• 제목/요약/키워드: rebirth

검색결과 89건 처리시간 0.027초

한국 섬유패션 기업과 재벌 발전 역사 고찰 - 기업생명주기이론에 근거하여 - (Review on the Development History of Korean Textile and Fashion Companies and Chaebols - Based on Corporate Life Cycle Theory -)

  • 유혜경
    • 한국의류산업학회지
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    • 제23권5호
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    • pp.598-610
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    • 2021
  • Korean textile and fashion companies have played a major role not only in developing the Korean economy since Korea's industrialization started in the early 1960s but also in providing opportunities to form and expand chaebols (conglomerates of family-owned businesses). This study reviewed and analyzed the historical development of chaebols, which started the fiber/textile/fashion business before the 1960s and maintained their chaebol status until 2010. The Samsung, Samyang, Kolon, Taekwang, Hyosung, LG, and SK groups were included in the study, and data were collected from diverse sources, including the publications and websites of the chaebol companies, newspapers, magazines, and research articles. The strategies of the companies at the corporate and group levels were examined based on the corporate lifecycle, which consists of existence, growth, maturity, rebirth, and decline stages. The results showed that all the analyzed companies actively engaged in product line expansion during the growth stage. Vertical integration, especially backward integration, was common during the growth stage. Some groups established new companies to manage additional product lines and integration, while others pursued growth strategies mainly at the corporate level. The rebirth stage occurred in only a few companies and groups. Some seemed to be going through the decline stage, and the rest of the groups exited the textile and fashion business.

뱀의 허물벗기에 대한 상징 연구 (A Study on the Symbols of the Snake's Shedding)

  • 나주희;김동태
    • 산업진흥연구
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    • 제8권1호
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    • pp.135-141
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    • 2023
  • 뱀은 다양한 나라의 종교, 민담, 설화 등에 등장하는 대상으로, 고대부터 인간정신과 문화에 지대한 영향을 미쳐왔다. 본 연구에서는 뱀의 생태 중 허물을 벗는 점에 집중하여 이와 관련한 상징을 다루었다. 뱀은 허물을 벗는 과정에서 어려움과 고통을 딛고 성장하며, 죽음을 벗어나 새로운 생명을 얻는다. 이는 고난을 극복하여 심리적 변환의 과정을 통한 개성화의 의미를 가진다. 이러한 허물벗기는 신화, 종교, 민담에서 지혜, 변환, 재탄생과 치유의 상징으로 인식되어 사람들의 무의식에 자리하게 되었다.

T. S. Eliot의 "The Waste Land"에 나타난 주제와 형식 (Theme and Form in T. S. Elopt's "The Waste Land")

  • 양현철
    • 영어어문교육
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    • 제4호
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    • pp.249-267
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    • 1998
  • "The Waste Land" is Eliot's best known poem. It was first published in 1922 and became a famous poem in modem poetry by the 1940's. The poem is a statement of his personal experience with spiritual crisis, this simple outline is complicated and universalized by being set within the structure of 'the Fisher King legend'. The fisher King legend was studied by Miss Weston in From Ritual to Romance and Sir James Frazer in The Goldon Bough which traced the vegetation myths. It explained the cycle of the seasons in relation to the death and rebirth of a god. The god died in the winter with the death of the vegetation and was reborn in the spring with the rebirth of the vegetation. Sir James Frazer reaced these ancient rituals within the Christian world. He indicated that the death and rebirth of Christ falls within the pattern of this ancient ritual. Also Miss Weston transformed that ancient ritual into Christian terms, and connected it with the Quest for the Holy Grail. Eliot used not only the title, but the plan and a good of the important symbolism of the poem from these two books. "The Waste Land" is a difficult one because of the numerous interruptions in the narrative. On the superficial level, the story covers a 12-hour period in a day. It is also in "the stream of consciousness." It might be called the internal monologue; that is, "the free association of ideas in the mind of the narrator," Eliot experiments with both the idea of time and with the stream of consciousness, He employs a number of quotations and allusion from the Classic literature. So, his technique in "The Waste Land" consists of the juxtaposition of the present with mythcism and religious symbolism derived from the past. The structure of the poem is built out of the contrasts in time. The poem illustrates his conception of the past as an active part of the present. "The Waste Land" has "a symphonic structure" composed of five parts, which are linked by the repeated themes. The theme is the death and salvation of the Waste Land. It is drawn from the Fisher King myths. Moreover, he has absorbed into the structure of this poem the language, phrases, and associations of other writers. It gave the poem the universality both of theme and of pattern. Also, his intricate and fine techniques added the universality to the poet's personal material. At last, the verse pattern of the poem follow the same basic structure as the thematic patterns. Again in symphonic style, the verse varies from section to section. The interruption of real time is associated with the flow of consciousness. Though the poem is a complex structure, there are the interweavings of a great deal of ideas into a simple, brief statement. By these poetic techniques the poem manages to have good harmony and unity between the thematic pattern and narrative structure. "The Waste Land" therefore, became the greatest poem in the 20th century modern world.

