• Title/Summary/Keyword: post-editing

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An Interactive 3D Mesh Editing System for Printing Object Larger Than the Printing Volume of 3D Printer (3차원 프린터의 출력 볼륨보다 큰 물체를 출력하기 위한 인터랙티브 3차원 메쉬 편집 시스템)

  • Chu, Chang Woo;Kim, Kap Kee;Park, Chang Joon;Choi, Jin Sung
    • Journal of Korea Multimedia Society
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    • v.19 no.8
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    • pp.1619-1625
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    • 2016
  • Recently, as the public interests about the 3D printing technology are increased, various kinds of 3D printers are being released. But, they are limited to use because they cannot fabricate an object which is larger than the printer's printing volume. To relieve this problem, we propose an interactive 3D mesh editing system for 3D printing the object that is larger than the printing volume. The proposed 3D editing system divides the input 3D mesh using the user's line drawings defining cutting planes and it attaches various connectors. The output meshes are guaranteed to fabricate without post-processing. The printed parts can be assembled using the connectors. Our proposed system has an advantage that it can be used easily by non-professional 3D printer users.

Deforming the Walking Motion with Geometrical Editing (주 관절 경로의 변형을 통한 걷기 동작 수정)

  • Kim, Meejin;Lee, Sukwon
    • Journal of the Korea Computer Graphics Society
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    • v.27 no.1
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    • pp.1-8
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    • 2021
  • This paper proposes a simple deformation method for editing the trajectory of a walking motion with preserving its style. To this end, our method analyzes the trajectory of the root joint into the graph and deforms it by applying the graph Laplace operator. The trajectory of the root joint is presented as a graph with a vertex defined the position and direction at each time frame on the motion dataThe graph transforms the trajectory into the differential coordinate, and if the constraints are set on the trajectory vertex, the solver iterative approaches to the solution. By modifying the root trajectory, we can continuously vary the walking motion, which reduces the cost of capturing a whole motion that is required. After computes the root trajectory, other joints are copied on the root and post-processed as a final motion. At the end of our paper, we show the application that the character continuously walks in a complex environment while satisfying user constraints.

Instructional Methodology for Video Editing in Image Content Production (영상콘텐츠 제작에서의 영상편집 교육 방법론)

  • Park, Sung-Dae;Park, Sung-Hun
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.12
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    • pp.39-48
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    • 2014
  • This thesis suggests a methodology of video editing education that is a part of post-production process. The methodology is educating students on contents, theories, technology in phases according to the characteristics of each process. It is based on the training results from the class 'Understanding of Video Contents Production Technology' conducted for high school students between December, 2013 and August, 2014. The result of the satisfaction survey by enrolled students indicated that high educational satisfaction can be obtained by the education methodology.

Network-based Cooperative TV Program Production System

  • H.Sumiyoshi;Y.Mochizuki;S.Suzuki;Y.Ito;Y.Orihara;N.Yagi;Na, M.kamura;S.Shimoda
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1997.06a
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    • pp.75-81
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    • 1997
  • A new DTPP (Desk-Top Program Production) system has been developed that enables multiple program producers (directors) working at different locations to collaborate over a computer network and prepare a single program for broadcasting. In this system, information is shared among users by exchanging data edited on non-linear editing terminals in program post-production work over a network in real time. In short, the new DTPP system provides a collaborative work space for producing TV programs. The system does not make use of a special server for collaborative work but rather multiple interconnected editing terminals having the same functions. In this configuration, data at a terminal which has just been edited by some operation is forwarded to all other connected terminals for updating. This form of information sharing, however, requires that some sort of data synchronizing method be established since multiple terminals are operating on the same data simultaneously. We therefore adopt a method whereby the system synchronizes the clocks on each terminal at the time of connection and sends an operation time stamp together with edited data. This enables most recently modified data to be identified and all information on all terminals to be updated appropriately. This paper provides an overview of this new collaborative DTPP system and describes the techniques for exchanging edited data and synchronizing data.

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The study of stereoscopic editing process with applying depth information (깊이정보를 활용한 입체 편집 프로세스 연구)

  • Baek, Kwang-Ho;Kim, Min-Seo;Han, Myung-Hee
    • Journal of Digital Contents Society
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    • v.13 no.2
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    • pp.225-233
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    • 2012
  • The 3D stereoscopic image contents have been emerging as the blue chip of the contents market of the next generation since the . However, all the 3D contents created commercially in the country have failed to enter box office. It is because the quality of Korean 3D contents is much lower than that of overseas contents and also current 3D post production process is based on 2D. Considering all these facts, the 3D editing process has connection with the quality of contents. The current 3D editing processes of the production case of are using the way that edits with the system on basis of 2D, followed by checking with 3D display system and modifying, if there are any problems. In order to improve those conditions, I suggest that the 3D editing process contain more objectivity by visualizing the depth data applied in some composition work such as Disparity map, Depth map, and the current 3D editing process. The proposed process has been used in the music drama , comparing with those of the film . The 3D values could be checked among cuts which have been changed a lot since those of , while the 3D value of drew an equal result in general. Since the current process is based on an artist's subjective sense of 3D, it could be changed according to the condition and state of the artist. Furthermore, it is impossible for us to predict the positive range, so it is apprehended that the cubic effect of space might be perverted by showing each different 3D value according to cuts in the same space or a limited space. On the other hand, the objective 3D editing by applying the visualization of depth data can adjust itself to the cubic effect of the same space and the whole content equally, which will enrich the 3D contents. It will even be able to solve some problems such as distortion of cubic effect and visual fatigue, etc.

