• Title/Summary/Keyword: public art project

Search Result 58, Processing Time 0.028 seconds

Value Management of Private Finance Initiative Projects (민간투자사업을 위한 VE 적용방안)

  • Lim, Jong-Kwon;Kim, Seoung-Il
    • Proceedings of the Korean Institute Of Construction Engineering and Management
    • /
    • 2006.11a
    • /
    • pp.123-130
    • /
    • 2006
  • Recently, Korean government promotes BTL(Build-Transfer-Lease) for their public construction project to apply private sector's experience and finance initiatives. Many of public buildings and civil infrastructure projects were planned to be delivered by BTL and it helps to continue public projects under tight budget conditions. Since the characteristics of BTL projects, creative ideas for the project function, performance and its LCC (Life Cycle Cost) become more important than usual public work project. This paper introduces the systematic "VE job Plan" application techniques for BTL project and shows the process. This study shows the application of "VE job Plan" for BTL project to help decision making and value improvement. Also, Project cost was estimated by LCC (Life Cycle Cost) analysis. Technical "FAST diagram"was developed and used to find major functions of the project. So, it helps to improve performance of functions and make creative ideas. FAST diagram also help to find relationships between functions and cost. A case study (Daegu Art Gallery BTL Project) was conducted using proposed "VE job Plan. Study demonstrates how value management helps save money and increase functional performance. Researcher found that project can save cost and improve performance of functions significantly by using appropriate VE analysis process at appropriate time.

  • PDF

A Study on Policy Development of Wanju-Gun Cultural City (완주군 문화도시 정책발전에 관한 연구)

  • Park, Sang-Hyuk
    • The Journal of the Convergence on Culture Technology
    • /
    • v.8 no.5
    • /
    • pp.201-206
    • /
    • 2022
  • This study is a study that provides basic data and direction related to the cultural city policy of Wanju-gun. The goal of this study is to provide policy implications by analyzing domestic and overseas cases that have succeeded in cultural city policy based on case documents. This study consists of the instruction of Chapter 1, the review of cultural city policies in Chapter 2, the analysis of domestic cases in Chapter 3, the analysis of overseas cases in Chapter 4, and the conclusion of Chapter 5. Chapter 2, the Cultural City Policy Review, deals with the concept and types of cultural cities, and policy-related development projects. Chapter 3, Domestic Case Analysis, analyzed the Seoul City Urban Renewal Project, Seoul Cheonggyecheon Stream Restoration Project, and Changwon Public Art Project. Chapter 4, Overseas Case Analysis, analyzed the Kanazawa Civic Art Village in Japan, Bant 1929 in Yokohama, Japan, and Zollverein in Germany. Through these cases, we'd like to provide the successful policy direction and basic data of the cultural city of Wanju-gun.

New Paradigm in exhibition organization at the National Museum of Contemporary Art ('연구 업무 전담제'를 통해 살펴보는 국립현대미술관 전시 기획의 새로운 패러다임)

  • Choi, Eun-Ju
    • The Journal of Art Theory & Practice
    • /
    • no.3
    • /
    • pp.67-84
    • /
    • 2005
  • Since the evaluation of its intellectual activities and abilities is done by curator's capabilities, planning exhibition is very important as the final result achieved by their own knowledge, information, and research. ARPA(Advanced Research Project on Arts) is suggested as the system which enables curators responding simultaneously to the society in the times, based on its special characteristics. If this system settles well, which means that the curators at NMCA(National Museum of Contemporary Art, Korea) play their roles as the professionals in each of their fields, the goal of consolidating the status of museum as the representative national museum, and building up competent department of curators, will be achieved at the same time. To clarify above, the curators set up the various assignments of research about the types of arts such as painting, Korean painting, sculpture, installation, new-media, design, craft, photogarphy, architecture, etc. And they establish the art objects classified by the regions, such as the Northern American, Southern American, European, Asian, and other Third World countries. They elaborate art objects more on the history, the work, the artist, and the issue of contemporary art. Furthermore, when the curators devote deeper study to those research subjects, they can have the opportunities to design an exhibition upon the research. Today, the museum of art is 'The Place for Communication and Encounter', it is regarded important to share the aesthetical, creative values with current artists, and to understand mutually with the spectators. It is needed to improve the curator's work, in order to meet the demands of the times and even to advance. Because the form of 'exhibition' is the tool that reveals the identity NMCA aiming at, the motivation, the development, and the realization should be leaded by the curators, who are the mainstream of the museum. ARPA is a system for identifying the exhibition like mentioned above. The main purpose of this system is to produce synergy effect, having the researching, collecting work in liaison with planning exhibition. ARPA will be able to improve the quality of exhibition through the way of developing the exhibition, passing through the stable process in the long run. So far, I have referred to a new paradigm of the exhibition design at NMCA via ARPA. Yet, there still remain missions in reality, such as analyzing the previous exhibition and reshuffling personnel and system, which should be done. When these matters settled, these plans would be suggested practically. At this point, it is the most significant that NMCA is attempting to let others aware of the importance of exhibition planning based on research. when the ARPA and exhibition planning is conjoined together successfully, the competent exhibition will be achieved, which can offer a meaningful exhibition to the art world, strengthen infra structure thru exchanging with public museum in the region, and eventually, establish a network with museum in foreign countries.

