of 2 panning directions of Push Background user interface and Push Viewpoint user interface and 5 panning ratios of 100% (a panning ratio of Tap- N-Drag), 300%, 500%, 700%, and 900%. The usability of FTND was assessed by an objective performance and a subjective preference. The objective performance was measured by a task completion time, the number of clicks, and the number of pixels. The subjective preference was measured by satisfaction, accuracy and ease of use. Push Viewpoint user interface at the panning ratios of 300%, 500%, and 700% proved to be the most efficient way for panning tasks with small handheld devices when performing the task by using the right hand thumb.

Space and Time Priority Queues with Randomized Push-Out Scheme (확률적 밀어내기 정책을 가지는 공간-시간 우선순위 대기행렬)

  • Kilhwan Kim
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.46 no.2
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    • pp.57-71
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    • 2023
  • In this study, we analyze a finite-buffer M/G/1 queueing model with randomized pushout space priority and nonpreemptive time priority. Space and time priority queueing models have been extensively studied to analyze the performance of communication systems serving different types of traffic simultaneously: one type is sensitive to packet delay, and the other is sensitive to packet loss. However, these models have limitations. Some models assume that packet transmission times follow exponential distributions, which is not always realistic. Other models use general distributions for packet transmission times, but their space priority rules are too rigid, making it difficult to fine-tune service performance for different types of traffic. Our proposed model addresses these limitations and is more suitable for analyzing communication systems that handle different types of traffic with general packet length distributions. For the proposed queueing model, we first derive the distribution of the number of packets in the system when the transmission of each packet is completed, and we then obtain packet loss probabilities and the expected number of packets for each type of traffic. We also present a numerical example to explore the effect of a system parameter, the pushout probability, on system performance for different packet transmission time distributions.

ORB System Supporting Mobile Object (이동객체 ORB 시스템의 개발)

  • 한윤기;유기영
    • Proceedings of the Korean Information Science Society Conference
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    • 1998.10a
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    • pp.190-192
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    • 1998
  • 이동에이전트를 위한 이동객체(mobile agent)와 이를 지원해주는 이동객체서버(mobile object system)를 설계하고 이러한 요소들을 제어하고 관리하는 이동객체 시스템(mobile object system)을 Java로 구현한다. 또, 시스템 내의 이동객체를 비롯한 모든 객체들간의 객체 요청(object request)을 유연하게 중계하고 이들간의 통신을 담당하는 ORB (Object Request Broker)를 TCP/IC상에서 Java 로 구현하고 이동 에이젼트 시스템을 쉽게 구측할수 있는 앱스트랙션(abstraction)과 API를 제공한다. 이 시스템은 네이밍 서비스(naning service)와 푸쉬형 이벤트 서비스(push-event service)등을 기본적으로 지원한다.

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A Two-Way Communication Method for Smart Phone Integrated with Pager (무선호출기를 갖는 다기능 전화기의 양방향 통신방법)

  • 유장희;박태준
    • Proceedings of the IEEK Conference
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    • 1998.10a
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    • pp.487-490
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    • 1998
  • In this paper, we describe a method for two-way communication service for smart phone integrated with pager which receive various kinds of Internet service information and pushes this information into smart phone to make it available for Internet assess. In this method, the server can push the status data of message boxes into the smart phone and it makes connection to the server automatically. The proposed method will make it possible to manage and excange the information and resources in an efficient manner during idle time, and will provide the potential capabilities of developing a variety of new Internet services for the system.

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Analysis of Forwarding Schemes for Push-based Information Service in Connected Vehicles over NDN (커넥티드 차량 엔디엔 네트워크 안에 푸쉬 기반 정보 서비스를 위한 전달 기법 분석)

  • Lim, Huhnkuk
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.2
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    • pp.280-285
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    • 2021
  • When VNDN technology is used as a communication technology for infotainment application services of connected vehicles, it is possible to realize data-centric networking technology in which data is the subject of communication.Vehicle security attacks and hacks, performance degradation during long-distance data transmission, and frequent data loss It is possible to innovate the limitations of the current host-oriented Internet-based infotainment application service technology of connected vehicles. The data packet forwarding issue to deliver critical information data that is very sensitive to delay in the VNDN on a push-based basis to RSU (Road Side Unit), etc. is one of the issues to be solved for realizing VNDN-based application services. We comprehensively analyze existing forwarding techniques to support push-based data traffic under the environment, and compare and analyze each technique in terms of performance.

