• 제목/요약/키워드: program creation

검색결과 438건 처리시간 0.031초

임상간호사가 지각한 병원조직의 새로운 지적자본 창출 능력 영향요인 (Creation of Intellectual Capital in Hospital Organizations and Factors Influencing Creation of Intellectual Capital)

  • 장금성;김은아;김민수;심재연;박현영
    • 간호행정학회지
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    • 제18권1호
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    • pp.46-55
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    • 2012
  • Purpose: This study was designed to identify creation of intellectual capital and factors influencing the creation of intellectual capital in hospital organizations. Methods: A cross-sectional design was used, with a convenience sample of 300 nurses from three general hospitals in Gwangju and South Cholla province. The tools used for this study were scales measuring creation of intellectual capital (8 items), social capital (20 items), knowledge management (8 items). Data was analyzed with descriptive statistics, Pearson's correlation coefficient and regression using the SPSS WIN 18.0 program. Results: There were significantly positive relationships between social capital and knowledge management with creation of intellectual capital. The mean score for creation of intellectual capital in hospital organizations was 4.59 points. Factors influencing creation of intellectual capital in hospital organization were identified as knowledge management (${\beta}$=.625), shared values & action (${\beta}$=.166), and participation in civic activities (${\beta}$=.118). These factors explained 59.3% of the variance in creation of intellectual capital in hospital organizations. Conclusion: The results indicate which factors are major factors influencing creation of intellectual capital and therefore, serve as predictors of creation of intellectual capital in hospital organizations.

객체 지향 멀티미디어프로그램과 유아 창의성과의 관계성 (The Relationship of Object oriented Multimedia Program with of Children Creation)

  • 김준모
    • 한국컴퓨터산업학회논문지
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    • 제7권1호
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    • pp.1-6
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    • 2006
  • 기존의 객체지향 멀티미디어 베이스에 경험적 분류 모델에 기반을 둔 새로운 클래스를 도입한 확장된 객체 지향 멀티미디어 베이스의 모델을 설계한다. 이를 구현하기 위해 기존의 객체 멀티미디어 베이스에 경험적 분류 클래스를 도입하였으며, 이 클래스들을 연산하기 위한 설계된 객체 지향 멀티미디어 프로그램을 설계하였다. 그리고 설계된 객체 지향 멀티미디어 프로그램을 이용하여 비교집단과 실험처치된 실험집단과 비교하여 창의성과의 상관관계에 대해 연구한다.

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컴퓨터를 이용한 패션정보 활용과 디자인기획에 관한 연구 (A Study on the Utilization of Fashion Design Information and the Creation of New Design through Computer)

  • 이순자
    • 한국의류산업학회지
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    • 제1권2호
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    • pp.119-126
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    • 1999
  • The purpose of this study was to serve as a basis for the creation of new design. For attaining the purpose, an investigation was made into the actual condition or problems of domestic and foreign fashion design, and fashion design information was acquired from the Internet. Then, taking the acquired information as the basic data for merchandising, an attempt was made to work out an outline by using the Corel-Trace program, a widely-used computer software, and to modify it by using the Corel-Draw program. The findings of this study were as below: 1) The informations provided by domestic home-pages were largely made up of fashion news and articles on the trend of fashion, but included few of picture report. Almost all of them weren't developed into a database by item or detail. The foreign fashion design web-site were numerous in number, providing diverse information. They offered not only moving images or picture report on fashion show, leading models, photo gallery or fashion trend, but up-dated data everyday. 2) A way to create a design to meet a designer's target is recommended in this study. At first, the fashion information acquired through computer network would be handled by the Corel-Trace program. After Bitmap image would be converted into Vector image, that would be modified by the Corel-Draw program to create a design to suit a designer's target.

