• Title/Summary/Keyword: search algorithm

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A Block Matching using the Motion Information of Previous Frame and the Predictor Candidate Point on each Search Region (이전 프레임의 움직임 정보와 탐색 구간별 예측 후보점을 이용하는 블록 정합)

  • 곽성근;위영철;김하진
    • Journal of KIISE:Computing Practices and Letters
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    • v.10 no.3
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    • pp.273-281
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    • 2004
  • There is the temporal correlation of the video sequence between the motion vector of current block and the motion vector of previous block. In this paper, we propose the prediction search algorithm for block matching using the temporal correlation of the video sequence and the center-biased property of motion vectors. The proposed algorithm determines the location of a better starting point for the search of an exact motion vector using the point of the smallest SAD(sum of absolute difference) value by the predicted motion vector from the same block of the previous frame and the predictor candidate point on each search region. Simulation results show that PSNR(Peak-to-Signal Noise Ratio) values are improved up to the 1.06㏈ as depend on the video sequences and improved about 0.19∼0.46㏈ on an average except the full search(FS) algorithm.

Design of a Fast Multi-Reference Frame Integer Motion Estimator for H.264/AVC

  • Byun, Juwon;Kim, Jaeseok
    • JSTS:Journal of Semiconductor Technology and Science
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    • v.13 no.5
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    • pp.430-442
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    • 2013
  • This paper presents a fast multi-reference frame integer motion estimator for H.264/AVC. The proposed system uses the previously proposed fast multi-reference frame algorithm. The previously proposed algorithm executes a full search area motion estimation in reference frames 0 and 1. After that, the search areas of motion estimation in reference frames 2, 3 and 4 are minimized by a linear relationship between the motion vector and the distances from the current frame to the reference frames. For hardware implementation, the modified algorithm optimizes the search area, reduces the overlapping search area and modifies a division equation. Because the search area is reduced, the amount of computation is reduced by 58.7%. In experimental results, the modified algorithm shows an increase of bit-rate in 0.36% when compared with the five reference frame standard. The pipeline structure and the memory controller are also adopted for real-time video encoding. The proposed system is implemented using 0.13 um CMOS technology, and the gate count is 1089K with 6.50 KB of internal SRAM. It can encode a Full HD video ($1920{\times}1080P@30Hz$) in real-time at a 135 MHz clock speed with 5 reference frames.

Hexagon-shape Line Search Algorithm for Fast Motion Estimation on Media Processor (미디어프로세서 상의 고속 움직임 탐색을 위한 Hexagon 모양 라인 탐색 알고리즘)

  • Jung Bong-Soo;Jeon Byeung-Woo
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.43 no.4 s.310
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    • pp.55-65
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    • 2006
  • Most of fast block motion estimation algorithms reported so far in literatures aim to reduce the computation in terms of the number of search points, thus do not fit well with multimedia processors due to their irregular data flow. For multimedia processors, proper reuse of data is more important than reducing number of absolute difference operations because the execution cycle performance strongly depends on the number of off-chip memory access. Therefore, in this paper, we propose a Hexagon-shape line search (HEXSLS) algorithm using line search pattern which can increase data reuse from on-chip local buffer, and check sub-sampling points in line search pattern to reduce unnecessary SAD operation. Our experimental results show that the prediction error (MAE) performance of the proposed HEXSLS is similar to that of the full search block matching algorithm (FSBMA), while compared with the hexagon-based search (HEXBS), the HEXSLS outperforms. Also the proposed HEXSLS requires much lesser off-chip memory access than the conventional fast motion estimation algorithm such as the hexagon-based search (HEXBS) and the predictive line search (PLS). As a result, the proposed HEXSLS algorithm requires smaller number of execution cycles on media processor.

A Heuristic Search Algorithm for Solving Partially-Observable, Non-Deterministic Planning Problems (부분적으로 관측가능하고 비결정적인 계획문제를 풀기 위한 휴리스틱 탐색 알고리즘)

  • Kim, Hyun-Sik;Park, Chan-Young;Kim, In-Cheol
    • Journal of KIISE:Computing Practices and Letters
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    • v.15 no.10
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    • pp.786-790
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    • 2009
  • In this paper, we present a new heuristic search algorithm, HSCP, that can solve conditional/contingent planning problems with nondeterministic actions as well as partial observations. The algorithm repeats its AND-OR search trials until a complete solution graph can be found. However, unlike existing heuristic AND-OR search algorithms such as$AO^*$ and $LAO^*$, the AND-OR search trial conducted by HSCP concentrates on only a single candidate of solution subgraphs to expand it into a complete solution graph. Moreover, unlike real-time dynamic programming algorithms such as RTDP and LRTDP, the AND-OR search trial of HSCP finds a solution immediately when it possible without delaying it until the estimated value of every state converges. Therefore, the HSCP search algorithm has the advantage that it can find a sub-optimal conditional plan very efficiently.

