• Title/Summary/Keyword: problem solving approach

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A Study on the Development of a Quantified Module for the Evaluation of industrial Design Proposals (산업디자인 제품화 개발을 위한 정략적모듈의 개발)

  • 우흥룡;신학수;고을한;한석우;홍석기;김창현
    • Archives of design research
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    • v.9
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    • pp.801-810
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    • 1994
  • Design Problems are often both multidimensional and highly interactive. Very rarely does any part of a designed thing serve only one purpose. The activity of designing is thus a goal-directed activity and normally a goal-directed problem-solving activity. This means, problem solving is finding a way to get from some initial situation to a desired goal. Designers are transforming agents within a society whose goals are to improve the human condition through physical metamorphosis. Many theorist have agreed that designing involves problem solving or decision making. Accordingly evaluation plays an essential role in design activity. The evaluation factors include all attributes that have levels specified by quantitative and qualitative objectives Alternatives in multi-objective decision prOblems generally possess numerous attributes by which they can be described and compared. The evaluation factors include all attributes that have levels specified by quantitative and qualitative objectives. However since qualitative factors are difficult to quantify as numeral estimates, these factors have tended to be ignored without regard for their importance to human content. We adapted the Accumulative Evaluation Model as an evaluation algorithm for IDES. Industrial Design Evaluation System (IDES) consists of 3 major modules ( 1 Design Element, 2.Matrix, 3.Evaluation). It is intended to be an aid for design evaluation. The luther thinks IDES is a new design evaluation approach which could provide effective rating of design values to make value judgements. It is an attempt to provide industrial designers with access to design evaluation. The author's aim is to produce an Object-Oriented Evaluation System which can guide the designers and decision makers under complex design projects. It uses\ulcorner an Object-Oriented Programming for this prototype, Because of managing complexity (Flexibility and Reusability) and improving productivity(Extensibility & Maintainability and Programming by User) in software development process. The author has chose the C++ because it is a hybrid, rather than pure Object-Oriented Language.

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A Case Study on the Effects of Primary Concept of Division upon the Concept Composition Process as to Division of Fraction for 3-rd grade Child Prodigies of Elementary Schools (나눗셈의 1차적 개념이 초등학교 3학년 영재아의 분수의 나눗셈에 대한 개념구성과정에 미치는 영향에 대한 사례연구)

  • Kim, Hwa Soo
    • Journal of Gifted/Talented Education
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    • v.24 no.3
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    • pp.339-358
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    • 2014
  • On the subjects of elementary 3-rd grade three child prodigies who learned primary concept of division, this study explored how they could compose schema and transformed schema through recognition of precise concepts and linking with the contents of division of fraction. That is to say, this study examined in depth what schema and transformed schema as primary concept of division they composed to get relational understanding of division of fraction, and how they used the schema and transformed schema composed by themselves to approach problem solving as well as how they transformed the schema in their concept composition and problem solving competence. As a result, it was found that learning of primary concept of division played a key role of composing schema and transformed schema needed for coping with division of fraction, and that at this time, composition of the transformed schema and transformed schema derived from the recognition of primary concept of division could play the inevitable role of problem solving for division of fraction.

Effects of Simulation Based Learning in Psychiatry on Self-efficacy, Problem Solving Ability, and Knowledge of Nursing Students: A Systematic Review and Meta-analysis

  • Young-Ran Yeun;Hye-Young Kim
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.1
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    • pp.163-176
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    • 2024
  • The aim was to evaluate the effects of simulation based learning in psychiatry on self-efficacy, problem solving ability, and knowledge of nursing students. PubMed, Cochrane Library, Embase, CINAHL, KISS, RISS, and ScienceOn were searched until July 2023. A systematic review and meta-analysis was conducted of 22 studies (20 reports), with a total of 1,414 nursing students. Overall, simulation based learning in psychiatry appeared to have beneficial effects on self-efficacy (ES = 0.65, p < 0.001, I2=71%), problem solving ability (ES = 0.15, p < 0.001, I2=27%), and knowledge (ES = 0.45, p = 0.003, I2=84%). These results demonstrate that, if integrated appropriately, a simulation educational approach can be used as an active learning methodology in psychiatric academic settings.

