• Title/Summary/Keyword: programming language

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OBTAINING WEAKER FORM OF CLOSED SETS IN TOPOLOGICAL SPACE USING PYTHON PROGRAM

  • Prabu, M. Vivek;Rahini, M.
    • The Pure and Applied Mathematics
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    • v.29 no.1
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    • pp.93-102
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    • 2022
  • The impact of programming languages in the research sector has helped lot of researchers to broaden their view and extend their work without any limitation. More importantly, even the complex problems can be solved in no matter of time while converting them into a programming language. This convenience provides upper hand for the researchers as it places them in a comfort zone where they can work without much stress. With this context, we have converted the research problems in Topology into programming language with the help of Python. In this paper, we have developed a Python program to find the weaker form of closed sets namely alpha closed set, semi closed set, pre closed set, beta closed set and regular closed set.

The Effect of Learning Scratch Programming on Students' Motivation and Problem Solving Ability (스크래치 프로그래밍 학습이 학습자의 동기와 문제해결력에 미치는 영향)

  • Song, Jeong-Beom;Cho, Soeng-Hwan;Lee, Tae-Wuk
    • Journal of The Korean Association of Information Education
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    • v.12 no.3
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    • pp.323-332
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    • 2008
  • This paper propose to use a new educational programming language, Scratch, to help students' programming study. For this purpose, a course has been developed which consists of (1) strategies to motivate students and (2) Creative Problem Solving (CPS) teaching model to improve their problem solving abilities. We experimented the course with sixth-grade elementary students for 4 weeks and we could observe that the Scratch programming learning helps motivating students and improving their problem solving abilities. Based on this observation, we believe that Scratch programming can be an alternative for current programming education in elementary schools.

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A Study on the Preference and Efficiency of Block-Base Programming and Text-based Programming (블록 기반 프로그래밍과 텍스트 기반 프로그래밍의 선호도와 효율에 관한 연구)

  • Jeon, Hyun-mo;Kim, Eui-Jeong;Chung, Jong-In;Kim, Chang Suk;Kang, Shin-Cheon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.10a
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    • pp.486-489
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    • 2021
  • The purpose of this study was to investigate whether block-based programming language, which is currently being used in elementary and secondary schools, attracts students' interest and motivates them to learn. In addition, this study was to investigate how block-based programming language can help students improve their computing thinking ability and have a good effect on learning text-based programming to learn in high school. In addition, this study tried to study the direction of education linked with artificial intelligence and programming, which are popular in the era of the Fourth Industrial Revolution. The interest in software education has increased so much that software and information education from elementary school to high school has achieved quantitative and qualitative growth that can not be compared with before. However, in the field of artificial intelligence, discussions have begun, but we can not say that we have yet established ourselves in our education. We will discuss how block-based programming and text-based programming will be combined with artificial intelligence and educated.

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A Visual Programming Environment on Tablet PCs to Control Industrial Robots (산업용 로봇 제어를 위한 태블릿 PC 기반의 비주얼 프로그래밍 연구)

  • Park, Eun Ji;Seo, Kyeong Eun;Park, Tae Gon;Sun, Duk Han;Cho, Hyeonjoong
    • KIPS Transactions on Software and Data Engineering
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    • v.5 no.2
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    • pp.107-116
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    • 2016
  • Industrial robots have been usually controlled using text-based programming languages provided by each manufacturer with its button-based TP(Teaching Pendent) terminal. Unfortunately, when we consider that people who manipulate TPs in manufacturing sites are mostly unskilled with no background knowledge about computer programming, these text-based programming languages using button-based interaction on manufacturing sites are too difficult for them to learn and use. In order to overcome the weaknesses of the text-based programming language, we propose a visual programming language that can be easily used on gesture-enabled devices. Especially, in our visual programming environment, each command is represented as a block and robots are controlled by stacking those blocks using drag-and-drop gestures, which is easily learnable even by beginners. In this paper, we utilize a widely-spread device, Tablet PC as the gesture-enabled TP. Considering that Tablet PC has limited display space in contrast to PC environments, we designed different kinds of sets of command blocks and conducted user tests. Based on the experiment results, we propose an effective set of command blocks for Tablet PC environment.

Development and Analysis of Elementary Dolittle Programming Problems using Algorithmic Thinking-based Problem Model (알고리즘적 사고 문제 모델을 이용한 두리틀 프로그래밍 문제 개발 및 적용)

  • Hur, Kyeong
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.3 no.2
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    • pp.69-74
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    • 2011
  • This paper proposes elementary Dolittle programming problems using the algorithmic thinking-based problem model with material factors in the elementary Dolittle programming. And this paper proves the validity of developed Dolittle programming problems in defining them as algorithmic thinking-based problems through experiments. The experimental results are analyzed in views of variety and effectiveness evaluation of answer algorithms and suitability of allocating degrees of difficulties to the developed Dolittle programming problems.

