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http://dx.doi.org/10.5392/JKCA.2019.19.06.481

Contingent Interactivity of New Media Contents: Film Re-cut and Game Modding  

Kim, Mookyu (부경대학교 신문방송학과)
Publication Information
Abstract
The purpose of this paper is to recognize and embody the implications of the concept of interactivity. Among the many types of interactivity already proposed, this paper sheds light especially on the so-called contingent interactivity. The contingency means a condition in which a particular performance or selection of a subject is considered neither necessary nor conclusive, and also the potential for various activities of this subject. The contingent interaction comes into being when the involvements of users in dealing with a message or content are experimental or creative. The interaction does not orient toward the completion of content or the immersion to a particular reality. Rather, the results of a user's contingent performance are not the finalized content and have characteristics that lead to the continuous modification. In order to embody this meaning of contingent interactivity, the paper examined the two example, the film re-cut and game modding. In both cases, it is comprehensive that the user of these two new media activities lies in the contingent situation.
Keywords
Interactivity; Contingency; New Media; Film Re-Cut; Video Mashup; Game Modding; Mod;
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Times Cited By KSCI : 1  (Citation Analysis)
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