• Title/Summary/Keyword: practical learning

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Development of an Instructional Design Model for Practical Problem-Based Learning in Practical Arts Based on the Backward Design Model (백워드 설계 모형에 기초한 실과 실천적 문제 중심 수업 설계 모형 개발)

  • Lee, Eun-young;Choi, Ji-Yeon;Chae, Jung-Hyun
    • Journal of Korean Home Economics Education Association
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    • v.31 no.2
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    • pp.155-175
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    • 2019
  • This study aimed to present a concrete and systematic lesson design model for practical problem-based learning in Practical Arts based on the backward design model. To this purpose, this study was conducted in the following four stages: analysis, design, development, and evaluation. In the analysis stage, the literature related to the practical-problem-based curriculum and the instructional design model were reviewed as the theoretical foundations, and the 2015 revision of Practical Arts curriculum was analyzed. In the design stage, based on the literature review, the stages and sub-elements of practical-problem-based learning in Practical Arts were determined, and a template of instructional design was constructed. In the development stage, the design model was drafted based on the stages and sub-elements determined at the design stage. In the evaluation stage, the drafted design model from the development stage was evaluated, modified, and enhanced through expert verification. Based on the suggestions from the experts, the 'practical problem setting' stage was added to the original three-stage model, resulting in a model composed of the following four stages: practical problem setting, goal setting, evaluation planning, and learning activity planning. The experts appraised that the developed model of practical-problem-based instructional design in Practical Arts to be a systematic template that would serve as a concrete guideline for teachers who are trying to design classes based on practical problems.

The Effects of Practical Problem Based Home Economics Instruction Using Multiple Intelligences for the Prevention of School Violence by High School Students (다중지능을 활용한 실천적 문제 중심 가정과 수업이 고등학생들의 학교폭력 예방에 미치는 효과)

  • Choi, Seong-Youn;Chae, Jung-Hyun
    • Human Ecology Research
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    • v.56 no.3
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    • pp.283-300
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    • 2018
  • This study examined the effects of a practical problem based home economics instruction using multiple intelligences teaching and learning methods for the prevention school violence by high school students'. The contents of this study are as follow. 1) Develop the practical problem-based instruction using multiple intelligence and teaching and learning strategies for each protective factor both in teaching method aspects and learning content aspects during the 29-period of lesson plans. 2) Examine the effects of the instruction in the changes of pre- and post- impulsivity and aggression, self-esteem, empathy and attitudes to school violence after implementing home economics lesson plans. 3) Evaluate the instruction. The subjects of this study were 288 first grade students (124 male and 164 female students). The study utilizes a quasi-experimental pre-post design. The effect of the instruction by the paired t-test results showed that the aggression and impulsivity by the learners had been lowered; however, empathy and self-esteem increased; in addition, learners' attitudes toward school violence had changed positively. In conclusion, self-esteem in school as sub-variables of self-esteem increased; however, there was no statistically significant difference.

A Case Study on Practical Teaching Methods for Engineering Design Education - A Practical Teaching Case of Artificial Intelligence Courses for Juniors in Computer Engineering Major - (공학설계 교육을 위한 현실적 교수학습 방법론의 적용 연구 - 컴퓨터공학과 3학년 인공지능 교과진행 사례 -)

  • Kim, Jinil
    • Journal of Engineering Education Research
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    • v.21 no.6
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    • pp.74-80
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    • 2018
  • This paper proposes practical teaching methods for efficient progress of project-based learning in engineering design education. Engineering design courses consist of three categories; introductory, individual and capstone design courses. This study concentrates on the case of individual design courses. Individual design courses act as bridges between introductory and capstone design courses and deal with applicable projects based on theoretical frameworks. In this study, practical teaching methods are applied to Artificial Intelligence curriculum as an individual design course for Juniors in Computer Engineering Major. The results on application of practical teaching methods show relatively positive in all aspects.

