• 제목/요약/키워드: point pattern data

검색결과 552건 처리시간 0.022초

3차원 형상측정에서 점 패턴매칭을 이용한 점 데이터의 결합방법 (The Merging Method of Point Data with Point Pattern Matching in 3D Measurement)

  • 조택동;이호영;양상민
    • 제어로봇시스템학회논문지
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    • 제9권9호
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    • pp.714-719
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    • 2003
  • We propose a measuring method of large object using the pattern matching. It is hard and expensive to get the complete 3D data when the object is large and exceeds the limit of measuring devices. The large object is divided into several smaller areas and is scanned several times to get the data of all the pieces. These data are aligned to get the complete 3D data using the pattern matching method such as point pattern matching method and transform matrix algorithm. The laser slit beam and CCD camera are applied for the experimental measurement. Visual C++ on Windows 98 is implemented in processing the algorithm.

패턴매칭을 이용한 형상측정 데이터의 결합 (The Alignment of Measuring Data using the Pattern Matching Method)

  • 조택동;이호영
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2000년도 추계학술대회 논문집
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    • pp.307-310
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    • 2000
  • The measuring method of large object using the pattern matching is discussed in the paper. It is hard and expensive to get the complete 3D data when the object is large or exceeds the limit of measuring devices. The large object is divided into several smaller areas and is scanned several times to get the data of all the pieces. These data are aligned to get the complete 3D data using the pattern matching method. The point pattern matching method and transform matrix algorithm are used for aligning. The laser slit beam and CCD camera is applied for experimental measurement. Visual C++ on Window98 is implemented in processing the algorithm.

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점패턴분석을 이용한 수치지형도의 점사상 일반화 (Generalization of Point Feature in Digital Map through Point Pattern Analysis)

  • 유근배
    • Spatial Information Research
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    • 제6권1호
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    • pp.11-23
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    • 1998
  • GIS 분야에서 지도 일반화는 공간자료의 상세도를 결정하여 효과적으로 자료를 가시화(Visualixation)하거나 자료의 해상력을 변화시켜 변환하는 기능을 수행한다. 최근까지 지도 일반화는 선사상 (Line Features)에 집중되었고, 수치지도를 구성하고 있는 정보량과 그 중요성에 비하여 점사상 (Point Features)에 대한 연구는 상대적으로 미미하였다. 이러한 맥락에서 본 연구는 점사상에 대한 구체적인 일반화 방안을 모색하는데 목적을 둔다. 특히 점사상의 일반화에서 원자료의 기하학적 특성을 파악하는데 가장 중요하게 고려한 요소로 점사상의 분포패턴을 선정하였다. 즉 'Grieg-Smith방법'을 활용한 방격분석 (Quadrat Analysis)과 최근린분석 (Nearest-Neighbour Analysis)를 통해 점사상이 갖고 있는 분포패턴의 특성을 찾아낸 다음, 이를 변형시키지 않도록 일반화의 기준거리(Threshold)를 설정하여 점사상을 제거하는 방법을 통해 점사상의 일반화를 시도하였다. 따라서 이 연구에서 제시한 점사상의 일반화 방안은 원래 점사상이 갖고 있는 기하학적 특성을 최대한 유지한다.

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노년 여성 3-D 입체형상 데이터를 활용한 상반신 원형 설계방법 연구 (Drafting Method of Upper Bodice Pattern using 3-D Anthropometric Data for Elderly Women)

  • 서추연;박순지
    • 한국의류학회지
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    • 제32권5호
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    • pp.846-858
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    • 2008
  • This study was designed to propose a method to draft bodice block pattern from 3D body scan data. Subjects were ten elderly women in their 60's, who wear basic size(B: 94cm, W: 82cm) garment. Scanning was done using 3D whole body scanner(WB4, Cyberware). Measurements for 3D data and cross section were attained using Auto CAD, by which a upper bodice pattern for elderly women was drawn on the basis of short measured method. The results are as following: As for most items, no significant differences were shown between measurements from Martin's anthropometry and those from 3D scan data, suggesting measurement from 3D scan data could be used to draft a pattern. The drafting equations acquired were as follows; width of pattern=B/2+5.5, width of waist=W/2+3.5cm, dart amount=8cm. Dart distributions were 23%(B.P.) : 20%(front armpit) : 17%(side seam) : 18%(back armpit) : 15%(back protruded point) : 7% (center back line). Through wearing test using 5-point Likert scale, resultant pattern was evaluated as appropriate for elderly women's pattern to get over 4 point. As a result, it might be said that 3D scanning application is effective for elderly women in that it doesn't take time so much as Martin's anthropometry and that their body shape vary compared with those of young women.

GPU를 이용한 DNA 컴퓨팅 기반 패턴 분류기의 효율적 구현 (Efficient Implementing of DNA Computing-inspired Pattern Classifier Using GPU)

  • 최선욱;이종호
    • 전기학회논문지
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    • 제58권7호
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    • pp.1424-1434
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    • 2009
  • DNA computing-inspired pattern classification based on the hypernetwork model is a novel approach to pattern classification problems. The hypernetwork model has been shown to be a powerful tool for multi-class data analysis. However, the ordinary hypernetwork model has limitations, such as operating sequentially only. In this paper, we propose a efficient implementing method of DNA computing-inspired pattern classifier using GPU. We show simulation results of multi-class pattern classification from hand-written digit data, DNA microarray data and 8 category scene data for performance evaluation. and we also compare of operation time of the proposed DNA computing-inspired pattern classifier on each operating environments such as CPU and GPU. Experiment results show competitive diagnosis results over other conventional machine learning algorithms. We could confirm the proposed DNA computing-inspired pattern classifier, designed on GPU using CUDA platform, which is suitable for multi-class data classification. And its operating speed is fast enough to comply point-of-care diagnostic purpose and real-time scene categorization and hand-written digit data classification.

