• Title/Summary/Keyword: puzzle shape

Search Result 14, Processing Time 0.022 seconds

Vision-Based hand shape recognition for a pictorial puzzle (손 형상 인식 정보를 이용한 그림 맞추기 응용 프로그램 제어)

  • Kim, Jang-Woon;Hong, Sec-Joo;Lee, Chil-Woo
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2006.11a
    • /
    • pp.801-805
    • /
    • 2006
  • In this paper, we describe a system of controlling the pictorial puzzle program using information of hand shape. We extract hand region using skin color information and then principal component analysis uses centroidal profile information which comes blob of 2D appearance for hand shape recognition. This method suit hand shape recognition in real time because it extracts hand region accurately, has little computation quantity, and is less sensitive to lighting change using skin color information in complicated background. Finally, we controlled a pictorial puzzle with using recognized hand shape information. This method has good result when we make an experiment on application of pictorial puzzle. Besides, it can use so many HCI field.

  • PDF

Survey of Preference for Wood Puzzle in Preschool children, Teacher and Parents (목재퍼즐에 대한 선호도 분석)

  • Hwang, Sung-Wook;Sung, Hee-Mee;Lee, Won-Hee
    • Journal of the Korea Furniture Society
    • /
    • v.21 no.5
    • /
    • pp.403-412
    • /
    • 2010
  • Puzzles of various types were made of wood. Children aged 3 to 5 were play directly into a wooden puzzle, then, mainly in adults, the survey was conducted. Comparisons of affinity for the children, teachers, parents, survey were compared with the rating. As a result, the preferred material of the puzzle was in the timber. The type of puzzle children, teachers and parents preferred picture puzzle. For colors, teachers and parents of the puzzle as unpainted wood was preferred. In addition, the favorite play was the difference in difficulty and number puzzles. Therefore, the preference for children and adults aware of the puzzle with a big difference has been clearly identified.

  • PDF

Shear resistance behaviors of a newly puzzle shape of crestbond rib shear connector: An experimental study

  • Chu, Thi Hai Vinh;Bui, Duc Vinh;Le, Van Phuoc Nhan;Kim, In-Tae;Ahn, Jin-Hee;Dao, Duy Kien
    • Steel and Composite Structures
    • /
    • v.21 no.5
    • /
    • pp.1157-1182
    • /
    • 2016
  • A newly puzzle shape of crestbond rib shear connector is a type of ductile perfobond rib shear connector. This shear connector has some advantages, including relatively easy rebar installation and cutting, as well as the higher shear resistance strength. Thus, this study proposed a newly puzzle shape of crestbond rib with a "${\mho}$" shape, and its shear resistance behaviors and shear strengths were examined using push-out tests. Five main parameters were considered in the push-out specimens to evaluate the effects of shear resistance parameters such as the dimensions of the crestbond rib, transverse rebars in the crestbond dowel, concrete strength, rebar strength, and dowel action on the shear strength. The shear loading test results were used to compare the changes in the shear behaviors, failure modes, and shear strengths. It was found that the concrete strength and number of transverse rebars in the crestbond rib were significantly related to its shear resistance. After the initial bearing resistance behavior of the concrete dowel, a relative slip occurred in all the specimens. However, its rigid behavior to shear loading decreased the ductility of the shear connection. The cross-sectional area of the crestbond rib was also shown to have a minor effect on the shear resistance of the crestbond rib shear connector. The failure mechanism of the crestbond rib shear connector was complex, and included compression, shear, and tension. As a failure mode, a crack was initiated in the middle of the concrete slab in a vertical direction, and propagated with increasing shear load. Then, horizontal cracks occurred and propagated to the front and rear faces of the specimens. Based on the results of this study, a design shear strength equation was proposed and compared with previously suggested equations.