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续造与重生:习惯法变迁机制研究 --基于南方主要少数民族聚居区的田野调查 (Continuation and Rebirth: A Study on the Changing Mechanism of Customary Law - Based on the fieldwork on the main ethnic minority areas in South China)

  • Chen, Hanfei
    • 분석과 대안
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    • 제1권2호
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    • pp.44-64
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    • 2017
  • From the field survey of the main ethnic minority areas in the south China, it is found that political, economic, cultural and natural environmental changes are the main reasons leading to the change of customary law. The power mechanism of the customary law change include the three aspects, such as the promotion of country elite, the dominance of grassroots government, and the daily demands of the villagers, which promote the change of customary law alone or together. Through the application of customary law, the country elites can adjust and refine the rules of customary law in order to make out the new customary law and promote its development. In the current pattern of rural governance, grassroots self-government is actually the "official supervision of people's autonomy". The executive power of the grassroots government often intervene the practice of customary law and other informal rules. This is another mechanism of customary law change. Customary law arises from the practice of the daily life of the villagers. If the villagers think that the norms of customary law cannot meet the actual needs of daily life practice, the customary law will be promoted in the form of collective consultation. This is the most important dynamic practice mechanism of customary law change. Transformation and abandonment are the two ways to change customary law. No matter what kind of change does not lead to the demise of the customary law system, the demise of the customary law is only an outdated result, which is made by the universality, nature and objectivity of customary law. The procedure of customary law change is the process of continuation and rebirth about customary law. The result of the change is to produce the new customary law of keeping pace with the times, and the customary law will be presented with new content and form after the change. The continuation of customary law means the inheritance of traditional customary law, but it is based on the transformation of traditional customary law. The rebirth of customary law means that the traditional customary law is completely discarded. But it will produce new customary law rules and be based on the needs of social life practice. Customary law occupies a pivotal position in the normative system and the national law cannot be replaced. The purpose of customary law change will let the customary rules better adapt to the development of modern society, adjust the social relations more reasonably and better meet people's needs of production and life, which is decided by the character of customary law.

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불국토(佛國土) 사상에 따른 다불전(多佛殿) 사찰의 조영(造營) 개념 연구 - 불국사, 법주사, 부석사의 불전 배치를 중심으로 - (A Study on the Philosophy of Temple Structure with Multi-Buddha's Pavilions based on Buddha's Land Conception - Focusing on the Layout of Bulkooksa, Beobjusa and Buseoksa -)

  • 양상현
    • 건축역사연구
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    • 제14권2호
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    • pp.41-55
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    • 2005
  • Temple with Multi-Buddha's Pavilions is a temple consisting of more than 2 Buddha's Pavilions. Individual Buddha's Pavilions tend to form distinguished area, or to keep independent axis from other Buddha's Pavilions. This study is to understand the philosophy of layout of individual Buddha's Pavilions located in the Temple with Multi-Buddha's Pavilions. To investigate a relationship to layout of individual Buddha's Pavilions on the basis of Buddhism doctrine makes us to understand philosophies about temple layout which temple constructors had. Bulkooksa, a temple having several pavilions placed in parallel, integrates diverse philosophies such as Vairocana Buddha-Ksetra from Vairocana Buddha's Pavilion, Sakyamuni Buddha-Ksetra from both Sakyamuni Buddha's Pavilion and two stupa, and Amitayus Buddha-Ksetra (Sukhavati) from Amitayus Buddha-Ksetra Pavilion. Sakyamuni Buddha's Pavilion and Amitayus Buddha's Pavilion are placed east to west in parallel, and Vairocana Buddha's Pavilion is placed behind them. Beobjusa, a temple having several pavilions placed cross axis, combines three axes such as the first, main axis linking Kumkang Gate - Chunwang Gate - Palsang Pavilion - Amitayus Buddha's Pavilion - Sakyamuni Buddha's Pavilion, the second axis linking Palsang Pavilion -Maitreya Pavilion, and the third axis linking Amitayus Buddha's Pavilion - Avalokiteshvara Pavilion. Relationship among each Buddha's land is clearly expressed by means of this cross axis layout of Buddha's Pavilions, reflecting a philosophy of rebirth in Nirvana that Wonhyo and Eusang propagated. Buseoksa, a temple having several pavilions placed the before and the behind, combines three Buddha's lands such as Maitreya Buddha-Ksetra, Amitayus Buddha-Ksetra and Vairocana Buddha-Ksetra, by means of arrangement of Maitreya Pavilion, Anyang Pavilion and Amitayus Buddha's Pavilion at bended axis, and east facing Amitayus Buddha. By investigating the philosophy of Temple layout with Multi-Buddha's Pavilions in this study, Buddha's Land conception, for people, that ancient Korean temples have, is understood.

