• Title/Summary/Keyword: school-based app

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The Impact of Technostress on Telemedicine App Usage Intentions in the Post-COVID19 Era (포스트 코로나 시대의 원격진료 앱 사용 의도에 대한 연구: 테크노 스트레스의 영향을 중심으로)

  • Dong-eon Lee;Se-Youn Jung
    • Journal of the Korea Safety Management & Science
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    • v.26 no.1
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    • pp.1-8
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    • 2024
  • This study explores the impact of technostress on the intention to use telemedicine applications (apps) in the post-COVID19 era, a period marked by the rapid popularization of such apps to mitigate COVID19 infection risks. Utilizing the Technology Acceptance Model (TAM), the study identifies variables and proposes a research model. A questionnaire survey involving 364 adults is analyzed through Partial Least Squares-Structural Equation Modeling. Results indicate positive significance for variables linked to the TAM (perceived usefulness, perceived ease of use, attitude, and intention to use). Notably, techno-complexity negatively affects perceived ease of use, while techno-unreliability negatively impacts perceived usefulness and ease of use. Surprisingly, techno-uncertainty has a positive effect on both perceived usefulness and ease of use. Techno-overload, although negatively impacting perceived usefulness and ease of use, does not reach statistical significance. The study underscores the need to consider both positive and negative aspects, including technostress, when evaluating telemedicine app usage. Additionally, recognizing the varying impact of technostress based on users' ICT(Information and Communication Technology) confidence levels is crucial. Overall, these findings contribute academically to telemedicine app adoption literature and hold industrial significance by providing a user perspective on these apps.

IoT based Pure Tone Audiometer with Software Platform Compatibility (IoT 기반의 소프트웨어 플랫폼 호환성을 갖는 순음청력 검사기)

  • Kang, Sung Ho;Lee, Jyung Hyun;Kim, Myoung Nam;Seong, Ki Woong;Cho, Jin-Ho
    • Journal of Korea Multimedia Society
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    • v.21 no.2
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    • pp.261-270
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    • 2018
  • Hearing-impaired people are increasing rapidly due to the global aging trend. Early detection of hearing loss requires an easy-to-use audiometry device for the public. Existing audiometry systems were developed as PC-based, PDA-based, or smartphone apps. These devices were often dependent on specific software platforms and hardware platforms. In this paper, we tried to improve software platform compatibility by using cross platform, and tried to implement IoT-based pure tone audiometry device which does not require sound pressure level correction due to hardware differences. Pure tone audiometry is available in a variety of ways depending on the type of hearing loss and age. Using the IoT-based audiometry device implemented in this paper, it will be possible for an app developer who lacks hardware knowledge to easily develop an app with various scenarios for hearing screening. The results of this study will contribute to overcoming the software and hardware dependency in the development of IoT-based healthcare device.

Design Mobile Cross Framework Based MDA (MDA 기반의 모바일 크로스 프레임워크 설계)

  • Song, Yujin;Lee, Eun-Joo;Han, Deok-Soo
    • Journal of Korea Multimedia Society
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    • v.19 no.8
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    • pp.1445-1452
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    • 2016
  • Recently Mobile Software Applications are developed in various languages and stored in App Store. App Users selectively use appropriate apps for the owned hardware. In other words, it depends on the kinds of operating systems of the apps whether to use or not to use the applications in various languages. The apps should be differently implemented according to the kind of the user's device, though they provide the same functions. To solve these problems, it is necessary to define an independent function specification method which is not dependent to a specific system environment. In this paper, the Mobile Application Developing Framework is suggested, which incorporates all of the development process. Standardized models are proposed which can be used in the analysis and design steps. In implementation phase, a technique for cross framework design is suggested so as to implement a platform dependent mobile app.

