• Title/Summary/Keyword: real-time broadcasting

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Proposal of AI-based Digital Forensic Evidence Collecting System

  • Jang, Eun-Jin;Shin, Seung-Jung
    • International Journal of Internet, Broadcasting and Communication
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    • v.13 no.3
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    • pp.124-129
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    • 2021
  • As the 4th industrial era is in full swing, the public's interest in related technologies such as artificial intelligence, big data, and block chain is increasing. As artificial intelligence technology is used in various industrial fields, the need for research methods incorporating artificial intelligence technology in related fields is also increasing. Evidence collection among digital forensic investigation techniques is a very important procedure in the investigation process that needs to prove a specific person's suspicions. However, there may be cases in which evidence is damaged due to intentional damage to evidence or other physical reasons, and there is a limit to the collection of evidence in this situation. Therefore, this paper we intends to propose an artificial intelligence-based evidence collection system that analyzes numerous image files reported by citizens in real time to visually check the location, user information, and shooting time of the image files. When this system is applied, it is expected that the evidence expected data collected in real time can be actually used as evidence, and it is also expected that the risk area analysis will be possible through big data analysis.

Analysis of learning flow and learning satisfaction according to the non-face-to-face class operation method

  • You-Jung, Kim;Su-Jin, Won;Eun-Young, Choi
    • International Journal of Internet, Broadcasting and Communication
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    • v.15 no.1
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    • pp.195-202
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    • 2023
  • This study is a comparative survey study conducted to explore the differences in learners' learning flow and learning satisfaction according to the non-face-to-face class operation methods implemented at universities. After implementing different class management methods for the same subject taught by the same instructor non-face-to-face for 15 weeks, each learning flow and learning satisfaction were compared and analyzed, and the collected data were analyzed with IBM SPSS 21.0. As a result of the study, learning flow was high in the order of lectures using real-time ZOOM and recorded lectures using self-studio(3.41±0.91, 3.28±1.01), and learning satisfaction was high in the order of lectures using real-time ZOOM and lectures using the automatic recording system of classes(3.40±0.80, 3.30±0.74). The item with the lowest score was the PPT audio recording lecture in both areas of learning flow and learning satisfaction(2.72±1.04, 1.73±1.04). Considering that system errors such as sound in the smart lecture environment operated for the first time in this study affected the research results, it is suggested that future research should be conducted by supplementing the corresponding part.

Real time instruction classification system

  • Sang-Hoon Lee;Dong-Jin Kwon
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.3
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    • pp.212-220
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    • 2024
  • A recently the advancement of society, AI technology has made significant strides, especially in the fields of computer vision and voice recognition. This study introduces a system that leverages these technologies to recognize users through a camera and relay commands within a vehicle based on voice commands. The system uses the YOLO (You Only Look Once) machine learning algorithm, widely used for object and entity recognition, to identify specific users. For voice command recognition, a machine learning model based on spectrogram voice analysis is employed to identify specific commands. This design aims to enhance security and convenience by preventing unauthorized access to vehicles and IoT devices by anyone other than registered users. We converts camera input data into YOLO system inputs to determine if it is a person, Additionally, it collects voice data through a microphone embedded in the device or computer, converting it into time-domain spectrogram data to be used as input for the voice recognition machine learning system. The input camera image data and voice data undergo inference tasks through pre-trained models, enabling the recognition of simple commands within a limited space based on the inference results. This study demonstrates the feasibility of constructing a device management system within a confined space that enhances security and user convenience through a simple real-time system model. Finally our work aims to provide practical solutions in various application fields, such as smart homes and autonomous vehicles.

