• Title/Summary/Keyword: real-time preprocessing

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Design of a real-time image preprocessing system with linescan camera interface (라인스캔 카메라 인터페이스를 갖는 실시간 영상 전처리 시스템의 설계)

  • Lyou, Kyeong;Kim, Kyeong-Min;Park, Gwi-Tae
    • Journal of Institute of Control, Robotics and Systems
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    • v.3 no.6
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    • pp.626-631
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    • 1997
  • This paper represents the design of a real-time image preprocessing system. The preprocessing system performs hardware-wise mask operations and thresholding operations at the speed of camera output single rate. The preprocessing system consists of the preprocessing board and the main processing board. The preprocessing board includes preprocessing unit that includes a $5\times5$ mask processor and LUT, and can perform mask and threshold operations in real-time. To achieve high-resolution image input data($20485\timesn$), the preprocessing board has a linescan camera interface. The main processing board includes the image processor unit and main processor unit. The image processor unit is equipped with TI's TMS320C32 DSP and can perform image processing algorithms at high speed. The main processor unit controls the operation of total system. The proposed system is faster than the conventional CPU based system.

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Video object segmentation and frame preprocessing for real-time and high compression MPEG-4 encoding (실시간 고압축 MPEG-4 부호화를 위한 비디오 객체 분할과 프레임 전처리)

  • 김준기;이호석
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.2C
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    • pp.147-161
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    • 2003
  • Video object segmentation is one of the core technologies for content-based real-time MPEG-4 encoding system. For real-time requirement, the segmentation algorithm should be fast and accurate but almost all existing algorithms are computationally intensive and not suitable for real-time applications. The MPEG-4 VM(Verification Model) has provided basic algorithms for MPEG-4 encoding but it has many limitations in practical software development, real-time camera input system and compression efficiency. In this paper, we implemented the preprocessing system for real-time camera input and VOP extraction for content-based video coding and also implemented motion detection to achieve the 180 : 1 compression rate for real-time and high compression MPEG-4 encoding.

A Study on Real-time Data Preprocessing Technique for Small Millimeter Wave Radar (소형 밀리미터파 레이더를 위한 실시간 데이터 전처리 방법 연구)

  • Choi, Jinkyu;Shin, Youngcheol;Hong, Soonil;Park, Changhyun;Kim, Younjin;Kim, Hongrak;Kwon, Junbeom
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.19 no.6
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    • pp.79-85
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    • 2019
  • Recently, small radar require the development of small millimeter wave radar with high distance resolution to disable the target's system with a single strike. Small millimeter wave radar with high distance resolution need to process large amounts of data in real time to acquire and track target. In this paper, we summarized the real-time data preprocessing method to process the large amount of data required for small millimeter wave radar. In addition, the digital IF(Intermediate Frequency) receiver, Window processing, and, DFT(Discrete Fourier Transform) functions presented by real-time data preprocessing are implemented using FPGA(Field Programmable Gate Array). Finally the implemented real-time data preprocessing module was applied to the signal processor for small millimeter wave radar and verified by performance test related to the real-time preprocessing function.

Real-Time Generation of City Map for Games in Unity with View-dependent Refinement and Pattern Synthesis Algorithm

  • Kim, Jong-Hyun
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.4
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    • pp.51-56
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    • 2019
  • In this paper, we propose an algorithm that can quickly generate and synthesize city maps in racing games. Racing games are characterized by moving a wide map rather than a fixed map, but designing and developing a wide map requires a lot of production time. This problem can be mitigated by creating a large map in the preprocessing step, but a fixed map makes the game tedious. It is also inefficient to process all the various maps in the preprocessing step. In order to solve this problem, we propose a technique to create a terrain pattern in the preprocessing process, to generate a map in real time, and to synthesize various maps randomly. In addition, we reduced unnecessary rendering computations by integrating view-dependent techniques into the proposed framework. This study was developed in Unity3D and can be used for various contents as well as racing game.

Efficient Preprocessing Method for Binary Centroid Tracker in Cluttered Image Sequences (복잡한 배경영상에서 효과적인 전처리 방법을 이용한 표적 중심 추적기)

  • Cho, Jae-Soo
    • Journal of Advanced Navigation Technology
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    • v.10 no.1
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    • pp.48-56
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    • 2006
  • This paper proposes an efficient preprocessing technique for a binary centroid tracker in correlated image sequences. It is known that the following factors determine the performance of the binary centroid target tracker: (1) an efficient real-time preprocessing technique, (2) an exact target segmentation from cluttered background images and (3) an intelligent tracking window sizing, and etc. The proposed centroid tracker consists of an adaptive segmentation method based on novel distance features and an efficient real-time preprocessing technique in order to enhance the distinction between the objects of interest and their local background. Various tracking experiments using synthetic images as well as real Forward-Looking InfraRed (FLIR) images are performed to show the usefulness of the proposed methods.