Analyses of Changes in Elementary School Students' Science-Related Attitudes through App-Based Learning of Observing and Recording Living Things (어플리케이션 기반 생물 관찰 기록 학습이 초등학생들의 과학 관련 태도에 미치는 영향)

  • Park, Hyoung-Min
    • Journal of Korean Elementary Science Education
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    • v.39 no.3
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    • pp.307-322
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    • 2020
  • This study analyzed the effects of 'app-based learning of observing and recording living things' on elementary school students' science-related attitudes. Samples of the study were composed of 24 sixth-grade students attending the science club of N elementary school in Seoul, Korea. The learning was conducted for 12 times over 7 months. 'TOSRA(Test of science-related attitude)' was used to quantitatively analyze the science-related attitudes of elementary school students. To find out more detailed characteristics, records of interview were also gathered and analyzed. The main results of this study are as follows. First, for the paired t-test of science-related attitudes, a statistically significant difference between the pre and post was found. As results of the interview, it was revealed that 'experiences of outdoor activities' greatly influenced the increase of science-related attitudes of the students. Second, in ANCOVA, according to 'gender' there was no statistically significant difference in score of science-related attitudes. But, there was statistically significant difference in science-related attitudes according to 'preferred science subjects' and 'whether individual interest has occurred about observing and recording living'. Based on the results of this study, implications for research of elementary biology education are discussed.

An Empirical Study of the Effect of Perceived Risk upon Intention to LBS Use (위치기반서비스 이용에 대한 인지된 위험의 영향 연구)

  • Kim, Sang Min;Lee, Ji-Eun;Park, Chankwon
    • Journal of Digital Convergence
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    • v.12 no.12
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    • pp.119-127
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    • 2014
  • As the disclosure of privacy information has grown steadily, concerns about mobile services based on the personal information also increased. We aspired to reveal factors influencing the use of Location-Based services(LBS) App and analyse how the perceived risk affected between these factors and the use of LBS App. Results showed that usefulness and social influence influenced on the use of LBS App. We also found that the group who highly recognized the perceived risk was highly affected by usefulness and the group who lowly recognized the perceived risk was highly affected by social influence. Findings show that the company's strategy should be different depending on the level of consumers' perceived risk.

Development of Conversion Smart Monitoring App for Elementary School Student (초등학생을 대상으로 한 융복합 스마트 안전지킴이 앱 개발)

  • Cho, Han-Jin;Kim, Jin-Mook
    • Journal of Digital Convergence
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    • v.13 no.4
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    • pp.211-217
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    • 2015
  • Recently, school violence problem has increased serious. And this is not only an individual issue but also this is a social problem. Realistically, not only physical violence, cyber violence using the smartphone is very serious. And if the elementary school students are exposed to cyber violence, it becomes even more serious problem. Therefore, we proposed an Smart Monitoring app that protect the smart safety such as as a countermeasure against cyber violence to elementary school students. This Conversion Smart app can support grasp service for children using location based service on the smartphone when he will come to the home. And it can support another service that abuse or vulgar language in messenger. Grasps the degree of use of the language that is prohibited friendship in elementary school through this process, it can be derived. And we have future works that is the search rate and response time an inappropriate word on the proposed system.

Food Delivery Applications Becoming Alligator of Hotel Supply Chain: An Empirical Analysis

  • HONG, Juhea;KANG, Eungoo
    • Journal of Distribution Science
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    • v.20 no.9
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    • pp.97-107
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    • 2022
  • Purpose: Online-To-Offline Food Delivery Services (O2O-FDS) is a new element in hotel supply chain that digitalizes traditional food delivery practices using new technologies. Targeting hotel guests, the present research is to explore the role of trust in the relationship between food delivery app on loyalty, price efficiency, and convenience. This new perspective is an essential value addition in the field of hotel marketing in relation to O2O-FDS. Research design, data and methodology: The present research conducted the mediator variable regression analysis as a main statistical methodology to identify the connections between three main constructs using total 244 South Korean participants that were recruited from the professional research company in Korea. Results: The statistical findings based on three steps of mediator regression approach strongly indicate that the trust of food delivery app in the hotel sector plays a moderating role in the relationship between price efficiency and convenience of food delivery app and customer loyalty of food delivery app in the hotel business. Conclusions: This research concludes that hotel practitioners must strive to provide adequate information on food delivery applications in order to increase price efficiency and convenience relative to traditional food and beverage services, influencing consumer trust in food delivery technology.