EFFECTS OF INTERPERSONAL COGNITIVE PROBLEM SOLVING SKILLS TRAINING ON ADOLESCENTS WITH MILD MENTAL RETARDATION (대인관계 인지 문제해결 기술훈련의 효과 - 교육가능 정신지체 청소년을 대상으로 -)

  • Oh, Kyung-Ja;Lee, Mi-Seon
    • Journal of the Korean Academy of Child and Adolescent Psychiatry
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    • v.6 no.1
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    • pp.100-108
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    • 1995
  • The purpose of the present study was to examine whether Interpersonal Cognitive Problem Solving(ICPS) skill training would enhance interpersonal solving skills and behavioral adjustment of mildly mentally retarded adolescents in the junior and high school. The program used in the present study was shortened and adapted for mildly retarded adolescents from Shure and Spivack(1982) program which was developed to improve the adjustment of children in the intermediate grades 5-6. The subjects were 22 mildly retarded adolescents, and they were assigned to either the experimental(11) or the control group(11). The experimental group were given ICPS training 4 times a week over a period of 8 weeks with a total of 32 sessions in all. The results showed a significant improvement of alternative thinking and consequential thinking in the experimental group compared with the control group. With regard to behavioral ratings by the parents and teachers, there were no significant differences between the groups. The results indicated that the training was effective in increasing the ability to generate alternative solutions and to predict consequences, but the significant improvement of interpersonal cognitive problem solving skills did not lead to noticeable improvement in behavioral adjustment. It was suggested that a longer training period for over-learning, concomitant parent education program, and more behaviorally oriented social skill training combined with the cognitive approach would yield significant training effects, maintenance and transfer.

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A Cooperation Strategy of Multi-agents in Real-Time Dynamic Environments (실시간 동적인 환경에서 다중 에이전트의 협동 기법)

  • Yoo, Han-Ha;Cho, Kyung-Eun;Um, Ky-Hyun
    • Journal of Korea Game Society
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    • v.6 no.3
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    • pp.13-22
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    • 2006
  • Games such as sports, RTS, RPG, which teams of players play, require advanced artificial intelligence technology for team management. The existing artificial intelligence enables an intelligent agent to have the autonomy solving problem by itself, but to lack interaction and cooperation between agents. This paper presents "Level Unified Approach Method" with effective role allocation and autonomy in multiagent system. This method allots sub-goals to agents using role information to accomplish a global goal. Each agent makes a decision and takes actions by itself in dynamic environments. Global goal of Team coordinates to allocated role in tactics approach. Each agent leads interactive cooperation by sharing state information with another using Databoard, As each agent has planning capacity, an agent takes appropriate actions for playing allocated roles in dynamic environments. This cooperation and interactive operation between agents causes a collision problem, so it approaches at tactics side for controlling this problem. Our experimental result shows that "Level Unified Approach Method" has better performance than existing rental approach method or de-centralized approach method.

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A Case Study on the Design-First Approach and using UML for a Video Rental Store (Design-First Approach 와 UML이용)

  • Kook, Joong-Kak
    • Journal of the Korea Computer Industry Society
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    • v.8 no.1
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    • pp.1-8
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    • 2007
  • In this paper, teaching object-oriented design in a programming course is a big challenge for instructors. "Objects-first" is a popular strategy for teaching object-oriented programming in the educational settings, by introducing the concepts of objects, classes, and instances before procedural elements of a programming language. Still, this approach emphasizes coding rather than other critical aspects of software development, notably problem-solving and design. We propose a "design-first" approach, which subsumes an objects-first approach into lessons that also introduce object-oriented analysis and design, using elements of UML before implementing any code. We also present video rental store (SRS) that uses the design-first approach to help students of various teaming styles in a software engineering course. It interfaces with an IDE we have chosen specifically to support the design-first approach, and SRS which has been shown to be effective in helping students learn object-oriented programming concepts.

