• 제목/요약/키워드: render time

검색결과 132건 처리시간 0.025초

실시간 영상 공간 해칭 -GPU 기반 실시간 픽셀 단위 영상공간 해칭- (Real-time Image-space Hatching)

  • 김용진;이승용
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2009년도 학술대회
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    • pp.459-462
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    • 2009
  • 해칭은 물체의 곡률방향을 따라 평행한 선 스트로크를 그려 모양과 음영을 표현하는 효과적인 예술적 기법이다. 본 논문에서는 주어진 스트로크 방향으로 선 스트로크를 그리는 실시간 픽셀단위 영상공간 방법을 제시한다. 본 해칭 방법은 화면 위에서 직접 적용되기 때문에 복잡한 구조를 갖는 3차원 장면을 효율적으로 실시간에 그려낼 수 있다. 우리는 본 방법을 GPU의 픽셀 쉐이더를 이용하여 구현한다.

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환경 인자에 의한 RTV 실리콘 고무의 열화 특성 (Degradation Characteristics of RTV Silicone Rubber by environmental Factors)

  • 조현욱;허창수
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 1998년도 추계학술대회 논문집 학회본부 C
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    • pp.866-868
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    • 1998
  • Room temperature vulcanizing(RTV)silicone rubber has been widely used to coat porcelain insulators to render water repellency to prevent formation of water filming on the surface and thus to suppress the leakage current and consequent flashover. However, the electrical property and its hydrophobicity of RTV silicone rubber coating under outdoor conditions may be influenced by many environmental factors. In this study various treatments, such as salt-fog, salt water immerging and UV irradiation were applied to samples for investigation the change of the electrical property and hydrophobicity. As a result the leakage current increased and contact angle decreased as the degradation time longer. But the degraded RTV silicone rubber has recovered its hydrophobicity during the drying time in ambient condition because LMW(Low Molecular Weight)silicone fluid diffused from the bulk to the surface.

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RTV 실리콘 고무의 열화 및 발수성 회복 특성에 미치는 환경인자의 영향 (The Effects of Environmental Factors on Degradation and Hydrophobicity Recovery Characteristics in RTV Silicone Rubber)

  • 허창수;연복희;조현욱;황명근
    • 대한전기학회논문지:전기물성ㆍ응용부문C
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    • 제48권6호
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    • pp.462-468
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    • 1999
  • Room temperature vulcanizing (RTV) silicone rubber has been widely used to coat porcelain insulators to render water repellency to prevent formation of water film on the surface and thus to suppress the leakage current and consequently flashover. However, the electrical property and the hydrophobicity of RTV silicone rubber coating under outdoor condition may be influenced by many environmental factors. In this studyvarious treatments, such as salt-fog, salt water immerging and UV irradiation were applied to the samples to investigate the change of the electrical property and hydrophobicity. As a result the leakage current increased and contact angle decreased asthe degradation time is longer. But the degraded RTV silicone rubber has recovered its hydrophobicity during the drying time in ambient condition because LMW(Low Molecular Weight) silicone fluid diffused from the bulk to the surface.

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FPGA 기반의 터치스크린 다중입력처리를 위한 고속 렌더링 구현 (An Implementation of High Speed Rendering to Process Touch Screen Multiple Inputs based on FPGA)

  • 윤준한;김진헌
    • 한국멀티미디어학회논문지
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    • 제20권11호
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    • pp.1803-1810
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    • 2017
  • A large amount of processing time is required if the process of detecting the touch position on the touch screen and displaying it on the display panel is performed only by software. In this paper, we propose a method to output information touched on the screen using H/W method in order to improve the response speed delay. In the FPGA module designed for the HDMI signal output to the display module, the touch information is input to the serial data signal including touch coordinate information, point size, and color information. Then the module render the image using HDMI signal input to the module and the touch information. This method has a pipeline structure so it has effect of reducing the delay time that occurs in outputting the touch information compared with the conventional software processing method.

상태변수에 지연요소를 갖는 시스템의 안정화 방법에 관한 연구 (Feedback stabilization of linear systems with delay in state)

  • 권욱현;임동진
    • 전기의세계
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    • 제31권1호
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    • pp.59-67
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    • 1982
  • This paper suggests easy stabilization methods for linear time-varying systems with delay in the state. While existing methods employ the function space concept, the methods introduced in this paper transform the delay systems into the non-delay systems so that the well known methods for finite dimensional systems can be utilized. Particularly the intervalwise predictor is introduced and shown to satisfy an ordinary system. Control laws stabilizing the non-delay systems satisfied by this predictor will be shown to at least pointwise stabilize the delay systems with the additional strong possibility of true stabilization. In order to combine two steps of the predictor method, first transformation and then stabilization, an intervalwise regulator problem is suggested whose optimal control laws incorporate the intervalwise predictor as an integral part and also at least pointwise stabilize the delay systems. Since the above mentioned methods render the periodic feedback gains for time invariant systems the pointwise predictor and regulator are introduced in order to obtain the constant feedback gains, with additional stability properties. The control laws given in this paper are perhaps simplest and easiest to implement.

