• 제목/요약/키워드: representation.

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Representation Techniques for 4-Dimensional MR Images

  • Homma, Kazuhiro;Takenaka, Kenji;Nakai, Yoshihiko;Hirose, Takeshi
    • 한국의학물리학회:학술대회논문집
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    • 한국의학물리학회 2002년도 Proceedings
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    • pp.429-431
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    • 2002
  • Metabolic analysis of biological tissues, the interventional radiology in MRT (Magnetic Resonance Treatment) and for clinical diagnoses, representation of 4-Dimensional (4D) structural information (x,y,z,t) of biological tissues is required. This paper discusses image representation techniques for those 4D MR Images. We have proposed an image reconstruction method for ultra-fast 3D MRI. It is based on image interpolation and prediction of un-acquired pictorial data in both of the real and the k-space (the acquisition domain in MRI). A 4D MR image is reconstructed from only two 3D MR images and acquired a few echo signals that are optimized by prediction of the tissue motion. This prediction can be done by the phase of acquired echo signal is proportioned to the tissue motion. On the other hand, reconstructed 4D MR images are represented as a 3D-movie by using computer graphics techniques. Rendered tissue surfaces and/or ROIs are displayed on a CRT monitor. It is represented in an arbitrary plane and/or rendered surface with their motion. As examples of the proposed representation techniques, the finger and the lung motion of healthy volunteers are demonstrated.

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음성합성을 위한 C-ToBI기반의 중국어 운율 경계와 F0 contour 생성 (Chinese Prosody Generation Based on C-ToBI Representation for Text-to-Speech)

  • 김승원;정옥;이근배;김병창
    • 대한음성학회지:말소리
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    • 제53호
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    • pp.75-92
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    • 2005
  • Prosody Generation Based on C-ToBI Representation for Text-to-SpeechSeungwon Kim, Yu Zheng, Gary Geunbae Lee, Byeongchang KimProsody modeling is critical in developing text-to-speech (TTS) systems where speech synthesis is used to automatically generate natural speech. In this paper, we present a prosody generation architecture based on Chinese Tone and Break Index (C-ToBI) representation. ToBI is a multi-tier representation system based on linguistic knowledge to transcribe events in an utterance. The TTS system which adopts ToBI as an intermediate representation is known to exhibit higher flexibility, modularity and domain/task portability compared with the direct prosody generation TTS systems. However, the cost of corpus preparation is very expensive for practical-level performance because the ToBI labeled corpus has been manually constructed by many prosody experts and normally requires a large amount of data for accurate statistical prosody modeling. This paper proposes a new method which transcribes the C-ToBI labels automatically in Chinese speech. We model Chinese prosody generation as a classification problem and apply conditional Maximum Entropy (ME) classification to this problem. We empirically verify the usefulness of various natural language and phonology features to make well-integrated features for ME framework.

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A Novel Perceptual Hashing for Color Images Using a Full Quaternion Representation

  • Xing, Xiaomei;Zhu, Yuesheng;Mo, Zhiwei;Sun, Ziqiang;Liu, Zhen
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제9권12호
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    • pp.5058-5072
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    • 2015
  • Quaternions have been commonly employed in color image processing, but when the existing pure quaternion representation for color images is used in perceptual hashing, it would degrade the robustness performance since it is sensitive to image manipulations. To improve the robustness in color image perceptual hashing, in this paper a full quaternion representation for color images is proposed by introducing the local image luminance variances. Based on this new representation, a novel Full Quaternion Discrete Cosine Transform (FQDCT)-based hashing is proposed, in which the Quaternion Discrete Cosine Transform (QDCT) is applied to the pseudo-randomly selected regions of the novel full quaternion image to construct two feature matrices. A new hash value in binary is generated from these two matrices. Our experimental results have validated the robustness improvement brought by the proposed full quaternion representation and demonstrated that better performance can be achieved in the proposed FQDCT-based hashing than that in other notable quaternion-based hashing schemes in terms of robustness and discriminability.

