• Title/Summary/Keyword: quadtree

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Aircraft Path Planning Considering Pop-up Threats Using Framed-Quadtree Wavefront Propagation and Navigation Function (Framed-Quadtree 파면전파 기법과 항법함수 기법을 이용한 항공기 위협회피 궤적 설계)

  • Kim, Pil-Jun;Choi, Jong-Uk;Kim, You-Dan
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.35 no.10
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    • pp.918-926
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    • 2007
  • Military aircrafts usually operate at the area with lots of threats such as radars and surface-to-air missiles. Aircraft also faces with the unexpected or pop-up threats. Under this environment, a safe flight path should be generated to lead a mission successful. In this paper, a new path planning algorithm is proposed to provide less dangerous flight path efficiently. Of many path planning algorithms, a potential method is considered, because it has advantages of computation efficiency and smooth path generation. Trajectory generation under the condition of maximum range is studied so that the aircraft may reach the target area without refueling. The algorithm to cope with an unexpected situation is also proposed by adopting the concept of initial direction vector, additional force, and a new mapping function. The performance of the proposed algorithms is demonstrated for SEAD (Suppression of Enemy Air Defences) mission by numerical simulation.

An Algorithm for Measurement of Pack Ice Concentration Using Localized Binarization of Quadtree-Subdivided Image (쿼드트리 분할영상의 국부이진화를 통한 팩아이스 집적도 측정 알고리즘)

  • Lee, Jeong-Hoon;Byun, Seok-Ho;Nam, Jong-Ho;Cho, Seong-Rak
    • Journal of the Society of Naval Architects of Korea
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    • v.54 no.1
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    • pp.49-56
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    • 2017
  • Recently, many research works on the icebreaking vessels have been published as the possibility of passing Arctic routes has been increasing. The model ship test on the pack ice model in the ice basin is actively carried out as a way to investigate the performance of icebreaking vessels. In this test, the concentration of pack ice is important since it directly affects the performance. However, it is difficult to measure the concentration because not only the pack ice has uneven shape but also it keeps floating around in the basin. In this paper, an algorithm to identify the concentration of pack ice is introduced. From a digital image of pack ice obtained in the ice basin, the goal is to measure the area of pack ice using an image processing technique. Instead of the general global binarization that yields numerical errors in this problem, a local binarization technique, coupled with image subdivision based on the quadtree structure, is developed. The concentration results obtained by the developed algorithm are compared with the manually measured data to prove its accuracy.

Early Decision of Transform unit for HEVC (HEVC를 위한 고속 변환 크기 결정방법)

  • Kang, Jang-Byung;Choi, Haechul
    • Journal of Broadcast Engineering
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    • v.18 no.4
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    • pp.631-642
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    • 2013
  • For the emerging High Efficiency Video Coding (HEVC) standard, a fast transform unit (TU) decision method is proposed. HEVC defines the TU representing a region sharing the same transformation, and it allows a residual block to be split into multiple TUs recursively to form a quadtree. By using the quadtree of TUs, HEVC supports various transform sizes from $4{\times}4$ to $32{\times}32$. The various sizes of TUs can provide a good coding efficiency, whereas this may increase encoding complexity dramatically. In the assumption that a TU with highly compacted energy is unlikely to be split, the proposed method determines TU sizes according to the position of the last non-zero transform coefficient. In the experimental results, the proposed method reduced 18% encoding run time with the negligible coding loss of 0.7% BD-rate for the Random_access case.

Piecewise Image Denoising with Multi-scale Block Region Detector based on Quadtree Structure (쿼드트리 기반의 다중 스케일 블록 영역 검출기를 통한 구간적 영상 잡음 제거 기법)

  • Lee, Jeehyun;Jeong, Jechang
    • Journal of Broadcast Engineering
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    • v.20 no.4
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    • pp.521-532
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    • 2015
  • This paper presents a piecewise image denoising with multi-scale block region detector based on quadtree structure for effective image restoration. Proposed piecewise image denoising method suggests multi-scale block region detector (MBRD) by dividing whole pixels of a noisy image into three parts, with regional characteristics: strong variation region, weak variation region, and flat region. These regions are classified according to total pixels variation between multi-scale blocks and are applied principal component analysis with local pixel grouping, bilateral filtering, and structure-preserving image decomposition operator called relative total variation. The performance of proposed method is evaluated by Experimental results. we can observe that region detection results generated by the detector seems to be well classified along the characteristics of regions. In addition, the piecewise image denoising provides the positive gain with regard to PSNR performance. In the visual evaluation, details and edges are preserved efficiently over the each region; therefore, the proposed method effectively reduces the noise and it proves that it improves the performance of denoising by the restoration process according to the region characteristics.

Acceleration of Terrain Rendering Using Bounding Box Subdivision (바운딩 박스 세분화를 통한 지형 렌더링의 가속화)

  • Lee, Eun-Seok;Lee, Jin-Hee;Jo, In-Woo;Shin, Byeong-Seok
    • Journal of Korea Game Society
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    • v.11 no.6
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    • pp.71-80
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    • 2011
  • Recent terrain rendering applications such as 3D games and virtual reality, use GPU-based ray-casting method for rendering high-quality scenes in realtime. As the size of terrain dataset grows bigger, the rendering speed will be decreased by the increase of the number of texture samplings. To accelerate the conventional ray-casting, we propose an efficient ray casting method with subdivided bounding boxes which are based-on GPU quadtree traversal. The subdivision of the terrain's bounding box can reduce the empty spaces effectively. By performing the ray-casting with this compact bounding box, we can efficiently reduce computation with empty space skipping. Unlike the recent quadtree-based empty space skipping techniques which perform the tree traversal at each ray, our method traverses the tree only once per frame. Therefore, we can save much computational time.

