• 제목/요약/키워드: purchase stage

검색결과 170건 처리시간 0.024초

구매엔지니어링 관리지원시스템 상세 설계 사례 연구 (Design of the Procurement Engineering Support System : A Case Study)

  • 김진일;염충섭;신중욱
    • 시스템엔지니어링학술지
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    • 제14권2호
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    • pp.33-40
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    • 2018
  • This paper is based on the interim result of ongoing research and development project to develop a software system which support procurement activities, namely PeMSS (Procurement Engineering Management Support System). PeMSS is a system that enables development requirements for each equipment and help designing equipment meeting the purchase requirements. Procurement at EPC (Engineering Procurement and Construction) and operational stage of a plant is an important area that determines the integrity and profitability of the plant. Procurement of unsuitable equipment due to selection of suppliers that do not meet or omit critical requirements in purchase specification can result in enormous cost increase due to such as delay in EPC project, unsatisfactory performance and reduced plant operation time. In spite of the importance of the procurement engineering, there is a lack of support system for systematic preparation of purchase specification, so development of the procurement specification is basically relying on the experience of the engineers in charge. Accordingly, it is needed to develop the PeMSS to help procurement engineers develop procurement specification based on systems engineering approach. This paper introduces the design of the PeMSS.

비재생보증 하에서의 이단계 보전정책 (Two stage maintenance policy under non-renewing warranty)

  • 정기문
    • Journal of the Korean Data and Information Science Society
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    • 제27권6호
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    • pp.1557-1564
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    • 2016
  • 최근에 기본보증이 종료된 이후에 주어지는 시스템의 추가보증에 대한 사용자의 관심이 증가되고 있다. 따라서 본 논문에서는 사용자 측면에서 비재생보증 하에서의 이단계 보전정책을 제안하였다. 이단계 보전정책의 첫 번째 단계에서는 추가보증을 구입할 것인지의 여부를 결정하고, 두 번째 단계에서는 보증이 종료된 이후의 최적의 교체 주기를 결정한다. 이때, 추가보증 동안에 발생된 시스템의 고장에 대해서는 판매자에 의해서 무료로 최소수리가 이루어진다. 최적의 이단계 보전정책을 결정하기 위해서 사용자 측면에서 기대비용을 사용하였으며, 끝으로 시스템의 고장시간이 와이블 분포를 따를 때 수치적 예를 통하여 제안된 이단계 보전정책을 설명하였다.

2단계 선택과정의 모형화 (Modeling Two-stage Choice Process)

  • 박상준;한민희
    • 한국경영과학회지
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    • 제25권2호
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    • pp.77-86
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    • 2000
  • Consumers facing a large number of brands to choose from are known to use simplified heuristic to screen a set of relevant brands called the consideration set from the whole alternatives, Purchase decisions are then made from the brands in the consideration set, Two approaches have been suggested to model the two-stage choice process., One is to treat the con-sideration set as a crisp set (e.g Roberts and Lattin 1991) The other is to treat the set as a fuzzy set (e.g. Fortheringham 1988) The paper empirically compares the two types of models using data for soft drinks sneakers and departments. The results show that a model employing the crisp set approach fits the data better than that with the fuzzy set approach and better than a single-stage choice logit model.

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전자상거래에서의 소비자정보 분석 -인터넷 쇼핑몰을 중심으로- (Analysis of Consumer Information on Electronic Commerce -In the Internet Shopping Mall-)

  • 조희경;이기춘
    • 대한가정학회지
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    • 제38권2호
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    • pp.139-153
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    • 2000
  • The purpose of this study is to prove asymmetric Consumer Information on Electronic Commerce. For this purpose, 93 internet shopping-malls was analyzed into three contents of consumer information. Major findings are as follows : First, the overall level of consumer information contents through purchase process was very low. The reason is that most electronic consumers were dissatisfied with consumer information provided by internet shoppingmall. Second, consumer information of purchase-stage was insufficient for electronic consumer. Especially most shoppingmalls did not provide Use-information and comparing information. This implies electronic consumer can't meet their consumer information needs, so they cannot make rational decision. Third, consumers were faced with asymmetric Consumer Information problem on electronic commerce. So consumer education for electronic commerce is needed.

