• 제목/요약/키워드: problem

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유아의 부정적 정서에 대한 어머니의 지지적 반응과 비지지적 반응이 유아의 내면화 및 외현화 문제행동에 미치는 영향 (The Effects of Mothers' Supportive and Non-supportive Reactions to Young Children's Negative Emotions on Young Children's Internal and External Problem Behavior)

  • 윤경미;한세영
    • 한국보육지원학회지
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    • 제13권3호
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    • pp.83-102
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    • 2017
  • Objective: This study investigates the main effects and interaction effects of mother's reactions to young children's negative emotions on the children's problem behaviors. Methods: A total of 346 mothers with toddlers completed questionnaires, the data were analyzed using Pearson's correlation coefficient and multiple regression. Results: First, mothers' supportive response to young children's negative emotions, including expressive encouragement, emotion-focused reactions, and problem-focused reactions, showed negative relations with the children's internal and external problem behaviors. Mothers' unsupportive response to children's negative emotions, including distress reactions, minimization reactions, and punitive reactions, showed positive relations with the children's internal and external problem behaviors. Second, an interactive effect was observed. For external problem behavior, mothers' lower distress reactions accompanied by higher emotion-focused reactions, lower punitive reactions accompanied by higher emotion-focused reactions, lower distress reactions accompanied by higher problem-focused reactions, and lower punitive reactions accompanied by higher problem-focused reactions all decreased children′s problem behavior. However, for internal problem behavior, only mothers' lower distress reactions accompanied by higher emotion-focused reaction decreased children′s problem behavior. Conclusion/Implication: The main interaction effect on mothers' reaction to young children's negative emotional expression shows that preventive intervention is needed to address problem behavior.

단일 허브를 이용한 시간 제약이 존재하는 수거 및 배달 차량 경로 문제 (Pick Up and Delivery Vehicle Routing Problem Under Time Window Using Single Hub)

  • 김지용
    • 산업경영시스템학회지
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    • 제42권4호
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    • pp.16-22
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    • 2019
  • After Dantzig and Rasmer introduced Vehicle Routing Problem in 1959, this field has been studied with numerous approaches so far. Classical Vehicle Routing Problem can be described as a problem of multiple number of homogeneous vehicles sharing a same starting node and having their own routes to meet the needs of demand nodes. After satisfying all the needs, they go back to the starting node. In order to apply the real world problem, this problem had been developed with additional constraints and pick up & delivery model is one of them. To enhance the effectiveness of pick up & delivery, hub became a popular concept, which often helps reducing the overall cost and improving the quality of service. Lots of studies have suggested heuristic methods to realize this problem because it often becomes a NP-hard problem. However, because of this characteristic, there are not many studies solving this problem optimally. If the problem can be solved in polynomial time, optimal solution is the best option. Therefore, this study proposes a new mathematical model to solve this problem optimally, verified by a real world problem. The main improvements of this study compared to real world case are firstly, make drivers visit every nodes once except hub, secondly, make drivers visit every nodes at the right time, and thirdly, make drivers start and end their journey at their own homes.

이차함수와 타원의 문제해결 지도를 위한 멀티미디어 학습자료 개발 (Development of Instructional Models for Problem Solving in Quadratic Functions and Ellipses)

  • 김인수;고상숙;박승재;김영진
    • 대한수학교육학회지:수학교육학연구
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    • 제8권1호
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    • pp.59-71
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    • 1998
  • Recently, most classrooms in Korea are fully equipped with multimedia environments such as a powerful pentium pc, a 43″large sized TV, and so on through the third renovation of classroom environments. However, there is not much software teachers can use directly in their teaching. Even with existing software such as GSP, and Mathematica, it turns out that it doesn####t fit well in a large number of students in classrooms and with all written in English. The study is to analyze the characteristics of problem-solving process and to develop a computer program which integrates the instruction of problem solving into a regular math program in areas of quadratic functions and ellipses. Problem Solving in this study included two sessions: 1) Learning of basic facts, concepts, and principles; 2) problem solving with problem contexts. In the former, the program was constructed based on the definitions of concepts so that students can explore, conjecture, and discover such mathematical ideas as basic facts, concepts, and principles. In the latter, the Polya#s 4 phases of problem-solving process contributed to designing of the program. In understanding of a problem, the program enhanced students#### understanding with multiple, dynamic representations of the problem using visualization. The strategies used in making a plan were collecting data, using pictures, inductive, and deductive reasoning, and creative reasoning to develop abstract thinking. In carrying out the plan, students can solve the problem according to their strategies they planned in the previous phase. In looking back, the program is very useful to provide students an opportunity to reflect problem-solving process, generalize their solution and create a new in-depth problem. This program was well matched with the dynamic and oscillation Polya#s problem-solving process. Moreover, students can facilitate their motivation to solve a problem with dynamic, multiple representations of the problem and become a powerful problem solve with confidence within an interactive computer environment. As a follow-up study, it is recommended to research the effect of the program in classrooms.

