• Title/Summary/Keyword: role-difficulty

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A Study on the Underground Utilities Data Base by UTIC System (UTIC System을 이용한 지하매설물 자료기반 구축에 관한 연구)

  • 이재기;최석근;이재동;이현직
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.13 no.2
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    • pp.135-140
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    • 1995
  • As the expansion of metropolis has been going, the role of underground utilities has importantly increased. The existed data is difficulty to acquire accurate data and computerize it. In the construction site, Particularly, the map of existed underground utilities has included so much inaccurate data. This study suggestes that making terrain map and surveying if the position of underground utilities are simultaneously done, also this method improves data accuracy and makes the computerized map such as CAD easy match the map of established underground map. The excution of this study collectes data by surveying of terrain and under ground utilities. Through new data collection, we can plot and acquire the position of real under ground utilities and attribute data about them.

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Prevention of Terrorism Threat and Role of Security Intelligence in New Terrorism (테러리즘 위협 예방과 경호정보의 역할)

  • Baek, Jong Kap;Kim, Tae-hwan
    • Journal of the Society of Disaster Information
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    • v.1 no.1
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    • pp.43-71
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    • 2005
  • Terrorism is the use of violence, especially murder and bombing, in order to achieve political aim or to force a government to do something. Nowadays, instrument of mass destruction are smaller, cheaper, and more readily available. Cellular phones were used as timers in the attacks in Madrid last March. Hijacking an airplane is relatively inexpensive. Finally, the information revolution provides inexpensive means of communication and organization that allow groups once restricted to local and national police jurisdictions to become global. Al Qaeda is said to have established a network in fifty or more countries. These technological and ideological trends increased both the lethality and the difficulty of managing terrorism. Because of the unprecedented scale of Al Qaeda's attacks, the focus is properly on Islamic extremists. But it would be a mistake to limit our concern solely to Islamic terrorists, for that would ignore the way that technology is putting into the hands of deviant groups and individuals' destructive capabilities that were once limited primarily to governments and armies.

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A Study on Effects of Make-A-Thon Program based on Engineering Problem Solving for Science high school students (과학고등학교 학생을 대상으로 한 공학적 문제해결 중심 메이커톤 프로그램의 개발 및 효과)

  • Kim, Youngmin;Choi, Jinsu
    • Journal of Engineering Education Research
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    • v.23 no.3
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    • pp.13-19
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    • 2020
  • The purpose of this study is to develop and apply a make-a-thon program based on engineering problem solving for science high school students and to analyze the changes of participating students. Through the consultation of teachers and experts, a team-based and student-driven engineering problem-solving-oriented make-a-thon program was developed. And, the program operated using KAIST's human and material resources for 51 students. Students composed of 12 teams studied 12 topics through an engineering problem-solving process, and the overall program satisfaction was very high, on average 4.62. Through this program, students' creative leader competency have been positively changed, especially in cognitive characteristics (diffusion thinking, problem solving ability) and social characteristics (pursuit of social values). Attitudes toward engineering also changed positively, especially in terms of difficulty of engineering, interest in engineering, gender role in engineering, and engineering and occupational factors. In conclusion, it was confirmed that this program is very effective for science high school students with high demand for engineering education.

A Study on the Limitation of Nintendo Wii using Physical Interactive Interface (체감형 인터페이스를 사용하는 닌텐도 위(Wii)의 한계에 대한 연구)

  • Lee, Jang-Won;Yoon, Joon-Sung
    • Journal of Korea Game Society
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    • v.11 no.2
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    • pp.93-104
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    • 2011
  • For development of physical interactive game recognized as next generation game, this study examines the present situation of physical interactive games and analyzes the problem that game contents lack development compared to the hardware. This paper firstly divides the problem of physical interactive game contents into three parts: demand of the contents and biased game genre, low level of game difficulty, and limited use and/or misuse of the motion controller. Then, the possible solutions for each part are suggested afterward. As the discussion on the development methods in physical interactive game will also develop and therefore, as the next generation game, physical interactive game will play a positive role in th growth of game industry as well as game culture.

Efficient process management using job manual system based on BPM system (BPM 기반의 업무매뉴얼 시스템을 활용한 프로세스 효율성 제고)

  • Lee Seung-Hyeon;Song Ho-Seong;Won Hyeong-Jun;Ju Jae-Yeong;Bae Hye-Rim
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2004.10a
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    • pp.139-142
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    • 2004
  • Business Activities usually comprises various types of business processes. However, most companies don't standardize the constituent processes and accumulate them in formal models, so that they have their limitations for efficient process management and continuous process improvement. Recently, in order to overcome the obstacles, the companies increasingly tend to introduce a BPM (Business Process Management) system. The BPM system functions as modeling dispersed processes over the companies definitely, running the processes and improving them. In addition, the BPM plays a role as a platform in which diverse business applications can be developed. Generally, it is prerequisite to define business processes clearly to run them in the BPM. Unfortunately, companies don't arrange the processes systematically, so that they have difficulty in the introduction and implementation of the system. In this paper, we introduce a new type of a business application to support the clarification of business structure and processes in the companies and facilitate the introduction of the BPM system. The new system is a 'job manual system' developed on the BPM platform. A process model modeled in the job manual system can be transported directly to the BPM system in which the model becomes an executable status. The new system's properties including this feature enable to manage business processes efficiently and help users of the both system perform relevant tasks conveniently.