Establishment for Efficiency Air-To-Ground Air Operation Model in Link-16 (Link-16 기반의 효율적인 공대지 항공작전 모델 설계)

  • Lee, Hyeong-Heon;Jang, Hyeong-Jun;Kim, Yeong-Gu;Lim, Jae-Sung
    • Journal of the Korea Institute of Military Science and Technology
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    • v.13 no.5
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    • pp.861-868
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    • 2010
  • As CAS, X-ATK, and INT models considered as the most typical Air-to-Ground operation models in ROKAF are mainly designed as the voice-centered system between aircraft and ground control facilities, it is critical to newly develop the Link-16 based model for the ROK-US combined operation between F-15K, AWACS, M-SAM, and KDX-III equipped with Link-16. Former studies had been limited to the CAS operation, and they had mainly focused on reducing the voice transmission time to exchange the information between each mission step with maintaining existing operation steps. Therefore, this paper makes up the weak point in former studies, thereby designing new Air-to-Ground operation model for CAS, X-ATK, INT mission using Enterprise Architecture OV6c, which enables both aircraft and ground control facilities or between aircraft to obtain the real-time information on the location, identification, armament and the real-time image data through the broadcasting function. Based on the analysis of new operation model, we come to a conclusion that by simultaneously exchanging the information on mission between nodes concerned through the broadcasting function of Link-16. It is possible to cut down superfluous steps among the mission steps, and to reduce the mission time. It is clear that it gives rise to improve the battle efficiency and the decision-making tempo as well as the battlefield situational awareness.

A Study for the Broadcasting Makeup and Image Representation Changes in the Digital Media Era (디지털 미디어 시대의 방송 분장 변화에 관한 연구)

  • Barng, Kee-Jung;Kim, Kyung-Hee;Kim, Ju-Duck
    • The Research Journal of the Costume Culture
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    • v.18 no.6
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    • pp.1194-1210
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    • 2010
  • The influence of digital media according to environmental change of multi-media came to have significance more than what we imagine. In accordance with high resolution of HDTV in digital media era, the cautious awareness is required for skin color by the immediate color such as replica of TV color, lighting and clothing. As for the broadcasting makeup expression technique caused by a change in broadcasting environment in the digital media era, the first, There is necessity for natural makeup technique, and for expressing the whole makeup evenly and very delicately. The makeup work gets much more delicate. For the delicate expression, more time is being required than the existing makeup time. Second, Lots of time and manpower are required for elaborate real-object processing on all the production fields such as background set, stage properties, and makeup. Third, Realistic expression is available on the screen. Importance of basic makeup is highlighted. Thus, even the skin care shop came to be prevalent. Development in only HD cosmetics is needed for foundation with fine particle in new material and with diverse colors hereafter. The video-media field is a method that is ignored a sense of distance through vehicles such as camera, picture tube, and several kinds of broadcasting machinery and equipment and that is delivered vividly to viewers through screen, unlike the stage makeup, thereby being needed the makeup technology proper for HDTV according to the changing broadcasting environment and media. The video machinery and equipment are proceeding with being gradually high-tech and precise. Thus, an expert in makeup needs to know common sense on the video machinery and equipment before makeup, and needs to make an effort according to it. And, a follow-up research can be said to be necessary on the advance in makeup method and on more diverse dedicated cosmetics along with a research on color tone proper for HDTV.

A Study on Consumers' Perception and Attitudes for Market Promotion of Mobile IPTV (모바일 IPTV 시장 활성화를 위한 소비자 연구)

  • Kim, Min-Jeong
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.5
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    • pp.45-53
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    • 2014
  • This study investigated users' usage of mobile video service, users' perception and usage of mobile IPTV. The results show that 82.8% is using mobile video services and 33.6% of the entire respondents has the intention to use mobile IPTV with regards to future usage. They answered that 'various real-time broadcasting' and'mobile IPTV charges' were the major areas of considerations for mobile IPTV users. And we analyzed the most watching contents on mobile IPTV and the willingness to pay for one month. In addition, the main reasons for not using mobile IPTV were the charges for mobile IPTV. Based on these results, action plans for the promotion of mobile IPTV are proposed.

