• Title/Summary/Keyword: re-immersion

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Influence of Retrogression and Re-aging on the Exfoliation Corrosion Behavior of AA 7085 Sheets

  • Krishnan, Ajay;Raja, V.S.;Mukhopadhyay, A.K.
    • Corrosion Science and Technology
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    • v.15 no.4
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    • pp.159-165
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    • 2016
  • An attempt has been made to understand the influence of retrogression and re-aging (RRA) on the exfoliation corrosion behaviour of AA 7085 alloy in comparison with the peak aged condition (PA). Immersion tests using ASTM G34 and studies involving electrochemical impedance spectroscopy showed that the RRA treated alloy provided higher resistance to exfoliation corrosion than the PA treated alloy. The improved resistance was attributed to the enhanced Cu content and the discontinuous nature of the grain boundary precipitate, which was revealed through transmission electron microscopy.

Effect of Quenching and Tempering Temperatures on Mechanical Properties of A487 Cast with Different C Contents (C 함량이 다른 A487 주강품의 열처리 조건에 따른 기계적 및 부식 특성)

  • Jung, Woo-Jin;Jeong, Dae-Ho;Lee, Young-Cheol;Lee, Jae-Hyun;Kim, Sang-Shik
    • Journal of Korea Foundry Society
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    • v.35 no.4
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    • pp.88-98
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    • 2015
  • The effects of quenching and tempering temperatures on the tensile, impact and corrosion properties of A487 alloy cast with different C contents of 0.16, 0.19 to 0.23 wt.% were examined. The impact tests were conducted at $25^{\circ}C$ and $-60^{\circ}C$ and the immersion test was performed using 3.5% NaCl solution for 14 days. The quenching temperature affected the mechanical properties of A487 alloy cast, while the magnitude of change varied depending on the C content. The increase in tempering temperature showed the typical trend of decreasing tensile strength and increasing impact properties. The change in quenching and tempering temperature in this study did not affect the corrosion properties of A487 alloy significantly. The change in mechanical and corrosion properties of A487 with different C contents was discussed based on the microstructural and fractographic observation.

Performance Evaluation of High-RAP Asphalt Mixtures using Rapid-Setting Polymer-Modified Asphalt Emulsion (긴급보수용 개질 유화아스팔트 고비율 순환골재를 사용한 상온 아스팔트 혼합물의 성능 평가)

  • Kwon, Bong Ju;Heo, Jae Min;Han, Yong Jin;Rhee, Suk Keun
    • International Journal of Highway Engineering
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    • v.17 no.2
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    • pp.21-30
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    • 2015
  • PURPOSES : The purpose of this study was to evaluate the performance of rapid-setting polymer-modified asphalt mixtures with a high reclaimed asphalt pavement (RAP) content. METHODS: A literature review revealed that emulsified asphalt is actively used for cold-recycled pavement. First, two types of rapid-setting polymer-modified asphalt emulsion were prepared for application to high-RAP material with no virgin material content. The quick-setting polymer-modified asphalt mixtures using two types of rapid-setting polymer-modified asphalt emulsion were subjected to the following tests: 1) Marshall stability test, 2) water immersion stability test and 3) indirect tensile strength ratio test. RESULTS AND CONCLUSIONS : Additional re-calibration of the RAP was needed for laboratory verification because the results of analyzing RAP aggregates, which were collected from different job sites, did not deviate from the normal range. The Marshall stability of each type of binder under dry conditions was good. However, the Type B mixtures with bio-additives performed better in the water immersion stability test. Moreover, the overall results of the indirect tensile strength test of RAP mixtures with Type B emulsions exceeded 0.7. Further research, consisting of lab testing and on-site application, will be performed to verify the possibility of using RAP for minimizing the closing of roadways.

Virtuality in Digital Fashion Images (디지털 패션영상에 나타난 가상성 연구)

  • Kim, Hyang-Ja;Kim, Young-Sam
    • Journal of the Korean Society of Clothing and Textiles
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    • v.39 no.2
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    • pp.233-246
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    • 2015
  • Focus on Digital Fashion Image, the conceptual framework for the thesis is established from Virtuality in Digital Art. Formative characteristics and aesthetic characteristics were studied by classifying the Digital Fashion Image applied and expressed by digital media and technology. A detective research method was used for a case study. A literature study for case-by-case data was analyzed with focus on the works expressing fashion that utilized digital media and technology since the 2000s. Through this study, the Digital revolution has created the socio-cultural impact of a Virtual representation to implement technology and fashion culture that finds ways to take advantage of the image shown in a Digital Fashion Media by understanding Virtuality. The results are as follows. First, it was a re-formation of the fashion culture through the experience of virtuality with mental zone parameters between the media 'Mediation Code'. Reflect the reality of the virtual environment as represented by a cultural image of fashion brands and fashion that reset the team relationship and formed a Homo Ludens cultural code. Second, 'Interactive Exchange' acts on the exchange interaction between the method of digital technology, the human and the machine as well as the technical interoperability of network elements and techniques. This exchange is applied to fashion images that express emotion. Forming personalized fashion items and the user interactively storage that expresses the interactive exchange to forward the identity of the emotional fashion by a change in the message delivery system fashion. Third, the emphasis on intuitive artistic expression 'Synesthesia Immersion' induces a sense of immersion and excitement through the fusion of the interconnected. Enhance a visual image in fashion sensory representation and maximize a tactile and visual virtual reality involvement.

