• 제목/요약/키워드: science experience

검색결과 6,196건 처리시간 0.035초

고등학생의 과학 경험 측정을 위한 도구의 개발 및 적용 (Development and Application of Tool for Measuring High School Students' Scientific Experience)

  • 김낙규;류춘렬
    • 한국지구과학회지
    • /
    • 제31권3호
    • /
    • pp.276-287
    • /
    • 2010
  • 본 연구의 목적은 고등학생들의 과학 경험의 정도를 정량화하는 측정 도구를 제시하는 것이다. 측정 도구를 구성하는 요인들은 선행연구를 통해 학교 안 과학 경험은 일반 활동 경험, 과학 탐구 경험, 실험 기구 경험으로 나눌 수 있었다. 학교 밖 과학 경험은 일반 활동 경험, 취미 활동 경험, 현장 견학 경험으로 세분화 할 수 있었다. 각각의 요인을 구성하는 문항은 선행연구에서 사용된 과학 경험 측정 도구에서 일부를 발췌하고 더불어 과학 경험에 대한 개방적인 설문지를 통하여 얻은 답변 중 빈도가 많은 답변과 중등 교과서의 탐색적 분석을 통해 선정하였다. 사전 설문조사와 선행 연구를 바탕으로 개발한 측정 도구는 예비 검사를 실시한 후, 고등학교 1학년 학생 413명을 대상으로 검사를 실시하였다. 개발한 측정 도구의 내용타당도는 현직 중등교사 2명과 과학교육전문가 2명이 각 문항이 측정하고자 하는 목적에 부합하는지 검사하였고, 구인타당도는 요인분석을 통해 검사하였다. 측정 도구의 신뢰도는 Cronbach $\alpha$를 통하여 추정하였다. 측정 도구 6개 영역의 요인에 대하여 타당도와 신뢰도 분석 결과 과학 경험을 측정하는 도구로서 적절한 것으로 나타났다.

중년남성의 자살시도 후 삶의 체험 (Life Experience following Suicide Attempt among Middle-aged Men)

  • 진은영;김현경
    • 대한간호학회지
    • /
    • 제46권2호
    • /
    • pp.215-225
    • /
    • 2016
  • Purpose: This study was performed to identify the meaning of life experience following suicide attempt among middle-aged men. Methods: A qualitative research design was adopted using van Manen's hermeneutic phenomenological approach. The participants were six middle-aged men who had attempted suicide at least one time. Data were collected in 2013 through in-depth interviews. Individual interviews were recorded; and literary, art works and phenomenological literature were searched to identify the meaning of the experience. Results: The five essential themes of the life experience of middle-aged men who attempted suicide were 'Bitter reality confronted again', 'Anger buried deep inside', 'Broken family, inescapable fetters', 'Blocked relationships, closed world' and 'A step towards a new life'. Conclusion: The meaning of lived experience found in this study provides deep insight into the experience following suicide attempt in middle-aged men and crucial information to give directions to appropriate support and nursing interventions.

간호학생의 장애체험이 장애인에 대한 관심 및 태도에 미치는 영향 (The Changes in Interest and Attitudes of Nursing Students toward the Disabled before and after the Disability Experience Program)

  • 강현숙;김정화;김원옥;박종님;이차연
    • 재활간호학회지
    • /
    • 제7권1호
    • /
    • pp.88-95
    • /
    • 2004
  • Introduction: The purpose of this study was to investigate the changes in the concern and attitudes of Nursing students toward the disabled before and after the disability experience program. Method: 151 Nursing students with clinical practice in National rehabilitation hospital were conveniently selected as the subject. All subjects had experience the disability program, and their attitudes toward the disabled were measured before and after the 3hours' program. Collected data were analyzed by SPSS 11.0 with paired t-test. Results: 1. The concern toward the disabled after their disability experience program was more positive than before(t=-4.930, p=.000). 2. The attitudes toward the disabled after their disability experience program was more positive than before(t=5.892, p=.000). 3. The appreciation of daily life after their disability experience program was higher than before(t=-8.563, p= .000). Conclusion: In summary, the disability experience program should be effective in order to promote the positive attitude toward the disabled. Therefore expansion of this program is of profound significant.

  • PDF

A Study on Brand Personality and Experience in Early Morning Delivery as a New Distribution Service

  • LEE, Jangsuk;KIM, Jinhwan
    • 유통과학연구
    • /
    • 제18권10호
    • /
    • pp.5-14
    • /
    • 2020
  • Purpose: Early morning delivery markets have grown exponentially in the last few years. This study aims to verify the effects of brand experience factors and brand personality factors of Market Kurly, a representative early morning delivery brand, on brand attachment and brand loyalty. Research design, data, and methodology: For this purpose, 204 ordinary people in their 20s and 40s who have experience in using Market Kurly were surveyed. 7 hypotheses were verified by using hierarchical regression analysis. Results: Affective experience, intellectual experience, and behavioral experience among brand experience factors had a positive effect on brand attachment. Also, brand personality-self-image congruence and brand personality-human brand congruence as brand personality factors had a positive effect on brand attachment. The brand attachment was identified as an important preceding factor to explain the brand loyalty of Market Kurly. Conclusions: When applying brand experience factors to the early morning delivery service context, each brand experience factor affected brand attachment and brand loyalty. The scope of research on brand personality-self-image congruence was expanded in that it considered both brand personality-human brand congruence and brand personality-self-image congruence. This study provides academic and practical implications by revealing that brand experience factors and brand personality factors can positively affect brand attachment and brand loyalty.

