• 제목/요약/키워드: probabilistic roadmap

검색결과 6건 처리시간 0.024초

Incremental hierarchical roadmap construction for efficient path planning

  • Park, Byungjae;Choi, Jinwoo;Chung, Wan Kyun
    • ETRI Journal
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    • 제40권4호
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    • pp.458-470
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    • 2018
  • This paper proposes a hierarchical roadmap (HRM) and its construction process to efficiently represent navigable areas in an indoor environment. HRM is adopted to solve the path-planning problems of mobile robots in indoor environments. HRM has a multi-layered graphical structure that enables it to abstract and cover navigable areas using a smaller number of nodes and edges than a probabilistic roadmap. During the incremental process of constructing HRM, information on navigable areas is abstracted using a sonar gridmap when the mobile robot navigates an unexplored area. The HRM-based planner efficiently searches for paths to answer queries by reducing the search space size using the multi-layered graphical structure. The benefits of the proposed HRM are experimentally verified in real indoor environments.

Path Planning for a Robot Manipulator based on Probabilistic Roadmap and Reinforcement Learning

  • Park, Jung-Jun;Kim, Ji-Hun;Song, Jae-Bok
    • International Journal of Control, Automation, and Systems
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    • 제5권6호
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    • pp.674-680
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    • 2007
  • The probabilistic roadmap (PRM) method, which is a popular path planning scheme, for a manipulator, can find a collision-free path by connecting the start and goal poses through a roadmap constructed by drawing random nodes in the free configuration space. PRM exhibits robust performance for static environments, but its performance is poor for dynamic environments. On the other hand, reinforcement learning, a behavior-based control technique, can deal with uncertainties in the environment. The reinforcement learning agent can establish a policy that maximizes the sum of rewards by selecting the optimal actions in any state through iterative interactions with the environment. In this paper, we propose efficient real-time path planning by combining PRM and reinforcement learning to deal with uncertain dynamic environments and similar environments. A series of experiments demonstrate that the proposed hybrid path planner can generate a collision-free path even for dynamic environments in which objects block the pre-planned global path. It is also shown that the hybrid path planner can adapt to the similar, previously learned environments without significant additional learning.

기억-탐험 방법을 이용한 단일-질의 확률 로드맵 계획 알고리즘 (Single-Query Probabilistic Roadmap Planning Algorithm using Remembering Exploration Method)

  • 김정태;김대진
    • 한국정보과학회논문지:컴퓨팅의 실제 및 레터
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    • 제16권4호
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    • pp.487-491
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    • 2010
  • 고차원의 구성 공간 상에서 빠르게 동작하는 경로 계획을 위하여, 본 논문에서는 단일-질의 알고리즘의 일종인 새로운 경로 계획 알고리즘을 제안한다. 단일-질의 알고리즘의 동작과 탐험 알고리즘의 유사성에 주목하여 탐험 알고리즘의 하나인 기억-탐험(Remembering Exploration) 방법을 응용하여, 로드맵의 한 노드를 선택하여 그 주위의 자유 공간상에 있는 노드들을 새로 로드맵에 추가하는 방법으로 로드맵을 키워나가는 것이 본 논문이 제안하는 알고리즘이다. 성능 평가를 위하여 2차원 공간상에서의 경로 계획 문제와 3차원 공간상의 움직임 계획 문제를 제안하는 알고리즘과 다른 잘 알려진 알고리즘을 이용하여 성능 비교 실험을 하였으며, 경로의 발견 유무와 발견하기까지의 시간 비교를 한 결과 제안하는 알고리즘의 성능 우위를 확인할 수 있었다.

PRM과 포텐셜 필드 기법에 기반한 다자유도 머니퓰레이터의 충돌회피 경로계획 (Collision-Free Path Planning for a Redundant Manipulator Based on PRM and Potential Field Methods)

  • 박정준;김휘수;송재복
    • 제어로봇시스템학회논문지
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    • 제17권4호
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    • pp.362-367
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    • 2011
  • The collision-free path of a manipulator should be regenerated in the real time to achieve collision safety when obstacles or humans come into the workspace of the manipulator. A probabilistic roadmap (PRM) method, one of the popular path planning schemes for a manipulator, can find a collision-free path by connecting the start and goal poses through the roadmap constructed by drawing random nodes in the free configuration space. The path planning method based on the configuration space shows robust performance for static environments which can be converted into the off-line processing. However, since this method spends considerable time on converting dynamic obstacles into the configuration space, it is not appropriate for real-time generation of a collision-free path. On the other hand, the method based on the workspace can provide fast response even for dynamic environments because it does not need the conversion into the configuration space. In this paper, we propose an efficient real-time path planning by combining the PRM and the potential field methods to cope with static and dynamic environments. The PRM can generate a collision-free path and the potential field method can determine the configuration of the manipulator. A series of experiments show that the proposed path planning method can provide robust performance for various obstacles.

DTED 맵에서 무인기 경로 생성을 위한 Probabilistic RoadMap 병렬화 (Parallelization of Probabilistic RoadMap for Generating UAV Path on a DTED Map)

  • 노기문;박지훈;민찬오;이대우
    • 한국항공우주학회지
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    • 제50권3호
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    • pp.157-164
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    • 2022
  • 본 논문에서는 무인기의 경로 계획을 위한 산악 지형, 레이더 그리고 방공망 등을 3차원 환경으로 구현하고, Sampling 기반의 경로 계획 알고리즘인 PRM 알고리즘을 사용하여 경로 계획 및 재계획을 수행하는 방안에 대해 서술한다. 기존의 PRM 알고리즘의 경우 생성된 노드 사이에 장애물 존재 여부를 확인하기 위한 계산이 노드 간 1:1로 이루어지고 연속적으로 수행되어 노드 수나 노드를 연결하는 거리에 계산량이 크게 영향을 받는다. 이러한 부분을 개선하기 위해 제안하는 LineGridMask 기법을 통해 장애물 존재 여부 확인 방식을 단순화하고, 병렬화를 통해 경로 계획의 계산 시간을 감소시킨다. 마지막으로 기존 PRM 알고리즘과의 성능을 비교한 결과, 경로 계획에서는 최대 88%, 재계획의 경우 최대 94%까지 계산 시간이 감소하였음을 확인하였다.

The Implementation of RRTs for a Remote-Controlled Mobile Robot

  • Roh, Chi-Won;Lee, Woo-Sub;Kang, Sung-Chul;Lee, Kwang-Won
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2005년도 ICCAS
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    • pp.2237-2242
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    • 2005
  • The original RRT is iteratively expanded by applying control inputs that drive the system slightly toward randomly-selected states, as opposed to requiring point-to-point convergence, as in the probabilistic roadmap approach. It is generally known that the performance of RRTs can be improved depending on the selection of the metrics in choosing the nearest vertex and bias techniques in choosing random states. We designed a path planning algorithm based on the RRT method for a remote-controlled mobile robot. First, we considered a bias technique that is goal-biased Gaussian random distribution along the command directions. Secondly, we selected the metric based on a weighted Euclidean distance of random states and a weighted distance from the goal region. It can save the effort to explore the unnecessary regions and help the mobile robot to find a feasible trajectory as fast as possible. Finally, the constraints of the actuator should be considered to apply the algorithm to physical mobile robots, so we select control inputs distributed with commanded inputs and constrained by the maximum rate of input change instead of random inputs. Simulation results demonstrate that the proposed algorithm is significantly more efficient for planning than a basic RRT planner. It reduces the computational time needed to find a feasible trajectory and can be practically implemented in a remote-controlled mobile robot.

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