Browse > Article
http://dx.doi.org/10.7583/JKGS.2011.11.2.093

A Study on the Limitation of Nintendo Wii using Physical Interactive Interface  

Lee, Jang-Won (Dept. of Digital Media, The Graduate School of Soongsil University)
Yoon, Joon-Sung (Dept. of Digital Media, The Graduate School of Soongsil University)
Abstract
For development of physical interactive game recognized as next generation game, this study examines the present situation of physical interactive games and analyzes the problem that game contents lack development compared to the hardware. This paper firstly divides the problem of physical interactive game contents into three parts: demand of the contents and biased game genre, low level of game difficulty, and limited use and/or misuse of the motion controller. Then, the possible solutions for each part are suggested afterward. As the discussion on the development methods in physical interactive game will also develop and therefore, as the next generation game, physical interactive game will play a positive role in th growth of game industry as well as game culture.
Keywords
physical interactive interface; Nintendo Wii; game contents;
Citations & Related Records
Times Cited By KSCI : 1  (Citation Analysis)
연도 인용수 순위
1 http://nintendo.co.kr/Wii/software/list_2011.php
2 Raph Koster (안소현 역), 재미이론, 디지털미디어리서치, p.52, 2005
3 Andrew Rollings, Ernest Adams(송기범 역), 게임 기획 개론, 제우미디어, p.248, 2004
4 엄상원 외, 진화 알고리즘을 적용한 게임 난이도 조절, 한국컴퓨터게임학회 논문지 11권, p.22-23, 2007
5 http://www.painstation.de/
6 http://c-level.org/tekken1.html
7 Pau Waelder Laso, Gmaes of Pain: Pain as Haptic Stimulation in Computer-Game Based Media Art, LEONARDO, 40(3), p.238-242, 2007   DOI   ScienceOn
8 김은정, 체감형 게임에서 '체화된 경험'의 의미에 대한 고찰, 한국컴퓨터게임학회 논문지 2권 23호, p.172, 2010
9 http://gamedesignconcepts.wordpress.com/
10 강원형, "동적 환경을 활용한 핸드헬드 증강현실 게임시스템", 한국과학기술원, 석사학위논문, p.4, 2007
11 http://www.paperkun.com/1826
12 http://www.gamasutra.com/view/news/31739/Kinect_Sells_26000_Units_In_Japan_Over_Launch_Weekend.php
13 http://www.gamasutra.com/view/news/31774/Sony_Reveals_41_Million_PlayStation_Move_Devices_Shipped_Worldwide.php
14 양신덕, 컴퓨터 게임에서 조작도구의 차이가 플레이어의 몰입에 미치는 영향연구, 한국게임학회, 한국게임학회 논문지 10권 1호, p.37, 2010