  • PDF

A Study on the status and improvement of construction management in Susung Culture & Art Center (수성문화예술회관의 건설사업관리 적용 현황과 향후 발전 방향에 관한 연구)

  • Park, Byung-Hak;Yoo, Byung-Ki
    • Proceedings of the Korean Institute Of Construction Engineering and Management
    • /
    • 2006.11a
    • /
    • pp.45-52
    • /
    • 2006
  • Recently The public project ordering in local autonumous entities is a tendency increasing of CM service because of the visible and affirmative effect in the CM which is advanced meanwhile. And, the CM services of project all phase excepts a planning business are performed. To develop CM must be prepared the system plans concerned with the CM application from planning phase, actuality maintenance of CM fee-estimation standard, understanding conversion of participation subjects, the specialization through certification of CM qualification, etc. But, unexpected actuality the problems occurs when the CM business is performing. The purpose of this study are to present the solution to the problems concerned with the design management, design phase VE, additional business by owner, schedule control and establish the plan to perform CM services efficiently in the public sector through analyzing the case of CM application in Susung Culture & Art Center.

  • PDF

4-DIMENSIONAL DIGITAL UNIVERSE PROJECT

  • KOKUBO EUCHIRO;HAYASHI MITSURU;KATO TSUNEHIKO;TAKEDA TAKAAKI;KAIFU NORIO;MIYAMA SHOKEN;MIURA HITOSHI;TAKAHEI TOSHIYUKI
    • Journal of The Korean Astronomical Society
    • /
    • v.38 no.2
    • /
    • pp.153-155
    • /
    • 2005
  • We have developed the four-dimensional digital universe theater at which we can visualize the observational data and theoretical models of astronomical objects stereoscopically. The astronomical objects cover all scales of the universe from the solar system to the large-scale structure of the universe. We have also produced the three-dimensional movies of various astronomical processes based on the results of computer simulations. We plan to distribute all the products of this project through the internet.

On the explosive demolition technology of construction building CDI, USA (미국 CDI사의 건축물 발파해체 기법)

  • 장병하
    • Explosives and Blasting
    • /
    • v.13 no.4
    • /
    • pp.73-81
    • /
    • 1995
  • Explosives demolition mothod is allowed for more efficient time-saving and safer demolitioni operations as compared to conventional / mechanical demolition methods. CDI has to minimize the effects of noise, dust and various demolition hazards to the public areas, and residences that are located adjacent to the project site. CDI's explosives demolition work on the Nam san Foreigner's Apartment Complex and chosun trading Co's factory are backed by over 45 years of explosives experience in the demolition of over 6,000 structures worldwide, many of these structures are similar to the Nam san Foreigner's Apt. and Chosun trading's factory in construction and proximity to sensitive adjacent exposures. Recoginized worldwide as the founder of the leader in explosives demolitioni technology, CDI always will applied "State-of-the-Art" explosives techniques to safely and successfully achieve the desired demolition results on these project. CDI has never injured, much less caused any fatality, to either a worker on one of our sites or to a third party during the implosion of high-rise structure.

