• Title/Summary/Keyword: real-time constraints

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Design and Implementation of Vehicle Delivery Planning System for the Improvement Logistics Services (물류 서비스 향상을 위한 배차계획 시스템의 설계 및 구현)

  • Lee Myeong-Ho
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.7 no.4
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    • pp.587-593
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    • 2006
  • Development of digital information and internet technology causes the changes of technology environments and companies, and the variety of customers needs has been dynamically changed in terms of integrating information system with customers satisfaction. Moreover a new logistics concept is needed through the sharing information between suppliers and consumers, which maximizes the customers service and its flexibility by changing functional-oriented to process-oriented. Many research papers on transportation studies have focused on the Vehicle Routing Problem (VRP) and Vehicle Scheduling Problem (VSP). However in the real world, it is known that it takes long time to build vehicle scheduling in the process of transporting the amount of orders from the logistics center to the vendors due to the realistic constraints. This paper presents a framework design for each process enabling delivery planning automatically using heuristic algorithm. In addition, an interactive delivery planning system is implemented utilizing the proposed algorithm.

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QoS-based RWA Algorithm for providing QoS Services in the Next Generation Internet based on DWDM (DWDM 기반의 차세대 인터넷에서 QoS서비스 제공을 위한 QoS-based RWA 알고리즘)

  • 배정현;송현수;김성운;김영부;조기성;이현진
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.40 no.12
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    • pp.27-37
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    • 2003
  • In the next generation Internet(NGI) based on dense wavelength division multiplexing(DWDM) technology, QoS RWA considering various QoS parameters of DWDM networks is regard as one of the key issues in providing real-time multimedia services. However, finding a qualified path meeting multi-constraints is generally NP-complete problem. It is insufficient for QoS RWA researches in DWDM networks that must consider QoS parameter as well as wavelength-continuity constraint. This paper proposes qualified path routing (QPR) algorithm with minimum computation and implementation complexity based on flooding method to accomplish QoS routing and wavelength assignment (RWA). We also introduce a QoS-based RWA mechanism considering multi-constraint such as optical signal quality attributes, survivability and wavelength-continuity constraint combined with proposed routing algorithm. Simulation results show superior efficiency of the proposed algorithms in terms of blocking probability, routing overhead and survivability ratio.

Face Detection Using Skin Color and Geometrical Constraints of Facial Features (살색과 얼굴 특징들의 기하학적 제한을 이용한 얼굴 위치 찾기)

  • Cho, Kyung-Min;Hong, Ki-Sang
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.36S no.12
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    • pp.107-119
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    • 1999
  • There is no authentic solution in a face detection problem though it is an important part of pattern recognition and has many diverse application fields. The reason is that there are many unpredictable deformations due to facial expressions, view point, rotation, scale, gender, age, etc. To overcome these problems, we propose an algorithm based on feature-based method, which is well known to be robust to these deformations. We detect a face by calculating a similarity between the formation of real face feature and candidate feature formation which consists of eyebrow, eye, nose, and mouth. In this paper, we use a steerable filter instead of general derivative edge detector in order to get more accurate feature components. We applied deformable template to verify the detected face, which overcome the weak point of feature-based method. Considering the low detection rate because of face detection method using whole input images, we design an adaptive skin-color filter which can be applicable to a diverse skin color, minimizing target area and processing time.

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A Network-based Indexing Method for Trajectories of Moving Objects on Roads (도로 위에 존재하는 이동객체의 궤적에 대한 네트워크 기반의 색인 방법)

  • Kim, Kyoung-Sook;Li, Ki-Joune
    • The KIPS Transactions:PartD
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    • v.13D no.7 s.110
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    • pp.879-888
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    • 2006
  • Recently many researchers have focused on management of Historical trajectories of moving objects in Euclidean spaces due to numerous sizes of accumulated data over time. However, the movement of moving objects in real applications generally has some constraints, for example vehicles on roads can only travel along connected road networks. In this paper, we propose an indexing method for trajectories of moving objects on road networks in order to process the network-based spatiotemporal range query. Our method contains the connect information of road networks to use the network distance for query processing, deals with trajectories which are represented by road segments in road networks, and manages them using multiple R-trees assigned per each road segment. Furthermore, it has a structure to be able to share R-tree among several road segments in large road networks. Consequently, we show that our method takes about 30% less in node accesses for the network-based spatiotemporal range query processing than other methods based on the Euclidean distance by experiments.

ON-BOARD COMPUTER SYSTEM FOR KITSAT-1 AND 2 (우리별 1, 2호 주 컴퓨터부)

  • 김형신;이홍규;최순달
    • Journal of Astronomy and Space Sciences
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    • v.13 no.2
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    • pp.41-51
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    • 1996
  • KITSAT-1 and 2 are microsatellites weighting 50kg and all the on-board data are processed by the on-board computer system. Hence, these on-board computers require to be highly reliable and be designed with tight power consumption, mass and size constraints. On-board computer(OBC) systems for KITSAT-1 and 2 are also designed with a simple flexible hardware for reliability and software takes more responsibility than hardware. KITSAT-1 and 2 on-board computer system consist of OBC 186 as the primary OBC and OBC80 as its backup. OBC186 runs spacecraft operating system (SCOS) which has real-time multi-tasking capability. Since their launch, OBC186 and OBC80 have been operating successfully until today. In this paper, we describe the development of OBC186 hardware and software and analyze its in-orbit operation performance.