초등 저학년 학생들에게 과학 경험은 충분할까? - 초등 저학년 학생의 과학에 대한 인식과 과학 경험에 대한 사례 연구 - (Is Science Experience Enough for Early Elementary Students? - A Case Study on the Perception of Science and Science Experience of Early Elementary Students -)

  • 이가람;박일우;주은정
    • 한국초등과학교육학회지:초등과학교육
    • /
    • 제39권4호
    • /
    • pp.475-493
    • /
    • 2020
  • In Korea, the lower elementary grades are applying a topic-oriented integrated curriculum. It causes a lack of science content and inquiry experience for young children. The purpose of this study is to understand the scientific experiences and perceptions of the lower elementary graders and to inquire about the meaning of those experiences in their science learning. Four students (male 2, female 2), their parents, and their first-year homeroom teachers participated in the study. The data collection was mainly conducted through in-depth interview of them. Results showed that the 'experiments' were the student's the main perception of science, and the epistemic emotion that students mainly feel about science was 'curiousness'. Since most experiences were dependent on non-formal educational experience, the parents were an important factor to determine their experiences about science. Various factors, such as students' scientific experiences, their epistemic emotions, and the parents, interacted to form children's perception of science. The positive perception of science affected the level of motivation and expectation for science learning as the third grade. It is suggested that improvement of curriculum and textbooks should emphasize scientific exploration for the lower graders of elementary school, which provides them meaningful scientific experience in school.

고등학교 과학 동아리 활동 경험이 학생들의 진로선택에 영향을 준 사례 연구 (Study about the Case that the High School Science Club Experience Affected on Students' Career Decision)

  • 최원호;우규환;박현주
    • 한국과학교육학회지
    • /
    • 제24권6호
    • /
    • pp.1070-1081
    • /
    • 2004
  • 학교밖 과학교육과 과학 동아리 활동에 적극적으로 참여한 경험을 가지고 있는 이공계 전공 대학생과 과학동아리 지도교사를 대상으로 과학 동아리 활동과 활동에 대한 인식을 조사하였다. 과학에 흥미와 재능을 가지고 있는 학생틀이 1)직업적 역할 모델로서의 열정 있는 교사의 지도를 받으며, 2)직접적 체험을 경험하며, 3)오랜 기간 동안 과학실험을 준비하여, 4)비슷한 재능과 홍미를 가진 또래의 과학 동아리들 앞에서 발표하는 경험은 학생들을 과학관련 진로로 격려하는 좋은 요인임을 알았다. 또한 연구 참여자들은 과학 동아리 활동이 인생의 진로를 선택해야하는 중요한 시기에 과학에 대한 긍정적인 태도 형성에 영향을 주었고, 자신들의 학문적 진로를 결정하는데 중요한 영향을 주었다고 믿었다.

The Effect of Ideal Avatar on Virtual Brand Experience in XR Platform

  • Joo-Eon JEON
    • 유통과학연구
    • /
    • 제21권10호
    • /
    • pp.109-121
    • /
    • 2023
  • Purpose: This study aims to verify whether avatars that embody different brand concepts offer different experiences to users. Furthermore, this study explores the relationship between user identification with avatars and their actual brand purchase intentions. Research design, data and methodology: The research design employed a between-subjects approach, with two independent variables: brand concept and avatar. The measured dependent variables were brand experience in extended reality (XR) and purchase intention. Additionally, brand attitude served as a control variable. Results: First, in virtual brand spaces with symbolic benefits, ideal avatars were found to elicit higher levels of brand experience than actual avatars. Specifically, participants reported elevated levels of entertainment and relational assembly experiences in symbolic brand spaces. Second, this research reveals that the relationship between users' identification with avatars and their intention to make actual brand purchases is mediated by brand experience in XR. Conclusions: The findings suggest that ideal avatars evoke higher levels of brand experience within symbolic brand spaces, particularly in entertainment, relational connection, and a sense of community. Furthermore, this study establishes the role of brand experience in XR as a mediator between avatar identification and purchase intentions.

관광체험요소가 관광지의 기억, 만족 충성도에 미치는 영향에 관한 연구 (A Study on the Influence of Tourism Experience Factors on the Memory, Satisfaction and Loyalty of Tourist Attractions)

  • 박완규;김용범;최유진
    • 대한안전경영과학회지
    • /
    • 제19권2호
    • /
    • pp.147-157
    • /
    • 2017
  • The tourism experience factor is an essential source of competitive advantage in the tourism industry and is an important factor for predicting future tourism behavior. Tourism experience elements can be composed of areas of education, entertainment, aesthetics and deviance (Pine and Gilmore, 1998). This study examines the effect of tourist experience factors on tourist loyalty and it is meaningful to see if the experiential economic theory of Pine and Gilmore (1999) is applicable. In order to achieve the purpose of this study, we conducted a questionnaire survey on tourists using experiential tourism factors. As a result, it was found that recreational experiential factors had a significant effect on memory. Memory has a significant effect on both visitor satisfaction and tourist loyalty. This study has academic significance because it focuses on the tourism experience factor which is the core of experiential economic theory. Practical significance is that a lot of experiential contents should be found in order to better match the tourist experience factor to the requirements of visitors to the tourist site. As a result, it is expected to generate revenue and improve its competitiveness.