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Preprocessing System for Real-time and High Compression MPEG-4 Video Coding (실시간 고압축 MPEG-4 비디오 코딩을 위한 전처리 시스템)

  • 김준기;홍성수;이호석
    • Journal of KIISE:Computing Practices and Letters
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    • v.9 no.5
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    • pp.509-520
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    • 2003
  • In this paper, we developed a new and robust algorithm for a practical and very efficient MPEG-4 video coding. The MPEG-4 video group has developed the video Verification Model(VM) which evolved through time by means of core experiments. And in the standardization process, MS-FDAM was developed based on the standard document of ISO/IEC 14496-2 and VM as a reference MPEG-4 coding system. But MS -FDAM has drawbacks in practical MPEG-4 coding and it does not have the VOP extraction functionality. In this research, we implemented a preprocessing system for a real-time input and the VOP extraction for a practical content-based MPEG-4 video coding and also implemented the motion detection to achieve the high compression rate of 180:1.

Preprocessing for High Quality Real-time Imaging Systems by Low-light Stretch Algorithm

  • Ngo, Dat;Kang, Bongsoon
    • Journal of IKEEE
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    • v.22 no.3
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    • pp.585-589
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    • 2018
  • Consumer demand for high quality image/video services led to growing trend in image quality enhancement study. Therefore, recent years was a period of substantial progress in this research field. Through careful observation of the image quality after processing by image enhancement algorithms, we perceived that the dark region in the image usually suffered loss of contrast to a certain extent. In this paper, the low-light stretch preprocessing algorithm is, hence, proposed to resolve the aforementioned issue. The proposed approach is evaluated qualitatively and quantitatively against the well-known histogram equalization and Photoshop curve adjustment. The evaluation results validate the efficiency and superiority of the low-light stretch over the benchmarking methods. In addition, we also propose the 255MHz-capable hardware implementation to ease the process of incorporating low-light stretch into real-time imaging systems, such as aerial surveillance and monitoring with drones and driving aiding systems.

Dedicated hardware implementation for real time noise elimination of 2-valued image (실시간 처리를 위한 2차 화상의 잡음 제거 전용 하드웨어 구성)

  • Park, In-Jung;Lee, Dong-Chan
    • Proceedings of the KIEE Conference
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    • 1988.07a
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    • pp.243-246
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    • 1988
  • A lot of time is required in order to the process of loop repeating the preprocessing operated in the software. Specially in the preprocessing, most of the time is used for the noise elimination such a software algorithm component of a noise elimination hardware, this can operate quickly the process.

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Opponent Move Prediction of a Real-time Strategy Game Using a Multi-label Classification Based on Machine Learning (기계학습 기반 다중 레이블 분류를 이용한 실시간 전략 게임에서의 상대 행동 예측)

  • Shin, Seung-Soo;Cho, Dong-Hee;Kim, Yong-Hyuk
    • Journal of the Korea Convergence Society
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    • v.11 no.10
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    • pp.45-51
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    • 2020
  • Recently, many games provide data related to the users' game play, and there have been a few studies that predict opponent move by combining machine learning methods. This study predicts opponent move using match data of a real-time strategy game named ClashRoyale and a multi-label classification based on machine learning. In the initial experiment, binary card properties, binary card coordinates, and normalized time information are input, and card type and card coordinates are predicted using random forest and multi-layer perceptron. Subsequently, experiments were conducted sequentially using the next three data preprocessing methods. First, some property information of the input data were transformed. Next, input data were converted to nested form considering the consecutive card input system. Finally, input data were predicted by dividing into the early and the latter according to the normalized time information. As a result, the best preprocessing step was shown about 2.6% improvement in card type and about 1.8% improvement in card coordinates when nested data divided into the early.

Development of improved image processing algorithms for an automated inspection system using line scan cameras (Line scan camera를 이용한 검사 시스템에서의 새로운 영상 처리 알고리즘)

  • Jang, Dong-Sik;Lee, Man-Hee;Bou, Chang-Wan
    • Journal of Institute of Control, Robotics and Systems
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    • v.3 no.4
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    • pp.406-414
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    • 1997
  • A real-time inspection system is developed using line scan cameras. Several improved algorithms are proposed for real-time detection of defects in this automated inspection system. The major improved algorithms include the preprocessing, the threshold decision, and the clustering algorithms. The preprocessing algorithms are for exact binarization and the threshold decision algorithm is for fast detection of defects in 1-D binary images. The clustering algorithm is also developed for fast classifying of the defects. The system is applied to PCBs(Printed Circuit Boards) inspection. The typical defects in PCBs are pits, dent, wrinkle, scratch, and black spots. The results show that most defects are detected and classified successfully.

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