• Title/Summary/Keyword: scratch

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Frictional characteristics of coating layer in diesel engine piston ring (디젤엔진 피스톤 링 코팅 층의 마찰특성)

  • Jang, J.H.;Joo, B.D.;Lee, H.J.;Kim, E.H.;Moon, Y.H.
    • Proceedings of the Korean Society for Technology of Plasticity Conference
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    • 2009.05a
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    • pp.294-297
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    • 2009
  • The frictional behaviors of Cermets/Cr-Ceramics and Cu-Al coatings of piston ring were investigated. Friction tests were carried out by pin-on-disk test and materials properties of coating layer were analyzed by nano indentation tester. Higher friction coefficient was obtained at harder coating with rougher surface. In case of hard-coating, the scratch depth, width and pile-up height had close relationship with indentation hardness. So the scratch width, depth and pile-up height increases with decreasing friction coefficient. But in case of soft-coating, the friction coefficients are strongly dependent on the morphological characteristics after nano scratching more than indentation hardness.

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A Study of Visual Programming Environment for NPE(Novice Programming Environment)

  • Kim, Ji-Wan;Seo, Hyun-Gon
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.11
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    • pp.183-190
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    • 2015
  • This paper investigates the three main functions of a typical visual app programming environment for Novice Programming developers, and compares the features. The Scratch is a visual programming environment for education, anyone can create a story easy as possible variously interaction, games, animations and more. App inventor provides precise and professional application development capabilities as compared with scratch. App Inventor in runs independently of the computer platform, and has a feature that must be constantly connected to the server over the internet, while the Inventor app runs. M-Bizmaker is suitable for commercial application development, consists of m-BizBuilder, m-BizEngine, m-BizServer or the like, provides a cross-platform visual programming environment.

Dynamic Code Placement Techniques for Scratch-Pad Memory (Scratch-Pad 메모리를 위한 동적 코드 배치 기법)

  • Kim Chihun;Jang Choonki;Lee Jaejin;Min Sang Lyul
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.07a
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    • pp.784-786
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    • 2005
  • SPM (Scratch-Pad Memory)을 위한 코드 배치 기법과 demand paging기법을 Post pass optimizer를 사용하여 구현한다. 코드 배치 문제는 ILP (Integer Linear Programming) 문제로 변환하여 해결한다. 최적 화기는 ILP 해답의 질을 높이기 위해 응용 프로그램의 프로파일 정보를 사용하고, 코드로부터 natural loop을 추출한다. 또한 SPM을 사용하여 demand paging을 할수 있도록 추가 코드를 삽입한다. 이 기법을 사용해 6개의 내장형 응용 프로그램을 실험하였고, 프로그램 크기의 $20\%$에 해당하는 SPM에 대해 전력 소모는 $75.9\%$로 감소하였고 성능은 $54.5\%$ 증가하였다.

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Code Transformation Techniques for Scratch-Pad Memory (Scratch-Pad Memory를 위한 코드 변환 기법)

  • 문대경;이재진
    • Proceedings of the Korean Information Science Society Conference
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    • 2004.10a
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    • pp.577-579
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    • 2004
  • 전원을 전적으로 배터리에 의존하는 모바일 임베디드 시스템은 배터리 용량의 한계 때문에 효율적인 에너지의 사용이 매우 중요하다. 특히 memory subsystem은 전체 system에서 소모되는 에너지에서 큰 비중을 차지한다. 이 논문은 성능 면에서 cache의 대안이 되고, cache보다 간단한 구조 때문에 전력소모가 훨씬 적은 on-chip scratch-pad memory(SPM)를 효율적으로 이용할 수 있는 소스 코드 변환 방법 및 SPM 관리방법을 제안한다. 각 함수 단위로 코드 변환을 하며, 어떤 변수를 SPM에 할당하기 위한 소스코드 변환을 했을 때, 소스코드 분석만으로 알 수 있는 변수의 정적인 참조 횟수를 가중치로 고려하여, 코드 변환 후 메모리 참조에 의한 실행 시간과 에너지 소모를 계산하고 이를 바탕으로 SPM에 할당한 변수를 결정한 다음 실제 그 코드 변환을 적용한다. 제안된 코드 변환은 컴파일러에 의해 자동화 될 수 있다. 10개의 임베디드 벤치마크 프로그램을 이용하여 본 논문에서 제안하는 방법의 성능 평가를 한 결과, 실행 시간은 평균 23% 향상되고 에너지 소모는 평균 49% 감소함을 알 수 있다.