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21세기, '빈곤'을 생각해보다: 주관성연구, Q방법론을 활용하여 (Let's Think about 'POVERTY' in the 21st Century : Using the Q methodology of Subjective Study)

  • 이도희;김기운
    • 한국융합학회논문지
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    • 제10권9호
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    • pp.265-272
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    • 2019
  • 본 연구는 우리가 일상에서 생각하는 '빈곤'은 과연 무엇인가에서 출발하였다. 특히 본 연구는 개인적인 주관적 의견을 살펴보기 위하여 주관성연구방법인 'Q방법'을 활용하여 빈곤에 대한 인식을 유형화하였다. 분석결과 다음과 같이 4개의 유형으로 정의되었다. 은 "Retraction type"으로, 빈곤이란 'Retraction', 'Individual Effort Problem', 'Social Structure Problem', 'low status', 'Laziness' 등으로 '되물림의 문제'임을 강조하였다. 는 'Individual Effort Problem', 'Laziness', 'Incompetence', 'starvation' 등을 강조하고 있어, "Individual Problem type"으로 명명하였다. 은 'The food and shelter problem', 'starvation', 'Laziness', 'No Money' 등의 삶의 기본적인 요소인 의식주문제를 강조하고 있어, "Basic Problem type"으로 명명하였다. 는 "Resource Distribution Problem type"으로 사회의 구조적인 문제에 따른 '자원분배의 문제'를 강조하고 있는 것으로 나타났다. 본 연구는 주관성연구방법을 활용하여 21세기 빈곤에 대한 인식을 유형화하였으며, 이에 대한 일반화를 위해서 향후 본 연구에서 출발하여 실증연구로의 융합적 확장연구를 기대한다.

Research on Cognitive Load Theory and Its Design Implications for Problem Solving Instruction

  • KWON, Sukjin
    • Educational Technology International
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    • 제11권1호
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    • pp.93-117
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    • 2010
  • The purpose of this study was to develop the problem solving instruction facilitating novice learner to represent the problem. For the purpose, we mainly focused on three aspects of problem solving. First, learner should represent the targeted problem and its solutions for problem solving. Second, from crucial notions of cognitive load theory, learner's mental load should be optimized for problem representation. Third, for optimizing students' mental load, experts may support making their thinking more visible and mapping from their intuition to expert practice. We drew the design principles as follows. First, since providing worked examples for the targeted problem has been considered to minimize analogical errors as well as reduce cognitive load in problem representation at line of problem solving and instructional research, it is needed to elaborate the way of designing. The worked example alternatively corresponds to expert schema that consists of domain knowledge as well as strategies for expert-like problem representation and solution. Thus, it may help learner to represent what the problem is and how to solve it in problem space. Second, principle can be that expert should scaffold learner's self-explanations. Because the students are unable to elicit the rationale from worked example, the expert's triggering scaffold may be critical in that process. The unexplained and incomplete parts of the example should be completed not by expert's scaffold but by themselves. Critical portion of the expert's scaffold is to explain about how to apply and represent the given problem, since students' initial representations may be reached at superficial or passive pattern of example elaboration. Finally, learner's mental model on the designated problem domain should be externalized or visualized for one's reflection as well as expert's scaffolding activities. The visualization helps learner to identify one's partial or incorrect model. The correct model of learner could be constructed by expert's help.

