• Title/Summary/Keyword: real garment

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Evaluation of Wear Efficiency and Subjective Wear Sensation According to the Structures of Smart Clothing for the Measurement of Vital Sign (생체신호측정용 스마트 의복의 구조에 따른 착용효율성 및 주관적 착용감 평가)

  • Lee, Hyun-Young
    • Korean Journal of Human Ecology
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    • v.15 no.6
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    • pp.1037-1047
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    • 2006
  • In this paper, various structures of the healthcare smart clothing for real-time measurement of vital sign were suggested. The wearing efficiency was evaluated to find out the best ergonomic clothing in the suggested design. The supplementary effects of the clothing components (princess line, double fabric, cushion) on the stable and tight positioning of sensors to the body were evaluated with wear test. Five experimental clothing for male subject were made with closely-fitted shape and they included two representative structure: one was the integrated type of inner and outer garments and the other was the separated type with two garments. Eight subjects in their twenties were participated in the wear test to evaluate the wearing efficiency of experimental clothing. As results, the clothing structure of the separated garments with the inner and the outer shells were evaluated as more efficient and comfortable. However, the effects of clothing components on the light positioning of the sensors to the body surface were not differentiated each other in the subjective evaluation.

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CNN Classifier Based Energy Monitoring System for Production Tracking of Sewing Process Line (봉제공정라인 생산 추적을 위한 CNN분류기 기반 에너지 모니터링 시스템)

  • Kim, Thomas J.Y.;Kim, Hyungjung;Jung, Woo-Kyun;Lee, Jae Won;Park, Young Chul;Ahn, Sung-Hoon
    • Journal of Appropriate Technology
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    • v.5 no.2
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    • pp.70-81
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    • 2019
  • The garment industry is one of the most labor-intensive manufacturing industries, with its sewing process relying almost entirely on manual labor. Its costs highly depend on the efficiency of this production line and thus is crucial to determine the production rate in real-time for line balancing. However, current production tracking methods are costly and make it difficult for many Small and Medium-sized Enterprises (SMEs) to implement them. As a result, their reliance on manual counting of finished products is both time consuming and prone to error, leading to high manufacturing costs and inefficiencies. In this paper, a production tracking system that uses the sewing machines' energy consumption data to track and count the total number of sewing tasks completed through Convolutional Neural Network (CNN) classifiers is proposed. This system was tested on two target sewing tasks, with a resulting maximum classification accuracy of 98.6%; all sewing tasks were detected. In the developing countries, the garment sewing industry is a very important industry, but the use of a lot of capital is very limited, such as applying expensive high technology to solve the above problem. Applied with the appropriate technology, this system is expected to be of great help to the garment industry in developing countries.

Apparel Design and Pattern Construction Utilizing Expressive Properties of Corset Look (코르셋 룩의 표현적 특성을 활용한 의상디자인 및 패턴제작)

  • Yoon, Jin-Ah
    • Journal of the Korea Fashion and Costume Design Association
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    • v.8 no.2
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    • pp.159-170
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    • 2006
  • This study aims to examine the expressive properties of contemporary corset, and to develop designs and produce patterns for corset look clothes. Through these courses, it develops a pattern that may all meet the exactness, functionality and aesthetic aspects of a pattern and provides materials that may help create a corset look design in the course of actuallymaking a garment. Based on the elements mentioned above, a total of three (3) real works were developed and their patterns were created. The patterns include two (2) flat patterns and one (1) patterns using the draping method. The results found in the course of creating works and patterns are as follows: With new corset look designs, this study was able to artificially highlight the body and express the beauty of costume through revelation of the body In addition, it explored the possibility that the phenomenon that underwear becoming outerwear may be a new idea in dress designing.

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Biometric information database and service modelling in digital patch system

  • Lee, Tae-Gyu
    • International journal of advanced smart convergence
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    • v.7 no.4
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    • pp.161-168
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    • 2018
  • Recently, the bio-sensing information systems for collecting and analysing human body information of a patient in real time in the field of medical information and healthcare information service are continuously increasing. Specially, various wearable devices such as a wrist, a garment, and a skin attachment type for supporting health information of a mobile user are rapidly increasing. Until now, there is no patch-type biometric information service model. Therefore, this paper presents a biometric information system model and the application examples to support biometric information sensing and health information service of mobile user with digital patch system as a new biometric information system. As a result, through this research, research issues based on digital patch system are searched to suggest the direction of continuous research.