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Particle induced micro-scratch in CMP process (Particle 입자에 의한 CMP 마이크로 스크래치 발생 규명)

  • Hwang, Eung-Rim;Kim, Hyung-Hwan;Lee,, Hoon;Pyi, Seung-Ho;Choi, Bong-Ho
    • Proceedings of the Korean Institute of Electrical and Electronic Material Engineers Conference
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    • 2005.07a
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    • pp.40-41
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    • 2005
  • In this study, we proposed CMP micro-scratches generated by contaminative particle which existed on the wafer surface prior to CMP process. The CMP micro-scratches are one of the slurry abrasive related damage. To reduce the micro-scratches, research efforts have been devoted to the optimization of slurry abrasive size distribution. In addition of slurry abrasive, it was found that contaminative particles also were major CMP micro-scratch source.

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Analysis of the Sociality and Democratic-Citizenship Changes from the Application of the Scratch Remix Function in Cooperative Learning

  • Kang, Oh-Han
    • Journal of Information Processing Systems
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    • v.15 no.2
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    • pp.320-330
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    • 2019
  • This study analyzed changes in sociality and democratic-citizenship among elementary school students in the information class and the science class at the Science Education Institute for the Gifted, who were divided into an experimental group and a control group. The experimental group engaged in the Learning Together (LT) cooperative form of learning for which the remix function of Scratch, an educational programming language, was applied, while the control group was given general instructor-led lessons. Members in the experimental group were able to modify processes during projects through the usage of the remix function, thereby actively participating in the projects and eventually generating team-based results. The post-class t-tests showed a greater degree of improvements in sociality and democratic citizenship for the experimental group that was offered the remix-function-based cooperative learning than the control group. Statistically significant differences were present between two groups particularly in "cooperative spirit" sub-domain of sociality and the "community" and "responsibility" sub-domains of democratic citizenship.

Convergence Education Content Development Utilizing S4A (S4A를 이용한 융합형 교육용 콘텐츠 개발)

  • kim, Hye-Sung;Lee, Hyeong-Ok
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.10a
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    • pp.693-697
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    • 2016
  • Recent Software education topic is GUI programing language 'Scratch' and the open source computing platform plus microcontroller boards 'Arduino'. S4A means a program that controls the Arduino to the scratch. In this paper, development for education content that using S4A and combination the Arduino sensors. and we developed the game in the form of training content by using a variety of tools.

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Analyzing in-service primary and secondary teacher's experience on development of instructional media with Scratch: Based on the ASSURE model (초·중등 현직 교원의 스크래치 활용 교수자료 개발에 대한 경험 분석: ASSURE 모형 기반)

  • Cha, Hyeon-Jin;Lee, Gyeong-Suk
    • Journal of The Korean Association of Information Education
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    • v.24 no.4
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    • pp.265-278
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    • 2020
  • The purpose of this study is to analyze the experience of the process of developing instructional media by using Scratch for in-service teachers, after they participated in programming education with Scratch conducted as part of teaching methods using ICT. In particular, this study aimed to explore in-service teachers' thoughts and experiences of the objectives and methods integrated the programming education into their subjects creatively and convergently. To achieve the objective, they conducted an instructional design in accordance with their subject's learning goals and methods on the framework of the ASSURE model. Then, they conducted a project to develop instructional media with Scratch as part of the instructional design. 10 in-service teachers who attends the Graduate School of Education at K University in the second semester of 2019 were participated in this study. As a result, teachers showed positive expectation that the use of media developed by Scratch could bring significant results to attract students' interest and promote students' participation to lead learner-centered classes. This study has implications for future direction on programming education for professional development programs of prospective teachers as well as in-service teachers.

Fabrication Technique of Nano/Micro Pattern with Concave and Convex Structures on the Borosilicate Surface by Using Nanoscratch and HF etching (나노스크래치와 HF 식각을 병용한 보로실리케이트 요/철형 구조체 패턴 제작 기술)

  • 윤성원;강충길
    • Journal of the Korean Society for Precision Engineering
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    • v.21 no.4
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    • pp.24-31
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    • 2004
  • The objective of this work is to suggest a mastless pattern fabrication technique using the combination of machining by Nanoindenter(equation omitted) XP and HF wet etching. Sample line patterns were machined on a borosilicate surface by constant load scratch (CLS) of the Nanoindenter(equation omitted) XP with a Berkovich diamond tip, and they were etched in HF solution to investigate chemical characteristics of the machined borosilicate surface. All morphological data of scratch traces were scanned using atomic force microscope (AFM).