A Novel Horizontal Disparity Estimation Algorithm Using Stereoscopic Camera Rig

  • Ramesh, Rohit;Shin, Heung-Sub;Jeong, Shin-Il;Chung, Wan-Young
    • Journal of information and communication convergence engineering
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    • v.9 no.1
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    • pp.83-88
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    • 2011
  • Abstract. Image segmentation is always a challenging task in computer vision as well as in pattern recognition. Nowadays, this method has great importance in the field of stereo vision. The disparity information extracting from the binocular image pairs has essential relevance in the fields like Stereoscopic (3D) Imaging Systems, Virtual Reality and 3D Graphics. The term 'disparity' represents the horizontal shift between left camera image and right camera image. Till now, many methods are proposed to visualize or estimate the disparity. In this paper, we present a new technique to visualize the horizontal disparity between two stereo images based on image segmentation method. The process of comparing left camera image with right camera image is popularly known as 'Stereo-Matching'. This method is used in the field of stereo vision for many years and it has large contribution in generating depth and disparity maps. Correlation based stereo-matching are used most of the times to visualize the disparity. Although, for few stereo image pairs it is easy to estimate the horizontal disparity but in case of some other stereo images it becomes quite difficult to distinguish the disparity. Therefore, in order to visualize the horizontal disparity between any stereo image pairs in more robust way, a novel stereo-matching algorithm is proposed which is named as "Quadtree Segmentation of Pixels Disparity Estimation (QSPDE)".

Real-Time Indirect Illumination using a Light Quad-Tree (광원 트리를 사용한 간접 조명의 실시간 렌더링)

  • Ki, Hyun-Woo;Oh, Kyoung-Su
    • Journal of KIISE:Computer Systems and Theory
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    • v.34 no.4
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    • pp.158-167
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    • 2007
  • Indirect illumination plays an important role for realistic image synthesis. We present a novel realtime indirect illumination rendering technique using image pyramids. Hundreds of thousands of indirect point light sources are stored into images, and then they hierarchically clustered into quad-tree image pyramids. We also introduce a GPU based top-down and breadth-first traversal of the quad-trees to approximate the illumination with clusters (set of lights). All steps entirely run on the GPU in real-time. Result images demonstrate that our method represents diffuse interreflection, especially a color bleeding effect well. We achieved interactive frame rates of tens to hundreads, without any preprocessing. We can avoid artifacts caused by sampling, and our method is seven times faster than a recently proposed sampling based method.

Quasi-brittle and Brittle Fracture Simulation Using Phase-field Method based on Cell-based Smoothed Finite Element Method (셀기반 평활화 유한요소법에 기반한 위상분야법을 이용한 준취성 및 취성 파괴 시뮬레이션)

  • Changkye Lee;Sundararajan Natarajan;Jurng-Jae Yee
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.36 no.5
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    • pp.295-305
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    • 2023
  • This study introduces a smoothed finite-element implementation into the phase-field framework. In recent years, the phase-field method has recieved considerable attention in crack initiation and propagation since the method needs no further treatment to express the crack growth path. In the phase-field method, high strain-energy accuracy is needed to capture the complex crack growth path; thus, it is obtained in the framework of the smoothed finite-element method. The salient feature of the smoothed finite-element method is that the finite element cells are divided into sub-cells and each sub-cell is rebuilt as a smoothing domain where smoothed strain energy is calculated. An adaptive quadtree refinement is also employed in the present framework to avoid the computational burden. Numerical experiments are performed to investigate the performance of the proposed approach, compared with that of the finite-element method and the reference solutions.

Fast Intraframe Coding for High Efficiency Video Coding

  • Huang, Han;Zhao, Yao;Lin, Chunyu;Bai, Huihui
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.3
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    • pp.1093-1104
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    • 2014
  • The High Efficiency Video Coding (HEVC) is a new video coding standard that can provide much better compression efficiency than its predecessor H.264/AVC. However, it is computationally more intensive due to the use of flexible quadtree coding unit structure and more choices of prediction modes. In this paper, a fast intraframe coding scheme is proposed for HEVC. Firstly, a fast bottom-up pruning algorithm is designed to skip the mode decision process or reduce the candidate modes at larger block size coding unit. Then, a low complexity rough mode decision process is adopted to choose a small candidate set, followed by early DC and Planar mode decision and mode filtering to further reduce the number of candidate modes. The proposed method is evaluated by the HEVC reference software HM8.2. Averaging over 5 classes of HEVC test sequences, 41.39% encoding time saving is achieved with only 0.77% bitrate increase.

Cord-based Mucical Composition by using Quadtree (쿼드트리를 이용한 코드기반 작곡)

  • 조재영;김성태;이명길;김윤호
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2003.05a
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    • pp.293-297
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    • 2003
  • In general, we thought only composers can compose musics. And now we should have opportunities to make some musics by Computer Music System which called 'MIDI', but the composition is still unfamiliar to non musician men or women. In this report, we exhibit the possibility of the auto code composition by computer program which should make non musician men or women to composers.

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