MMAD Computation for Fast Diamond-Search Algorithm (고속 다이아몬드 탐색 알고리즘을 위한 MMAD 연산법)

  • 서은주;김동우;한재혁;안재형
    • Journal of Korea Multimedia Society
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    • v.4 no.5
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    • pp.406-413
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    • 2001
  • Ordinary high-speed block matching algorithms have a disadvantage that they need to get MAD (Mean Absolute Distance) as many as the number of search points due to comparing the MAD between the current frame's search block and the reference frame's search block. To solve such disadvantage of high-speed block matching algorithm, the proposed high-speed DS algorithm employs a MMAD calculation method using a specific characteristic that neighboring pixels have almost same values. In this thesis, we can get rid of unnecessary MAD calculation between the search point block by the new calculation method which uses the previously calculated MAD as the current search point and by breaking from the established MAD calculation method which calculates the MAD of a new search point by each search stage. Comparing with the established high-speed block matching algorithm, this new calculation's estimated movement error was shown as similar, and th total calculation amount decreased by $2FN^2Ep$.

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Search Algorithm for Efficient Optimal Path based on Time-weighted (시간 가중치 기반 효율적인 최적 경로 탐색 기법 연구)

  • Her, Yu-sung;Kim, Tae-woo;Ahn, Yonghak
    • Journal of the Korea Convergence Society
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    • v.11 no.2
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    • pp.1-8
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    • 2020
  • In this paper, we propose an optimal path search algorithm between each node and midpoint that applies the time weighting. Services for using a location of mid point usually provide a mid point location-based on the location of users. There is a problem that is not efficient in terms of time because a location-based search method is only considered for location. To solve the problem of the existing location-based search method, the proposed algorithm sets the weights between each node and midpoint by reflecting user's location information and required time. Then, by utilizing that, it is possible to search for an optimum path. In addition, to increase the efficiency of the search, it ensures high accuracy by setting weights adaptively to the information given. Experimental results show that the proposed algorithm is able to find the optimal path to the midpoint compared with the existing method.

An Efficient Partial Distortion Search Algorithm using the Spatial and Temporal Correlations for Fast Motion Estimation (고속 움직임 추정을 위한 시공간적 상관관계 기반의 효율적인 부분 왜곡 탐색 알고리즘)

  • Ha, Dong-Won;Cho, Hyo-Moon;Lee, Jong-Hwa
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.47 no.1
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    • pp.79-85
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    • 2010
  • In video standards such as H.264/AVC, motion estimation (ME) / compensation (MC) is regarded as a vital component in a video coder as it consumes a large amount of computation resources. The full search technique, which is used in general video codecs, gives the highest visual quality but also has the problem of significant computational load. To solve this problem, many fast algorithm has benn proposed. Among them, NPDS show that can maintain its video quality very close to the full search technique while achieving computation reduction by using a halfway-stop technique in the calculation of block distortion measure. In this paper, we proposed algorithm by determining minimum distortion measure with predictive motion vector and using the new search order. As the result, we can check that the proposed algorithm reduces the computational load 95% in average compared to the full search, respectively with the PSNR lost about 0.04dB.

Efficient Multi-way Tree Search Algorithm for Huffman Decoder

  • Cha, Hyungtai;Woo, Kwanghee
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.4 no.1
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    • pp.34-39
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    • 2004
  • Huffman coding which has been used in many data compression algorithms is a popular data compression technique used to reduce statistical redundancy of a signal. It has been proposed that the Huffman algorithm can decode efficiently using characteristics of the Huffman tables and patterns of the Huffman codeword. We propose a new Huffman decoding algorithm which used a multi way tree search and present an efficient hardware implementation method. This algorithm has a small logic area and memory space and is optimized for high speed decoding. The proposed Huffman decoding algorithm can be applied for many multimedia systems such as MPEG audio decoder.

S-MINE Algorithm for the TSP (TSP 경로탐색을 위한 S-MINE 알고리즘)

  • Hwang, Sook-Hi;Weon, Il-Yong;Ko, Sung-Bum;Lee, Chang-Hoon
    • The KIPS Transactions:PartB
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    • v.18B no.2
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    • pp.73-82
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    • 2011
  • There are a lot of people trying to solve the Traveling Salesman Problem (TSP) by using the Meta Heuristic Algorithms. TSP is an NP-Hard problem, and is used in testing search algorithms and optimization algorithms. Also TSP is one of the models of social problems. Many methods are proposed like Hybrid methods and Custom-built methods in Meta Heuristic. In this paper, we propose the S-MINE Algorithm to use the MINE Algorithm introduced in 2009 on the TSP.

A hybrid imperialist competitive ant colony algorithm for optimum geometry design of frame structures

  • Sheikhi, Mojtaba;Ghoddosian, Ali
    • Structural Engineering and Mechanics
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    • v.46 no.3
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    • pp.403-416
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    • 2013
  • This paper describes new optimization strategy that offers significant improvements in performance over existing methods for geometry design of frame structures. In this study, an imperialist competitive algorithm (ICA) and ant colony optimization (ACO) are combined to reach to an efficient algorithm, called Imperialist Competitive Ant Colony Optimization (ICACO). The ICACO applies the ICA for global optimization and the ACO for local search. The results of optimal geometry for three benchmark examples of frame structures, demonstrate the effectiveness and robustness of the new method presented in this work. The results indicate that the new technique has a powerful search strategies due to the modifications made in search module of ICACO. Higher rate of convergence is the superiority of the presented algorithm in comparison with the conventional mathematical methods and non hybrid heuristic methods such as ICA and particle swarm optimization (PSO).