HTML5_-based Mobile Web Capture Video Learning System (HTML5_기반 모바일 웹 캡쳐 동영상 학습 시스템)

  • Lee, Yean-Ran;Lim, Young-Hwan
    • The Journal of the Korea Contents Association
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    • v.13 no.2
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    • pp.8-18
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    • 2013
  • In this paper, we capture learning while taking a video, play time and time line of the video frame in the form of areas that require re-learning in HTML5 mobile web store. When you select an image frame can display a list of the frame to take advantage of HTML5 Video tag up to 9 capture and save the playing time at the position. Implemented in a manner that runs Effects as compared to learning to run the entire frame capture learning and re-learning frame partial immersion learners matchumhyeong storytelling can be implemented. Interval Iterative Learning in a random order, so learners can level alignment by iterative learning on academic performance can have a positive effect.

Contingent Interactivity of New Media Contents: Film Re-cut and Game Modding (뉴미디어 콘텐츠의 우연적 상호작용성: 영화 리컷과 게임 모딩)

  • Kim, Mookyu
    • The Journal of the Korea Contents Association
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    • v.19 no.6
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    • pp.481-490
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    • 2019
  • The purpose of this paper is to recognize and embody the implications of the concept of interactivity. Among the many types of interactivity already proposed, this paper sheds light especially on the so-called contingent interactivity. The contingency means a condition in which a particular performance or selection of a subject is considered neither necessary nor conclusive, and also the potential for various activities of this subject. The contingent interaction comes into being when the involvements of users in dealing with a message or content are experimental or creative. The interaction does not orient toward the completion of content or the immersion to a particular reality. Rather, the results of a user's contingent performance are not the finalized content and have characteristics that lead to the continuous modification. In order to embody this meaning of contingent interactivity, the paper examined the two example, the film re-cut and game modding. In both cases, it is comprehensive that the user of these two new media activities lies in the contingent situation.

Remarks on Visualizations of 3D Virtual Reality (3차원 가상현실 시각화에 관한 고찰)

  • Kimn, Ha-Jine
    • Korea Multimedia Society
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    • v.14 no.4
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    • pp.88-98
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    • 2010
  • It is now the era of ubiquitous which is highly integrated on the convergence technologies with not only ICT bul also BT, CT, NT and ST. Through this convergence technology, the understanding on visualization of 3D virtual reality which make more human's 5 feelings activate beyond the wall of time and space is recently very important. We search the visualization technology of 3D virtual reality and estimate the future development, and give the perspectives. Since the visualization technology of virtual reality is strongly depended on 3D computer graphics representations, 3D image visualization technology being able to get immersion has been possible. The new paradym on computer interactions is implemented by making images augment on the base of the PC and display equipments. The studies is established on the direction of more intensity on humanity. And also, these technologies will be able to achieve actively the implementations for ubiquitous society dueing to get the high-technology on the superhighway networks.

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Development and Usability Evaluation of Hand Rehabilitation Training System Using Multi-Channel EMG-Based Deep Learning Hand Posture Recognition (다채널 근전도 기반 딥러닝 동작 인식을 활용한 손 재활 훈련시스템 개발 및 사용성 평가)

