• Title/Summary/Keyword: roles of multimedia

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An Analysis of Multimedia Materials in E-works (E-book) of Elementary Science Textbook (초등과학교과서 전자저작물에 탑재된 멀티미디어 자료 분석)

  • Ha, Ji-hoon;Shin, Youngjoon
    • Journal of Korean Elementary Science Education
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    • v.35 no.1
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    • pp.65-77
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    • 2016
  • The purpose of this paper was to analyze the kinds and roles of multimedia materials in E-works that are distributed with elementary textbooks (3~6 grade) of the 2009 revised science curriculum. Five criteria (forms, goals, key competencies, inquiry process, running time) were set for this. The sample of the paper was the 784 multimedia materials in E-works of elementary science textbooks (3~6 grade) of the 2009 revised science curriculum. The results of the multimedia materials analysis are as follows: The result of the material forms of multimedia is that the form of highest ratio is text type. But all forms were used evenly in E-work. 56.2% of the multimedia materials are for "inquiry" in the goal criteria, and 65.0% of the multimedia materials are related to "science inquiry" in the key competencies criteria. Two facts indicate many multimedia is used to develop students' inquiry ability. However the ratio of multimedia materials in motivation step is higher than that in inquiry activity step. In analysis of running time, the ratio of "under 5 min" multimedia materials is the highest. But, the ratio of 5~10 min multimedia materials in inquiry part is higher than that in motivation part in The Chi-square test between "running time" and "parts" that consist of motivation part and inquiry part. Through the analysis of module and the categorizing the multimedia materials, we found that the multimedia materials play eleven roles in E-works that are distributed with elementary textbooks.

Research for The cognitive Properties of Zombie Game Character (게임상의 Zombie Character 인지속성에 관한 연구)

  • LI, JinJun;Cho, Dong-Min
    • Journal of Korea Multimedia Society
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    • v.24 no.5
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    • pp.717-726
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    • 2021
  • The zombies in AVG games are not divided into different game occupations. To address this issue, this paper starts by selecting those popular zombie games as the research object. Then, a number of samples will be collected from the roles of zombie and these different roles of zombie will be classified by profession depending on the characteristics of these roles. On this basis, the roles will be given a new title to describe their profession. Then, semantic analysis will be conducted to search for the words that can be used to describe the roles of zombie. Besides, there will be 10 experts in design and 10 professional zombie game players invited to choose from the collected adjectives. The most selected words will be used in this study to conduct cognition assessment, before the making of questionnaire. Then, the questionnaire data will be collected and converted into a statistical model form for indicating the value of ability by group and profession.

Analysis of Intermediary Roles and Technical Components for Smartglass-Assisted Interactive Remote Collaboration

  • Yoon, Hyoseok;Kim, Siyeon;Oh, Haneol;Lim, Hong Ji
    • Journal of Multimedia Information System
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    • v.8 no.4
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    • pp.295-300
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    • 2021
  • Recent advances in Internet-of-Things and wearable computing have established computationally sufficient infrastructure to remove the barriers of physical locations. The recent COVID-19 pandemic has accelerated the use of remote collaboration, work-from-home, teleconferencing, online education, digital twin, and metaverse enriched with various configurations of augmented reality, virtual reality, mixed reality, and extended reality. Beyond specialized niche wearable applications in the medical and entertainment domains, we aim to identify the underlying characteristics of smartglass-enabled killer applications for everyday use. In this paper, we analyze intermediary roles in remote collaboration consisting of authoritative supervisors, synergetic collaborators, and speculative explorers. We also propose technical components for smartglass-assisted interactive remote collaboration composed of personal tracking, teleconference, and interaction components. More specifically, the application tasks of each intermediary role and objectives of three functional components are defined and elaborated.

Multimedia Features at Mobile Handsets in Near Future

  • Eom, Min-Young;Lee, N.S.
    • Proceedings of the IEEK Conference
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    • 2008.06a
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    • pp.1051-1052
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    • 2008
  • As the mobile phone has multi functions and high performance, multimedia processors have an important roles in handsets. Recently high resolution camera (above 5M pixels), HD Camcording and beautiful UI which Using OpenVG or OpenGL are adopted in mobile phone. So we are introduced the function multimedia processor and guide to mobile phone engineers to meet multimedia features.

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Analysis of Roles of Lighting and Background Musik for Storytelling - a Case Study of Disney's Short Animated Film (스토리텔링에서의 조명과 배경음악의 역할 분석 -디즈니 단편 애니메이션 <페이퍼맨>을 중심으로)

  • Park, Eun-Hea
    • Journal of Korea Multimedia Society
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    • v.18 no.8
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    • pp.988-995
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    • 2015
  • In 2013, Academy Award for Best Animated Short Film was granted to Walt Disney's short animation, (2012). With various aspects of its excellence, I focus on the very effective use of digital lightings and underscores for storytelling as its success factors. In this respect, this paper aims at analyzing the roles of the visual factors, especially tone, contrast, etc. created by lightings, and audio factors, especially underscores, in the film's story development. I find that can be characterized by the well-built story structure with distinct three acts. The main stream of the story is expressed with the overall mood that is created by the fine adjustments of brightness of the main light, and contrast. And the direction and the intensity of the lighting successfully describe the emotions of the characters in each scene. In addition, I find that properly chosen and positioned underscores make the development of the story more dynamic and more harmonized.

