• Title/Summary/Keyword: replicas

Search Result 155, Processing Time 0.03 seconds

The Effect of Thermal Annealing and Growth of CdIn2Te4 Single Crystal by Bridgeman Method (Bridgeman 법에 의한 CdIn2Te4단결정 성장과 열처리 효과)

  • Hong, K.J.;Lee, S.Y.;Moon, J.D.
    • Korean Journal of Materials Research
    • /
    • v.13 no.3
    • /
    • pp.195-199
    • /
    • 2003
  • The $p-CdIn_2$$Te_4$single crystal was grown in the three-stage vertical electric furnace by using Bridgman method. The quality of the grown crystal has been investigated by the x-ray diffraction and the photoluminescence measurements. From the photoluminescence spectra of the as-grown $CdIn_2$$Te_4$crystal and the various heat-treated crystals, the ($D^{\circ}$, X) emission was found to be the dominant intensity in the photoluminescence spectrum of the $CdIn_2$T $e_4$:Cd, while the ($A^{\circ}$, X) emission completely disappeared in the $CdIn_2$T $e_4$:Cd. However, the ($A^{\circ}$, X) emission in the photoluminescence spectrum of the $CdIn_2$T $e_4$:Te was the dominant intensity like an as-grown $CdIn_2$T $e_4$crystal. These results indicated that the ($D^{\circ}$, X) is associated with $V_{Te}$ acted as donor and that the ($A^{\circ}$, X) emission is related to $V_{cd}$ acted as acceptor, respectively. The $p-CdIn_2$T $e_4$crystal was found to be obviously converted into the n-type after annealing in the Cd atmosphere. The origin of ( $D^{\circ}$, $A^{\circ}$) emission and its TO phonon replicas is related to the interaction between donors such as $V_{Te}$ or $Cd_{int}$, and accepters such as $V_{cd}$ or T $e_{int}$. Also, the In in the $CdIn_2$X$CdIn_4$was confirmed not to form the native defects because it existed in the stable form of bonds.

Engineering design process of tight-fit sportswear using 3D information of dermatomes and skin deformation in dynamic posture (동적자세와 피부분절을 이용한 기능성 밀착의복 제작 프로세스)

  • Kim, So-Young;Hong, Kyung-Hi
    • Korean Journal of Human Ecology
    • /
    • v.21 no.3
    • /
    • pp.551-565
    • /
    • 2012
  • The primary goal of this study was to provide a systematic methodology of utilizing 3D technology for tight-fit performance sportswear using information of skin deformation in various posture. Technical tools used in this study are Cyberware whole body scanner, RapidForm2004, 2C-AN 3D pattern development program, and YukaCAD. Analysis of the 3D skin deformation while knee joint was bent from $0^{\circ}$ to $60^{\circ}$ revealed that the length of dermatomes L4 was remained consistent during knee bending. Therefore, L4 was chosen as a major cutting line. To develop a highly ergonomic pattern, replicas of static and dynamic postures were developed and integrated using two methods, one is morphing method (Sqirlz Morph), and the other is AutoCAD. Experimental tight-fit garments called 'Derm-Mov Pattern' was designed using dematomes L4, L2, and inner line under knee and compared with four other patterns. As results, AutoCAD was appropriate as a integrating method of various postures. In wear test, 'Derm-Mov Pattern' was rated high (p < .001), in terms of pressure comfort especially around front crotch area. However, wear sensation was not signipicantly different in other area due to highly extensible property of materials. Pressure distribution was relatively even in these experimental garments.

Eigen-constraint minimum variance beamformer for correlated interferences (상관관계가 있는 간섭신호를 위한 고유벡터 제한 MV 빔형성 기법)

  • Kim Seungil;Lee Chungyong
    • Journal of the Institute of Electronics Engineers of Korea SP
    • /
    • v.42 no.1
    • /
    • pp.59-64
    • /
    • 2005
  • To achieve a goal of minimum output power, the beamformer tends to cancel the desired signal if there exists correlated interference sources such as multipaths of the desired signal. In this paper, we propose a new method which overcomes the signal cancellation problem for correlated interferences. Instead of decorrelating the correlated interferences, the proposed bramformer regards them as replicas of the desired signal and coherently combines them with desired signal. This method uses an eigenvector constraint that suppresses a noise and uncorrelated interferences but keeps the desired signal and correlated interferences. Indisputably, the beamformer does not require any preliminary information on correlated interferences. Simulation results show that the proposed beamformer overcomes the signal cancellation problem and improves signal-to-noise ratio (SNR) of the array output when the correlated interferences exist.

