• Title/Summary/Keyword: representation of mobility

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A Study on the Characteristics of Interface Design at the Facade of Parking Garage (주차건물 파사드의 인터페이스 디자인 표현 특성 연구)

  • Moon, Eun-Mi
    • Korean Institute of Interior Design Journal
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    • v.20 no.5
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    • pp.135-142
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    • 2011
  • This study applies the 'interface' as the concept to interpret the facade design of parking garages. This study investigates the characteristics of interface design in the parking garages to improve design qualities of parking garages as a daily living space as well as a public space in today's city. The facade of parking garage is an interface between the urban streets and the parking space. Three concepts of interface and design in parking garage are defined. The concept of interface is explained as a boundary surface which activates communication and interaction. In facade design of parking garage, three main concepts of interface design are screen, communication and mobility. Through the investigation of the examples, this study summarizes the characteristics of the facade design of parking garage as follow; first, the facade of parking garage is designed as a screen which represents immateriality by specially selected and arranged surface materials. The screen facade is designed as one homogeneous surface as well as an irregular pattern with operable louvers. Second, the facade of parking garage is designed as a communication media to deliver direct information. The representation of natural or artificial characteristics at the local areas is to communicate with the people in the community. Third, the facade of parking garage is represented mobility which a car symbolizes. It emphasizes various movements and visual changes by movements. People can experience the visual changes of the building facade as they walk or drive. The visual changes of the facade are caused by natural elements such as wind and light as well as an optical illusion.

A Study on Image of Patterns [ 1 ] - With a focus on Development on Image Positioning of Patterns - (문양 이미지에 관한 연구[ 1 ] -문양 이미지 포지셔닝 기준 개발을 중심으로-)

  • Ryu, Hyun-Jung;Kim, Min-Ja
    • Journal of the Korean Society of Costume
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    • v.59 no.2
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    • pp.29-41
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    • 2009
  • Perception between real object and recognized subject of human on objective subject is not the same. The reason Is that individual perception of visual design components are transmitted as the image of whole. It is required process of visual perception. Therefore, I developed the vision of seeing image of pattern which is based on Gestalt visual perception theory in clothes. The summary of this study's results is like followings. Extremely antagonistic terms which are specialized by formative characteristics of formative components are clearness and blur of outline/ fixed shape and non-fixed shape/ visuality and tangibility of representation/ simplicity and complexity of structure/ invariability and variability of mobility/ symmetry and asymmetry of arrangements singularity and plurality of group number. The expression of motive shows that clearness, fixed shape, visuality and simplicity pursuit Determination image, and blur, non-fixed shape, tangibility and complexity pursuit Ambiguity image. The arrangements of motive shows that invariability, symmetry and singularity pursuit Order image, and variability asymmetry and plurality pursuit Disorder image. Therefore, the standard of the coordinator of Pattern image positioning is established as Determination and Ambiguity of motive are X-axis, and Order and Disorder of pattern are Y-axis. As the frame of Pattern image positioning, four separated dimensions have made.

Design of adaptive equalizer for wide-band mobile communications (광대역 이동통신을 위한 적응등화기의 설계)

  • 이찬복;최승원
    • Journal of the Korean Institute of Telematics and Electronics A
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    • v.32A no.1
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    • pp.14-25
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    • 1995
  • The main contribution of this paper can be summarized in two items as follws. Firstly, a modelling of mobile communication channel with Rayleigh fading characteristics is presented. Actual signal environments can be approximated as being real measurements by a proper mathematical representation of fluctuation of channel parameters due to Doppler effect, that is determined by the relative speed between transmitter and receiver, and noises, that vary at each sampling time. Secondly, an alternative procedure of synthesizing an adaptive equalizers is presented for recovering original signals that have been corrupted through the modelled channel. In order to compute the optimal tap coefficients for a high speed data(512 k symbol/sec) on a real-time basis, the CGM that guarantees fast and stable convergency is adopted during the training period of each frame. The coefficients obtained by the CGM are used as initial values for the LMS algorithm to trace the optimal coefficients during the data period that vary at each sampling time due to the mobility and noise at the receiver. Using the modelling presented in this paper, distributions of received signal power in various signal environments are demonstrated. The performance of the eqalizer proposed in this paper is shown as a function of BER under the various signal circumstances of mobile communications.