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Cutter-workpiece engagement determination for general milling using triangle mesh modeling

  • Gong, Xun;Feng, Hsi-Yung
    • Journal of Computational Design and Engineering
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    • v.3 no.2
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    • pp.151-160
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    • 2016
  • Cutter-workpiece engagement (CWE) is the instantaneous contact geometry between the cutter and the in-process workpiece during machining. It plays an important role in machining process simulation and directly affects the calculation of the predicted cutting forces and torques. The difficulty and challenge of CWE determination come from the complexity due to the changing geometry of in-process workpiece and the curved tool path of cutter movement, especially for multi-axis milling. This paper presents a new method to determine the CWE for general milling processes. To fulfill the requirement of generality, which means for any cutter type, any in-process workpiece shape, and any tool path even with self-intersections, all the associated geometries are to be modeled as triangle meshes. The involved triangle-to-triangle intersection calculations are carried out by an effective method in order to realize the multiple subtraction Boolean operations between the tool and the workpiece mesh models and to determine the CWE. The presented method has been validated by a series of case studies of increasing machining complexity to demonstrate its applicability to general milling processes.

A Study on Russian Religious Thoughts of Universalism and Modern Creativity-Art - Focused on Common Meanings of Orientalism, Universalism and Froebelianism related to Religious Philosophy of Panentheism - (러시아 보편주의 종교사상과 근대 창조성-예술에 관한 연구 - 범재신론의 종교철학과 관련된 오리엔탈리즘, 보편주의, 프뢰벨주의의 공통된 의미를 중심으로 -)

  • Oh, Zhang-Huan
    • Korean Institute of Interior Design Journal
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    • v.23 no.4
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    • pp.149-156
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    • 2014
  • In the Russian 'spirituality' which played an important role in realization of 'abstraction' in modern arts, the three elements of Universalism - Oriental thoughts, Universal ideas, and Froebelian influence - can be found with no difficulty. More notable is the fact that, along with theosophy, the emergence of modern existential thoughts such as Bergson, Schopenhauer, Nietzsche is a new search and a new recognition of nature and human as views of panentheism and humanism, essentially of Humane and Divine. Therefore, it goes without saying that the thoughts constituting the Suprematism or Constructivism in Russia are, in a word, implicit in the existential humanistic ideas of Panpneumatism or Panentheism that is explained as the nature of Russian religious ideas. Furthermore, which is not only Suprematist's metaphysical principle but also the expression of universal thoughts; interestingly, which is closely akin to several Oriental mystic ideas including Taoist thoughts, as well as the contents of Universalism including mystic Christianity, by extension, which ideas and principles have a remarkable resemblance with thoughts and principles of Froebel.

Method for NoC Bottleneck Relaxation Using Proxy (프록시를 이용한 NoC의 병목현상 해소 방법)

  • Kim, Kyu-Chull;Kwon, Tai-Hwan
    • The KIPS Transactions:PartA
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    • v.18A no.1
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    • pp.25-32
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    • 2011
  • NoC is actively being studied recently in order to overcome the limitations of shared-bus architecture. We proposed an NoC architecture which employs a buffer that plays a similar role of a proxy server in a computer network to enhance the communication efficiency of NoC architecture. In the proposed NoC architecture, whenever the master has a difficulty in communicating with the slave directly, the master communicates with the proxy server which is able to communicate with the slave on behalf of the master. With the proposed scheme in NoC, we can increase the speed and the bandwidth of communication channel. The experimental results showed that overall communication efficiency was significantly improved by sending the packets to the proxy server rather than holding them in the switch buffer.

Utilization of Computer Pointing Game for Improving Visual Perception Ability of Children with Severe Intellectual Disability

  • Kim, Kyoung-Ju;Kim, Nam-Ju;Seo, Jeong-Man;Kim, Sung-Wan
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.4
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    • pp.41-49
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    • 2018
  • The purpose of this study is to investigate the effect of computer pointing game on the visual perception ability of children with severe intellectual disability. Based on a literature review, we developed a computer pointing game to improve visual perception ability, which consisted of three stages; catching a hamburger, catching a hamburger and a soda, and catching various foods. At each stage, different instructional models were applied by difficulty level of the contents. Experiments were performed among four children with severe intellectual disabilities for three weeks. They belonged to H public school in Kyeonggi, Korea. Their visual perceptions were quantitatively measured four times by utilizing the Korean Developmental Test of Visual Perception tool (K-DTVP-2). For qualitative evaluation, an observation assessment diary was written and analyzed. All four children at the fourth test showed better visual perception ability, compared with the ability at the first test. As a result of the analysis of the observation assessment, they were considered successful in their learning and ordinary life related to visual perception. It can be concluded that the computer pointing game may play a role in helping children with severe intellectual disabilities improve their visual perception ability.

Nurses' Lived Experience of Preceptorship for Newly Graduated Nurses in Hospital (프리셉터의 신규간호사 교육경험)

  • Cho, Yeon Sil;Sohn, Sue Kyung;Han, Mi Young;Kim, Mi Sook;Bang, Boo Kyeong;Lee, Kyong Mi
    • Journal of East-West Nursing Research
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    • v.20 no.1
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    • pp.37-47
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    • 2014
  • Purpose: This phenomenological study is aimed to describe nurses' lived experience of preceptoring in hospitals. Methods: Ten nurse preceptors who participated in this qualitative study shared their experience of the preceptor's role in hospitals. Data analysis was done using the Colaizzi' phenomenological method. In-depth personal interviews were conducted from September 1 to November 30, 2013. Results: Based on this study, seven consistent categories and twenty-two theme clusters emerged from collected data. The seven themes were: 'not knowing what to do', 'not understood', 'burnt out due to pressure from work', 'having difficulty in building relationships at work', 'becoming similar to their preceptor, personal growth through preceptorship', and 'feeling rewarded at the preceptee's improvement'. Conclusion: The result of this study suggests that further research is needed to improve preceptors' adaptations to the workplace and to reduce their stress.