• Title/Summary/Keyword: real-time multicast

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Study on Multi-party Real-Time Communication with Guaranteed QoS in Information SuperHighway (초고속 통신망에서 QoS를 보장하는 다자간 실시간 통신에 관한 연구)

  • Lim, Sun-Hwa;Kim, Moon-Hae
    • The Transactions of the Korea Information Processing Society
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    • v.5 no.11
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    • pp.2943-2953
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    • 1998
  • As communication networks become very fast, the scope of applications is varied and applications using multi-party communications in which more than one communication station participate, have been increased. In this paper, multicast servers are designed and implemented by two different schemes (centralized multicast server scheme and distributed multicast server scheme). Both scheme contain three operation for joining/leaving of a node, operation for transmitting the name of the group and messages to the server, and operation for a node to read messages and clear shared memory. Based on their implementations, two multicast server schemes are compared in terms of complexity, extendibility, efficiency and real-time aspects. As a result, the average transfer time of the distributed multicast server scheme is shorter than that of the centralized multicast server scheme. Finally, we designed the multi-party real-time communication method to guarantee QoS in multicast.

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Reliable & Sealable Multicast Communication in Real Time Collaborative Systems

  • Patel, Jayesh-M;Shamsul Sahibuddin
    • Proceedings of the IEEK Conference
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    • 2002.07c
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    • pp.1752-1755
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    • 2002
  • The world wide web (WWW) already accounts f3r more Internee network traffic than any other application, including il and simple file transfer. It is also a collaborative technology in a weak sense of the word - it allows people to share information. Synchronous collaboration is where an interactive activity is simultaneous and in teal-time. Computer based real time collaborative systems like shared whiteboards. collaborative editor etc. are only beginning to emerge recently. These applications invoking more than two users exchanging information, require Multicast communication. Multicast communication is a transmission mode that is now supported by a variety of local and wide area networks. Multicasting enables multiparty communication across a wide area to sparsely distributed groups by minimizing the network load. Multicasting itself is one of the key technologies in the nut generation of the Internet This paper describes the technical issues from the aspect of multicast communication and its reliability in synchronous collaborative application.

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Resource Allocation Scheme for Ensuring QoS of Heterogeneous Traffic in OFDMA System (OFDMA 시스템에서 이종 트래픽의 QoS를 보장하기 위한 자원 할당 기법)

  • Gwak, Yong-Su;Koh, Chung Ha;Kim, Young-Yong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.5A
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    • pp.447-451
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    • 2010
  • We propose an advanced BMPA (balanced multimedia packet allocation) scheme. The proposed scheme considers the optimal resource allocation problem in OFDMA system. When NRT (non-real time), RT (real time), multicast packets arrive at the same time in OFDMA system, the advanced BMPA chooses the best sub-carrier as a multicast channel for multicast packets, gives more weight to RT packets and multicast packets than NRT packets and allocates sub-carriers according to the total weight sum of packets in each user. With simulation results, this paper shows that the advanced BMPA scheme ensures QoS (long-term system throughput and multimedia packet delay) in heterogeneous traffic compared with multicast MU-WF (multi-user water-filling) and BMPA schemes.

A Genetic Algorithm for Real-Time Multicast Routing (실시간 멀티캐스트 라우팅을 위한 유전자 알고리즘)

  • 서용만;한치근
    • Journal of the Korean Operations Research and Management Science Society
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    • v.25 no.3
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    • pp.81-89
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    • 2000
  • The real-time multicast problem is to construct a multicast tree starting from a source node and including multiple destination nodes and that has minimum network cost with delay constraints. It is known that to find a tree of the minimum network cost is the Steiner Tree problem which is NP-complete. In this paper, we propose a genetic algorithm to solve the multicast tree with minimum network cost and the delay constraints. The computational results obtained by comparing an existing algorithm. Kompella algorithm, and the proposed algorithm show that our algorithm tends to find lower network cost on the average than Kompella algorithm does.

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Joint Packet and Sub-carrier Allocation Scheme to Ensure Reliable Multimedia Service in OFDMA Multicast System (OFDMA 멀티캐스트 시스템에서 신뢰성 있는 멀티미디어 서비스를 보장하기 위한 패킷 및 서브 캐리어 할당 기법)

  • Gwak, Yong-Su;Kim, Yong-Young
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.46 no.4
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    • pp.8-12
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    • 2009
  • We propose BMPA(balanced multimedia packet allocation) scheme. This scheme considers the issue of optimal sub-carrier allocation in OFDMA multicast system. When RT(real time) packets and NRT(non-real time) packets arrive at the same time, BMPA scheme gives higher weight to RT packets than NRT packets and then, it allocates sub-carriers according to the total weight sum of packets in each user. This process acts as both packet scheduler and sub-carrier allocation. Therefore, each user receives multimedia packets with reliability. With simulation results, it shows that BMPA scheme ensures long-term system throughput and, in average RT packet delay, BMPA scheme greatly outperforms multi-user water-filling algorithm.

