• 제목/요약/키워드: quadric surfaces

검색결과 16건 처리시간 0.024초

ON TROPICAL QUADRIC SURFACES

  • KIM, YONGGU
    • 호남수학학술지
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    • 제28권1호
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    • pp.83-111
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    • 2006
  • After introducing Tropical Algebraic Varieties, we give a polyhedral description of tropical hypersurfaces. Using TOPCOM and GAP, we show that there exist 59 types of two dimensional tropical quadric surfaces. We also show a criterion for a quadric hypersurface to be non-degenerate in terms of a tropical rank.

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ON SOME GEOMETRIC PROPERTIES OF QUADRIC SURFACES IN EUCLIDEAN SPACE

  • Ali, Ahmad T.;Aziz, H.S. Abdel;Sorour, Adel H.
    • 호남수학학술지
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    • 제38권3호
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    • pp.593-611
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    • 2016
  • This paper is concerned with the classifications of quadric surfaces of first and second kinds in Euclidean 3-space satisfying the Jacobi condition with respect to their curvatures, the Gaussian curvature K, the mean curvature H, second mean curvature $H_{II}$ and second Gaussian curvature $K_{II}$. Also, we study the zero and non-zero constant curvatures of these surfaces. Furthermore, we investigated the (A, B)-Weingarten, (A, B)-linear Weingarten as well as some special ($C^2$, K) and $(C^2,\;K{\sqrt{K}})$-nonlinear Weingarten quadric surfaces in $E^3$, where $A{\neq}B$, A, $B{\in}{K,H,H_{II},K_{II}}$ and $C{\in}{H,H_{II},K_{II}}$. Finally, some important new lemmas are presented.

APPROXIMATION OF QUADRIC SURFACES USING SPLINES

  • Ahn, Young-Joon
    • Journal of the Korean Society for Industrial and Applied Mathematics
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    • 제13권3호
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    • pp.217-224
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    • 2009
  • In this paper we present an approximation method of quadric surface using quartic spline. Our method is based on the approximation of quadratic rational B$\acute{e}$zier patch using quartic B$\acute{e}$zier patch. We show that our approximation method yields $G^1$ (tangent plane) continuous quartic spline surface. We illustrate our results by the approximation of helicoid-like surface.

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SUBMANIFOLDS WITH PARALLEL NORMAL MEAN CURVATURE VECTOR

  • Jitan, Lu
    • 대한수학회보
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    • 제35권3호
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    • pp.547-557
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    • 1998
  • In this paper, we study submanifolds in the Euclidean space with parallel normal mean curvature vectorand special quadric representation. Especially we give a complete classification result relative to surfaces satisfying these conditions.

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2-TYPE SURFACES AND QUADRIC HYPERSURFACES SATISFYING ⟨∆x, x⟩ = const.

  • Jang, Changrim;Jo, Haerae
    • East Asian mathematical journal
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    • 제33권5호
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    • pp.571-585
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    • 2017
  • Let M be a connected n-dimensional submanifold of a Euclidean space $E^{n+k}$ equipped with the induced metric and ${\Delta}$ its Laplacian. If the position vector x of M is decomposed as a sum of three vectors $x=x_1+x_2+x_0$ where two vectors $x_1$ and $x_2$ are non-constant eigen vectors of the Laplacian, i.e., ${\Delta}x_i={\lambda}_ix_i$, i = 1, 2 (${\lambda}_i{\in}R$) and $x_0$ is a constant vector, then, M is called a 2-type submanifold. In this paper we showed that a 2-type surface M in $E^3$ satisfies ${\langle}{\Delta}x,x-x_0{\rangle}=c$ for a constant c, where ${\langle},{\rangle}$ is the usual inner product in $E^3$, then M is an open part of a circular cylinder. Also we showed that if a quadric hypersurface M in a Euclidean space satisfies ${\langle}{\Delta}x,x{\rangle}=c$ for a constant c, then it is one of a minimal quadric hypersurface, a genaralized cone, a hypersphere, and a spherical cylinder.

