• 제목/요약/키워드: response styles

검색결과 71건 처리시간 0.031초

안구운동 분석을 통한 의복의 시각적 평가의 객관화 (Methodology Development of Clothing Appearance by Eye Movement Analysis)

  • 박혜준
    • 한국의류학회지
    • /
    • 제30권6호
    • /
    • pp.992-1000
    • /
    • 2006
  • The main purpose of this research is to develop the methodology of objective evaluation of clothing appearance by eye movement analysis. The visual clothing items used in this study were skirt, one-piece, pants and shirt with the style variation of silhouette and details. By observing eye movement during visual evaluation of clothing, we can achieve the basic fixation data of eye movement. Moreover, we developed the Matlab program to extract the fixation coordinate and number of eye fixation on each part of the clothing item. As results, there were differences in the duration of fixation time for each item and the fixation time was not different by styles within a clothing item. However, we could find differences in the fixation time within a style, in other words, we could select the important parts of the clothing by observing the fixation time in a certain clothing item. It is also noted that time required in visual information processing differs depending on the item, and there was a region which contain more information independent with styles in the same item. By developing the objective method of visual evaluation that correspond to human's visual information processing, the results are expected to be applied in the retrieval program in internet shopping mall or in the development of contents for advertisement of clothing.

Determinant Factors for Fourth Industrial Revolution (4IR) Leadership Attributes: An Empirical Study from Malaysia

  • DAUD, Salina;WAN HANAFI, Wan Noordiana;MOHAMED OTHMAN, Nurhidayah
    • The Journal of Asian Finance, Economics and Business
    • /
    • 제8권9호
    • /
    • pp.301-311
    • /
    • 2021
  • Most leadership styles are generally designed to enhance the cognitive and behavioral skills of leaders with the implicit assumption that this would ultimately translate into high performance. As we are moving towards Industry 4.0, organizations must employ leadership styles that will help the organization succeed. Thus, the objective of this paper is to confirm the determinant factors for Fourth Industrial Revolution (4IR) leadership attributes in Malaysian manufacturing companies. Stratified sampling was used to select the sample. Data was collected using the online survey method, where the response rate was 43 percent. The respondents consisted of respondents aged from 31-40 years old, with 69 respondents. In terms of race, the highest number of respondents are the Malays. Questionnaires were distributed to middle and top-level managers from manufacturing companies which were listed in the Federation of Malaysian Manufacturers (FMM). Confirmatory Factor Analysis (CFA) was used to confirm the reliability and validity of the construct. Based on the analysis, 66 items could be used to measure the 4IR leadership attributes. The validation of 4IR leadership can also provide predictive implications on improving leaders' performance, given the different attributes confirmed by the findings.

게임에서의 자연풍경의 그래픽 스타일 차이에 따른 감성 반응 분석 (Analysis of Emotional Responses to Different Graphical Styles of Natural Scenery in Video Games)

  • 홍한선;김성수;강민지;이주영
    • 한국환경과학회지
    • /
    • 제32권12호
    • /
    • pp.979-985
    • /
    • 2023
  • After the outbreak of COVID-19, the demand for home-enjoyable video games has surged, driven by extended pandemic conditions and resulting in rapid graphic technology advancements. Consequently, games with diverse expression techniques have emerged, captivating players. Virtual Reality (VR) environments predominantly feature natural landscapes, with advancing graphic technology enabling lifelike scenes. The rise in individuals seeking solace through natural elements in games has followed suit. As VR technology and metaverse interest grow, more people are exposed to digital imagery. However, evidence on the influence of graphic expression methods on emotional response to that is lacking. Our study examined user emotional responses, focusing on natural landscapes in digital graphics of games. Analyzing a group of 47 young adults as frequent digital media consumers, we studied reactions to different image styles (Realism, Semi-Realism, Stylized). In the analysis, Realism-style images were perceived the most positively, while emotional responses to natural landscapes with different graphical expressions showed no significant differences. Results suggest that recognizing digital natural landscapes may outweigh expression style impacting the evaluation of digital nature. This study's empirical analysis enhances the understanding of digital nature's application to actual situations.

기후변화에 대한 소비자의 인식과 복식행동 연구 (Study on Consumer Cognition and Clothing behavior of Climate Change)

  • 손미영
    • 패션비즈니스
    • /
    • 제21권4호
    • /
    • pp.61-72
    • /
    • 2017
  • The purpose of this study was to analyze the impact of climate change cognition on clothing behavior of fashion consumers to understand the impact of climate change on the fashion system. An online survey was conducted of 385 people in their 20s-50s working in the fashion industry as well as general consumers. Data collected from surveys were analyzed by factor analysis and t-test. Results are as follow: First, climate change cognition consists of four sub-dimensions, which are 'knowledge of climate change' and 'recognition of climate change in Korea'. Second, clothing behavior related with climate change consists of six sub-dimensions, which are 'environmentally-friendly fashion purchases', 'new clothes-wearing style affected by climate change', 'ethical fashion consumption', 'pursuit of functional fashion', 'pursuit of seasonless fashion', and 'clothes-wearing in response to climate change.' Last, the group with higher cognition of climate change than the group with lesser cognition had significantly higher degree of trying new styles created because of climate change, making ethical fashion purchases, pursuing functional fashion, and wearing clothes in response to climate change.