Design and Implementation of CCTV Remote Real-time Monitoring and Context Reporting System using Xcode (Xcode를 이용한 CCTV 원격 실시간 모니터링 및 상황 알림보고 시스템의 설계 및 구현)

  • Yang, Soo-Mi;Kim, Yu-Rim
    • Convergence Security Journal
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    • v.15 no.1
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    • pp.83-89
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    • 2015
  • In the wide area surveillance system including many CCTVs, application for remote realtime monitoring is designed and implemented. The applications using Xcode provide secure administrator interface from headquarters. Through the efficient and intuitive interface, it delivers real-time context reports and inference results. For the user convenience, it includes push alarm of events, SNS, Media streaming service for real-time monitoring uses Wirecast and Wowza media server. Wowza stream engine provides URL accommodating development specification. Mobile devices can receive real-time stream data. Performance evaluation in the processing is provided.

Improvement of SWoT-Based Real Time Monitoring System (SWoT 기반 실시간 모니터링 시스템 개선)

  • Yu, Myung-han;Kim, Sangkyung
    • KIPS Transactions on Computer and Communication Systems
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    • v.4 no.7
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    • pp.227-234
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    • 2015
  • USN-based real-time monitoring systems, which receive raw data from sensor nodes and store the processed information in traditional servers, recently get to be replaced by IoT(Internet of Things)/WoT(Web of Things)-based ones. Especially, Social Web of Things(SWoT) paradigm can make use of cloud storage over Social Network Service(SNS) and enable the possibility of integrated access, management and sharing. This paper proposes an improved SWoT-based real-time monitoring system which makes up for weak points of existing systems, and implements monitoring service integrating a legacy sensor network and commercial SNS without requiring additional servers. Especially, the proposed system can reduce emergency propagation time by employing PUSH messages.

Design and Implementation of Dynamic Recommendation Service in Big Data Environment

  • Kim, Ryong;Park, Kyung-Hye
    • Journal of Information Technology Applications and Management
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    • v.26 no.5
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    • pp.57-65
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    • 2019
  • Recommendation Systems are information technologies that E-commerce merchants have adopted so that online shoppers can receive suggestions on items that might be interesting or complementing to their purchased items. These systems stipulate valuable assistance to the user's purchasing decisions, and provide quality of push service. Traditionally, Recommendation Systems have been designed using a centralized system, but information service is growing vast with a rapid and strong scalability. The next generation of information technology such as Cloud Computing and Big Data Environment has handled massive data and is able to support enormous processing power. Nevertheless, analytic technologies are lacking the different capabilities when processing big data. Accordingly, we are trying to design a conceptual service model with a proposed new algorithm and user adaptation on dynamic recommendation service for big data environment.

개인화 기법을 이용한 모바일 추천 시스템

  • Kim, Ryong;Gang, Ji-Heon;Kim, Yeong-Guk
    • 한국경영정보학회:학술대회논문집
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    • 2007.06a
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    • pp.565-570
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    • 2007
  • 네트워크의 발달은 유선 인터넷(Wired LAN)과 무선 인터넷(Wireless LAN) 시대를 지나 휴대 인터넷(Mobile LAN)으로 발전하고 있다. 이처럼 다양한 네트워크의 공존은 사용자에게 보다 빠르고 저렴한 서비스를 제공하고 있다. 본 논문에서는 모바일 기기 사용자를 위한 개인화 방법으로 협업 필터링 방법을 통한 추천과 푸쉬(push) 방식의 서비스 방법을 제안한다. 사용자 프로파일 정보는 협업 필터링 방법을 통한 사용자 선호 음악 추천을 수행하고, 추천된 사용자 선호 음악은 모바일 기기로 푸쉬 서비스 된다. 추천을 통한 모바일 음악 푸쉬 서비스는 모바일 기기 사용자로 하여금 네트워크 환경에 접속되어있을 때 사용자 취향에 맞는 음악을 능동적으로 다운로드 해 둠으로써 사용자가 음악을 선택하여 모바일 기기로 다운로드 하는 시간을 줄여 줄 수 있다.

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