• 제목/요약/키워드: rule-based design

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A study on Cheollik in The Annals of the Joseon Dynasty (조선왕조실록에 나타난 철릭 고찰)

  • Kim, Myung-Ja;Lee, So-Young
    • Journal of the Korea Fashion and Costume Design Association
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    • v.20 no.4
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    • pp.105-115
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    • 2018
  • This paper presents an investigation into Cheollik based on 288 records about it at the homepage of The Annals of the Joseon Dynasty on the Internet. Cheollik was called in diverse names and worn by various social classes from kings to common people, but it was solidified as clothes for military officers toward the latter half of Joseon. Not only did it serve the purpose of clothes, but it also was used for a royal grant, diplomacy, shrouding a corpse, and royal coffin. It served the diplomatic purposes a lot especially during the reign of King Sejo and King Seongjong. Cheollik was usually made of cotton, hemp, silk, and mixed fabric with silk used most. Its major colors include white, green, red, blue, black, purple, grey, and yellow with white used most. The fabrics and colors of Cheollik became simplified toward the latter half of Joseon. Silk was most used in Cheollik for a royal grant, shrouding a corpse, and royal coffin. White was most used in Cheollik for kings' visit to royal tombs or their participation in ancestral rites. There were limitations with the selection of materials according to the social status and situations. It was stipulated that only Sa and Ju were used to make Cheollik for Dangsangguan and Danghaguan. Cheollik made of silk was banned for country residents and merchants. The color of Cheollik for Danghaguan was changed to blue and then red. Of military officers, only those who had a Gonsu title or higher were allowed to wear Cheollik made of silk in various colors. In the end, Cheollik was abolished for its low convenience and efficiency during the rule of King Gojong.

Numerical Studies on Bearing Capacity Factor Nγ and Shape Factor of Strip and Circular Footings on Sand According to Dilatancy Angle (모래지반에서 팽창각에 따른 연속기초와 원형기초의 지지력계수 Nγ와 형상계수에 대한 수치해석 연구)

  • Kim, Dong-Joon;Youn, Jun-Ung;Jee, Sung-Hyun;Choi, Jaehyung;Lee, Jin-Sun;Kim, Dong-Soo
    • Journal of the Korean Geotechnical Society
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    • v.30 no.1
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    • pp.49-63
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    • 2014
  • Bearing capacity factor $N_{\gamma}$ and shape factor were studied for rigid strip and circular footings with a rough base on sand by numerical modelling considering the effect of dilation angle. The numerical model was developed with an explicit finite difference code. Loading procedures and interpretation methods were devised in order to shorten the running time while eliminating the exaggeration of the reaction caused by the explicit scheme. Using the Mohr-Coulomb plasticity model with associated (${\psi}={\phi}$) and nonassociated (${\psi}$ < ${\phi}$) flow-rules, the bearing capacity factor $N_{\gamma}$ was evaluated for various combinations of internal friction angles and dilation angles. Bearing capacity factor decreased as the dilation angle was reduced from the associated condition. An equation applicable to typical sands was proposed to evaluate the relative bearing capacity for the nonassociated condition compared to the associated condition on which most bearing capacity factor equations are based. The shape factor for the circular footing varied substantially when the plane-strain effect was taken into account for the strip footing. The numerical results of this study showed closer trends with the previous experimental results when the internal friction angle was increased for the strip footing. Discussions are made on the reason that previous equations for the shape factor give different results and recommendations are made for the appropriate design shape factor.

A Unified Design Methodology using UML Classes for XML Application based on RDB (관계형 데이터베이스 기반의 XML 응용을 위한, UML 클래스를 이용한 통합 설계 방법론)

  • Bang, Sung-Yoon;Joo, Kyung-Soo
    • The KIPS Transactions:PartD
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    • v.9D no.6
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    • pp.1105-1112
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    • 2002
  • Nowadays the information exchange based on XML such as B2B electronic commerce is spreading. Therefore a systematic and stable management mechanism for storing the exchanged information is needed. For this goal there are many research activities for concerning the connection between XML application and relational databases. But because XML data has hierarchical structure and relational databases can store only flat-structured data, we need to make a conversion rule which changes the hierarchical architecture to a 2-dimensional format. Accordingly the modeling methodology for storing such structured information in relational databases is needed. In order to build good quality application systems, modeling is an important first step. In 1997, the OMG adopted the UML as its standard modeling language. Since industry has warmly embraced UML, its popularity should become more important in the future. So a design methodology based on UML is needed to develop efficient XML applications. In this paper, we propose a unified design methodology for XML applications based on relational database using UML. To reach these goals, first we introduce a XML modeling methodology to design W3C XML schema using UML and second we propose data modeling methodology for relational database schema to store XML data efficiently in relational databases.