Implementation of Bi-directional Broadcasting System Using Interaction Channel (대화 채널을 이용한 양방향 방송 시스템의 구현)

  • Jeong Jong-Myeon;Choi Jin Soo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.5
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    • pp.1002-1011
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    • 2005
  • In this paper. we design and implement a bi-directional broadcasting system, so called return channel server, to allow users to participate in a broadcasting program by using a hi-directional interaction channel. To provide user participation in a program and reflect the user's opinions or responses in real time, the return channel server can be viewed as consisting of four major functional modules: a control module, network interface module, DBMS module, and real-time content authoring module. To construct a return channel server that has a service independent architecture, we designed a return channel server to include the hierarchical structure. The presented return channel server consists of two parts: an RCSAE(return channel server application environment) and RCSA(return channel server application). An RCSA is composed of an execution code and a parameter for executing the execution code. RCSA defines the procedures for providing a specific broadcasting program using the return channel server. On the other hand, an RCSAE provides the environment for the execution of RCSAS. By adopting RCSAE and RCSA, we construct the return channel server that has a service-independent architecture which are shown by the test.

Design and Implementation of the Traffic and Travel Information Service for Terrestrial DMB System (T-DMB에서의 교통여행정보서비스 설계 및 구현)

  • Kwon, Dae-Bok;Chae, Young-Seok
    • Journal of Broadcast Engineering
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    • v.12 no.3
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    • pp.203-213
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    • 2007
  • DMB video/audio service was successfully launched. DMB data service is a matter of primary concern now. The TTI(Traffic and Travel Information) service is considered as a killer application of the data service. Tn this paper, we propose a method for design and implementation of the broadcasting system for TTI service. The proposed TTI service system consists of an authoring tool, the DB module, the Transmission module and Monitoring module. This system satisfies the national TTA standards of the Traffic and Travel Information data services for terrestrial DMB; TPEG(Transport Protocol Experts Group) platform. The system was designed to support real-time automatic transmission for CTT and CTT SUM, and non real-time authoring & automatic transmission for POI and SDI, and was focused on the capability to make high-quality contents efficiently and to send them to the data inserter reliably. The performance of the implemented system was proven through the conformance tests with the various commercial receivers. After the continuous upgrade, the system is being used in commercial service.

Web3.0 Metaverse Business Model Innovation of Sports Media

  • Song, Minzheong
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.3
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    • pp.64-76
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    • 2024
  • We study three sports media start-ups that seek to promote business model innovation (BMI) in which Web 3.0 and metaverse are converged. In results, LM starts from an innovative digital space platform offering a unique combination of virtual real estate, games, and non-fungible tokens (NFTs) which come with real-world earning potential. It creates value by integrating virtual real estate, training academies, blockchain games, and meta shops to offer a unique experience, capture value by offering monetization tools for buying and trading limited edition NFTs of favorite influencers from various sports leagues, offering access to premier real-world events and VIP game contests, and delivers value by building community to play games with favorite athletes or teams including trivia games, allowing fans to engage with their favorite athletes in a unique exclusive way. SL starts from the customizable digital identities especially for young sports fans like generation (gen) Z to play, hang out, and express themselves with their own avatars. SI starts from a leading Web3.0 metaverse innovator creating NFTs with the greatest athletes of all time, allowing athletes and creators to set up a profile and mint NFTs directly onto the blockchain. It tries to have the partnerships with great athletes revolutionizing the sports media industry to connect sports heroes and their super fans through an immersive, artistic, inspirational NFTs and unlockable content creating a sticky community between them.

Real-time Tele-operated Drone System with LTE Communication (LTE 통신을 이용한 실시간 원격주행 드론 시스템)

  • Kang, Byoung Hun
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.19 no.6
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    • pp.35-40
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    • 2019
  • In this research, we suggest a real-time tele-driving system for unmanned drone operations using the LTE communication system. The drone operator is located 180km away and controls the altitude and position of the drone with a 50ms time delay. The motion data and video from the drone is streamed to the operator. The video is played on the operator's head-mounted display (HMD) and the motion data emulates the drone on the simulator for the operator. In general, a drone is operated using RF signal and the maximum distance for direct control is limited to 2km. For long range drone control over 2km, an auto flying mode is enabled using a mission plan along with GPS data. In an emergency situation, the autopilot is stopped and the "return home" function is executed. In this research, the immersion tele-driving system is suggested for drone operation with a 50ms time delay using LTE communication. A successful test run of the suggested tele-driving system has already been performed between an operator in Daejeon and a drone in Inje (Gangwon-Do) which is approximately 180km apart.