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A Study on the Development of Robot Laneuage for Multi-Robot System (다중로보트 시스템을 위한 로보트 언어 개발에 관한 연구)

  • Park, Jong-Hun;Chang, Cheol;Choi, Byoung-Wook;Chung, Myung-Jin
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.26 no.2
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    • pp.76-86
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    • 1989
  • Many intelligent robots that are equipped with special tools and sensors re currently used in assembly line. As automatic manufacturing systems including such robots become advanced and complicated, there are increasing needs for the development of the sophisticated programming systems which can control several robots and other manufacutring equipments in workcell at a time. In this paper a programming language, ARL (Assembly Robot Language), is proposed and developed, which can control the manufacturing devices as well as robots in workcell. It has not only all the common features of modern textual robot language but also debugging facilities. In this language system machine dependecy is minimized by using dedicated processes and a shared memory for communication between processes. Extensibility and adaptability of the programming system is increased by using such a technique against the changes of workcel environment.

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Implementation technique of execution time predictable real-time mechanism control language (실행시간 예측가능한 실시간 메카니즘 제어언어의 구현기법)

  • 백정현;원유헌
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.22 no.6
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    • pp.1365-1376
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    • 1997
  • In this paper, we designed real time mechanism control language and proposed execution time analysis technique. It was impossible to handle real-time mechanism control programs like programmable controller, numerical controller, distributed control system and robot controller with general purpose programming languages and operating systems because they have to process electric signals generated by thousands of sensors at the same at the same time and in real time. So we made it possible to predict plausibility of time constraint constructs of tiem constraint construct of a real time application program at compilation time by adding time constraint constructs and mechanism synchronization structure to conditional statement and iteration statement of a programming language and developing execution time analysis technique.

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Development of Transmission Pricing Package Based on Unified Modeling Language (UML 기반의 송전요금계산 패키지 개발)

  • 이찬주;박종배;신중린;김진호;김발호
    • The Transactions of the Korean Institute of Electrical Engineers A
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    • v.53 no.2
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    • pp.111-120
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    • 2004
  • This paper presents an application of Unified Modeling Language(UML) software technique for developing transmission pricing evaluation package. Also, this paper describes a transmission pricing algorithm applicable to a large-scale power system. The usage-based transmission pricing mechanism is very complex since it requires power flow analysis, fault current analysis, sensitivity evaluation of a transmission line, penalty factors calculation, transmission asset databases, and cost allocation rules, etc. For the efficient and flexible development of the transmission pricing package, a UML. approach is applied, which is composed of a use-case diagram, interaction diagram, class diagram, and package diagram using Rational Rose Unified Process(RUP). The designed transmission pricing package can be efficiently modified and reused as the market environments evolves since it is designed by Object-Oriented Programming(OOP).

Transference from learning block type programming to learning text type programming (블록형 프로그래밍 학습에서 텍스트형 프로그래밍 학습으로의 전이)

  • So, MiHyun;Kim, JaMee
    • The Journal of Korean Association of Computer Education
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    • v.19 no.6
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    • pp.55-68
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    • 2016
  • Informatics curriculum revised 2015 proposed the use of block type and text type of programming language by organizing problem solving and the programming unit in a spiral. The purpose of this study is to find out whether the algorithms helps programming learning and whether there is a positive transition effect in block type programming learning to text type programming trailing learning. For 15 elementary school students was conducted block type and text type programming learning. As a result of the research, it is confirmed that writing the algorithm in a limited way can interfere with the learner's expression of thinking, but the block type programming learning has a positive transition to the text type programming learning. This study is meaningful that it suggested a plan for the programming education which is sequential from elementary school.

The Effect of a Programming Class Using Scratch (스크래치를 이용한 프로그래밍 수업 효과)

  • Cho, Seong-Hwan;Song, Jeong-Beom;Kim, Seong-Sik;Paik, Seoung-Hey
    • Journal of The Korean Association of Information Education
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    • v.12 no.4
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    • pp.375-384
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    • 2008
  • Computer programming has educational effect on improving high-level thinking abilities. However, students initially have to spend too much effort in learning the basic grammar and the usage model of programming languages, which negatively affects their eagerness in learning. To remedy this problem, we propose to apply the Scratch to a Game Developing Programming Class; Scratch is an easy-to-learn and intuitive Educational Programming Language (EPL) that helps improving the Meta-cognition and Self-efficacy of middle school students. Also we used the Demonstration-Practice instruction model with self-questioning method for activating the Meta-cognition. In summary, a game developing programming class using Scratch was shown to significantly improve the Meta-cognition of middle school students. However it was shown to insignificantly improve the Self-efficacy of girl students group.

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