Replication and Consistency Control in Hybrid Architectures for Multiplayer Online Games (멀티플레이어 온라인 게임을 위한 하이브리드 구조의 복제와 일관성 제어 기법)

  • Kim, Jin-Hwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.16 no.4
    • /
    • pp.73-80
    • /
    • 2016
  • Multiplayer Online Games(MOG) using the Internet are typically organized based on a CS(client-server) or P2P(peer-to-peer) architecture. We then propose a method that combines a P2P architecture with a CS architecture in order to utilize their advantages. Most MOGs use a primary-copy replication approach that provides strong consistency control over an object. For each object and character there exists an authoritative copy, called primary copy and all other copies are secondary copies or replicas. Any update to the object has to be first performed on the primary copy. In the proposed hybrid architecture, primary copies may reside on the server or be held by clients. In this architecture, load balancing between a server and clients can be achieved by reducing the number of objects maintained by the server. Games consist of various types of actions with different consistency requirements. A multi-level approach to game consistency is sensible as it provides the best trade-off between consistency and performance. The performance for the hybrid game architecture with the primary-copy model is evaluated through simulation experiments and analysis in this paper.

A Study on the Construction of Court Dress Coat in the Daehan Empire (대한제국기 서구식 문관 대례복 상의의 제작에 관한 연구)

  • Lee, Kyung-Mee
    • Journal of the Korean Society of Costume
    • /
    • v.66 no.6
    • /
    • pp.17-31
    • /
    • 2016
  • The purpose of this study is to perform historical reconstruction of the court dress coat in the Daehan Empire in order to make replicas of the artifacts. Following steps were undertaken in the study : literature research of the laws of the era, drawing of the design, embroidering gold work, and tailoring of the coat. Embroidering and tailoring experts were consulted to complete an accurate reconstruction of the dress court. The results of this study are as follows. First, Juimgwan's coat, which was the Court Costume Rule in 1905 was selected as an experimental coat. It was revision of the Court Costume Rule in 1900. The process of selection was based on the amount and easiness of embroidery. Second, the design of the back bodice, chevron, pockets and collar is reflected the pattern of the preceding research, which was analyzed from the laws, the drawing document[Gwanbokjandoan], and artifacts. Third, the gold work embroidery in the back bodice, chevron, pockets and collar was done. The embroidery material were composed of gold threads, such as rough purl, smooth purl, check purl, pearl purl, rococo, and spangle. Couching was used as an embroidery method. The coat was tailored after embroidering. The coat and the buttons were made after analyzing the artifacts. The result of this study can be utilized in the field of historical reconstruction of artifacts in the museum, the designing of stage costume in the performances of reenactment events, drama, and movie of Daehan Empire. Furthermore, this study is anticipated to contribute to the fundamental research of culture contents.

EFFECT OF THE SURFACE MODIFICATIONS AND THE USE OF WASHER ON THE REVERSE TORQUE OF THE IMPLANT PROSTHETIC GOLD RETAINING SCREW

  • Lee, Jae-Hyuck;Jang, Kyung-Soo;Kim, Chang-Whe;Kim, Yung-Soo
    • The Journal of Korean Academy of Prosthodontics
    • /
    • v.40 no.3
    • /
    • pp.246-261
    • /
    • 2002
  • The screw loosening is one of the complications that happen frequently in dental implant prostheses. The purpose of this study was to evaluate the changes of reverse/loosening (opening) torque of the screw according to the surface modifications by sandblasting and 24K gold electroplating as well as to determine the possibility of the clinical use of a washer in dental implant. The reverse torque of 4 experimental conditions(control, sandblasted, use of washers, electroplasted) was measured by digital torque gauge (Model MGT50Z, Mark-10 Corp., 458 West John Street Hicksville, NY 11801 USA). Electronic torque controller (Nobel Biocare DEA 020) was used in fastening the gold screws into abutment replicas. Mixed Linear Model Analysis method was used for statistical analysis. To examine the changes of screw thread surface, microphotographs were taken by Olympus PME-3 metallurgic microscope (Olympus Optical Co. Ltd., Tokyo, Japan). Within the limitations of this study, the following results were drawn: 1. The surface modifications of the gold screws and the use of a washer have significantly affected the reverse torque value compared to the control group (P<0.01). 2. Sandblasting and electroplating treatments demonstrated significantly higher reverse torque value than that of control group. 3. The use of a washer may be one of the useful clinical methods that prevent the screw loosening. However, further studies are necessary for the material selection and design of the washer.

