• 제목/요약/키워드: reproduction of the image

검색결과 279건 처리시간 0.028초

표리한열의 설 특성에 관한 정량적 연구 (Quantitative Study on Tongue Images according to Exterior, Interior, Cold and Heat Patterns)

  • 어윤혜;김제균;유화승;김종열;박경모
    • 대한한의학회지
    • /
    • 제27권2호
    • /
    • pp.134-144
    • /
    • 2006
  • Tongue diagnosis is an important diagnostic method in traditional Oriental medicine. It has been especially accepted that quantitative analysis of tongue images allows the accurate diagnosis of the exterior-interior and cold-heat patterns of a patient. However, to ensure stable and reliable results, the color reproduction of such images must first be error-tree. Moreover, tongue diagnosis is much influenced by the surrounding illumination and subjective color recognition, so it has to be performed objectively and quantitatively using a digital diagnostic machine. In this study, 457 tongue images of outpatients were collected using the Digital Tongue Inspection System. Through statistical analysis, the result shows that the heat and cold patterns can be distinguished clearly based on the hue value of the tongue images. The average hue value (1.00) of the tongue's image in the cold pattern is higher than that in the heat pattern (0.99).

  • PDF

브랜드 콜라보레이션 마케팅을 통한 디자인호텔의 실내디자인에 관한 연구 (A Study on the Interior Design of Hotel Design through Brand Marketing Collaboration)

  • 박시윤;김정아
    • 한국실내디자인학회논문집
    • /
    • 제23권4호
    • /
    • pp.52-62
    • /
    • 2014
  • The rapid growth of economy improves not only the life quality of people in this modern society but also standards of value in connection with how those people would spend money as they engage in various leisure and cultural activities. That being the case, hotels are currently changing into places of new concepts depending on those new lifestyles of these people, and in those new places, people can entertain and experience as enjoying cultures. The marketing collaboration of the hotels with brands can be used as a more inclusive way to enhance brand images. In addition, as having infinite possibilities of the collaboration's being able to create a new-concept space with an identity of a brand included, this collaboration makes it possible for the design hotels to decorate their interior spaces differently from those of other hotels. In the light of that, the brand collaboration is basically divided into three groups which are the fashion collaboration, the technique collaboration and the designer collaboration, and the brand collaboration is also able to express the interior spaces of the design hotels as working on those six components, such as reproduction, events, alteration, messages, culture and image. After all, through the brand collaboration marketing, this thesis expects an interior design of a new-concept design hotel which would play a role as a complex cultural space.

국산 Heat-set 윤전 잉크의 인쇄 적성에 관한 연구 (The Study of Printability on the Domestic Heat-set Web Inks)

  • 하영백;최재혁;김형진;이원재;오성상
    • 한국인쇄학회지
    • /
    • 제28권2호
    • /
    • pp.101-116
    • /
    • 2010
  • Last printing market is changing to high-quality color prints for web offset printing. But, color image reproduction based on the relative sheet-ped printing compared to the way, web offset printing are falling. Moreover, it's difficult to maintain the quality of the web offset print. The reason is the worker's decision to rely on. Therefore, the quality of prints was no difference in uniformity and objectivity. We have thought the reason, that the physical properties of inks such as fluidity, viscosity and tack. In addition, varies depending on the physical properties of paper, such as thickness, smoothness, roughness and porosity. Therefore, we studied the properties of ink and paper on the relations between the properties used IGT printability tester. This study of domestic web offset printing inks and papers on the relationship between physical properties and printability were studied. So, to improve printability will be used as the basis resources for web offset printing.

현대 의상에 나타난 유머성 (Humor Expressed in Modern Fashion)