Behavior of steel and concrete composite beams with a newly puzzle shape of crestbond rib shear connector: an experimental study

  • Le, Van Phuoc Nhan;Bui, Duc Vinh;Chu, Thi Hai Vinh;Kim, In-Tae;Ahn, Jin-Hee;Dao, Duy Kien
    • Structural Engineering and Mechanics
    • /
    • v.60 no.6
    • /
    • pp.1001-1019
    • /
    • 2016
  • The connector is the most important part of a composite beam and promotes a composite action between a steel beam and concrete slab. This paper presents the experiment results for three large-scale beams with a newly puzzle shape of crestbond. The behavior of this connector in a composite beam was investigated, and the results were correlated with those obtained from push-out-test specimens. Four-point-bending load testing was carried out on steel-concrete composite beam models to consider the effects of the concrete strength, number of transverse rebars in the crestbond, and width of the concrete slab. Then, the deflection, ultimate load, and strains of the concrete, steel beam, and crestbond; the relative slip between the steel beam and the concrete slab at the end of the beams; and the failure mechanism were observed. The results showed that the general behavior of a steel-concrete composite beam using the newly puzzle shape of crestbond shear connectors was similar to that of a steel-concrete composite beam using conventional shear connectors. These newly puzzle shape of crestbond shear connectors can be used as shear connectors, and should be considered for application in composite bridges, which have a large number of steel beams.

Segmentation of Polygons with Different Colors and its Application to the Development of Vision-based Tangram Puzzle Game (다른 색으로 구성된 다각형들의 분할과 이를 이용한 영상 인식 기반 칠교 퍼즐 놀이 개발)

  • Lee, Jihye;Yi, Kang;Kim, Kyungmi
    • Journal of Korea Multimedia Society
    • /
    • v.20 no.12
    • /
    • pp.1890-1900
    • /
    • 2017
  • Tangram game consists of seven pieces of polygons such as triangle, square, and parallelogram. Typical methods of image processing for object recognition may suffer from the existence of side thickness and shadow of the puzzle pieces that are dependent on the pose of 3D-shaped puzzle pieces and the direction of light sources. In this paper, we propose an image processing method that recognizes simple convex polygon-shaped objects irrespective of thickness and pose of puzzle objects. Our key algorithm to remove the thick side of piece of puzzle objects is based on morphological operations followed by logical operations with edge image and background image. By using the proposed object recognition method, we are able to implement a stable tangram game applications designed for tablet computers with front camera. As the experimental results, recognition rate is about 86 percent and recognition time is about 1ms on average. It shows the proposed algorithm is fast and accurate to recognize tangram blocks.

Analysis of Students' Mathematical Thinking Characteristics Appeared in the Process of Searching for All type of Triangle that Can be Made with Sphinx Puzzle (스핑크스퍼즐로 모든 삼각형 해법 찾기 과제에서 나타나는 학생들의 수학적 사고 특성 분석)

  • Bang, Sin Young;Song, Sang Hun
    • Journal of Elementary Mathematics Education in Korea
    • /
    • v.17 no.1
    • /
    • pp.165-184
    • /
    • 2013
  • In order to utilize Sphinx Puzzle in shape education or deductive reasoning, a lesson employing Dienes' six-stage theory of learning mathematics was structured to be applied to students of 6th grade of elementary school. 4 students of 6th grade of elementary school, the researcher's current workplace, were selected as subjects. The academic achievement level of 4 subjects range across top to medium, who are generally enthusiastic and hardworking in learning activities. During the 3 lessons, the researcher played role as the guide and observer, recorded observation, collected activity sheet written by subjects, presentation materials, essays on the experience, interview data, and analyzed them to the detail. A task of finding every possible triangle out of pieces of Sphinx Puzzle was given, and until 6 steps of formalization was set, students' attitude to find a better way of mathematical deduction, especially that of operational thinking and deductive thinking, was carefully observed and analyzed.