역공학을 위한 측정점의 영역화 (Segmentation of Measured Point Data for Reverse Engineering)

  • 양민양;이응기
    • 한국CDE학회논문집
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    • 제4권3호
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    • pp.173-179
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    • 1999
  • In reverse engineering, when a shape containing multi-patched surfaces is digitized, the boundaries of these surfaces should be detected. The objective of this paper is to introduce a computationally efficient segmentation technique for extracting edges, ad partitioning the 3D measuring point data based on the location of the boundaries. The procedure begins with the identification of the edge points. An automatic edge-based approach is developed on the basis of local geometry. A parametric quadric surface approximation method is used to estimate the local surface curvature properties. the least-square approximation scheme minimizes the sum of the squares of the actual euclidean distance between the neighborhood data points and the parametric quadric surface. The surface curvatures and the principal directions are computed from the locally approximated surfaces. Edge points are identified as the curvature extremes, and zero-crossing, which are found from the estimated surface curvatures. After edge points are identified, edge-neighborhood chain-coding algorithm is used for forming boundary curves. The original point set is then broke down into subsets, which meet along the boundaries, by scan line algorithm. All point data are applied to each boundary loops to partition the points to different regions. Experimental results are presented to verify the developed method.

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볼록 이차 광원으로부터 완전음영부를 생성하는 알고리즘 (An Algorithm for Generating the Umbra from a Convex Quadric Light Source)

  • 유관희;신성용
    • 한국정보과학회논문지:시스템및이론
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    • 제27권6호
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    • pp.541-548
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    • 2000
  • 3차원 공간상에서 볼록 영역 광원이 주어진 물체를 비추면 각 객체에 대해 두 가지 유형의 그림자 볼륨, 즉 주어진 객체에 의해 부분적으로 가려지는 그림자볼륨과 완전히 가려지는 그림자 볼륨이 생성된다. 이를 각각 반음영부(penumbra)와 완전음영부(umbra)라 한다. 본 논문에서는 원, 타원, 구, 타원체, 실린더 등과 같은 볼록 이차 광원으로부터 볼록 다각형의 완전음영부를 구하는 문제를 고려한다. 먼저 완전음영부의 경계 표면을 특성화하고, 이를 이용하여 완전음영부를 구하는 알고리즘을 제시한다.

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로봇 손의 물체 인식을 위한 최적 접촉포즈 결정 알고리즘 (Determination of an Optimal Contact Pose for Object Recognition Using a Robot Hand)

  • 김종익;한헌수
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 1999년도 추계종합학술대회 논문집
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    • pp.448-451
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    • 1999
  • In this paper, we propose a new object representation method and matching algorithm for object recognition using a 3-fingered robot hand. Each finger tip can measure normal vector and shapes of a contacting surface. Object is represented by the inter-surface description table where the features of a surface are described in the diagonal and the relations between two surfaces are in the upper diagonal. Based on this table, a fast and the efficient matching algorithm has been proposed. This algorithm can be applied to natural quadric objects.

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메쉬 간략화를 위한 확장 QEM 알고리즘 (Extended QEM for Surfaces Simplification Algorithm)

  • 김수균;김선정;김창헌
    • 한국정보과학회:학술대회논문집
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    • 한국정보과학회 2001년도 봄 학술발표논문집 Vol.28 No.1 (B)
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    • pp.610-612
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    • 2001
  • 본 논문은 이산 곡률을 확장된 QEM(Quadric Error Metrics)으로 변환한 새로운 메쉬 간략화 알고리즘을 제안한다. 이산 곡률이란 이산적인 표면으로 구성된 메쉬 표면의 곡률이며, 기하학 정보만을 이용하여 계산 가능하다. QEM은 간략화 오차를 평면과 한 점과의 거리 제곱의 합인 이차식으로 표현함으로써 빠른 간략화를 수행한다. 본 논문은 모서리 간략화 수행 시의 새로운 점과 주변 평면과의 거리 뿐만 아니라, 그 점에서의 이산 곡률을 계산한다. 즉, 간략화 오차에 거리와 곡률을 함께 고려하여 이차식으로 표현함으로써 빠르고 높은 품질의 간략화가 수행 가능하다.

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