  • PDF

Sportive Kiosk Interface Design using Tangible Interaction (촉각적 인터랙션을 활용한 유희적 키오스크 인터페이스 디자인)

  • Lim, Byung-Woo;Jo, Dong-Hee;Cho, Yong-Jae
    • The Journal of the Korea Contents Association
    • /
    • v.8 no.5
    • /
    • pp.155-164
    • /
    • 2008
  • Kiosk is an unmanned information system arranged in public places or commercial spaces so that a user may utilize information conveniently. Unlike a personal computer, it targets varied users' brackets, so we have to consider a user's characteristic in designing Kiosk Interface. However, in reality, the Kiosks of public places like subway stations are of Interface Design without considering users and become almost useless with serviceability falling. In this study, we attempt to point out such problems and suggest the concept as to the Interface Design in the public places for a more positive promotion method. For this purpose, we are about to look into the concept of Tangible Interaction and Interspace and the recreation experienced in the process of interaction between a human and a computer and study the sportive Kiosk Interface Design in the Interspace using the principle of the Tangible Interaction. For the conceptual Model in this study, we referred to ARTCOM(ART+COM) Project.

ML-based Interactive Data Visualization System for Diversity and Fairness Issues

  • Min, Sey;Kim, Jusub
    • International Journal of Contents
    • /
    • v.15 no.4
    • /
    • pp.1-7
    • /
    • 2019
  • As the recent developments of artificial intelligence, particularly machine-learning, impact every aspect of society, they are also increasingly influencing creative fields manifested as new artistic tools and inspirational sources. However, as more artists integrate the technology into their creative works, the issues of diversity and fairness are also emerging in the AI-based creative practice. The data dependency of machine-learning algorithms can amplify the social injustice existing in the real world. In this paper, we present an interactive visualization system for raising the awareness of the diversity and fairness issues. Rather than resorting to education, campaign, or laws on those issues, we have developed a web & ML-based interactive data visualization system. By providing the interactive visual experience on the issues in interesting ways as the form of web content which anyone can access from anywhere, we strive to raise the public awareness of the issues and alleviate the important ethical problems. In this paper, we present the process of developing the ML-based interactive visualization system and discuss the results of this project. The proposed approach can be applied to other areas requiring attention to the issues.

A study of 3D animation using projection mapping in the space on the utilization (프로젝션 매핑을 사용한 3D 애니메이션의 공간에 따른 활용 사례 분석 연구)

  • Lee, Sooyeon
    • Cartoon and Animation Studies
    • /
    • s.33
    • /
    • pp.449-467
    • /
    • 2013
  • Contemporary 21st century, the rapid development of technology has achieved due to the emergence of various digital devices, a variety of media to the diversification of the limits of visual representation is reduced. Therefore, the combination of technology and art, visual arts, giving limits of getting it free to the public will feel fresh new visual impact. Such a new approach to light of a combination of technology and art, a variety of fine art and motion picture of the visual arts, such as has been recognized as a new genre. Of the resolution of the projector by utilizing the current reality and unreality beyond the boundaries of the building or structure in the city, as a schematic design of the screen projected structure and mapping of the art technology in an attempt to integrate recent has been studied in various ways. The projected structure design and the mapping of the art technology in an attempt to incorporate recent research has been diverse. In this study, as a new technology of a projection mapping to study the technique of looking for the definition of mapping practices to maximize the effectiveness of Visual Perception 3D animation was applied to a case study. A combination of 3D animation and project mapping in the future the fusion of art and technology to meet the zeitgeist with new possibilities of visual art to create synergies that is expected.

Study within the Framework of Collaboration on the Limitation and Alternatives of Governmental Project for Science Culture (협업의 관점에서 바라본 정부주도 과학문화 사업의 한계와 대안)

  • Shon, Hyang Koo;Park, Jin Hee
    • The Journal of the Korea Contents Association
    • /
    • v.16 no.11
    • /
    • pp.716-730
    • /
    • 2016
  • The meaning and role of science culture based on such values as rational thinking, creativity, critical validation has been growing in the process of discussing various social problems. In order to diffuse science culture, it is important to sustain citizen's activeness by providing contents which can induce interest on the base of two-way communication between public and experts and to support citizen activities performed voluntarily. To that end, various people such as scientist, government policymaker, communicator, those in charge of culture and art, exhibition curator should make up collaboration system and such requirement as motivation, leadership, agreement between the participants, communication, trust relationship is also to be met properly in order to proceed collaboration efficiently. This study reviews how these factors are coming true in governmental project for science culture and develops proposal for improvement on the base of opinions collected through expert meetings, interviews, workshop and data research. In addition, it explains that government must strengthen scientific cultural project personnel and lay infra such as communications hub, regional center, platform and improve the business selection method to promote competition and collaboration among project participants with reformation of reward and regulatory systems. It is performed to suggest comprehensive ways to increase efficiency of project for science culture out of not the deficit model which regard public as passive acceptant but context model or PES(public engagement in science) that take public who focus his attention and participate actively into account.