An Analysis of the Stages of Teachers' Concerns Regarding Education on Mobile Application Development: An Application of CBAM (교사의 앱 개발 교육에 대한 관심도 분석: 관심중심수용모형(CBAM)을 중심으로)

  • Yoon, Seonghye;Kang, Woori
    • Journal of The Korean Association of Information Education
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    • v.22 no.5
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    • pp.509-517
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    • 2018
  • As the necessity of maker education is being emphasized and the app generation is now entering school, expectations concerning the impact of app development education are rising in the field of education. The introduction and rise in popularity of a new type of education, such as app development education, requires a change in attitude among teachers. Therefore, this study focused on the concerns of in-service teachers regarding app development education by applying the Concerns-Based Adoption Model (CBAM) of Hall and Hord (2015). For this purpose, the data was collected from 23 in-service teachers who attended a short teacher training session that introduced app development training. The data was converted to the relative intensity based on the stage of concerns questionnaire (SoCQ) scoring device and was expressed as the SoCQ profile. The results of the survey concerning app development education showed that the stage 0 concern (unconcerned) was reported most frequently by teachers and the stage 4 concern (consequence) was reported least frequently. This kind of result, which is typical at the beginning of the introduction of a new education program, indicates that teachers recognize app development education but do not have sufficient information regarding it. Qualitative results also showed that teachers understand the educational possibilities of app development education, but they were worried about the difficulties expected to be applied in the field. Based on these results, we suggest that more detailed information on app development education be provided through teacher training.

Effect of Design for Interactive Narrative App, a Mobile App for Children's Education, on Enhancement of Learning Immersion and Intention to Continue Use (어린이 교육용 모바일 앱 인터랙티브 내러티브 디자인이 학습몰입도 증진, 지속사용의도에 미치는 영향)

  • Qing, Guo;Han, Hyun-Suk
    • Journal of Industrial Convergence
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    • v.20 no.10
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    • pp.157-167
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    • 2022
  • The purpose of this study is to verify the educational effectiveness of interaction design in mobile APP by observing the impact of interaction design for elementary school education on enhancing learning immersion and continuous use intention, and propose an interaction design scheme based on elementary school education APP. The research methods are literature research and questionnaire survey. Specifically, through the literature research method, the concepts and prior studies on the concept, reviews the continuous use intention and previous research of interaction design. Then, conducts a questionnaire survey on elementary school students in South Korea and China to understand the interaction design, learning immersion, and continuous use intention, and analyzes the relationship between variables.The research result of this study is to observe the influence of interaction design elements within interaction on learning immersion and continuous use intention with elementary school students who are users of elementary school education application as the objects. The results show that interaction design within interaction has a positive impact on improving learning immersion and continuous use intention. It can be thought that this is because in mathematics/science education, it is easy to understand theoretical concepts or explanations, and stories and images will be continued at each stage to help students learn without being bored.In conclusion, this study can confirm that interactive inline design has a positive effect of enabling learners to engage in learning and continue to use.

An Illegally-copied App Detecting Method by Using Odex File in Android Platform (안드로이드 플랫폼에서 odex 파일을 이용한 불법 복제 앱 탐지 방법)

  • Cho, Dueckyoun;Choi, Jaeyoung;Kim, Eunhoe;Gang, Gi-Du
    • Journal of Internet Computing and Services
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    • v.16 no.2
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    • pp.67-75
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    • 2015
  • According to the changes of the mobile environments, the usage and interest of the Android apps have been increased. But the usage of illegally-copied apps has been also increased. And the transparency and dependability of the app markets has been decreased. Therefore there are many cases for the copyright infringement of app developers. Although several methods for preventing illegally-copied apps have been studied, there may exist possible ways to bypass the methods. Since it is difficult to find out the first distributors of the illegally-copied apps, it is not easy to punish them legally. This paper proposes the method of detecting illegally-copied apps. The proposed detector can detect the illegally-copied apps using odex file, which is created when the app is installed. The detector can also find out the information of the first distributors based on forensic watermark technique. Since the illegally-copied app detector is running as a service on the system server, it is granted that the detector hides from the users. As an experiment result, the illegally-copied app detector takes on average within 0.2 seconds to detect and delete an illegally-copied app.