  • PDF

A Recognition of Traffic Safety Signs Using Japanese Puzzle (Japanese Puzzle을 이용한 교통안전 표지판 인식)

  • Sohn, Young-Sun
    • Journal of the Korean Institute of Intelligent Systems
    • /
    • v.18 no.3
    • /
    • pp.416-421
    • /
    • 2008
  • This paper realizes a system that recognizes traffic safety signs by applying the principle used for game in reverse. The game used for this paper is one that expresses the shape of temporary objects intended by the maker when the maker sees the numerical image provided on (x, y) coordinates and then expresses it on the mesh. After separating the traffic safety sign image from the input image, the system is realized by outputting the content of the sign into letters by recognizing the forms and colors constituting the sign using the puzzle game above. Our system has fast process time and better rate of recognition than the existing system with black-and-white image processing and recognition without any penciling progress.

Cultural Goods Development with Hahoe Village Motif (하회마을을 모티브로 한 문화상품 디자인 개발)

  • Seo, Seok Min
    • Journal of the Korea Furniture Society
    • /
    • v.27 no.2
    • /
    • pp.96-103
    • /
    • 2016
  • This article is to develop test product as adopting motifs from Andong Hahoe Village registered in the UNESCO World Heritage. This study associates physiographic features and images of Hahoe Village with test product. In the research result of this study, the value of product and possibility of success of test product was found as follows. Firstly, Making the puzzle-oriented Desk Service Hahoe Village views by using 22 different styles & functional artworks. Secondly, Producing the tangible forms such as a tree, thatched cottage, arbor, tile-roofed house and ferryboat by casting technique. Thirdly, Designing the shape of the terrain by utilizing computer programing softwares such as CAD drawings and ARTCAM. Finally, Developing the mass-produce goods reflecting region historical and cultural characteristics. I expect this study may increase of interest of our country's culture and play several roles of the bridgehead for product development. Also I reconsider sensitivity recovery of users and our cultural value increase.

A Study on Cannibalism in Digital Game (디지털 게임의 카니발리즘 연구)

  • Lee, Dong-Eun
    • Journal of Digital Contents Society
    • /
    • v.11 no.1
    • /
    • pp.65-71
    • /
    • 2010
  • Digital game includes one more funny elements which are competition, puzzle, interaction and role-playing. These elements encourage the player's interest and flow. The purpose of this study is to find out the essence of these elements in digital games with Cannibalism. Digital game inherits and develops Cannibalism in the digital space as magic circle, death and rebirth of life, changing the shape of character and reversing the interface.

A Study on Modern Fashion Applying the Characteristics of the Traditional Architecture Types in Southeast Asia (동남아 전통건축의 유형별 특성이 적용된 현대패션연구)

  • Yoon, Ji Young;Park, Hee Jeong;Kan, Ho-Sup
    • Journal of Fashion Business
    • /
    • v.20 no.2
    • /
    • pp.46-58
    • /
    • 2016
  • Architecture and Fashion mutually affects the shape and appearance of the other as an art of space according to the hybrid trends. Therefore, the purpose of this study is to find the correlations between the characteristics of traditional architecture types in Southeast Asia and modern fashion. Firstly, characteristics of the types obtained through the theoretical consideration of Southeast Asian architectural tradition include vertical, symmetrical, geometrical, epeated and continual structure. On the basis of these characteristics analyzed from 2013's S/S to 2015's F/W collection of Alexander McQueen, Gareth Pugh, Victor & Rolf, designers with strong creative and experimental minds who juxtaposed designs of two opposing points as well as hybrids since 2000, the following formativeness exists. First, the vertical structure of high floor is represented as a straight silhouette, a color contrast, vertical cut or wrinkle. Hence, it impresses verticality, rhythm, etc. Second, symmetrical structure of the gable roof is represented as a trapezoidal shape starting from the shoulder line or neck line widened into sleeves, impressing symmetry, dynamism, etc. Third, the geometry of the assembled is represented as vertical and horizontal bands or pattern pieces like puzzle, impressing geometry, three-dimensional, etc. Fourth, repeated structure of the weaving pattern is represented as repetitive patterns of woven fabric or printing techniques. Thus, it impresses repeatability, harmony, etc. And lastly, continuous group structure is represented as a connection of collars or hem-lines, as well as a crossing of fabric that impresses continuity, liquidity, etc.