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A Study on the Trend Analysis on the Hypertext Representation of the Museum Space (전시공간의 하이퍼텍스트적 표현 경향 분석에 관한 연구)

  • Kim, Ji-In;Yoon, Gab-Geun
    • Korean Institute of Interior Design Journal
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    • v.18 no.1
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    • pp.64-71
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    • 2009
  • The modern society is rapidly changing through the development of computer network technology. By generation a collapse of boundaries between may important social institutions, computer networking has affected culture, economy and the physical environment. Because of this, people face a switchover from a simple society, to a compound society. It will also increase the diversity if society's demand, though, and experience. This change is not an exception in the exhibition space. People are more interested in civilized pastimes and also demand diverse thinking. So as a necessary consequence, the function of museum space Is offended and that there are various attempt to increase information and demand of that space. The purpose of this study is try to find a solution a countermeasure of modern society's mobile situation. Researchers analyzed structural qualities of Hyper-text; non-boundary, interaction and nonlinear and deduce nine kinds of methods to apply in space. Also, Researchers looked at the examples in museum space and derived like this expression way; dynamics, mobility, a non-materiality, continuity, complexity from analysis of expression way.

Road Aware Information Sharing in VANETs

  • Song, Wang-Cheol;Rehman, Shafqat Ur;Awan, Muhammad Bilal
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.9
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    • pp.3377-3395
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    • 2015
  • Recently, several approaches to share road conditions and/or digital contents through VANETs have been proposed, and such approaches have generally considered the radial distance from the information source as well as the TTL to provision an ephemeral, geographically-limited information sharing service. However, they implement general MANETs and have not been tailored to the constrained movement of vehicles on roads that are mostly linear. In this paper, we propose a novel application-level mechanism that can be used to share road conditions, including accidents, detours and congestion, through a VANET. We assign probabilities to roads around each of the intersections in the neighborhood road network. We then use the graph representation of the road network to build a spanning tree of roads with the information source as the root node. Nodes below the root represent junctions, and the edges represent inter-connecting road segments. Messages propagate along the branches of the tree, and as the information propagates down the branches, the probability of replication decreases. The information is replicated until a threshold probability has been reached, and our method also ensures that messages are not delivered to irrelevant vehicles, independently of their proximity to the source. We evaluated the success rate and performance of this approach using NS-3 simulations, and we used IDM car following and MOBIL lane change models to provide realistic modeling of the vehicle mobility.

Residents' Preference for Spatial Features in Sitting Areas at Assisted Living Facilities - Focused on direct or indirect social interaction for older adults -

  • Lee, Min-Ah;Rodiek, Susan D.
    • International Journal of Human Ecology
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    • v.14 no.1
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    • pp.87-102
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    • 2013
  • This study investigated residents' preferences for spatial features of sitting areas in assisted living facilities, and provides recommendations for planning sitting areas to support residents' spatial preferences and social interaction. The study participants were 69 residents of eight assisted living facilities (30+ resident capacity), located in south central Texas. A photographic comparison method was used, in which residents were shown 20 matched pairs of photos, with a single feature digitally modified in each pair, and asked to select which environmental representation they preferred. The hypothesized spatial characteristics were identified in practice based literature as those that may encourage usage of sitting areas: viewability, variety, homelikeness, and privacy. Most of the hypothesized features were preferred by participants, with the highest preference found for non-institutional furniture arrangements and naturalness, followed by increasing enclosure and variety of seating. Preference was less significant for domestic cues such as carpeted floors, divided light windows, and boundaries defined by different colored material or columns, possibly due to their physical impairments or preference for visual openness. Participants' level of mobility assistance was significantly related to their preference for some features, such as seating with people-watching capability, and carpeted floors. The findings have implications for facility architects and administrators engaged in resident-oriented spatial planning.

Analysis of Scientific Models in the Earth Domain of the 10th Grade Science Textbooks (10학년 과학 교과서 지구 분야에 등장하는 과학적 모델 분석)

  • Oh, Phil-Seok;Jon, Won-Son;Yoo, Jung-Moon
    • Journal of the Korean earth science society
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    • v.28 no.4
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    • pp.393-404
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    • 2007
  • The purpose of this study was to identity scientific models included in the Earth domain of the $10^{th}$ grade science textbooks. Three earth science-related chapters in each of 11 trade books were analyzed. A framework was developed and used to classify a scientific model from three different perspectives: medium of representation, method of representation, and mobility of a model. Results showed that the science textbooks utilized domain-specific models in which the nature of sub-areas of earth science was embedded. That is, the unit of 'Change of the Earth' included many iconic models that represented the inaccessible inner structure of the earth and the movement of the tectonic plates. These were also two-dimensional pictorial and static models. In the chapter of 'Atmosphere and Oceans', symbolic and diagrammatic models were dominant in use, which included weather maps and contour line graphs of sea surface temperature and salinity. The unit of 'Solar System and Galaxies' showed the highly frequent use of iconic and analogical models for the large-scale celestial objects and their movements. Implications for earth science education and relevant research were discussed.