Design and Implementation of Socket-based Multi-player Game Service for Elementary Mathematics Learning (초등 수학 학습을 위한 소켓 기반 멀티플레이형 게임 서비스의 설계 및 구현)

  • Kim, Sung Wan
    • Journal of Service Research and Studies
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    • v.6 no.2
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    • pp.175-184
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    • 2016
  • The educational computer game service, due to its entertainment role, is a very attractive tool for students to raise their interests in learning. Especially mathematics, the most difficult subject for many students, is one of the typical subjects in which the educational computer game service can be efficiently applied. Most of the previous game services is for single or two learners. And learner only have to simply submit a solution for the proposed math expression in the game. In this paper a multi-player game service based on TCP/IP socket programming technique is designed and implemented to join in the game for multiple learners. In addition, we design a game rule to improve learners' number sense by letting them arrange various ways to solve the problem. Finally, using the requirements of educational game service, we evaluate the proposed game service and its usability.

A Case on Residens' Participation Workshop for Cohousing Plan (코하우징 계획을 위한 주민참여 워크숍 사례 - 30~40대 주부를 대상으로 -)

  • Cho, Jeong-Hyun;Choi, Jung-Shin
    • Journal of Families and Better Life
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    • v.27 no.6
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    • pp.155-169
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    • 2009
  • Resident participation plays much of a rule to the cohousing, which is organized independently and has the characteristics of community life, especially in the initial state of cohousing process. However, it is hard to realize the resident participation in proper order due to lack of a personal time, individual effort and an insufficient knowledge related with cohousing. So, it is thought that the guidance of cohousing expert and coordinator is needed to enable the residents to perform in an active attitude. The development of educational program and workshop connected with resident participation is also accompanied. In this study, to make the positive and systematic participation of cohousing residents, we established the workshop program and performed workshop with our developed program, based on preceding researches and examples. We selected the object of workshop as five housewives in thirties and forties. Workshop was consisted of six process steps. (1) Introduction and question of workshop and cohousing (2) examining and arranging the opinion (3) Master plan of cohousing village (4) Planning of common living space (5) Planning of individual living space (6) Analysis of final results and evaluation of workshop. The workshop held six times and it took about five~six hours per each meeting. Workshop participants expressed their opinion actively and attended in a positive manner in order to the design of their desired village and cohousing. During workshop process, the players established the common target of their village by means of life card, target card game. Also, based on the common target, the layout of village was planned using a collage game and card arrangement game. By workshop activity, the members started to recognize the significance of participation on the drawing board and improve their technique of communication and decision-making. Furthermore, workshop process made it possible to approach the concrete forms of their cohousing village. Especially, in the closing phase, the participant satisfaction about workshop and cohousing is increased suddenly and expressed their intention to join the real workshop related with cohousing.

Optimal Design of Fuzzy-Neural Networkd Structure Using HCM and Hybrid Identification Algorithm (HCM과 하이브리드 동정 알고리즘을 이용한 퍼지-뉴럴 네트워크 구조의 최적 설계)

  • Oh, Sung-Kwun;Park, Ho-Sung;Kim, Hyun-Ki
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.50 no.7
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    • pp.339-349
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    • 2001
  • This paper suggests an optimal identification method for complex and nonlinear system modeling that is based on Fuzzy-Neural Networks(FNN). The proposed Hybrid Identification Algorithm is based on Yamakawa's FNN and uses the simplified inference as fuzzy inference method and Error Back Propagation Algorithm as learning rule. In this paper, the FNN modeling implements parameter identification using HCM algorithm and hybrid structure combined with two types of optimization theories for nonlinear systems. We use a HCM(Hard C-Means) clustering algorithm to find initial apexes of membership function. The parameters such as apexes of membership functions, learning rates, and momentum coefficients are adjusted using hybrid algorithm. The proposed hybrid identification algorithm is carried out using both a genetic algorithm and the improved complex method. Also, an aggregated objective function(performance index) with weighting factor is introduced to achieve a sound balance between approximation and generalization abilities of the model. According to the selection and adjustment of a weighting factor of an aggregate objective function which depends on the number of data and a certain degree of nonlinearity(distribution of I/O data), we show that it is available and effective to design an optimal FNN model structure with mutual balance and dependency between approximation and generalization abilities. To evaluate the performance of the proposed model, we use the time series data for gas furnace, the data of sewage treatment process and traffic route choice process.