  • 이윤진;박명희
    • 복식
    • /
    • 제53권5호
    • /
    • pp.33-48
    • /
    • 2003
  • The purpose of this study was to define the moaning and features of humor in modern fashion. by examining how it's being grafted into fashion, based on artistic expression including collage, assemblage, photo montage, graffiti, transformation, distortion, exaggeration and optical illusion. Beside. humor of fashion is to examine not only laugh and fun but also formative expression and creativity. Furthermore, it is to enlarge the range of conception for future fashion. The findings of this study could be described as below: The features of humorous fashion by collage and assemblage boiled down to unexpectedness, disharmony and creativity. The photo montage was marked by popularity, reproduction and recreativity, and graffiti was characterized by attention, simpleness, and amusement. And there were unexpectedness, creativity and strangeness in transformation, distortion, magnification and optical illusion. The meaning of humorous fashion that carries such features could eventually be summarized into the followings : First, the fashion, from which collage, assemblage, photo montage. graffiti, transformation, distortion, magnification and optical illusion were detected. could be sorted out into several categories that used different things : introduction of objects of different nature, dramatic impression and wit based on photo montage technique, introduction of comic components and infant image, and destruction of aesthetic principles. Second, the substance of humor in art could be applied to fashion design as well as visual art. Humor is a property related to accidental, unexpected incident, behavior, situation or idea, and it puts laugh, disharmony or awkwardness in fashion. Third, spicing fashion with humor could serve to draw people's attention, break down the barrier among people exposed to dry sentiment, and connect the public with art.

고문헌 속 언어를 통한 한국의 고전화장 시각화 방안 연구 (A Study on the Visualization of Classic Makeup in Korea through the Language in Old Documents)

  • 방기정
    • 패션비즈니스
    • /
    • 제25권1호
    • /
    • pp.96-107
    • /
    • 2021
  • The purpose of this study was to determine how to visualize classic makeup through Korean visual language in old literature. It provides consumers with creativity to understand and communicate and proposes a new conceptual visualization model. The research method was carried out by drawing from old literature studies, previous reproduction records, examples, and international standard diagram text language expression. First, the visualization work expressed in visual language in old literature was an objective and efficient method of information delivery as a characteristic of information design. Second, visual language expressed in old documents could be divided into makeup materials and actions. Also, the diagrams were appropriate for visualizing materials and materials for storytelling. Third, in the visualization of Korean classic makeup in old literature, images were more appropriate than diagrams in the case of action. The researcher proposed a method of visualizing historical knowledge that went one step beyond the existing simple event timing method. Timeline, correlation diagram, image, and text were combined in various ways to find the most effective historical knowledge visualization method. The representation of Korean classic makeup goes beyond the meaning of language or text and is the cultural content of re-creation, which requires systematic globalization.

요리스 라만(Joris Laarman)의 3D프린터를 활용한 가구디자인에 관한 연구 (Study of Furniture Design Utilizing 3D Printers Joris Laarman)

  • 이현정
    • 한국가구학회지
    • /
    • 제27권2호
    • /
    • pp.128-136
    • /
    • 2016
  • Digital designs that appear in the three-dimensional virtual space by the digital type are designed as there is not an image created with an organic artificially generated (Creation) and representation (Modifying), developed by the specific environment given. The advanced digital design will produce a result with an algorithm according to a mathematical operation and the environment and has the nature of generating the real world, changes, development and affinity (Genetic Process). The digital design process is largely defined by a set of processes that are consistently designed to integrate form of creation, reproduction, proceeds in three steps, while the manufacture and assembly as a form of maintenance as possible the intended form of control data from the concept of building. By Joris Laarman 3D printer design is a simulation created by the digital process by the various algorithms and design achieved through the development of 3D printers, such as new materials and MX3D. From the mold production of a complex whole by using a robot and other digital production tool extracts a variety of forms.

Image-Quality Enhancement for a Holographic Wavefront Color Printer by Adaptive SLM Partitioning

  • Hong, Sunghee;Stoykova, Elena;Kang, Hoonjong;Kim, Youngmin;Hong, Jisoo;Park, Joosup;Park, Kiheon
    • Journal of the Optical Society of Korea
    • /
    • 제19권1호
    • /
    • pp.29-37
    • /
    • 2015
  • The wavefront printer records a volume-reflection hologram as a two-dimensional array of elemental holograms from computer-generated holograms (CGHs) displayed on a spatial light modulator (SLM). The wavefront coming from the object is extracted by filtering in the spatial-frequency domain. This paper presents a method to improve color reproduction in a wavefront printer with spatial division of exposures at primary colors, by adaptive partitioning of the SLM in accordance with the color content encoded in the input CGHs, and by the controllable change of exposure times for the recording of primary colors. The method is verified with a color wavefront printer with demagnification of the object beam. The quality of reconstruction achieved by the proposed method proves its efficiency in eliminating the stripe artifacts that are superimposed on reconstructed images in conventional mosaic recording.