A Dynamic Data Grid Replication Strategy Based on Internet Architecture (인터넷 구조 기반의 동적 데이터 그리드 복제 정책)

  • Kim, Jun-Sang;Lee, Won-Joo;Jeon, Chang-Ho
    • Journal of the Institute of Electronics Engineers of Korea CI
    • /
    • v.45 no.3
    • /
    • pp.1-6
    • /
    • 2008
  • Data grid shares distributed large data via wide-band network. Such grid environment consumes much time for large data transmission. Because it is implemented on internet as physical network. Many replication strategies were proposed for solving this problem, but they are not optimal in real Data grid environments. Because they were proposed that based on logical topology without consideration of real internet architecture. Grid data access time is largely influenced by internet architecture as physical network of Data grid. In this paper, we propose a new data replication strategy RSIA(Replication Strategy based on Internet Architecture) based on internet architecture. The RSIA places replicas considering structural hierarchy in each element of internet, and avoid the performance bottlenecks to reduce system performance degradation when a data transfer. Through simulation, we show that the proposed RSIA data replication strategy improves the performance of Data Grid environment compared with previous strategies.

Application of Digital Photogrammetry to Dinosaur Tracks from the Namhae Gain-ri Tracksite (남해 가인리 공룡발자국 화석에 대한 디지털 사진 측량 기법의 활용)

  • Kong, Dal-Yong;Lim, Jong-Deock;Kim, Jeong-Yul;Kim, Kyung Soo
    • Journal of the Korean earth science society
    • /
    • v.31 no.2
    • /
    • pp.129-138
    • /
    • 2010
  • A number of dinosaur tracksites located at southern coast of the Korean Peninsula have continuously been damaged by sea-waves and weathering. To protect the dinosaur tracksites from the damage permanently and safely, we need to develop conservation programs as well as to collect data documenting the sites. We specifically applied digital photogrammetry to extensively record and document dinosaur tracks in the Namhae Gain-ri tracksite (Natural Monument No. 499) and were able to obtain 3D images data with it. The data of 3D images enable us to produce permanent documentation and preservation of the morphology of dinosaur tracks and tracksites. Moreover the weathering rate on time can be numerically analyzed by periodic measurements of the dinosaur tracksite and comparison of those measurements. The 3D modeling techniques also can be used in various ways including analyzing morphology of tracks, duplicating replicas for museum exhibitions, and posting the results on the Internet homepage.

An Efficient Resource Discovery Mechanism based on Distributed Location Information in Pure P2P Environments (순수 P2P 환경에서 분산된 위치 정보를 이용한 자원 검색 기법)

  • Kim In-suk;Kang Yong-hyeog;Eom Young Ik
    • Journal of KIISE:Information Networking
    • /
    • v.31 no.6
    • /
    • pp.573-581
    • /
    • 2004
  • Recently, the rapid growth of Internet technology and the deployment of high speed networks make many kinds of multimedia services possible. Preexisting multimedia services are designed based on the client/server model which has the problems such as the network failure and the low speed communication due to the high load on the central server. In order to solve these problems, peer-to-peer networks are introduced and expanded through Internet environments. In this paper, we propose a pure peer-to-peer network based resource discovery mechanism for multimedia services. In the proposed scheme, each host maintains the location information of resources which are recently requested by other hosts as well as that oi the replicas of local resources. The proposed scheme has the faster response time and incurs the smaller traffic than the preexisting discovery schemes in pure peer-to-peer network environments. Also, by decentralizing the location information and differentiating the reply path, our proposed scheme can solve the search result loss problem that occurs when the network is unsettled.

Farthest-k relay selection algorithm for efficient D2D message dissemination (효율적인 D2D 메시지 확산을 위한 최외곽 k개의 릴레이 선택 알고리즘)

  • Han, Seho;Lee, Howon
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.21 no.3
    • /
    • pp.543-548
    • /
    • 2017
  • In the conventional algorithm, the D2D message dissemination algorithm based on the Epidemic routing protocol frequently causes a problem of duplication of the received messages due to the overlaps of D2D transmission coverages. It is because all D2D devices that receive the messages perform relaying the message replicas to other D2D devices within their transmission range. Therefore, we herein propose the farthest-k relay selection algorithm to mitigate this message duplication problem. In the farthest-k relay selection algorithm, less than k devices within the D2D transmission range perform message relay. Furthermore, we perform comparative performance analysis between the conventional D2D data dissemination algorithm and our farthest-k relay selection algorithm. By using intensive MATLAB simulations we prove the performance excellency of our farthest-k relay algorithm compared with the conventional algorithm with respect to coverage probability, the total number of initially and duplicately received messages, and transmission efficiency.