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고령자가 선호하는 실버용품 쇼핑 웹 사이트 디자인에 관한 연구 (A Study on a Shopping Web Site Design of Silver Products Preferred by Elderly User)

  • 이미란;이재환
    • 감성과학
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    • 제14권4호
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    • pp.581-592
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    • 2011
  • 본 연구는 고령자들이 웹을 통하여 보다 쉽게 제품을 구입할 수 있는 실버용품 쇼핑 웹 사이트 디자인에 대하여 연구하였다. 본 연구에서 다루게 될 항목은 제품 검색 단계에서의 메뉴디자인, 제품 고르기 단계에서의 이미지 배열 방식과 사용설명서의 제공방식, 제품 구매단계에서의 결제방식이다. 먼저 현황 조사를 통하여 국내에 개설되어 있는 실버용품 쇼핑 웹 사이트의 각 항목에 대한 디자인 유형을 파악한 후 실험 평가도구를 디자인하여 개발하였다. 개발된 평가도구를 61명의 고령자를 대상으로 혈압계를 찾아 구입하는 과제를 부과하여 사용하게 한 뒤 설문조사와 심층면접을 통하여 사용하기 편리한 디자인에 관한 선호도 조사를 실시하였다. 선호도 조사 결과를 바탕으로 고령자가 실버용품 쇼핑 웹 사이트를 통해 제품을 구입할 때, 고령자의 관점에서 가장 사용하기 편하면서 보기 편한 디자인을 연구하여 제시하였다.

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인터넷을 통한 패션상품 구매행동의 탐색적 연구 (Consumers’Purchasing Process of Fashion Products on the Internet: A Qualitative Approach)

  • 김현정;이은영;박재옥
    • 한국의류학회지
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    • 제24권6호
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    • pp.907-917
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    • 2000
  • Although interest in the potential and actual usage of the Internet as a transaction medium is increasing, the market for fashion merchandise on the Internet in Korea has yet to take off. As the Internet environment is expected to bring about a transformation of conventional consumer buying behavior, the purpose of this exploratory research is to investigate the buying behavior of fashion products on the Internet to identify relevant concepts and generate hypotheses for further empirical research. The research methods selected for the study were observation and in-depth interview. Twelve subjects who had purchased fashion products on the Internet were selected and interviewed. Those who could not participate in face-to-face in-depth interviews because of the geographic locations were interviewed on-line. The results are as follows: First, subjects went through the stages of shopping motivation stage, site choice behavior stage, in-site behavior stage, and postpurchase behavior stage. Second, a model was extracted for each shopping stage, and a final model was completed based on comparisons with the participants processes. The information content of each phase was discussed. Finally, each participant was classified using their purchasing process, revealing six possible mixed usage patterns of the Internet marketing system and the traditional marketing system.

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20대 이란 여성 소비자의 한류 상품 구매의사결정과정에 관한 탐색적 연구 -뷰티 제품과 패션 제품을 중심으로- (An Exploratory Study on Hallyu Product Purchase Decision Making Process of Iranian Women in their 20s -Based on Beauty Products and Fashion Products-)

  • 신은정;이소영;김은경;고애란
    • 한국의류학회지
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    • 제43권1호
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    • pp.33-50
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    • 2019
  • This study investigates the decision-making processes of Iranian women in their twenties who purchased Hallyu beauty and fashion products. We conducted ten in-depth interviews of Hallyu enthusiasts who previously purchased Hallyu products. Interviewees were recruited using a snowball sampling technique based on nonprobability sampling. Interviews were conducted in the 1:1 in-depth interview format for one hour of each interview from April 11, 2017, to May 14, 2017, using semi-structured questionnaires, and recorded with consent. Our analysis of the characteristics of consumption behaviors of the women used seven steps of the purchase decision-making process. This study used interviews to analyze the following questions. Research Question 1. What is the decision process for Iranian women's consumer products purchase? Research Question 2. What are the characteristics and meaning of each stage of Iranian women's consumer decision-making process? Data collection in this study was limited to participants in their twenties; however, this research will be helpful for future Hallyu and Iranian consumer analysis. A follow-up study should examine the purchasing decisions of women in additional age groups in order to generalize the results.