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콘테이너선의 불규칙파 중 운동응답에 대한 실험적 고찰 (Experimental Analysis on the Motion Response of a Container Ship in Irregular Head Waves)

  • 홍사영;이상무;홍도천
    • 대한조선학회지
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    • 제24권2호
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    • pp.36-46
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    • 1987
  • This paper presents the results of seakeeping tests in a container ship model in irregular head waves. A time domain signal generating procedure is devised so that the wave maker behaves in accordance with the specified wave spectrum. The surface elevation of generated waves is measured and analysed to render the recorded wave spectrum for comparison with the specified one. Correction is made to the time domain signal until the differences between the two spectra become negligible. The motion responses and vertical acceleration of the self-propelled ship model are measured and analysed by both the spectral and the double amplitude methods. The two methods give nearly same statistical values. Finally the recorded spectra are compared with those calculated from the frequency domain motion analysis to show the credibility of the experimental results.

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Fast Ray Reordering and Approximate Sibson Interpolation for Foveated Rendering on GPU

  • Kwon, Oh-Seok;park, Keon-kuk;Yoon, Joseph;Kim, Young-Bong
    • 한국멀티미디어학회논문지
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    • 제22권2호
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    • pp.311-321
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    • 2019
  • Virtual reality applications in Head-Mounted Displays require high frame rates and low latency rendering techniques. Ray tracing offers many benefits, such as high-quality image generation, but has not been utilized due to lower performance than rasterization. But that can obtain good result combined with gaze-tracking technology and human visual system's operation principle. In this paper, we propose a method to optimize the foveated sampling map and to maintain the visual quality through the fast voronoi nearest interpolation. The proposed method further reduces the computational cost that has been improved by the previous foveated sampling. It also smoothes the voronoi boundary using adaptive sibson interpolation, which was not possible in real-time. As a result, the proposed method can render real-time high-quality images with low visual difference.

사실적인 비 내리는 효과 알고리즘 비교 및 분석 (Realistic Rainfall Effect Algorithm Comparison and Analysis)

  • 서태욱;성만규
    • 한국멀티미디어학회논문지
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    • 제22권1호
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    • pp.99-109
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    • 2019
  • Realistic rendering of natural phenomena is a difficult problem. Many environmental factors must be considered to simulate this phenomenon. At the same time, we need to think about their computational complexity to be simulated with computer algorithm One of the most difficult problems in creating weather conditions is the rain. To simulate realistic rainy scene, you have to consider the physical properties of rain and the environmental where the rain is falling down as well. In this paper, we survey the modeling and rendering techniques for realistic rainfall scenes from three different aspects. First, we list up techniques for modeling raindrop dynamics. Second, we survey the rendering techniques that render the raindrop in the environment. Third, we take a look at the hybrid methods that combines the rendering the modeling at the same time. For each aspect, we compare the algorithms in terms of implementation and their speciality.

Adaptive control of gas metal arc welding process

  • Song, Jae-Bok;Hardt, David-E.
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1993년도 한국자동제어학술회의논문집(국제학술편); Seoul National University, Seoul; 20-22 Oct. 1993
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    • pp.191-196
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    • 1993
  • Since the welding process is complex and highly nonlinear, it is very difficult to accurately model the process for real-time control. In this paper, a discrete-time transfer function matrix model for gas metal arc welding process is proposed. Although this linearized model is valid only around the operating point of interest, the adaptation mechanism employed in the control system render this model useful over a wide operating range. A multivariable one-step-ahead adaptive control strategy combined with a recursive least-squares method for on-line parameter estimation is implemented in order to achieve the desired weld bead geometries. Command following and disturbance rejection properties of the adaptive control system for both SISO and MIMO cases are investigated by simulation and experiment.

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DMGL: OpenGL ES 기반 모바일 3D 렌더링 라이브러리 (DMGL: An OpenGL ES Based Mobile 3D Rendering Libraries)

  • 황규현;박상훈
    • 한국멀티미디어학회논문지
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    • 제11권8호
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    • pp.1160-1168
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    • 2008
  • 모바일 하드웨어 기술의 비약적인 발전으로 과거에는 실시간으로 렌더링 될 수 없었던 다양한 3D 렌더링 효과들을 모바일 기기 상에서 실시간으로 처리할 수 있게 되었으며, 이를 이용하여 보다 사실적인 모바일 3D 응용 프로그램을 제작할 수 있게 되었다. 본 논문에서는 모바일 환경에서 고화질로 실시간 3D 렌더링을 지원하는 DMGL이라 불리는 플랫폼에 독립적인 OpenGL ES 기반 실시간 모바일 렌더링 라이브러리에 관해 설명한다. 모바일 그래픽스 소프트웨어 개발자들은 이 라이브러리를 이용하여 다양한 고급 실시간 3D 그래픽스 효과들을 간단히 구현할 수 있다. 또한 GPGPU 기반의 라이브러리들은 연기나 불과 같은 자연현상 시뮬레이션을 위한 복잡한 방정식들을 풀고, 그 결과를 실시간 렌더링 할 수 있는 기능을 제공한다.

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