Teaching and learning(PBL) and explore the convergence of the Effects of the practical skills (교수-학습(PBL)과 실무능력의 융합 및 적용 효과 탐색)

  • Kim, Soo-Yeon
    • Journal of the Korea Convergence Society
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    • v.7 no.2
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    • pp.109-118
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    • 2016
  • The purpose of this study was I cultivate practical ability to solve diverse and complex issues in the field of convergence and applied learning and practical training element through problem-based learning to preliminary sports leaders. Selected students in grades 3 to 28 Sports Science S university people to them as participants and through a qualitative case study methods, such as group interviews, participant observation, open questionnaire and the following results were obtained. First, the level of satisfaction on class was high and the class was evaluated with significant contemplation. Second, it has been collecting a variety of learning materials to understand, interpret and improve the ability to solve practical problems in the process of actively reconstruct their own knowledge structure. It also gave a positive impact on the creative and divergent thinking to accelerate the promotion of autonomy. Third, opinions about teamwork, sharing your thoughts with colleagues point is that you can see yourself in other people's positions were evaluated as positive effects.

A Navigation System for Mobile Robot

  • Zhang, Yuanliang;Chong, Kil-To
    • Proceedings of the IEEK Conference
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    • 2009.05a
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    • pp.118-120
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    • 2009
  • In this paper, we present the Q-learning method for adaptive traffic signal control on the basis of multi-agent technology. The structure is composed of sixphase agents and one intersection agent. Wireless communication network provides the possibility of the cooperation of agents. As one kind of reinforcement learning, Q-learning is adopted as the algorithm of the control mechanism, which can acquire optical control strategies from delayed reward; furthermore, we adopt dynamic learning method instead of static method, which is more practical. Simulation result indicates that it is more effective than traditional signal system.

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Making and Using an Ecological Learning-Place in Primary Schools in Daegu (대구 지역 초등학교의 생태학습장 조성과 활용)

  • Choi, Byung-Doo;Cheong, Cheol
    • Hwankyungkyoyuk
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    • v.21 no.2
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    • pp.89-102
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    • 2008
  • Because of the rapid industrialization and urbanization, urban dwellers are lack of opportunity to contact with nature, and hence alienated from it. In particular, primary school children who are very sensible to nature need more opportunities to learn nature by direct interactions with it. For this purpose, a movement for making and using ecological learning-place in play-ground within primary school. It has been found as a result of research on ecological learning-places in 7 primary schools in Daegu that such places, equipped with several ecological facilities, provide both pupils and local dwellers around schools with a place for ecological learning and for rest. But some of them have been left without care and hence can not be properly used, because of inappropriate site, insufficient facilities, and deficient programme for practical use. In conclusion, the paper reconfirms importance of ecological learning-place within grounds of primary school in terms of its educational, social and ecological effects, and suggests briefly some measures to encourage its construction and practical use.

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Presenting Practical Approaches for AI-specialized Fields in Gwangju Metro-city (광주광역시의 AI 특화분야를 위한 실용적인 접근 사례 제시)

  • Cha, ByungRae;Cha, YoonSeok;Park, Sun;Shin, Byeong-Chun;Kim, JongWon
    • Smart Media Journal
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    • v.10 no.1
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    • pp.55-62
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    • 2021
  • We applied machine learning of semi-supervised learning, transfer learning, and federated learning as examples of AI use cases that can be applied to the three major industries(Automobile industry, Energy industry, and AI/Healthcare industry) of Gwangju Metro-city, and established an ML strategy for AI services for the major industries. Based on the ML strategy of AI service, practical approaches are suggested, the semi-supervised learning approach is used for automobile image recognition technology, and the transfer learning approach is used for diabetic retinopathy detection in the healthcare field. Finally, the case of the federated learning approach is to be used to predict electricity demand. These approaches were tested based on hardware such as single board computer Raspberry Pi, Jaetson Nano, and Intel i-7, and the validity of practical approaches was verified.

A Study on the Levell of Learning Achievement by Teaching Method on the Subject of Home Economics in the Middle School (중학교 가정과 학습지도의 형태에 따른 학습성과에 관한 연구 -식생활 단원을 중심으로-)