  • Ahn, Sung Moo;Lee, Gun Hee;Kim, Se Jin;Bae, So Jeong;Lee, Hyun Ju;Oh, Do Chang;Tae, Ki Sik
    • Journal of Biomedical Engineering Research
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    • v.43 no.5
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    • pp.361-368
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    • 2022
  • The purpose of this study was to develop a hand rehabilitation training system for hemiplegic patients. We also tried to find out five hand postures (WF: Wrist Flexion, WE: Wrist Extension, BG: Ball Grip, HG: Hook Grip, RE: Rest) in real-time using multi-channel EMG-based deep learning. We performed a pre-processing method that converts to Spider Chart image data for the classification of hand movement from five test subjects (total 1,500 data sets) using Convolution Neural Networks (CNN) deep learning with an 8-channel armband. As a result of this study, the recognition accuracy was 92% for WF, 94% for WE, 76% for BG, 82% for HG, and 88% for RE. Also, ten physical therapists participated for the usability evaluation. The questionnaire consisted of 7 items of acceptance, interest, and satisfaction, and the mean and standard deviation were calculated by dividing each into a 5-point scale. As a result, high scores were obtained in immersion and interest in game (4.6±0.43), convenience of the device (4.9±0.30), and satisfaction after treatment (4.1±0.48). On the other hand, Conformity of intention for treatment (3.90±0.49) was relatively low. This is thought to be because the game play may be difficult depending on the degree of spasticity of the hemiplegic patient, and compensation may occur in patient with weakened target muscles. Therefore, it is necessary to develop a rehabilitation program suitable for the degree of disability of the patient.

Comparison of Open Pulled Straw (OPS) vs Glass Micropipette (GMP) Vitrification in IVP Bovine Blastocysts (소 체외수정란의 배반포기배의 OPS 대 GMP Vitrification의 비교)

  • Kong, I.K.;Cho, S.G.
    • Korean Journal of Animal Reproduction
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    • v.23 no.4
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    • pp.313-321
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    • 1999
  • The purpose of these study was to investigate the use of a glass micropipette (GMP) as a vessel for vitrification of bovine IVP blastocysts, to compare the post-thaw survival rates of bovine blastocysts frozen in GMP with those frozen in OPS that have been previously investigated, and to improve the hatching rate following vitrification with GMP method. The GMP vessel permits higher freezing and warming rate than the OPS due to the higher heat conductivity of the glass and lower mass of the solution that contains the embryos. Groups of three bovine IVP blastocysts were sequentially placed into vitrification solution before being loaded into either the OPS or GMP vessels and immersed into L$N_2$within 20 to 25 sec. Post-thaw blastocysts were serially washed in 0.25 and 0.15 M sucrose in HM and TCM-199 for each 5 min, respectively, and then cultured in TCM 199 supplemented with 10% FCS for 24 h. The rate of blastocyst re-expanding did not significantly different for OPS (75.9%) and GMP (80.0%) methods (P>0.05). The hatching rates in OPS (34.1%) and GMP (37.5%) methods were significantly lower than that in control group (54.3%) (P>0.05). In addition, the rate of blastocyst re-expanding was significantly lower if blastocysts were vitrified in the wide portion of the micropipette rather than the narrow portion of the micropipette (83.3 vs 56.7%) (P>0.05), even though three blastocysts were loaded per vessel. The hatching rate in 0.05% pronase solution treatment for 30, 60 and 90 see (45.9, 54.7 and 57.5%) were significantly higher than that in control (35.0%), even though there was not significantly different between 30 see and control. These results indicate that both vitrification vessels can provide high survival rates of bovine IVP blastocysts. However, the GMP vessel has the advantage over the OPS, in that the former does not need a cap to protect the vessel from floating after immersion in L$N_2$. The location of the embryos (narrow or wide portion of immersion) were considered to be limiting factors to the viability of bovine IVP embryos. The exposing in 0.05% pronase solution for 60 or 90 see can increase hatching rates of post-thaw bovine IVP blastocysts.

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Influences of Cathodic Protection and Coating Properties on the Corrosion Control of Metallic Structure in Extremely Acidic Fluids

  • Chang, H.Y.;Yoo, Y.R.;Jin, T.E.;Kim, Y.S.
    • Corrosion Science and Technology
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    • v.4 no.6
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    • pp.242-249
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    • 2005
  • A lot of parts in FGD (Flue Gas Desulfurization) systems of fossil-fuel power plants show the environments in which are highly changeable and extremely acidic corrosive medium according to time and locations, e.g. in duct works, coolers and re-heaters etc. These conditions are formed when system materials are immersed in fluid that flows on them or when exhausted gas is condensed into thin layered acidic medium to contact materials of the system walls and roofs. These environments make troublesome corrosion and air pollution problems that are occurred from the leakage of the condensed solution. To cathodically protect the metallic structures in extremely acidic fluid, the properties of the protective coatings on the metal surface were very important, and epoxy Novolac coating was applied in this work. On the base of acid immersion tests, hot sulfuric acid decreased the hardness of the coatings and reduced greatly the content of $Na_2O$, $Al_2O_3$, and $SiO_2$ among the main components of the coating. A special kind of CP(Cathodic Protection) system has been developed and tested in a real scale of the FGD facility. Applied coating for this CP system was peeled off and cracked in some parts of the facility. However, the exposed metal surface to extremely acidic fluid by the failure of the coatings was successfully protected by the new CP system.