• 제목/요약/키워드: rule learning

검색결과 650건 처리시간 0.026초

퍼지-뉴럴 제어 시스템을 이용한 직류 서보 전동기의 위치 및 속도 제어 (The position and Speed Control of a DC Servo-Motor Using Fuzzy-Neural Network Control System)

  • 강영호;정헌주;김만철;김낙교
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 1993년도 하계학술대회 논문집 A
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    • pp.244-247
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    • 1993
  • In this paper, Fuzzy-Neural Network Control system that has the characteristic of fuzzy control to be controlled easily end the good characteristic of a artificial neural network to control the plant due to its learning is presented. A fuzzy rule to be applied is selected automatically by the allocated neurons. The neurons correspond to Fuzzy rules which ere created by a expert. To adaptivity, the more precise modeling is implemented by error beck-propagation learning of adjusting the link-weight of fuzzy membership function in Fuzzy-Neural Network. The more classified fuzzy rule is used to include the property of Dual Mode Method. To test the effectiveness of the algorithm presented above, the simulation for position end velocity of DC servo motor is implemented.

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연관규칙 에이전트를 적용한 침입 탐지 시스템에 관한 연구 (A study of Intrusion Detection System applying for association rule agent)

  • 박찬호;정종근
    • 한국정보통신학회논문지
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    • 제6권5호
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    • pp.684-688
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    • 2002
  • 침입 탐지 시스템이 가지고 있는 문제점중의 하나는 긍정적 결함(False Positive)이다. 이러한 결함은 침입 탐지 시스템의 성능을 저하시킬 수 있다. 긍정적 결함의 발생원인은 감사데이터 학습단계에서 충분한 학습이 이루어지지 않기 때문에 발생한다. 따라서 본 논문에서는 연관규칙을 탑재한 에이전트에 감사데이터를 학습시키는 방법으로 침입 탐지 시스템을 제안한다.

신경망을 이용한 적응제어기의 추적 성능 평가 (Tracking performance evaluation of adaptive controller using neural networks)

  • 최수열;박재형;박선국
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1997년도 한국자동제어학술회의논문집; 한국전력공사 서울연수원; 17-18 Oct. 1997
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    • pp.1561-1564
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    • 1997
  • In the study, simulation result was studied by connecting PID controller in series to the established Neural Networks Controller. Neural Network model is composed of two layers to evaluate tracking performance improvement. The reqular dynamic characteristics was also studied for the expected error to be minimized by using Widrow-Hoff delta rule. As a result of the study, We identified that tracking performance inprovement was developed more in case of connecting PID than Neural Network Contoller and that tracking plant parameter in 251 sample was approached rapidly case of time variable.

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데이터 마이닝의 분류 규칙 발견을 위한 유전자알고리즘 학습방법 (Genetics-Based Machine Learning for Generating Classification Rule in Data Mining)

  • 김대희;박상호
    • 한국멀티미디어학회:학술대회논문집
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    • 한국멀티미디어학회 2001년도 추계학술발표논문집
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    • pp.429-434
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    • 2001
  • 데이터(data)치 홍수와 정보의 빈곤이라는 환경에 처한 지금, 정보기술을 이용하여 데이터를 여과하고, 분석하며, 결과를 해석하는 자동화 된 데이터 분석 방안에 높은 관심을 가지게 되었으며, 데이터 마이닝(Data Mining))은 이러한 요구를 충족시키는 정보기술의 활용방법이다. 특히 데이터 마이닝(Data Mining)의 분류(Classification) 방법은 중요한 분야가 되고 있다. 분류 작업의 핵심은 어떻게 적당한 결정규칙(decision rule)을 정의하느냐에 달려 있는데 이를 위해 학습능력을 가지고 있는 알고리즘이 필요하다. 본 논문에서는 유전자 알고리즘(Genetic Algorithm)을 기반으로 하는 강건한 학습방법을 제시했으며, 이러한 학습을 통해 데이터 마이닝(Data Mining)의 분류시스템을 제안하였다.

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신경망과 다속성 의사결정 기법을 이용한 일정관리 휴리스틱의 선택 (Selection of scheduling heuristics using neural network and MCDM)

  • 황인수;한재민
    • 경영과학
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    • 제13권3호
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    • pp.173-186
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    • 1996
  • This paper presents an approach for classifying scheduling problems and selecting a heuristic rule to yield best solution in terms of certain performance measure(s). Classification parameters are employed from previous studies on job shop scheduling and project scheduling. Neural network is used for learning and estimating the performance of heuristic rules. In addition, multi-criteria decision making techniques are employed to combine the preferences for each performance measure and heuristic rule for the problems with multi-objectives.