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우리나라 도읍경관 변천과정의 기초연구(I) (A Basic Study on the Landscape Morphogenesis of Major Local towns (Do-Eup) in Korea(I))

  • 박찬룡;김한배
    • 한국조경학회지
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    • 제15권2호
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    • pp.101-113
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    • 1987
  • The landscape structure of the both pre-industrial and industrial cities should be influenced to the topographical feature , religious thoughts, political ruling system and history. In the major socio-cultural factors in the pre-industrial townscapes in korea, the Feng - Shui(poongsu) which is an acient human settlement organization system based on the “Yin - Yang” principle and “Five Elements” and “Chryaegogong”system were the most important factors to the formation of traditional town scape in Korea. The landscape during the Japanese colonial periods were basically reorganized through change of “Boundary”, “Center” “Direction(path)” and “Domain” which were expressed by distinct traditional townscape in Yi dynasty. The physical shapes, meanings and behaviors of townscape were expressed properly of the intention of the colonization. As changes to the mordern industrial cities, the townscape had been amended landscape elements of the Japanese imperialism to an ideology of rebirth nation. Also as changes to the modern industrial cities, “Boundary”, “Center”, and “Domain” spreaded into the suburbs by funtionalsm and these were expressed an incoherent value system which were the advancement of growth, pursuit policies as well as an advancement of science techniques.

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Teaching Mathematics Through Games at the First Stage of Elementary Education

  • Soylu, Yasin;Isik, Ahmet
    • 한국수학교육학회지시리즈D:수학교육연구
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    • 제7권4호
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    • pp.223-234
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    • 2003
  • Children interest themselves in all different toys they see, before beginning to speak. The psychological reasons for children′s interest in toys have been investigated for a long time. Thus many scientists have studied on the question "what is game?", but they have not reached a consensus yet. Such contradiction may be dependent upon different points of view of the researchers about game. Besides, the view of game of a child and an adult is different too. According to an adult game is a rebirth and escape from monotony. For child it is a work. The aim of this study is to make mathematics regarding a mass of abstract concepts for the students of grade 1-3 of primary school in the concrete operations period, more attractive with the help of educational and instructional games, and to contribute to student′s developing. The capability of thinking and producing by changing abstract concepts into concrete ones.

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아버지 되어가기에 관한 현상학적 연구: 영유아 자녀를 양육하는 남성을 대상으로 (A Phenomenological Study on Becoming a Father: Experience in Parenting Young Children)

  • 이은수
    • 한국보육지원학회지
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    • 제16권2호
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    • pp.179-194
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    • 2020
  • Objective: In this study, the author aimed to explore the meaning of fathers' parenting experience by interviewing and analyzing their experience qualitatively. Methods: Ten fathers who had infants or young children participated in this study. The data were collected from individual in-depth interviews of the fathers and were analyzed in accordance with the Colaizzi's phenomenology analysis procedure. Results: As a result of analysis, the parenting experience of the fathers could be summarized into 42 themes and the themes were categorized into 7 clusters. The clusters could be categorized again into two categories; 'the rebirth of the daddy' and 'the reality of the daddy'. And each of the 4 and 3 clusters were included into each category. Conclusion/Implications: The results of this study revealed the real features of fathers who had infants or young children, and are expected to be used as supporting materials or intervention for fathers who are trying to become good fathers.

MMORPG 캐릭터의 아이러니 연구 (A Study on the Irony of MMORPG Character)

  • 류철균;안보라
    • 한국게임학회 논문지
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    • 제9권6호
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    • pp.57-68
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    • 2009
  • 본 논문에서는 MMORPG에서 나타나는 캐릭터의 특성을 아이러니 개념을 중심으로 고찰하였다. 캐릭터의 아이러니는 캐릭터와 캐릭터 간의 관계를 중심으로 나타나는 내적 아이러니와 캐릭터와 플레이어의 관계를 중심으로 한 외적 아이러니로 나뉘어 나타난다. 내적 아이러니는 캐릭터가 게임 세계 속에서 가지게 되는 영웅으로서의 정체성에 의해 나타나며 외적 아이러니는 죽음의 문제를 중심으로 형성되었다. MMORPG에서 나타나는 아이러니는 게임이 재현적 예술로서 인생의 총체적 모습을 구현하고 있음을 확인할 수 있도록 해 준다.

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디지털 게임의 카니발리즘 연구 (A Study on Cannibalism in Digital Game)

  • 이동은
    • 디지털콘텐츠학회 논문지
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    • 제11권1호
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    • pp.65-71
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    • 2010
  • 태생적으로 디지털 게임은 플레이어의 관심과 흥미를 끌고 몰입을 유도하기 위해 한 개 이상의 재미 요소를 포함하고 있다. 재미의 요소로는 경쟁과 퍼즐, 인터랙션과 역할놀이 등 다양하다. 본 논문에서는 디지털 게임의 재미 요소의 본질을 바흐찐의 카니발리즘 이론으로 해석해보고자 한다. 축제와도 같은 디지털 게임을 즐기는 플레이어들은 장소와 지속성에 의해 일상적인 삶과 게임을 구분한다. 또한 게임을 진행하는 동안 죽음과 부활을 반복하면서 재생되는 생명력을 경험하며, 시시각각 변화하는 캐릭터의 모습이나 인터페이스의 전복으로 인해 일상으로부터의 일탈을 경험하며 웃음을 생산해낸다.