A Study on the Characteristics and Artistic Application of the Image in Post-Internet Art (포스트-인터넷 아트에서의 이미지 특징과 예술적 적용에 관한 연구)

  • Noh, A Young;Lee, Jung Eun
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.4
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    • pp.347-357
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    • 2020
  • This study intended to examine the nature of image which uses the network as the medium in the context of 'post-internet art' and categorize and analyze the cases of applications within art images. In the post-internet art which embraces the background of Web 2.0 and extended digital and network environment, image is transformed and re-mediated into various formats beyond fixed forms. Hito Steyerl defined the image, copied, downloaded, and reedited digitally in low quality as 'poor image.' Young artists, the digital native generation, capture and re-contextualize the changed network environment and depict it in various images. In this context, the application of image in post-internet art can be categorized and analyzed into the 'Image Collected as Material' produced by collecting and recomposing images found in social media, operating system, and website, 'Image Processed through Work' which is newly processed and re-contextualized by using editing programs, and 'Combined Digital-Reality Image' which represents the section of the digital society as the film and image that combine virtuality and reality.

Efficient Film Post Production Process using Metadata on the eXtensible Markup Language (eXtensible MarkUp Language (XML) 기반 메타데이터를 활용한 효율적인 영화 후반 제작과정)

  • Lim, Young-Hoon;Kim, Chul-Hyun;Paik, Joon-Ki
    • Journal of Broadcast Engineering
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    • v.16 no.3
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    • pp.439-447
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    • 2011
  • In this paper, we present a novel method to use metadata based on the eXtensible Markup Language (XML) for efficient data transfer between visual effects (VFX) and film editing. For transferring data to the VFX process, image sequences such as Cineon DPX or TGA are currently used in Korean post productions. The use of image sequences tends to increase rendering time and the amount of data for repetitive file format conversions, and as a result causes inefficiency in the entire production process. On the other hand, the use of metadata on the XML can reduce time and data because the repetitive rendering processes are not needed. This method can also be used at a variety of editing and VFX programs, and provides content information for combining online contents. The development of XML-base methods on the web enables flexible combination with other types of media.

Detecting Copy-move Forgeries in Images Based on DCT and Main Transfer Vectors

  • Zhang, Zhi;Wang, Dongyan;Wang, Chengyou;Zhou, Xiao
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.9
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    • pp.4567-4587
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    • 2017
  • With the growth of the Internet and the extensive applications of image editing software, it has become easier to manipulate digital images without leaving obvious traces. Copy-move is one of the most common techniques for image forgery. Image blind forensics is an effective technique for detecting tampered images. This paper proposes an improved copy-move forgery detection method based on the discrete cosine transform (DCT). The quantized DCT coefficients, which are feature representations of image blocks, are truncated using a truncation factor to reduce the feature dimensions. A method for judging whether two image blocks are similar is proposed to improve the accuracy of similarity judgments. The main transfer vectors whose frequencies exceed a threshold are found to locate the copied and pasted regions in forged images. Several experiments are conducted to test the practicability of the proposed algorithm using images from copy-move databases and to evaluate its robustness against post-processing methods such as additive white Gaussian noise (AWGN), Gaussian blurring, and JPEG compression. The results of experiments show that the proposed scheme effectively detects both copied region and pasted region of forged images and that it is robust to the post-processing methods mentioned above.

SciBabel: a system for crowd-sourced validation of automatic translations of scientific texts

  • Soares, Felipe;Rebechi, Rozane;Stevenson, Mark
    • Genomics & Informatics
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    • v.18 no.2
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    • pp.21.1-21.7
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    • 2020
  • Scientific research is mostly published in English, regardless of the researcher's nationality. However, this growing practice impairs or hinders the comprehension of professionals who depend on the results of these studies to provide adequate care for their patients. We suggest that machine translation (MT) can be used as a way of providing useful translation for biomedical articles, even though the translation itself may not be fluent. To tackle possible mistranslation that can harm a patient, we resort to crowd-sourced validation of translations. We developed a prototype of MT validation and edition, where users can vote for that translation as valid, or suggest modifications (i.e., post-editing the MT). A glossary match system is also included, aiming at terminology consistency.

Development and Application of a GIS Interface for the Agricultural Nonpoint Source Pollution (AGNPS) Model(I) -Model Development- (농업비점원오염모형을 위한 GIS 호환모형의 개발 및 적용(I) -모형의 구성-)

  • 김진택;박승우
    • Magazine of the Korean Society of Agricultural Engineers
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    • v.39 no.1
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    • pp.41-47
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    • 1997
  • A geographical resource analysis support system (GRASS) was incorporated to an input and output processor for the agricultural nonpoint source pollution (AGNPS) model. The resulting interface system, GIS-AGNPS was a user-friendly, menu-driven system. GIS-AGNPS was developed to automatically process the input and output data from GIS-based data using GRASS and Motif routines. GIS-AGNPS was consisted of GISAGIN which was an input processor for the AGNPS model, GISAGOUT a output processor for the AGNPS and management submodel. The system defines an input data set for AGNPS from attributes of basic and thematic maps. It also provides with editing modes so that users can adjust and detail the values for selected input parameters, if needed. The post-processor at the system displays graphically the outputs from AGNPS, which may he used to identify areas significantly contributing nonpoint source pollution loads.

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