물성의 재-현으로서의 건축 - 젬퍼의 피복에서 헤르족과 드 뮈롱의 표면으로 - (Architecture as Re-Presentation of Corporeality -From G. Semper's Bekleidung to Herzog & de Meuron's Surface-)

  • 정만영
    • 건축역사연구
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    • 제14권1호
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    • pp.107-122
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    • 2005
  • The purpose of this study is to analyse Herzog & de Meuron's surface, which represents contemporary architectural trends toward surface. Semper's Bekleidung theory and the important architectural theories about surface were compared according to the conceptual opposition between representation and re-presentation, which is borrowed from Kastern Harris, and again Martin Heidegger. Representation means a sort of translation into a different medium. It doesn't preserve the material identity of what it represent. Re-presentation, however, celebrates the material employed. The tension between representation and re-presentation have activated the architectural history Contemporary architects have emphasized re-presentation at the expense of representation. This trends relate with digital technology, which demands surface or skin independent from depth or interior. Buildings that deserve to be called works of architecture invite us to attend to material in a different way Re-presenting its materials, the work of architecture reveals its being. Such revelation requires that materials work in a way that invites us to step back from our usual involvement with things. It's the poetics of re-presentation, which is emboded in the Herzog & de Meuron's architectural works.

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고대에서 18세기까지 지도학의 변천에서 나타나는 도시 로마의 재현에 관한 연구 (A Study on the Changes in the Cartographic Representation of the City of Rome from the Antiquity until the 18th Century)

  • 김일현
    • 건축역사연구
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    • 제26권3호
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    • pp.7-18
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    • 2017
  • This research focuses on the cadastre and cartographic tradition regarding the representation of Rome that had lasted until the middle of 18th Century. Since the early period of Roman Republic until the early 18th Century, map was considered as a effective medium to record the status of urban facts and also a manifestation of changing perception of reality. These facts allow to diagnose social and conventional changes that had occurred in the field of representation techniques and methodologies derived from diverse intention and objective in elaboration of each map. Cartography also has affinity to architectural drawing as many categories of individuals are involved, clients, researchers, craftsmen, publisher and collectors. Fundamental task of documenting the contemporary physical reality was given to the map, however, as architects had practiced through the drawings, cartographers also reconstruct in subjective way specific buildings and urban aspects according to various needs and demands. As such, philology and imagination play important role as two constitute extreme poles in the evolution of the cadastre. Through analysis of paradigmatic examples in the genealogy of cartography of Rome, it was possible to understand the changing episteme that testify the mentality and custom in the field of visual representation.

표준화된 지도 데이터 표현방법을 이용한 위상지도와 격자지도의 병합 (Merging of Topological Map and Grid Map using Standardized Map Data Representation)

  • 진희선;유원필;문형필
    • 로봇학회논문지
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    • 제9권2호
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    • pp.104-110
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    • 2014
  • Mapping is a fundamental element for robotic services. There are available many types of map data representation such as grid map, metric map, topology map, etc. As more robots are deployed for services, more chances of exchanging map data among the robots emerge and standardization of map data representation (MDR) becomes more valuable. Currently, activities in developing MDR standard are underway in IEEE Robotics and Automation Society. The MDR standard is for a common representation and encoding of the two-dimensional map data used for navigation by mobile robots. The standard focuses on interchange of map data among components and systems, particularly those that may be supplied by different vendors. This paper aims to introduce MDR standard and its application to map merging. We have applied the basic structure of the MDR standard to a grid map and Voronoi graph as a kind of topology map and performed map merging between two different maps. Simulation results show that the proposed MDR is suitable for map data exchange among robots.

Facial Gender Recognition via Low-rank and Collaborative Representation in An Unconstrained Environment

  • Sun, Ning;Guo, Hang;Liu, Jixin;Han, Guang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제11권9호
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    • pp.4510-4526
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    • 2017
  • Most available methods of facial gender recognition work well under a constrained situation, but the performances of these methods have decreased significantly when they are implemented under unconstrained environments. In this paper, a method via low-rank and collaborative representation is proposed for facial gender recognition in the wild. Firstly, the low-rank decomposition is applied to the face image to minimize the negative effect caused by various corruptions and dynamical illuminations in an unconstrained environment. And, we employ the collaborative representation to be as the classifier, which using the much weaker $l_2-norm$ sparsity constraint to achieve similar classification results but with significantly lower complexity. The proposed method combines the low-rank and collaborative representation to an organic whole to solve the task of facial gender recognition under unconstrained environments. Extensive experiments on three benchmarks including AR, CAS-PERL and YouTube are conducted to show the effectiveness of the proposed method. Compared with several state-of-the-art algorithms, our method has overwhelming superiority in the aspects of accuracy and robustness.