A Study on Kitschy Characteristics and its Consumer s of Webtoon

  • Lee, Eunkoung;Choi, Myoungsik;Kim, Cheeyong
    • 한국멀티미디어학회논문지
    • /
    • 제18권8호
    • /
    • pp.980-987
    • /
    • 2015
  • Most of cultural area which people enjoy and consume is kitsch culture, though the culture is barely acknowledged. In this multimedia era, people create, publish and enjoy contents of 'webtoon(web+cartoon)', which is relatively faster and more convenient to enjoy comparing to published cartoon. Contrarily to its physical growth, the webtoon shows difficulty in advancing with other genres, is full of irritative factors and contents, and has tough time to become more sophisticated one. This study derived characteristics of kitsch in webtoon, suggested the way of webtoon as an art by analyzing conditions and usage motivation of webtoon. The conditions of kitsch are uniformity of mass consumption, popular vein, catharsis, vicarious satisfaction, immediate feedback-requiring image flood, and reproduction of techniques. The usage motivations of webtoon are studied as pursuit of information, entertainment, relaxation, socialization, convenience, and effectiveness. Usage motivation factors in webtoon and kitsch culture are almost identical. Contrary to its past of being underestimated and vulgarly considered, kitsch is acknowledged as an 'kitsch art'. By studying the process of becoming an art, the study has its purpose to suggest the experimental and developing way to make webtoon be acknowledged as 'webtoon art'.

의류 패턴 설계를 위한 삼차원 인체 체표면 스캔 데이터 활용에 관한 연구 (A Study on the Use of 3D Human Body Surface Shape Scan Data for Apparel Pattern Making)

  • 천종숙;서동애;이관석
    • 복식문화연구
    • /
    • 제10권6호
    • /
    • pp.709-717
    • /
    • 2002
  • In the apparel industry, the technology has been advanced rapidly. The use of 3D scanning systems fur the capture and measurement of human body is becoming common place. Three dimensional digital image can be used for design, inspection, reproduction of physical objects. The purpose of this study is to develop a method that drafts men's basic bodice pattern from scanned 3D body surface shape data. In order to pursue this purpose the researchers developed pattern drafting algorithm. The 3D scanner used in this study was Cyberware Whole Body Scanner WB-4. The bodice pattern drafting algorithm from 3D body surface shape data developed in this study is as follows. First, convert geometric 3D body surface data to 3D polygonal mesh data. Second, develop algorithm to lay out 3D polygonal patches onto a plane using Auto Lisp program. The polygon meshes are coplanar, and the individual mesh is continuously in contact with next one The bodice front surface shape data in polygonal patches form was lined up in bust and waist levels. The back bodice was drafted by lining up the polygonal mesh in scapula, chest, and waist levels. in the drafts, gaps between polygons were formed into the darts.

  • PDF

신속 조형 기술로 제작된 인체모형을 이용한 술전 모의 두개악안면성형수술 (3-Dimensional Model Simulation Craniomaxillofacial Surgery using Rapid Prototyping Technique)

  • 정경인;백롱민;임주환;박성규;허찬영;김명국;권순성
    • Archives of Plastic Surgery
    • /
    • 제32권6호
    • /
    • pp.796-797
    • /
    • 2005
  • In plastic and reconstructive craniomaxillofacial surgery, careful preoperative planning is essential to get a successful outcome. Many craniomaxillofacial surgeons have used imaging modalities like conventional radiographs, computed tomography(CT) and magnetic resonance imaging(MRI) for supporting the planning process. But, there are a lot of limitations in the comprehension of the surgical anatomy with these modalities. Medical models made with rapid prototyping (RP) technique represent a new approach for preoperative planning and simulation surgery. With rapid prototyping models, surgical procedures can be simulated and performed interactively so that surgeon can get a realistic impression of complex structures before surgical intervention. The great advantage of rapid prototyping technique is the precise reproduction of objects from a 3-dimensional reconstruction image as a physical model. Craniomaxillofacial surgeon can establish treatment strategy through preoperative simulation surgery and predict the postoperative result.