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Application of Soft Computing Based Response Surface Techniques in Sizing of A-Pillar Trim with Rib Structures (승용차 A-Pillar Trim의 치수설계를 위한 소프트컴퓨팅기반 반응표면기법의 응용)

  • Kim, Seung-Jin;Kim, Hyeong-Gon;Lee, Jong-Su;Gang, Sin-Il
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.25 no.3
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    • pp.537-547
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    • 2001
  • The paper proposes the fuzzy logic global approximate optimization strategies in optimal sizing of automotive A-pillar trim with rib structures for occupant head protection. Two different strategies referred to as evolutionary fuzzy modeling (EFM) and neuro-fuzzy modeling (NFM) are implemented in the context of global approximate optimization. EFM and NFM are based on soft computing paradigms utilizing fuzzy systems, neural networks and evolutionary computing techniques. Such approximation methods may have their promising characteristics in a case where the inherent nonlinearity in analysis model should be accommodated over the entire design space and the training data is not sufficiently provided. The objective of structural design is to determine the dimensions of rib in A-pillar, minimizing the equivalent head injury criterion HIC(d). The paper describes the head-form modeling and head impact simulation using LS-DYNA3D, and the approximation procedures including fuzzy rule generation, membership function selection and inference process for EFM and NFM, and subsequently presents their generalization capabilities in terms of number of fuzzy rules and training data.

Design and Implementation of Charger Monitoring System Based on CAN Protocol (CAN 통신 기반 충전 모니터링 시스템 설계 및 구현)

  • Choo, Yeon-Gyu;Kim, Hyun-Deok
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.3
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    • pp.541-548
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    • 2012
  • On this paper, we proposed a design rule of charger monitoring system which allow us to watch the charging status and verify it for building the electric chargers infrastructure by spread of electric vehicle. Gathering the charging status of battery by proposed system makes us to enhance the charging algorithm, to interface with BMS(Battery Management System) of electric vehicle, to control the charging process with users. Because the technology of rapid charging is dependant upon various factors such as a performance and stability of battery. We proposed the monitoring system of rapid charger based on CAN protocol that can watch a working status of rapid charger including the charging status of battery with real time and can reduce the charging time of battery with optimized status. We also implement it and evaluate its performance.

Analysis of Fatigue Truck Model for LRFD Code (LRFD 설계기준(안) 피로설계트럭 모형 분석)

  • Cho, Eun Young;Shin, Dong Ku
    • Journal of Korean Society of Steel Construction
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    • v.21 no.3
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    • pp.331-342
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    • 2009
  • A reliability analysis of the fatigue failure of highway steel bridges was performed by applying the Miner's fatigue damage rule for the fatigue design truck proposed for the LRFD code and for the current DB 24 truck. The limit state function for fatigue failure is expressed as a function of various random variables that affect fatigue damage. Among these variables, the statistical parameters for the equivalent moment, the impact factor, and the loadometer were obtained by analyzing recently measured domestic traffic data, and the parameters for the fatigue strength, the girder distribution factor, and the headway factor were obtained from the measured data reported in literature. Based on the reliability analysis, the fatigue truck model for the LRFD code was proposed. After applying the proposed fatigue truck to the LRFD code, 16 composite plate and box girder bridges were designed based on the LRFD method, and the LRFD design results for the fatigue limit state were compared with those by the current KHBDC.

Design of Programmable Quantum-Dot Cell Structure Using QCA Clocking Based D Flip-Flop (QCA 클록킹 방식의 D 플립플롭을 이용한 프로그램 가능한 양자점 셀 구조의 설계)

  • Shin, Sang-Ho;Jeon, Jun-Cheol
    • Journal of Korea Society of Industrial Information Systems
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    • v.19 no.6
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    • pp.33-41
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    • 2014
  • In this paper, we propose a D flip-flop based on quantum-dot cellular automata(QCA) clocking and design a programmable quantum-dot cell(QPCA) structure using the proposed D flip-flop. Previous D flip-flops on QCA are that input should be set to an arbitrary value, and wasted output values exist because it was utilized to duplicate by clock pulse and QCA clocking. In order to eliminate these defects, we propose a D flip-flop structure using binary wire and clocking technique on QCA. QPCA structure consists of wire control logic, rule control logic, D flip-flop and XOR logic gate. In experiment, we perform the simulation of QPCA structure using QCADesigner. As the result, we confirm the efficiency of the proposed structure.