모바일 어플리케이션의 증강현실 이용경험이 제품구매에 미치는 영향 연구 (A Study on the Influence of Augmented Reality Experience in Mobile Applications on Product Purchase)

  • 김민정
    • 문화기술의 융합
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    • 제8권6호
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    • pp.971-978
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    • 2022
  • 본 연구는 비대면 마케팅의 한 방편으로 소비자들이 제품을 구매하기 위한 상품정보를 인지하는 과정에서 증강현실 경험이 재래적 어플리케이션을 통한 구매의도에 비해 어떠한 영향을 미치는가를 실험하여 향후 제품브랜드의 앱 개발에 필요한 증강현실 도입의 유효성에 대한 근거를 확보하고자 한다. 연구목적에 대한 검증을 위하여 문헌적 연구과 실증적 연구를 병행하였으며 이를 측정하기 위하여 증강현실 기능을 구현한 국내 테이블 웨어 브랜드 '오덴세'의 애플리케이션을 제작하여 실험도구로 사용하였다. 조사모형은 사용자 표본집단을 대상으로 애플리케이션을 이용한 후 그 경험을 설문에 응답하도록 하였다. 연구결과, 지각된 유용성과 용이성, 즐거움이 구매의도에 미치는 영향에서는 모든 요인에서 유의미한 결과가 도출되었으며, 일반적 특성에서 성별, 연령, 인터넷 쇼핑 이용시간에 따라 요인간 몇 가지 유의한 차이들이 발견되었다. 결론적으로 제품의 정보인지 단계에서 증강현실기능이 도입된 매체의 사용자 경험은 전통적인 애플리케이션의 사용자 경험에 비해서 구매에 긍정적인 효과를 미친다는 결과를 도출하였다.

Supply Chain Contract with Put and Call Option: The Case of Non-Linear Option Premium Price

  • Saithong, Chirakiat;Luong, Huynh Trung
    • Industrial Engineering and Management Systems
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    • 제12권2호
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    • pp.85-94
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    • 2013
  • This research investigates the supply chain contract between a distributor and a supplier in which the selling period is relatively short in comparison with long production lead time. At the first stage, supplier who is a Stackelberg leader offers the distributor a contract with a set of parameters, and subjected to those parameters, the distributor places the number of initial orders as well as options. In order to purchase the option, the distributor pays non-linear option premium price with respect to the number of purchased options. At the second stage, based on realized demand, the distributor has the right to exercise option as either put or call which is limited up to the number of purchased options. The wholesale price contract is used as a benchmarking contract. This research has confirmed that the supply chain contract with a non-linear option premium price can help to coordinate the supply chain.

The Effect of Metacognitive Difficulty on Consumer Judgments: The Moderating Role of Cognitive Resources

  • Park, Se-Bum
    • Asia Marketing Journal
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    • 제14권2호
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    • pp.23-37
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    • 2012
  • Individuals often make their judgments on the basis of the ease or difficulty with which information comes to mind (for reviews, see Greifeneder, Bless, and Pham 2010; Schwarz 1998, 2004). Recent research, however, has documented that variables known to determine the degree of cognitive resources invested in information processing such as personal relevance (Grayson and Schwarz 1999; Rothman and Schwarz 1998), accuracy motivation (Aarts and Dijksterhuis 1999), and processing capacity (Menon and Raghubir 2003) can affect the extent to which individuals draw on metacognitive difficulty in making their judgments. The primary aim of this research is thus to investigate whether individuals with substantial cognitive resources or those with lack of cognitive resources are more likely to draw on metacognitive difficulty when making their product evaluations. The findings from two laboratory experiments indicate that individuals who perceive a greater level of fit between their self-regulatory orientation and temporal construal (Experiment 1), and between their self-construal and the type of product benefit appeal (Experiment 2) are more likely than those who perceive the lack of such fit to evaluate a target product less positively after thinking of many rather than a few positive reasons. The findings provide supporting evidence for the two-stage backward inference process involved with the effect of metacognitive difficulty on consumer judgments in that consumer judgments based on metacognitive difficulty may require greater cognitive resources than those based on the content of information generated. Also, the current research documents further empirical evidence for the relationship between self-regulatory orientation-construal level fit and cognitive resources such that perceived regulatory-construal level fit can increase consumer willingness to invest cognitive resources into their judgment tasks. Last, the findings can help marketers differentiate purchase situations where asking consumers to think of many positive benefits from purchase situations where asking consumers to think of a few key benefits is relatively more beneficial.

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