Analysis of Learning Effects According to Characteristics of Students on Project Based Multimedia Authoring (프로젝트기반 멀티미디어 저작 교육에서 학습자의 특성에 따른 성취도 분석)

  • Cho, Soo-Sun
    • Journal of Korea Multimedia Society
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    • v.8 no.5
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    • pp.691-699
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    • 2005
  • One of the important objects in the multimedia instruction is improvement of ability to make multimedia contents. In order to achieve this goal, instructing project based multimedia contents authoring and examining the effectiveness can be contributable to enhance the instruction strategies. In this study, we analyzed the teaming effects according to characteristics of students on project based multimedia contents authoring which has performed during one semester, at a university to enrich the purpose of multimedia instruction. As the result, differences on teaming effects according to personal characteristics such as 'ages', 'admitter or not', were found to be significant in statistics. And 'interestedness in projects', 'roles in projects' also have lead to distinct differences on students' performance.

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Analytical Review of Data Formats and Technological Standards for Multimedia Information (멀티미디어 정보 관련 기술과 표준안에 대한 고찰)

  • 유사라
    • Journal of the Korean Society for information Management
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    • v.13 no.2
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    • pp.39-71
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    • 1996
  • The goal of this paper is mainly to review and summarize the multimedia information formats and technical standards that have been applied so that library and information specialists can understand them systematically. The most fundamental differences between digital library and the classic one are specified by describing the general characteristics of hypermedia information environment. With the proprietary advantages of multimedia technology to digital library developments, the core technological standards (publicly available) of text and non-text data, including multimedia data, are reviewed. Finally, it describes some important and professional perspectives and roles of library practioners as well as researchers who are engaged with the innovation of digital library.

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Need Analysis for Educational Use of Personal Multimedia Player(PMP) focusing on Roles of Teachers in u-Learning (요구분석을 통한 PMP의 교육적 활용방안: u-Learning 환경에서의 교수자의 역할을 중심으로)

  • kim, Mi-Ryang;Kim, Jae-Hyoun
    • Journal of Internet Computing and Services
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    • v.9 no.5
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    • pp.9-21
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    • 2008
  • In theory, within ubiquitous learning environment, education is happening all around the student but the student may not even be conscious of the learning process. But, in this study, we consider the ubiquitous learning environment where PMP (Personal Multimedia Player) is being used for delivering the learning-contents. And the purpose of this study is to identify the problematic factors recognized by PMP users in u-learning environment. A need analysis was used to identify and evaluate needs of 74 PMP users as well non-users. Based on the interviews of participants, we give a brief summary results on motivation for using PMP, purchasing and operating costs, category of contents being used, dissatisfying and problematic factors with using PMP in u-learning environment. Therefore, we present six categories of factors preventing the u-learning with PMP from being diffused such as lacks of awareness, loss of confidence, side-effects, lacks of education and support, costs, and lacks of contents. In conclusion, we suggest a set of guidelines which might help remove these the resistance factors.

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Entrepreneurial Ecosystem Developments in Malaysia - Existing Actors Moving from a Cluster to a Countrywide Role and the Emergence of New Actors

  • Mohan, Avvari V.
    • World Technopolis Review
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    • v.8 no.1
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    • pp.43-58
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    • 2019
  • This paper examine the changing ecosystems in Malaysia, starting with the government policy driven greenfield cluster of Cyberjaya, which is part of the Multimedia Super Corridor (MSC) mega project. In this context of an emerging economy, predominantly production oriented, the role of the government was crucial with respect to implementing policies and building infrastructure for the ecosystems. First, the roles played by the cluster development agency, universities, and industry are explained. As the cluster developed, this paper, taking an entrepreneurial ecosystem approach, explores how some actors evolved and changed their roles to become catalyst organisations established for the cluster now serving nationwide. This was followed by the emergence of new actors in the ecosystems, for example, knowledge intermediaries, and new roles for universities. In addition to actors such as universities and industry, this paper recognizes the emergence of media organisations as new actors in the entrepreneurial ecosystems in Malaysia.

Investigation of Lithium Transference Number in PMMA Composite Polymer Electrolytes Using Monte Carlo (MC) Simulation and Recurrence Relation

  • Koh, Renwei Eric;Sun, Cha Chee;Yap, Yee Ling;Cheang, Pei Ling;You, Ah Heng
    • Journal of Electrochemical Science and Technology
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    • v.12 no.2
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    • pp.217-224
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    • 2021
  • In this study, Monte Carlo (MC) simulation is conducted with recurrence relation to study the effect of SiO2 with different particle size and their roles in enhancing the ionic conductivity and lithium transference number of PMMA composite polymer electrolytes (CPEs). The MC simulated ionic conductivity is verified with the measurements from Electrochemical Impedance Spectroscopy (EIS). Then, the lithium transference number of CPEs is calculated using recurrence relation with the MC simulated current density and the reference transference number obtained. Incorporation of micron-size SiO2 (≤10 ㎛) fillers into the mixture improves the ionic conductivity from 8.60×10-5 S/cm to 2.35×10-4 S/cm. The improvement is also observed on the lithium transference number, where it increases from 0.088 to 0.3757. Furthermore, the addition of nano-sized SiO2 (≤12 nm) fillers further increases the ionic conductivity up towards 3.79×10-4 S/cm and lithium transference number of 0.4105. The large effective surface area of SiO2 fillers is responsible for the improvement in ionic conductivity and the transference number in PMMA composite polymer electrolytes.