Comparison of Virtual Avatars by Using Automatic and Manual Method

  • Lim, Ho-Sun;Istook, Cynthia L.
    • Journal of the Korean Society of Clothing and Textiles
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    • v.34 no.12
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    • pp.1968-1979
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    • 2010
  • New technology that includes 3D body scanning, digital virtual human, and digital virtual garments has had a significant impact on the current apparel industry. Virtual simulation technology enables the visualization of a 3D virtual garment on a virtual avatar so that consumers can try on garments with their virtual avatars before purchasing. However, the manual virtual avatar provided for online apparel shopping currently has revealed limitations on the different body sizes and shapes of customers. This study analyzes the process of designing the automatic virtual avatar and the manual virtual avatar using OptiTex software; in addition, the study compares the practicality of the automatic virtual avatar with that of the manual virtual avatar. Data was examined by evaluating how much each virtual avatar is similar to the real body and how well it matched the needs of the current apparel industry. In the study, Avatar 1 was automatically created from three-dimensional body scan data and Avatar 2 was manually created from body measurements. The virtual avatar images laid over a real body image and the results were evaluated by comparing the simulated sizes of virtual avatars with those of a real body. Consequently, Avatar 1 was evaluated as more similar to the real body than Avatar 2 in all five body shapes. This study illustrates that an automatic virtual avatar might solve the fit problem that is the most common reason for a high return rate for online shopping. The results show that future virtual simulation technology needs to be improved for the practicality of the virtual avatars.

Prototype Torso Pattern for Circular Knit using Virtual Garment Software (가상착의에 의한 환편물 상의의 패턴 설계 방법 연구)

  • Kim, Hyeong Jin;Kim,, Yeo-Sook
    • The Korean Journal of Community Living Science
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    • v.22 no.1
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    • pp.53-61
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    • 2011
  • We have made knitwear in a different way from the typical woven pattern; it does not have the dart, even for women's tops. The purpose of this research was to compare the fit and appearance of the torso pattern for circular knitted fabric between virtual try-on garments and real garments. First, a woman in her 20's was scanned by a 3D body scanner, and thus producing a virtual avatar. I prepared knit patterns and created a torso pattern appropriate for circular knitted fabric. Next, I measured the body size of the avatar. The 2D patterns for the torso and sleeves were developed using the Yuka Super ALPHA : Plus. The 3D virtual garments were made from the imported 2D patterns and were then tried on the 3D virtual avatars. Finally, the fit of the real garments and the virtual garments was compared. While the shape of the virtual try-on garments were similar to the real garments, the folding and sagging were different. This study found the length was the same as woven wear. However the actual bust size and the clothing size were the same which is not a typical characteristic of woven wear. In the case of hem measurement, more space was needed than actual body size but less space was needed than in woven patterns.

The Comparative Analysis of 3D Software Virtual and Actual Wedding Dress

  • Yuan, Xin-Yi;Bae, Soo-Jeong
    • Journal of Fashion Business
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    • v.21 no.6
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    • pp.47-65
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    • 2017
  • This study is intended to compare an actual wedding dress being made completely through 3D software, and compare it with an actual dress of a real model by using collective tools for comparative analysis. The method of the study was conducted via a literature review along with the production of the dresses. In the production, two wedding dresses for the small wedding ceremony were designed. Each of the design was made into both 3D and an actual garment. The results are as follows. First, the 3D whole body scanner reflects the measure of the exact human body size, however there were some difficulties in matching what the customer wanted, because the difference of the skin color and the hair style. Second, the pattern of the dress is much more easily altered than it was in the real production. Third, the silhouette of the virtual and the actual person with the dress was nearly the same. Fourth, textile tool was much more convenient because of the use of real-time rendering on the virtual dresses. Lastly, the lace and biz decoration were flat, and the luster was duller than in reality. Prospectively, the consumer will decide their own design of variety through the use of the avatar without wearing the actual dresses, and they would demand what the another one desired, different from the presented ones by making the corrections by themselves. Through this process, the consumer would be actively participating in the design, a step which would finally lead to the two way designing rather than the one way design of present times.