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디지털 서사 창작도구의 CBR 모델 비교 연구 : <민스트럴>과 <스토리헬퍼>를 중심으로 (A Comparative Study on the CBR Model of Story Creation Program : focusing on the and the )

  • 류철균;윤혜영
    • 디지털콘텐츠학회 논문지
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    • 제13권2호
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    • pp.213-224
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    • 2012
  • 창작과정은 인간의 총체적 경험을 담고 있는 기억으로부터 출발한다. 오늘날 디지털 기술의 발달로 인해 인간의 전유물로 여겨졌던 창작과정을 모방한 디지털 서사 창작도구의 개발이 이루어지고 있다. 본 논문은 CBR 모델을 통해 인간의 장기기억이 창작에 개입하는 과정을 모방하고자 한 두 서사 창작도구인 <민스트럴>과 <스토리헬퍼>를 비교분석하였다. <민스트럴>은 인물의 목표를 사례의 구축과 도출, 재사용의 중심에 두고 개연성 있는 이야기의 생성을 시도하였다. 한편 <스토리헬퍼>는 위반성을 지닌 모티프를 사례의 구축과 도출, 재사용의 중심에 둠으로써 이야기에 잠재해있는 우발성의 부각하고, 이를 통해 작가의 창작 발상을 지원하고자 하였다. 향후에는 다양한 서사물의 창작에 디지털 매체의 활용의 가속화될 전망이다. 이 같은 전망 속에서 본 연구가 앞으로의 서사 창작 지원도구 도움이 될 수 있을 것으로 기대해본다.

학습자의 경영예술 창작 체험이 제품-서비스 혁신 아이디어 생성에 미치는 영향에 대한 현상학적 연구 (A Phenomenological Study Defining the Fundamentals between Artistic Stimulation and the Creation of a Product-Service Innovation Idea)

  • 윤아영;김효근;서현주
    • 지식경영연구
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    • 제20권2호
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    • pp.105-135
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    • 2019
  • This study investigates cognitive and emotional changes in individuals to clarify the principle between artistic stimulation and business innovation idea generation based on phenomenological research methodology. We conducted in-depth interviews with six participants who participated in the artistic creation program of business art, and derived meanings from their experience. As a result, we presented 4 essential categories, 8 main subjects, and 20 sub-subjects; 1) Optimizing rational and creative thinking, 2) Projecting oneself to the artist, finding balance, 3) Having room in mind to view the surroundings, finding insight into the world, 4) Eureka moment, crossing the boundary between business and art. We also found out participants of the program 1) Gradually expanded the criteria, 2) In chaotic directions, and 3) Leaded business creativity through from a non-form to reality throughout the project experience, The attempt to identify business phenomena by using phenomenological qualitative research methods had an academic significance regarding the unfamiliarity of the method in the business administration area. Moreover, this study broadened the possibility of promoting creativity by art in business areas. The study verified the categories and subjects of the business art, paving the way towards application in the real business situation.

Fukuoka Next-generation Social System Creation Hub as a Regional Innovation Platform Strategy

  • Cha, Sang-Ryong
    • World Technopolis Review
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    • 제7권2호
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    • pp.125-134
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    • 2018
  • The purpose of this article is to introduce and describe the case of Fukuoka Next-generation Social System Creation Hub based on the conceptual framework of regional innovation platform strategy. In short, it is a "government-issued" regional innovation platform strategy to improve innovativeness with limited creative capital through "borrowing" not money but network, wisdom, know-how, and ideas from each other between some stakeholder groups in a region. The Fukuoka Industry, Science & Technology Foundation, which is the coordinating institution of the whole program, plays the role of a platformer to unify various projects into the program crossing borders between stakeholder groups for building regional innovation platforms that lends intensive support to feedback loops between the program facilitator and its partners in the program. Thanks to being a government-issued one, it could be tied together with some wide ranging issues of policy on social innovations, such as the "low carbon society" or the "health and longevity society." But at the same time, it is a concern that many regional research institutions that have innovative potential and diverse ideas become governed by the platform without their noticing it and dealt with in the same way based on "selected" and "designated" strategic goals. Therefore, it seems that a regional innovation platform strategy is a kind of "double-edged sword" in public policy in the era of "panopticism of bureaucratic society" in Japan.