Reliable Multicast MAC Protocol for Cooperative Autonomous Vehicles (협력적 자율 차량을 위한 신뢰성있는 멀티케스트 MAC 프로토콜)

  • Kim, Jungsook;Kim, Juwan;Choi, Jeongdan
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39B no.3
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    • pp.180-187
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    • 2014
  • This paper introduces reliable multicast MAC protocol for cooperative unmanned vehicles. cooperative unmanned vehicles communicate with infrastructure and other unmanned vehicles in order to increase driving safety. They exchange information related to driving and thus it requires real-time and reliable multicast. However, the international vehicular communication standard, IEEE 802.11p WAVE, does not provide a reliable multicast scheme on the MAC layer. To address the problems of reliability, we propose a reliable multicast protocol called WiVCL, which avoids contention and collision. Our evaluation shows that the WiVCL achieves a high degree of reliability and real-time features.

Performance evaluation of Multicast in an Integrated Services Packet Network (종합 서비스 패킷망에서의 멀티캐스트의 성능 평가)

  • Lee, Wang-Bong;Kim, Young-Han
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.36S no.1
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    • pp.9-19
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    • 1999
  • An increase of the number of the real time applications and the Internet hosts make the Internet architecture changed. Current Internet architecture has some problems to process the real time traffics. To solve these problem, a new Internet architecture is proposed as the Integrated Service model. In the current Internet, as multicast protocols, the QoS multicast and the best-effort multicast have been studied in their separate network environments. But, the Integrated Service Packet Network is a heterogeneous network composed of the QoS delivery domain and the best-effort delivery domain. Thus, those separated multicast protocols have limitations in an ISPN. In this paper, we propose a multicast protocol for the ISPN with the QoS and the best-effort multicasting, and analyze the performance of this protocol. As a result, we find that the packet losses are same for hybrid multicast and best-effort multicast when the bandwidth is sufficient. But, if there exist some background traffics, the hybrid multicast has less packet loss than of the best-effort multicast.

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Development of the CAD Conferencing System for Real-time Design Collaboration (실시간 협업 설계를 위한 CAD 컨퍼런싱 시스템 개발)

  • 김광운;전용태;정태형
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2002.05a
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    • pp.531-535
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    • 2002
  • This paper presents a real-time collaborative system for distributed design. The aim of the system is to provide designers with a virtual workspace where they can collaborate and exchange their design knowledge in distributed environment. The system consists of two subsequent modules. One is for the visualization of design data including CAD data, documents, images, and the other is real-time collaboration module. They make it possible for distributed designers to review the design data collaboratively and to share their design knowledge. The system was implemented by using the Internet protocols such as TCP/IP and IP multicast on the peer-to-peer based network. An example is presented and discussed to validate the proposed system.

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Multicast Protocol Implementation and Resource Management for Multiparty Multimedia Communication (다자간 멀티미디어 통신을 위한 멀티캐스트 프로토콜 구현 및 자원 관리)

  • Song, Ki-Sang;Kim, Hong-Rae;Chun, Jun-Sik
    • IE interfaces
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    • v.11 no.1
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    • pp.155-163
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    • 1998
  • In multiparty multimedia communication, each participant not only receives information from other participants but also generates real-time data streams to distribute to others and therefore the difference between source and destination is not clear in terms of data transmission. During a teleconference session, many sub-multicast trees may be generated to exchange information to specific members within the multicast group and if those sub-multicast trees use the same fixed multicast tree, the blocking probability will be high and it is hard to provide QoS for each sub-multicast group. Also, even though there exits some shortcuts between each sub-multicast group, fixed multicast tree does not allow to use those shortcuts. Thus to overcome these problems. We propose a network resource reservation protocol and show that its effectiveness in terms of blocking probability and network resources usage.

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Optimization-Based Congestion Control for Internet Multicast Communications

  • Thu Hang Nguyen Thi;Erke Taipio
    • Proceedings of the IEEK Conference
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    • summer
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    • pp.294-301
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    • 2004
  • This paper presents a combination of optimization concept and congestion control for multicast communications to bring best benefit for the network. For different types of Internet services, there will be different utility functions and so there will be different ways to choose on how to control the congestion, especially for real time multicast traffic. Our proposed algorithm OMCC brings the first implementation experiment of utility-based Multicast Congestion Control. Simulation results show that OMCC brings better network performances in multicast session throughput while it still keeps a certain fairness of unicast and multicast sessions, and thus, provides better benefit for all network participants.

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