대학생의 사회부과적 완벽주의가 우울에 미치는 영향: 불확실성에 대한 인내력 부족과 반추적, 반성적 반응양식의 매개효과 (The Effect of Socially Prescribed Perfectionism of University Student to Depression: Focusing on the Mediating Effects of Intolerance of Uncertainty and Rumination, Reflective Response Style)

  • 최재광;송원영
    • 한국심리학회지:학교
    • /
    • 제17권2호
    • /
    • pp.199-222
    • /
    • 2020
  • 이 연구는 사회부과적 완벽주의가 불확실성에 대한 인내력 부족과 반추적, 반성적 반응양식을 매개로 우울에 미치는 영향을 검증하여 대학생에게 나타나는 우울을 효과적으로 해결할 수 있는 방안을 모색하고자 실시하였다. 이를 위해 중부권 소재의 대학에 재학중인 대학생 283명을 대상으로 우울(CES-D), 다차원적 완벽주의 척도(HMPS), 불확실성에 대한 인내력 부족 척도(IUS), 우울 기분에 대한 반응양식 척도(RDQ)를 사용하여 설문을 실시하였다. 연구 결과는 다음과 같다. 첫째, 사회부과적 완벽주의 불확실성에 대한 인내력 부족, 반추적 반응양식은 정적인 상관이 나타났지만 반성적 반응양식과는 상관이 나타나지 않았다. 둘째, 사회부과적 완벽주의가 우울에 영향을 미치는 과정에서 불확실성에 대한 인내력 부족을 1차 매개변인으로 설정하고 반추적 반응양식을 2차 매개 변인으로 설정하여 관계를 검증하였고, 모든 매개효과는 의미있는 수준이었다. 한편 2차 매개변인을 반성적 반응양식으로 설정하여 매개효과를 검증한 결과 매개효과는 유의하지 않았다. 이러한 결과로 볼 때 사회부과적 완벽주의로 나타나는 우울을 예방하기 위해서는 불확실성에 대한 인내력 부족과 반추적 반응양식에 초점을 두어 개입한다면 유용할 수 있을 것이다. 마지막으로 결과를 바탕으로 연구의 의의 및 한계점을 논의하였다.

중학교 3학년 요오드화납 생성반응 실험의 수업 방식 차이와 학생들의 이해에 관한 연구 (A research of the Difference in Teaching Styles and Understanding of 9th Grade Students About Lead-iodide Precipitation Reaction Experiment)

  • 백성혜;정선자
    • 대한화학회지
    • /
    • 제50권5호
    • /
    • pp.374-384
    • /
    • 2006
  • 연구에서는 일정성분비의 법칙을 확인하기 위하여 도입한 요오드화납 생성반응 실험을 과학 교사들이 어떻게 다른 방식으로 가르치고 있는지 알아보았다. 또한 교사의 수업 전개 방식에 따라 중학교 3학년 학생들의 이해 수준에 차이가 생기는지 알아보았다. 3명의 교사들이 진행하는 수업을 관찰한 결과, A 교사는 과학 교과서대로 수업을 진행하면서 실험을 통해 학생들이 스스로 사고하고 결론을 내리도록 하는 방식의 수업을 진행하였다. B와 C 교사는 교과서의 실험 내용을 해석하는데 필요한 설명을 학생들에게 많이 제시하였다. A 교사반의 학생들은 실험 보고서에서 B나 C 교사반의 학생들보다 무응답 비율이 높았다. 그러나 B나 C 교사반의 학생들은 교사의 설명으로 인해 사고가 제한되어 버리는 경향도 보였다. 이러한 차이에도 불구하고 실험을 통해 개념을 제대로 이해한 학생들이 매우 적다는 공통점을 나타냈다. 또한 많은 학생들이 앙금 생성반응에 큰 호기심을 느끼지만, 이를 통해 일정성분비의 법칙을 이해하는데는 어려움을 겪는 것으로 나타났다.

라이프스타일 유형에 따른 레스토랑 실내이미지 선호도 차이에 관한 연구 (Preference Differences in Interior Images of Restaurants according to Lifestyles)

  • 김태희;박영석
    • 대한가정학회지
    • /
    • 제43권10호
    • /
    • pp.69-79
    • /
    • 2005
  • The purpose of this study was to determine restaurant patrons' preference differences in interior design style of restaurants according to their lifestyles. Written questionnaires were handed out to 500 adults in Seoul and surroundings and the results were sampled by convenience sampling. The questionnaire was composed of respondents' general characteristics, lifestyles, and preference for 10 types of interior design style. A total of 415 questionnaires were usable for data analysis, resulting in a response rate of $83\%$. To analyze the collected data, frequency, factor, reliability, quick clustering K- means and One-Way ANOVA analysis were conducted using SPSS 10.0. The results showed that there were preference differences in 10 types of interior design style of restaurants according to lifestyle types which were categorized into 4 groups. The conservative and self-convinced group showed the lowest preference scores in the 10 types of interior design style which are Romantic, Ethnic, Classic, High-Tech, Elegant, Country, Modem, Minimal, Natural, and Casual style. The quality life pursuing group and extroverted individuality groups showed the high preference scores in most of the styles, especially in the Classic and Elegant styles. The realistic self-centered group showed the highest preference scores in Casual style among the 4 groups. These study findings indicate that restaurants should take into account their patrons' lifestyles as a mean of market segmentation, and respond to their taste and preference when they have established suitable servicescape.

