• Title/Summary/Keyword: robot simulator

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Bio-inspired Walking and Swimming Underwater Robot Designing Concept and Simulation by an Approximated Model for the robot (유영과 보행이 가능한 생체모방 수중 로봇의 설계개념과 근사모델을 활용한 모의실험)

  • Kim, Hee-Joong;Jun, Bong-Huan;Lee, Jihong
    • The Journal of Korea Robotics Society
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    • v.9 no.1
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    • pp.57-66
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    • 2014
  • This paper describes the design concept of a bio-inspired legged underwater and estimating its performance by implementing simulations. Especially the leg structure of an underwater organism, diving beetles, is fully adopted to our designing to employ its efficiency for swimming. To make it possible for the robot to both walk and swim, the transformable kinematic model according to applications of the leg is proposed. To aid in the robot development and estimate swimming performance of the robot in advance, an underwater simulator has been constructed and an approximated model based on the developing robot was set up in the simulation. Furthermore, previous work that we have done, the swimming locomotion produced by a swimming patten generator based on the control parameters, is briefly mentioned in the paper and adopted to the simulation for extensive studies such as path planning and control techniques. Through the results, we established the strategy of leg joints which make the robot swim in the three dimensional space to reach effective controls.

A Web-based Distance Learning System for Robotics (웹기반 로봇 원격 교육시스템)

  • Hong Soon-Hyuk;Jeon Jae Wook
    • The KIPS Transactions:PartA
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    • v.11A no.7 s.91
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    • pp.583-589
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    • 2004
  • In robotics classes, various types of materials about robotics are still needed for helping students to understand concepts easily, and it is difficult for all students to perform actual experiments because of the lack of the real robots. In order to solve these problems, this paper develops a web-based distance learning system for robotics, which consists of multimedia content sand a 3-dimensional robot simulator. Students can easily get multimedia contents and understand concepts about robots. Also, they can use a 3-dimensional robot simulator to Perform virtual robot experiments and connection experiments with real robots.

Fish School Simulation for Khepera Robot

  • Kim, Kyung-Hwan;Keigo, Watanabe
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.168.4-168
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    • 2001
  • A great many species of fish congregate in schools, reducing the risk of being eaten by predators and giving one of the considerable survival advantages for fishes. Such a fish school is self-organized only due to individual behaviors for matching the speed and direction with the neighboring fishes. It is interesting to simulate these fish school by small robots, because we can understand how the group structure emerges from the interaction among neighboring individuals. We use a nice simulator for Khepera robot presented by Oliver Michel. It is shown that the Khepera simulator is easily applied to fish school due to the algorithm introduced by I Aoki. The simulator includes sensor noise so appropriately that the simulator can be transferred easily to the real environment. The results of simulation are given as follows: (1) The stability as a group is shown by plotting mean deviations from the center of group ...

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Optimal Joint Trajectory Generation for Biped Walking of Humanoid Robot based on Reference ZMP Trajectory (목표 ZMP 궤적 기반 휴머노이드 로봇 이족보행의 최적 관절궤적 생성)

  • Choi, Nak-Yoon;Choi, Young-Lim;Kim, Jong-Wook
    • The Journal of Korea Robotics Society
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    • v.8 no.2
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    • pp.92-103
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    • 2013
  • Humanoid robot is the most intimate robot platform suitable for human interaction and services. Biped walking is its basic locomotion method, which is performed with combination of joint actuator's rotations in the lower extremity. The present work employs humanoid robot simulator and numerical optimization method to generate optimal joint trajectories for biped walking. The simulator is developed with Matlab based on the robot structure constructed with the Denavit-Hartenberg (DH) convention. Particle swarm optimization method minimizes the cost function for biped walking associated with performance index such as altitude trajectory of clearance foot and stability index concerning zero moment point (ZMP) trajectory. In this paper, instead of checking whether ZMP's position is inside the stable region or not, reference ZMP trajectory is approximately configured with feature points by which piece-wise linear trajectory can be drawn, and difference of reference ZMP and actual one at each sampling time is added to the cost function. The optimized joint trajectories realize three phases of stable gait including initial, periodic, and final steps. For validation of the proposed approach, a small-sized humanoid robot named DARwIn-OP is commanded to walk with the optimized joint trajectories, and the walking result is successful.

Development of Autonomous Decentralized Control System Simulator using Micro Mobile Robot (소형 이동로봇을 이용한 자율 분산제어용 시뮬레이터의 개발)

  • 이재동;정해용;김상봉
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1995.10a
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    • pp.323-326
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    • 1995
  • During a fast decade, an automatic control technology makes an aggressive improvement with the developments of computer and communication technology. In large scale and complicated systems, an autonomous decentralized control system is required in which the sub-systems must have some ability such that the self-judgement and self-performance functions. In this paper, we propose an algorithm to realized these functions using micro mobile robot which is applied to a control of a werehouse. The proposed algorithm is based on performance index, and the selecting rules of the task between the sub-systems are induced by the index. Also, it is effected by weighting function which is determined by environment and kind of works. To verify the effectiveness of this algorithm, we develop the simulator to implement the autonomous decentralized control and apply to the micro mobile robot on the PC machine.

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Automation of roadway sign painting using a gantry-type robot (갠트리 로봇을 이용한 노면사인 도색작업 자동화)

  • Yoo, Ji-Hoon;Lee, Woo-Chang;Shin, Hyoun-Ho;Choi, Woo-Chun;Hong, Dae-Hie;Lee, Sang-Hoon
    • Proceedings of the KSME Conference
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    • 2003.11a
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    • pp.1518-1523
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    • 2003
  • Automation of roadway sign painting offers more safety for workers, shortening of work period, etc., compared with manual painting. In this study, an automated system using a gantry-type robot was developed for roadway sign painting which has been done manually. Any characters (Korean and English) as well as symbols can be painted by the system. A simulator was also developed, which can show the painted results in advance. The developed system performed well, and the signs painted by the system were found to be as accurate as those made by the simulator.

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Design and Implementation of Snake Robot with 8 Module (8개의 모듈로 구성된 뱀 로봇)

  • 박병진;서재용;하상형;전홍태
    • Proceedings of the IEEK Conference
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    • 2002.06e
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    • pp.189-192
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    • 2002
  • This paper has been studied the movement of snake robot. In this paper we developed a simulator to simulate the creeping locomotion of a snake robot. This Robot makes possible to analyze the creeping locomotion with the normal-direction slip coupled to gliding along the tangential direction. Using the nonslip condition of the wheels, the robot gains propulsion by means of constrained forces on the wheels caused by bending the joints. The results of simulations show that smooth lateral undulatory motion is achived.

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