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Multiple Reward Reinforcement learning control of a mobile robot in home network environment

  • Kang, Dong-Oh;Lee, Jeun-Woo
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2003년도 ICCAS
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    • pp.1300-1304
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    • 2003
  • The following paper deals with a control problem of a mobile robot in home network environment. The home network causes the mobile robot to communicate with sensors to get the sensor measurements and to be adapted to the environment changes. To get the improved performance of control of a mobile robot in spite of the change in home network environment, we use the fuzzy inference system with multiple reward reinforcement learning. The multiple reward reinforcement learning enables the mobile robot to consider the multiple control objectives and adapt itself to the change in home network environment. Multiple reward fuzzy Q-learning method is proposed for the multiple reward reinforcement learning. Multiple Q-values are considered and max-min optimization is applied to get the improved fuzzy rule. To show the effectiveness of the proposed method, some simulation results are given, which are performed in home network environment, i.e., LAN, wireless LAN, etc.

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Deep Learning in Genomic and Medical Image Data Analysis: Challenges and Approaches

  • Yu, Ning;Yu, Zeng;Gu, Feng;Li, Tianrui;Tian, Xinmin;Pan, Yi
    • Journal of Information Processing Systems
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    • 제13권2호
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    • pp.204-214
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    • 2017
  • Artificial intelligence, especially deep learning technology, is penetrating the majority of research areas, including the field of bioinformatics. However, deep learning has some limitations, such as the complexity of parameter tuning, architecture design, and so forth. In this study, we analyze these issues and challenges in regards to its applications in bioinformatics, particularly genomic analysis and medical image analytics, and give the corresponding approaches and solutions. Although these solutions are mostly rule of thumb, they can effectively handle the issues connected to training learning machines. As such, we explore the tendency of deep learning technology by examining several directions, such as automation, scalability, individuality, mobility, integration, and intelligence warehousing.

Active Learning Environment for the Heritage of Korean Modern Architecture: a Blended-Space Approach

  • Jang, Sun-Young;Kim, Sung-Ah
    • International Journal of Contents
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    • 제12권4호
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    • pp.8-16
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    • 2016
  • This research proposes the composition logic of an Active Learning Environment (ALE), to enable discovery by learning through experience, whilst increasing knowledge about modern architectural heritage. Linking information to the historical heritage using Information and Communication Technology (ICT) helps to overcome the limits of previous learning methods, by providing rich learning resources on site. Existing field trips of cultural heritages are created to impart limited experience content from web resources, or receive content at a specific place through humanities Geographic Information System (GIS). Therefore, on the basis of the blended space theory, an augmented space experience method for overcoming these shortages was composed. An ALE space framework is proposed to enable discovery through learning in an expanded space. The operation of ALE space is needed to create full coordination, such as a Content Management System (CMS). It involves a relation network to provide knowledge to the rule engine of the CMS. The application is represented with the Deoksugung Palace Seokjojeon hall example, by describing a user experience scenario.

ON LEARNING OF CNAC FOR MANIPULATOR CONTROL

  • Hwang, Heon;Choi, Dong-Y.
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1989년도 한국자동제어학술회의논문집; Seoul, Korea; 27-28 Oct. 1989
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    • pp.653-662
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    • 1989
  • Cerebellar Model Arithmetic Controller (CMAC) has been introduced as an adaptive control function generator. CMAC computes control functions referring to a distributed memory table storing functional values rather than by solving equations analytically or numerically. CMAC has a unique mapping structure as a coarse coding and supervisory delta-rule learning property. In this paper, learning aspects and a convergence of the CMAC were investigated. The efficient training algorithms were developed to overcome the limitations caused by the conventional maximum error correction training and to eliminate the accumulated learning error caused by a sequential node training. A nonlinear function generator and a motion generator for a two d.o.f. manipulator were simulated. The efficiency of the various learning algorithms was demonstrated through the cpu time used and the convergence of the rms and maximum errors accumulated during a learning process. A generalization property and a learning effect due to the various gains were simulated. A uniform quantizing method was applied to cope with various ranges of input variables efficiently.

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다층신경망의 학습능력 향상을 위한 학습과정 및 구조설계 (A multi-layed neural network learning procedure and generating architecture method for improving neural network learning capability)

  • 이대식;이종태
    • 경영과학
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    • 제18권2호
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    • pp.25-38
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    • 2001
  • The well-known back-propagation algorithm for multi-layered neural network has successfully been applied to pattern c1assification problems with remarkable flexibility. Recently. the multi-layered neural network is used as a powerful data mining tool. Nevertheless, in many cases with complex boundary of classification, the successful learning is not guaranteed and the problems of long learning time and local minimum attraction restrict the field application. In this paper, an Improved learning procedure of multi-layered neural network is proposed. The procedure is based on the generalized delta rule but it is particular in the point that the architecture of network is not fixed but enlarged during learning. That is, the number of hidden nodes or hidden layers are increased to help finding the classification boundary and such procedure is controlled by entropy evaluation. The learning speed and the pattern classification performance are analyzed and compared with the back-propagation algorithm.

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