  • 손희숙;황임섭
    • Journal of Korean Home Economics Education Association
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    • v.2 no.1
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    • pp.101-110
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    • 1990
  • The purpose of this study is to survey the learner’s need achievement, interest and practical level of the learning objectives according to the teacher’s teaching method in home economics of middle school(Dietary Life Unit), to examine the differences according to the local situation, and to get some information to improve the teaching method. This study surveyed the eight units of dietary life with 459 students in the rural community (224 students) and Seoul(235 Students). The collected data were analyzed by T-test, F-test. To sum up this study are as follows: 1. When the need, achievement, interest and practical level of unit “food”are compared the students of seoul with those of rural community, the student of Seoul show high in “The use of Processed Foodstuffs” and low in “Cooking the Processed Foodstuffs.”The student of rural community show in “A kind of Cooking Method”and low in “Environment and Food Life”. 2. The need, achievement, interest, practical level of the whole unit in rural community is higher than those is Seoul. 3. According to teaching method, comparison Seoul with rural community is revealed as follows. Seoul region is revealed significance to discovery learning in “Cooking Foodstuffs(The achievement and interest level) and ”Environment and Food Life”(interest level). Rural community is revealed significance to discussion learning in “The constituent and Food Life”(The need level, interest level). Rural community is revealed significance to explanation learning in “Environment and Food Life”(The achievement level).

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Developing a World Geography Gamification Lesson Plan with Digital Tools

  • Suji JO;Jiwon BYUN
    • Fourth Industrial Review
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    • v.4 no.1
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    • pp.11-18
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    • 2024
  • Purpose: The purpose of this study is to develop a geography class teaching and learning guide that enables learners to realistically explore the characteristics of the world's climate and geographical environment using digital tools. Research design, data and methodology: We review previous research on classes using goal-based scenario learning models, gamification, and digital tools, and explore tools that can be applied to world geography classes. Based on the exploration results, a goal-based scenario learning module is designed and a strategy for promoting educational gamification is established based on the ADDIE instructional design model. Results: The study comprises four sessions. Sessions 1-3 involve performance evaluations using a goal-based scenario learning module. Learners create game characters reflecting geographical characteristics, present results, and proceed with 3D modeling. In Session 4, a gamification class using Google Sites on the CoSpaces metaverse platform will be conducted. Conclusions: The study introduces a goal-based scenario learning model and a gamification class using digital tools to empower learners in exploring geographical diversity and its impact on lifestyles. Utilizing an accessible online platform, the study provides practical measures for integrating digital tools into geography education, addressing the current importance of digital technology in teaching.

Learning Effectiveness according to the Practical Teaching Method, Self-Confidence and Degree of Knowledge Achievement or Aseptic Technique by Nursing Students (간호학생의 무균술에 대한 지식정도 및 자신감과 실습교육 방법에 따른 학습효과)

  • Kim Sun-Ock;Cho Su-Hyun
    • Journal of Korean Academy of Fundamentals of Nursing
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    • v.6 no.1
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    • pp.7-17
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    • 1999
  • This study investigated the degree of knowledge achievement and self-confidence in aseptic technique as a part of the fundamental nursing practice classes. The subjects were 220 nursing students in a junior college in Chonnam and an applied Quasi-experimental research methodology was used thirty of them comprised an experimental group to examine learning according to the teaching method. Wata were collected over 80 days, from April to June 1988, analyzed using descriptive statistics, percentages, means, t-test, one way ANOVA, Pearson's correlation coefficient and stepwise multiple regression with the SAS program. The conclusions are as follows. 1. The mean score of the degree of knowledge achievement of aseptic technique of the 220 students was 0.68(possible score 1.0) before the lecture but was 0.88 after lecture(p=.000). 2. The mean score for aseptic technique of the 220 students was 3.41(possible score 5.0) before practice but was 4.27 after practice(p=.000). 3. The correlation of self-confidence before and after practice was relatively low(r=.25, p=.000). 4. The mean score of the degree of knowledge achievement of aseptic technique in the experimental group(selected 30 students) was 0.72 before the lecture but was 0.90 after the lecture. 5. The mean score of self-confidence on aseptic technique in the experimental group(selected 30 students) was 3.18 before practice but was 4.32 after practice(p=.000). 6. The mean score of learning according to the type of teaching to aseptic technique for the experimental group(selected 30 students) was 23.2(possibel score 34) after lecture and presentation, was 27.3 after learning through video tape, was 31.7 after presentation through practice, was 33.7 after first practical training, and was 34 after secondary practical training. As a result of this study, learning methods in the education of fundamental nursing skill effective for knowledge achievement and competence in practicing skill.

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