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Lock-in and drag amplification effects in slender line-like structures through CFD

  • Belver, Ali Vasallo;Iban, Antolin Lorenzana;Rossi, Riccardo
    • Wind and Structures
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    • v.15 no.3
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    • pp.189-208
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    • 2012
  • Lock-in and drag amplification phenomena are studied for a flexible cantilever using a simplified fluid-structure interaction approach. Instead of solving the 3D domain, a simplified setup is devised, in which 2D flow problems are solved on a number of planes parallel to the wind direction and transversal to the structure. On such planes, the incompressible Navier-Stokes equations are solved to estimate the fluid action at different positions of the line-like structure. The fluid flow on each plane is coupled with the structural deformation at the corresponding position, affecting the dynamic behaviour of the system. An Arbitrary Lagrangian-Eulerian (ALE) approach is used to take in account the deformation of the domain, and a fractional-step scheme is used to solve the fluid field. The stabilization of incompressibility and convection is achieved through orthogonal quasi-static subscales, an approach that is believed to provide a first step towards turbulence modelling. In order to model the structural problem, a special one-dimensional element for thin walled cross-section beam is implemented. The standard second-order Bossak method is used for the time integration of the structural problem.

A STATISTICAL TECHNIQUE: NORMAL DISTRIBUTION AND INVERSE ROOT MEAN SQUARE FOR SOLVING TRANSPORTATION PROBLEM

  • M. AMREEN;VENKATESWARLU B
    • Journal of applied mathematics & informatics
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    • v.42 no.5
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    • pp.1195-1210
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    • 2024
  • This research aims to determine an optimal (best) solution for transporting the logistics at a minimum cost from various sources to various destinations. We proposed a new algorithm for the initial basic feasible solution (IBFS). Developing a new IBFS is the first step towards finding the optimal solution. A new approach for the initial basic feasible solution that reduces iterations and produces the best answer in the initial process of the transportation issue. Different IBFS approaches have been generated in the literature review. Some statistical fundamentals, such as normal distribution and the root mean square technique, are employed to find new IBFS. A TP is transformed into a normal distribution, and penalties are determined using the root mean square method. Excel Solver is used to calculate normal distribution values. The second step involves using a stepping-stone approach to compute the optimum solution. The results of our study were calculated using numerical examples and contrasted with a few other methodologies, such as Vogel's approximation, the Continuous Allocation Method (CAM), the Supply Demand Repair Method (SDRM), and the Karagul-Sahin Approximation Method (KSAM). The conclusion of our proposed method gives more accurate results than the existing approach.

Inverse Kinematics of Robot Fingers with Three Joints Using Neural Network (신경회로망을 이용한 3관절 로봇 손가락의 역기구학)

  • Kim, Byeong-Ho
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2007.11a
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    • pp.159-162
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    • 2007
  • The inverse kinematics problem in robotics is an essential work for grasping and manipulation tasks by robotic and humanoid hands. In this paper, an intelligent neural learning scheme for solving such inverse kinematics of humanoid fingers is presented. Specifically, a multi-layered neural network is utilized for effective inverse kinematics, where a dynamic neural learning algorithm is employed. Also, a bio-mimetic feature of general human fingers is incorporated to the learning scheme. The usefulness of the proposed approach is verified by simulations.

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Design Centering by Genetic Algorithm and Coarse Simulation

  • Jinkoo Lee
    • Korean Journal of Computational Design and Engineering
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    • v.2 no.4
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    • pp.215-221
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    • 1997
  • A new approach in solving design centering problem is presented. Like most stochastic optimization problems, optimal design centering problems have intrinsic difficulties in multivariate intergration of probability density functions. In order to avoid to avoid those difficulties, genetic algorithm and very coarse Monte Carlo simulation are used in this research. The new algorithm performs robustly while producing improved yields. This result implies that the combination of robust optimization methods and approximated simulation schemes would give promising ways for many stochastic optimizations which are inappropriate for mathematical programming.

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