Video Quality Representation Classification of Encrypted HTTP Adaptive Video Streaming

  • Dubin, Ran;Hadar, Ofer;Dvir, Amit;Pele, Ofir
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제12권8호
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    • pp.3804-3819
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    • 2018
  • The increasing popularity of HTTP adaptive video streaming services has dramatically increased bandwidth requirements on operator networks, which attempt to shape their traffic through Deep Packet inspection (DPI). However, Google and certain content providers have started to encrypt their video services. As a result, operators often encounter difficulties in shaping their encrypted video traffic via DPI. This highlights the need for new traffic classification methods for encrypted HTTP adaptive video streaming to enable smart traffic shaping. These new methods will have to effectively estimate the quality representation layer and playout buffer. We present a new machine learning method and show for the first time that video quality representation classification for (YouTube) encrypted HTTP adaptive streaming is possible. The crawler codes and the datasets are provided in [43,44,51]. An extensive empirical evaluation shows that our method is able to independently classify every video segment into one of the quality representation layers with 97% accuracy if the browser is Safari with a Flash Player and 77% accuracy if the browser is Chrome, Explorer, Firefox or Safari with an HTML5 player.

CSG 표현과 경계 표현을 이용한 입체의 설계 및 화면표시 (Design and Display of Solids Using CSG and Boundary Representation)

  • 박기현;경종민
    • 대한전자공학회논문지
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    • 제27권2호
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    • pp.151-157
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    • 1990
  • 본 논문에서는 CSG 방식으로 나타내어진 3차원 입체를 신속하게 외형선 표시방식으로 그려줄 수 있는 방법을 제안한다. 두 개의 CSG 트리가 하나로 결합될때, 각 종속 트리에 해당하는 입체를 구성하는 다각형들간의 교차 부분을 계산하여 주어진 결합 연산자에 따라 합성 입체의 경계선 표현을 얻어내고, 이를 트리의 루트노드에 저장한다. 루트 노드에 저장된 경계선 표현은 입체를 외형선 표시방식으로 그려주는 부분과 다음 경계선 표현 계산에서 사용된다. 자유 곡면을 모델링하기 위하여 Bezier 곡면을 기본 입체의 하나로 취급하였고, 설계된 입체에 대한 실제적인 영상을 얻기 위하여 scan-line 알고리듬을 사용하였는데, 이 방식에서는 각 scan-line을 다각형들이 교차하지 않는 구간들로 나누고, 입체의 CSG 표현을 이용하여 각 구간을 묘화한다.

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High Representation based GAN defense for Adversarial Attack

  • Sutanto, Richard Evan;Lee, Suk Ho
    • International journal of advanced smart convergence
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    • 제8권1호
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    • pp.141-146
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    • 2019
  • These days, there are many applications using neural networks as parts of their system. On the other hand, adversarial examples have become an important issue concerining the security of neural networks. A classifier in neural networks can be fooled and make it miss-classified by adversarial examples. There are many research to encounter adversarial examples by using denoising methods. Some of them using GAN (Generative Adversarial Network) in order to remove adversarial noise from input images. By producing an image from generator network that is close enough to the original clean image, the adversarial examples effects can be reduced. However, there is a chance when adversarial noise can survive the approximation process because it is not like a normal noise. In this chance, we propose a research that utilizes high-level representation in the classifier by combining GAN network with a trained U-Net network. This approach focuses on minimizing the loss function on high representation terms, in order to minimize the difference between the high representation level of the clean data and the approximated output of the noisy data in the training dataset. Furthermore, the generated output is checked whether it shows minimum error compared to true label or not. U-Net network is trained with true label to make sure the generated output gives minimum error in the end. At last, the remaining adversarial noise that still exist after low-level approximation can be removed with the U-Net, because of the minimization on high representation terms.