패밀리레스토랑 중간관리자의 리더십스타일에 따른 종사원의 직무만족 (An Investigation of the employee Job Satisfaction according to Leadership Style in Family Restaurant)

  • 윤지연;유양자;홍완수
    • 한국식품조리과학회지
    • /
    • 제22권3호통권93호
    • /
    • pp.259-269
    • /
    • 2006
  • The purposes of this study were to measure the correlation between leadership style and job satisfaction in family restaurants, and to compare the effectiveness of two different styles of leadership: transformational and transactional. The questionnaire used in this study was designed to measure all variables in the research model, and was made two kinds for employees and for managers. It was distributed to 550 employees and 12 managers in 16 stores of 4 family restaurants, from September 10 to October 7, 2004. A total of 303 usable employees' questionnaires were received, giving a 55.0% response rate, and all of managers responded. Statistical data analysis was completed using SPSS Win(11.0) for the following analyses: descriptive, reliability, factor, ANOVA, correlation and cluster. The results were as follows. First, the most influential leader was the senior staff in most of the hierarchies that were studied. Second, transformational leadership had a positive correlation with job satisfaction for family restaurant employees, while transactional leadership had a negative correlation. Third, using cluster analysis, four leadership groups were identified: transformational(44%), transactional(29%), a combination of both styles(4%), and unidentifiable style(23%). Fourth the transformational leadership group produced e highest rates job satisfaction for family restaurant employees. The transactional leadership group produced the lowest job satisfaction. According to the results, the most reasonable leadership style in family restaurants is transformational leadership.

상황, 의복단서 및 관찰자의 연령이 남자 의복착용자의 인상에 미치는 영향 (The Effect of Contexts, Clothing Cues and Perceiver's Age on Male Impressions.)

  • 남미우;강혜원
    • 한국의류학회지
    • /
    • 제18권3호
    • /
    • pp.311-326
    • /
    • 1994
  • The purpose of this study was to identify 1) the effect of two contexts (job interview, Informal outing) and clothing cues (type, style, color) on male impresssions 2) the effect of perceiver's age on male impressions created by the clothing cues and contexts. The subjects consisted of 256 male undergraduate students and 256 middle-aged men. The experimental materials developed for this study were a set of stimuli and response scales. The stimuli were 8 color photographs of drawings of a male figure in clothing which were manipulated in two levels, each of three clothing cues including type, style and color. The experimental design was full factorial design of $(2^4contex^2{\times}clothing type^2{times}clthing color^2$. Each of the 16 sub-samples includes 16 subjects from the two perceiver group. Questionnaires used to measure perceivers responses to the stimuli were 7-point semantic differential scales composed of 37 bipolar adjectives representing personal traits. The data was processed by factor analysis, ANOVA, multiple classification analysis, Duncan's multiple range test. The major findings drawn from this study were as follows: 1. Three factors emerged to account for the dimensional structure of the impressions of the male figure in clothing in two social situations. These factors involved evaluation, activity and uniqueness. 2. The contexts, clothing types and clothing styles had significant effects on evaluation, activity and uniqueness. The clothing styles had a considerable effect on both evaluation and uniqueness while the clothing types affected activity. The clothing color had least effect on the impression and had only moderate effect on evaluation. 3. Perceiver's age influenced impressions formed by the social contexts and clothing cues. Male college students were least affected by contexts and clothing cues, while middle-aged men wert affected most.

  • PDF

18세기 로코코 예술양식을 응용한 네일아트 디자인 연구 (A study of nail art design applying the art form of Rococo from the 18th century)

  • 조한솔;문윤경
    • 한국의상디자인학회지
    • /
    • 제23권3호
    • /
    • pp.43-55
    • /
    • 2021
  • Unlike nail care, nail art is a field with strong decorative elements that decorate the surface of the nail. In line with the trend of the times, which freely expresses one's personality, nail art is establishing itself as a definite and a key area in the beauty industry. Currently, design creation and technology developments are important, with the release of various nail materials and new trends that spread through mass media. Despite the great developments in the nail beauty industry, there is a lack for nail artists. Due to this fact, it is considered a necessary to combine nail art with the contemporary art styles, which have various motifs of design, and to study nail art design using them. In response, this study selected art from the Rococo era, where delicate and colorful decorative elements were at their peak, to consider the artistic styles of the time and present them in various nail designs. This study would like to expand the scope of new nail designs by suggesting colorful and feminine designs to women, who are the main customers of nail salon. In addition, the purpose of this study is to provide nail artists with basic materials that can be used in creative ideas and expressions, such as 2D and 3D nail designs, and composite nail design art, which are the art areas for nail art.