On validation of fully coupled behavior of porous media using centrifuge test results

  • Tasiopoulou, Panagiota;Taiebat, Mahdi;Tafazzoli, Nima;Jeremic, Boris
    • Coupled systems mechanics
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    • v.4 no.1
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    • pp.37-65
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    • 2015
  • Modeling and simulation of mechanical response of infrastructure object, solids and structures, relies on the use of computational models to foretell the state of a physical system under conditions for which such computational model has not been validated. Verification and Validation (V&V) procedures are the primary means of assessing accuracy, building confidence and credibility in modeling and computational simulations of behavior of those infrastructure objects. Validation is the process of determining a degree to which a model is an accurate representation of the real world from the perspective of the intended uses of the model. It is mainly a physics issue and provides evidence that the correct model is solved (Oberkampf et al. 2002). Our primary interest is in modeling and simulating behavior of porous particulate media that is fully saturated with pore fluid, including cyclic mobility and liquefaction. Fully saturated soils undergoing dynamic shaking fall in this category. Verification modeling and simulation of fully saturated porous soils is addressed in more detail by (Tasiopoulou et al. 2014), and in this paper we address validation. A set of centrifuge experiments is used for this purpose. Discussion is provided assessing the effects of scaling laws on centrifuge experiments and their influence on the validation. Available validation test are reviewed in view of first and second order phenomena and their importance to validation. For example, dynamics behavior of the system, following the dynamic time, and dissipation of the pore fluid pressures, following diffusion time, are not happening in the same time scale and those discrepancies are discussed. Laboratory tests, performed on soil that is used in centrifuge experiments, were used to calibrate material models that are then used in a validation process. Number of physical and numerical examples are used for validation and to illustrate presented discussion. In particular, it is shown that for the most part, numerical prediction of behavior, using laboratory test data to calibrate soil material model, prior to centrifuge experiments, can be validated using scaled tests. There are, of course, discrepancies, sources of which are analyzed and discussed.

A Study on the Characteristics of Colour Perception According to Light and Dark Mode in the Digital Media Environment (디지털 미디어 환경에서 사용자 환경 모드에 따른 색채 인지 특성 연구)

  • Ji-Young Hong
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.3
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    • pp.65-70
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    • 2023
  • In recent years, the digital media environment has begun to diversify, with a greater focus being placed on user-centric design. With the development of digital technology, the digital media environment has formed a vast network of information, which supports interactive communication between people, creating a need for user-centric research. Mobile displays, as a representation of the digital media environment, have the advantage of mobility through the use of thin screen displays and low-performance image sensors, which allow for miniaturization and power saving. However, this results in reduced colour accuracy compared to large displays. This study investigates users' colour perception when using dark and light mode mobile displays. Colour perception was measured using a psycho-physical experiment, which controls each colour attribute based on the 12 colours of KS. The results were analysed to determine whether there is a difference in colour perception between dark mode and light mode, and if the difference was statistically significant. Future research directions based on the results are then discussed.

TV Anytime and MPEG-21 DIA based Ubiquitous Consumption of TV Contents in Digital Home Environment (TV Anytime 및 MPEG-21 DIA 기반 콘텐츠 이동성을 이용한 디지털 홈 환경에서의 유비쿼터스 TV 콘텐츠 소비)

  • Kim Munjo;Yang Chanseok;Lim Jeongyeon;Kim Munchurl;Park Sungjin;Kim Kwanlae;Oh Yunje
    • Journal of Broadcast Engineering
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    • v.10 no.4 s.29
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    • pp.557-575
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    • 2005
  • Much research in core technologies has been done to make it possible the ubiquitous video services over various kinds of user information terminals anytime anywhere in the way the users want to consume. In this paper, we design plototypesystem architecture for the ubiquitous TV program content consumption based on user preference via various kinds of intelligent information terminals in digital home environment, and present an implementation and testing results for the prototype system. For the system design, we utilize the TV Anytime specification fur the consumption of TV program contents based on user preference in TV programs, and also use the MPEG-21 DIA (Digital Item Adaptation) tools which are the representation schema formats in order to describe the context information for user environments, user terminal characteristics, user characteristics for universal access and consumption of the preferred TV program contents. The proposed ubiquitous content mobility prototype system is designed to make it possible to seamlessly consume contents by a single user or multiple users via various kinds of user terminals for the TV program contents they watch together. The proposed ubiquitous content mobility prototype system in digital home environment consists of a home server, a display TV terminal, and an intelligent information terminal. We use 42 TV programs contents in eight different genres from four different TV channels in order to test our prototype system.