지식창출과 활용의 괴리: 녹색기술인증의 제도론적 분석 (KNOWLEDGE DECOUPLING: AN INSTITUTIONAL APPROACH TO THE GAP BETWEEN CREATION AND UTILIZATION OF ENVIRONMENTAL TECHNOLOGIES)

  • 박상찬;차현진
    • 지식경영연구
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    • 제18권1호
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    • pp.117-138
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    • 2017
  • While prior work has noted the importance of knowledge creation in gaining competitive advantages, much less is understood about why firms do not actually use what they create. Building upon institutional approaches to organization studies, we offer a new framework to explain the gap between knowledge creation and utilization. We test our framework in an empirical context of sustainable innovation and environmental technologies where ideas of environmental sustainability have recently gained public popularity and shaped how interested audiences make evaluative assessments of firms. In such a context, firms are apt to perceive the social attention toward sustainability to be a normative pressure, which causes them to create new knowledge and develop technologies consistent with the pressure. Using data from the government-initiated certification system for green technologies, our study finds that firms do not always fully implement new environmental technologies they develop in response to the certification program, the situation we refer to as knowledge decoupling. We also examine a set of conditions under which knowledge decoupling becomes more or less amplified. Taken together, our findings show how a firm's knowledge creation and utilization is shaped by its external institutional environment as well as internal learning processes.

생물다양성 증진을 위한 옥상 소생태계 조성기술에 관한 이론적 고찰 및 사례적용 연구 (A Theory Research and Case Study on the Creation Techniques of Rooftop Biotope for Increase of Biodiversity)

  • 김귀곤;조동길
    • 한국환경복원기술학회지
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    • 제3권1호
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    • pp.38-51
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    • 2000
  • This study seeks to present creation techniques increasing biodiversity while excluding techniques that avoid rooftop as a place for revegetation or techniques that are standardized and ecologically undesirable. To this end, a theoretical study was conducted including the identification of issues that need to be considered in introducing biotope creation techniques at a rooftop space using eco-pond or eco-park creation techniques. Based on the result, a creation process and techniques were presented for the rooftop of Kyungdong Energy Company building located in Bundang, Sungnam city. The conclusions reached in this study are as follows. First, when structural problems such as load or leakage are resolved and when it is planned as a habitat within a range of carrying load, a rooftop may be habitats for various organisms. Second, same creation techniques for eco-ponds or eco-parks may be applied to create biotope in a rooftop. In fact, the introduction of a wetland ecosystem on a rooftop may contribute significantly in increasing biodiversity. In addition, it would be desirable to approach traditional rooftop revegetation methods in an ecological aspect and to introduce indigenous plants and to offer habitats to insects and birds. Third, in order to create rooftop biotope, there should be enough studies and experiments on resolving structural problems and on techniques or technologies to create habitats. Since the Kyongdong Energy Company rooftop biotope described in this study is the first experimental site in Korea, it requires a series of process to identify problems and to improve them by monitoring the site in the future. Through such studies and experiments, efficient rooftop biotope creation techniques should be developed and disseminated.

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Alliance Portfolio Diversity on Innovation Performance - the Role of Internal Capabilities of Value Creation

  • Chung, Doohee;Kim, Marco;Kang, Jina
    • 한국기술혁신학회:학술대회논문집
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    • 한국기술혁신학회 2017년도 춘계학술대회 논문집
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    • pp.357-391
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    • 2017
  • In this study, we suggest a new perspective on the linkage between alliance portfolio diversity and innovation performance based on a contingency approach. Using a longitudinal data set on alliance portfolios and patents of 182 firms in the U.S. manufacturing industries, we examined that alliance portfolio diversity has a U-shaped relationship with firm-level innovation. Internal value creation capabilities in terms of routine and ability are found to moderate the relationship between alliance portfolio diversity and innovation performance: Organizational search routine strengthens the relationship of alliance portfolio diversity and innovation performance while technological capabilities weaken and flip the relationship.

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