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Simulator for Performance Analysis of Wireless Network based on Microsoft Windows Operating Systems (MS 윈도우즈 운영체제 기반의 무선 네트워크 성능 분석 시뮬레이터의 설계 및 구현)

  • Choi, Kwan-Deok;Jang, Ho
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.2
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    • pp.155-162
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    • 2010
  • To ensure accurate measurements of wireless network performance, it should be collected real-time data which are transmitted between a large number of nodes in the actual network environment. Therefore, it is necessary to develop simulation tool for finding optimal network system design method such as media access control, routing technique, ad-hoc algorithm of node deployment while overcoming spatial and temporal constraints. Our research attempts to provide an improved architecture and design method of simulation tool for wireless network is an application of multi-threading technique in these issues. We finally show that usability of the proposed simulator by comparing results derived from same test environment in the wireless LAN model of our simulator and widely used network simulation package, NS-2.

Development Strategies and Feasibility Evaluation of Maintenance Operation System for Railway Bridge Based on Ubiquitous-BIM Technology (Ubiquitous-BIM 기술 기반의 철도교량 유지관리 운영체계 구축 전략 및 타당성 평가)

  • Moon, Hyoun-Seok;Kim, Hyeon-Seung;Kang, Leen-Seok
    • Journal of the Korean Society for Railway
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    • v.15 no.5
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    • pp.459-466
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    • 2012
  • Due to the issues such as omission of data, document based management, maintenance based on measurement data and wire-based network, it is difficult existing maintenance system for railway bridges to act to diverse characteristics of site and environmental changes in real time. With these reasons, there are many constraints in establishing active maintenance strategies for railway bridges. To solve these issues, this study suggests an integrated maintenance business model based on practical utilization and information management based on BIM technology to build a smart maintenance operation system based on ubiquitous computing for railway bridges. To secure its development and practical applications, a quantitative evaluation by questionnaire analysis was performed. Therefore, it is expected that the suggested model will be utilized as a framework model in order to build the smart maintenance operation system from collection of maintenance data to action for railway bridges.

Design and Implementation of AR-based Notification View System at Subway Arrival Stations (증강현실 기반의 지하철 도착역 알림 View 시스템의 설계 및 구현)

  • Lee, Ki-Young;Kim, Sung-Bae;Kwak, Yun-Seol;Kim, Hee-Jin
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.13 no.4
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    • pp.135-140
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    • 2013
  • With the advent of smart phones recently, users have experienced a new way of communicating using a smart phone without the constraints of time and space. As a result, users are ubiquitous around the user's own resources and a variety of natural interaction that was required. In particular, the interaction between the user and the content in the virtual reality and augmented reality, otherwise your content or service in the real world and the virtual direct and intuitive interaction can be. In this paper, we use Augmented Reality smart-phone sitting in the subway system that allows people to know the arrival station is designed to offer.

A Hardware Implementation of Pyramidal KLT Feature Tracker (계층적 KLT 특징 추적기의 하드웨어 구현)

  • Kim, Hyun-Jin;Kim, Gyeong-Hwan
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.46 no.2
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    • pp.57-64
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    • 2009
  • This paper presents the hardware implementation of the pyramidal KLT(Kanade-Lucas-Tomasi) feature tracker. Because of its high computational complexity, it is not easy to implement a real-time KLT feature tracker using general-purpose processors. A hardware implementation of the pyramidal KLT feature tracker using FPGA(Field Programmable Gate Array) is described in this paper with emphasis on 1) adaptive adjustment of threshold in feature extraction under diverse lighting conditions, and 2) modification of the tracking algorithm to accomodate parallel processing and to overcome memory constraints such as capacity and bandwidth limitation. The effectiveness of the implementation was evaluated over ones produced by its software implementation. The throughput of the FPGA-based tracker was 30 frames/sec for video images with size of $720{\times}480$.

Realistic Keyboard Typing Motion Generation Based on Physics Simulation (물리 시뮬레이션에 기반한 사실적인 키보드 타이핑 모션 생성)

  • Jang, Yongho;Eom, Haegwang;Noh, Junyong
    • Journal of the Korea Computer Graphics Society
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    • v.21 no.5
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    • pp.29-36
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    • 2015
  • Human fingers are essential parts of the body that perform complex and detailed motion. Expression of natural finger motion is one of the most important issues in character animation research. Especially, keyboard typing animation is hard to create through the existing animation pipeline because the keyboard typing typically requires a high level of dexterous motion that involves the movement of various joints in a natural way. In this paper, we suggest a method for the generation of realistic keyboard typing motion based on physics simulation. To generate typing motion properly using physics-based simulation, the hand and the keyboard models should be positioned in an allowed range of simulation space, and the typing has to occur at a precise key location according to the input signal. Based on the observation, we incorporate natural tendency that accompanies actual keyboard typing. For example, we found out that the positions of the hands and fingers always assume the default pose, and the idle fingers tend to minimize their motion. We handle these various constraints in one solver to achieve the results of real-time natural keyboard typing simulation. These results can be employed in various animation and virtual reality applications.