연역적 문제만들기 방법의 구체화와 활용 (A Concretization and Application of Deductive Problem Making Method)

  • 한인기;허은숙;서은희
    • 한국수학교육학회지시리즈E:수학교육논문집
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    • 제37권4호
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    • pp.653-674
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    • 2023
  • 수학과 교육과정에서 수학 문제해결력 신장, 수학 문제만들기 등이 꾸준히 강조되고 있다. 본 연구에서는 Brown & Walter가 제안한 what-if-not 방법과는 다른 방향의 문제만들기 방법을 연구하였다. 여기서 다루는 문제만들기 방법에서는 출발점 문제의 문제해결 과정을 분석하여 그 구성 요소들을 변화시키며, 얻어진 변화를 바탕으로 문제해결 과정을 역으로 거슬러 올라가면서 새로운 문제, 즉 출발점 문제를 변형시킨 문제를 만들었다. 이러한 순서로 문제를 만들면, 문제해결 과정으로부터 새로운 변형된 문제가 유도될 수 있다. 즉, 문제해결 과정이 문제에 선행하게 되며, 본 연구에서는 이러한 문제만들기 방법을 연역적 문제만들기라고 명명하였다. 특히, 연역적 문제만들기의 다양한 사례들, 특징들을 구체적으로 제시하였으며, 치환을 이용하여 로그가 포함된 방정식으로부터 지수, 무리식, 삼각함수가 포함된 방정식 등을 만드는 과정을 소개하였다. 연역적 문제만들기는 문제해결의 반성 단계에서 문제해결 결과를 검증하고 확장하는 활동과 관련될 수 있으며, 수학 교사가 개념 정착, 복습 등과 같은 교수학적 목적에 따라 기존 문제를 변형시킬 때도 활용할 수 있을 것으로 기대된다.

구조화 정도가 다른 문제 상황에서 문제발견에 대한 제 변인의 상대적 기여도에서의 남녀 차이 (Gender Differences Between the Relative Contributions of Variables to Problem Finding in Ill-structured and Moderately Structured Problem Situation)

  • 이혜주
    • 아동학회지
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    • 제28권1호
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    • pp.171-187
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    • 2007
  • The 166 elementary school students of this study were divided into four groups by gender and degree of structure in problem situations. Written instruments ascertained intelligence, conceptual knowledge, science process skills, divergent thinking, intrinsic/extrinsic motivation, personality traits, and home environment. Results were that male students scored higher on problem finding in the ill-structured than in the moderately structured problem situation. In the ill-structured problem situation, personality traits, conceptual knowledge, and intrinsic motivation contributed to the scores of male students and home environment and conceptual knowledge contributed to the scores of female students. In the moderately structured problem situation, personality traits and intrinsic motivation contributed to the scores of all students, but science process skills contributed to the scores of female students only.

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초등 과학 수업에서의 문제중심학습이 창의적 문제해결력과 학업성취도에 미치는 효과 (The Effect of Problem-Based Learning on Creative Problem-Solving Skills and Achievement in Elementary Science)

  • 김정선;강호감;임희준
    • 한국초등과학교육학회지:초등과학교육
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    • 제28권4호
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    • pp.382-389
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    • 2009
  • The purpose of this study was to examine the instructional effect of problem-based learning on creative problem-solving skills and academic achievement in elementary science classes. Based on the literature review, six stages for problem-based learning were applied: Orientation, Presenting problems and the process of learning, preliminary problem solving, problem solving, sharing results, and wrapping up/evaluating. The subjects were 74 students in two six-grade classes in Gyeonggi province. As a result, the following findings were given: First, the students who were engaged in problem-based learning showed better progress in creative problem-solving skills. Second, science academic achievement of experimental group were better than traditional group. Educational implications were discussed.

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다수제품의 수익성 최대화를 위한 설비입지선정 문제 (The Maximal Profiting Location Problem with Multi-Product)

  • 이상헌;백두현
    • 한국경영과학회지
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    • 제31권4호
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    • pp.139-155
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    • 2006
  • The facility location problem of this paper is distinguished from the maximal covering location problem and the flxed-charge facility location problem. We propose the maximal profiting location problem (MPLP) that is the facility location problem maximizing profit with multi-product. We apply to the simulated annealing algorithm, the stochastic evolution algorithm and the accelerated simulated annealing algorithm to solve this problem. Through a scale-down and extension experiment, the MPLP was validated and all the three algorithm enable the near optimal solution to produce. As the computational complexity is increased, it is shown that the simulated annealing algorithm' is able to find the best solution than the other two algorithms in a relatively short computational time.