Development of small petite-size women's jackets in their 20s to 30s (20~30대 small petite-size 여성을 위한 재킷 제품개발)

  • Yujin Lee;Jeongah Jang
    • The Research Journal of the Costume Culture
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    • v.31 no.5
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    • pp.586-606
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    • 2023
  • This study initiated research aligned with the body positivity movement, aiming to explore size diversity for groups facing relative size discrimination due to their deviation from average body types. Using KS adult women's apparel dimensions as a reference, jackets were developed for women in their 20s to 30s who belong to the small petite-size (S[P]) category, which is characterized by a height under 155cm (petite) and a bust-circumference from 72cm to less than 82cm (small). Using 3D virtual-fitting, we conducted experiment-pattern production and refinement and subsequent real-fitting evaluations by participants to objectively validate aesthetics and comfort. The study's findings are as follows: First, utilizing a 3D virtual-fitting program by identifying 'creases' and 'garment pressure points' in the jacket appearance, experiment patterns were refined and real jackets were produced. This approach addressed challenges in recruiting participants with specific body types and allowed for efficient research in terms of cost and time. Second, through real-fitting evaluations, basic-fit and slim-fit jackets labeled as <79-88-150> were developed for the S(P) size. we presented 'size spec' and 'ease allowance' for jackets by waist fit. Both fits received positive evaluations with approximately 53.5cm sleeve length, and 11.7cm shoulder length. The ease allowances for the basic-fit jacket were approximately 9.2cm at the bust circumference, 12.8cm at the waist circumference, and 6cm at the hip circumference. Similarly, the slim-fit jacket exhibited ease allowances of about 4.8cm at the bust circumference, 4cm at the waist circumference, and 4cm at the hip circumference, receiving positive evaluations for aesthetics and comfort.

<거가잡복고(居家雜腹攷)>에 나타난 복색(服色)의 의미와 상징성

  • Jo, Hyo-Sun
    • Journal of the Korean Society of Costume
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    • v.17
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    • pp.83-91
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    • 1991
  • I observed the meaning and the symbolic charaeters about the color and style of clothes appearing at "GER GA JAP BOK GO" written by Kyu Soo Park. The black color of Hyun Eui as a ceremonial dress of man symbolizes Heaven and Virtue. The yellow color of Whang Sang as a ceremonial dress of man symbolizes the Earth and the Impartiality. The blue or black decoration line over white ground of Sim Eui as ordinary dress of man symbolizes also Filial Piety. In woman ordinary upper garment, So Eui, black texture edging with blue line implies the mutual symmetricity with her husband's. Besides, white color texture lining So Eui symbolical to a Devine Nature and Homage implies also the deep concealment of feminine body. The black ground color of child dress "Chi Po Eui" symbolizes Naivety, and the red silk color of it's decoration line, belt and tress ornaments implies the praise of the Virtue & Learning and also "Expel the Evil" of our traditional national characteristics. As described above the meaning and symbolic characters about the color and style of clothes appearing at "GER GA JAP BOK GO" has a very Chinese disposition, but it's author Kyu Soo Park modified somewhat to be in harmony with the real social situation of our Country during that latest stage of Yi Dynasty, because he was one of the prominent pragmatist at that time.

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A Study on the Pattern and Grading Rule for Dress Shirts (드레스 셔츠 원형 설계 및 그레이딩룰에 관한 연구)

  • 황영미;이정란
    • Journal of the Korean Society of Clothing and Textiles
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    • v.27 no.1
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    • pp.48-59
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    • 2003
  • The purposes of this research lie in developing dress shirts pattern targeting adult males between 25-34 years of age and presenting the rules of grading according to the real circumstances of dress shirts industry. The findings of this research are as follows: 1. The surveyed companies kept different size systems ranged from 5 to 18. They kept different size systems each other, and the pattern making was conducted by modification of the collar size, chest size, etc of the pattern developed through each company's know-how. All the surveyed companies were using point method of grading. 2. The method of the research pattern was to adopt N/6+1(cm) for the width of the back of the neck. N/6 for the front neck, N/6+2 for the depth of the front neck, B/6+7 for the shoulder width, B/6+5.5 for the breast width, B/4+5 for the whole width (back), B/4+4 for the whole width (front), B/4+3.5 for the depth, AH/2+0.5 for the back arm hole, AH2+1 for the front arm hole. 3. The grading rule was made after classifying the sizes into 14 centered on the standard size 40. Through the wearing test of research grading rule, 1 found the suitability of grading size 36 and 43 satisfiable.