3차원 복원을 위한 구조적 조명 보정방법 (Hard calibration of a structured light for the Euclidian reconstruction)

  • 신동조;양성우;김재희
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2003년도 신호처리소사이어티 추계학술대회 논문집
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    • pp.183-186
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    • 2003
  • A vision sensor should be calibrated prior to infer a Euclidian shape reconstruction. A point to point calibration. also referred to as a hard calibration, estimates calibration parameters by means of a set of 3D to 2D point pairs. We proposed a new method for determining a set of 3D to 2D pairs for the structured light hard calibration. It is simply determined based on epipolar geometry between camera image plane and projector plane, and a projector calibrating grid pattern. The projector calibration is divided two stages; world 3D data acquisition Stage and corresponding 2D data acquisition stage. After 3D data points are derived using cross ratio, corresponding 2D point in the projector plane can be determined by the fundamental matrix and horizontal grid ID of a projector calibrating pattern. Euclidian reconstruction can be achieved by linear triangulation. and experimental results from simulation are presented.

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3차원 얼굴 인식을 위한 PSO와 다중 포인트 특징 추출을 이용한 RBFNNs 패턴분류기 설계 (Design of RBFNNs Pattern Classifier Realized with the Aid of PSO and Multiple Point Signature for 3D Face Recognition)

  • 오성권;오승훈
    • 전기학회논문지
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    • 제63권6호
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    • pp.797-803
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    • 2014
  • In this paper, 3D face recognition system is designed by using polynomial based on RBFNNs. In case of 2D face recognition, the recognition performance reduced by the external environmental factors such as illumination and facial pose. In order to compensate for these shortcomings of 2D face recognition, 3D face recognition. In the preprocessing part, according to the change of each position angle the obtained 3D face image shapes are changed into front image shapes through pose compensation. the depth data of face image shape by using Multiple Point Signature is extracted. Overall face depth information is obtained by using two or more reference points. The direct use of the extracted data an high-dimensional data leads to the deterioration of learning speed as well as recognition performance. We exploit principle component analysis(PCA) algorithm to conduct the dimension reduction of high-dimensional data. Parameter optimization is carried out with the aid of PSO for effective training and recognition. The proposed pattern classifier is experimented with and evaluated by using dataset obtained in IC & CI Lab.

20대 여성의 Tight-fit원형설계에 관한 연구 (A Study of Tight-fit Bodice Pattern for 20's Women)

  • 정복희;나미향
    • 대한가정학회지
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    • 제39권8호
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    • pp.137-154
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    • 2001
  • This study was made to draft the tight fitting bodice pattern which horizontal and perpendicular stands are to be lightly set, with the consideration of characteristics of body shape in design of clothes. Measurement of body was conducted on 53 women in twenties, and observation was made on surface development pattern by adhesive tape addition method and gypsum method on three standard objects. In the study, bodice pattern was completed by using already made Somato- measurer, compared with existing bodice pattern, and the results are as follows. The result of the correlation analysis by body measurement shows that chest circumference has a relation to B$.$P-front neck point, side neck point, shoulder point, front interscye breadth point, and the item in spine scapulae point has relation to the item of back neck line, and front & back horizontal values. The degree of shoulder slant, width of armhole and of its depth, the amount of breast, back space, back length were shown to be directly measured from the body. In surface development pattern, tight-fit bodice pattern necessary to the breast volume and back space were shown to be investigated and these volume have to be given in setting up basic line for clothes design together with body measurement value. The result of sensory evaluation for appearance test on fitness shows higher value of research bodice including line of shoulder line, front and back interscye breadth, chest circumference, waist circumference, armhole circumference and of its depth, compared with the research bodice in most items. The result of this study is seen showing high effectiveness for the basic data to design the ready-made dress of high sensitivity of high value added tat.

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힙 허거(hip-hugger)형 타이트 스커트 및 라운드 벨트 패턴 제도법 개발 (Development of Pattern Drafting Method for Hip-hugger Tight Skirt and Round Belt)

  • 박순지;김혜진
    • 한국의류산업학회지
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    • 제13권5호
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    • pp.661-671
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    • 2011
  • This study was designed to produce rounded belt pattern and tight-skirt pattern drafting method using 3D body scan data. Subjects were thirty women in their early twenties. In order to figure out the optimum cutting points, namely, where darts are made, using CAD program, curve ratio inflection points on the horizontal curve of waist, abdomen, and hip to find 1 point in the front, two points in the back part. The average length from center front point to maximum curve ratio was 7.7 cm(46.3%) on the waist curve; 7.9 cm(39.4%) on the abdomen curve. And the average length from center back point to maximum curve ratio point was 6.9 cm(39.0%) for first dart and 11.2 cm(63.3%) for second dart on the waist curve; 8.9 cm(35.8%) for first dart and 15.7 cm(63.3%) for second dart on the hip curve respectively. The cutting lines from were made up by connecting curve inflection points. After divided using cutting lines, each patch was flattened onto the plane and all the technical design factors related with patternmaking were measured, such as dart amount, lifting amount of side waist point, etc. Based on the results of correlation analysis among these factors, regression analysis was done to produce equations to estimate the variables necessary to draw up pattern draft method; F1=F8+1.1, $F4=2.5{\times}F2+0.9$, $F5=0.9{\times}F4+1.0$, $F6=0.3{\times}F4+0.4$, $B1=0.9{\times}B8+2.3$, $B4=2.1{\times}B2+1.3$, $B5=0.9{\times}B4+3.5$, and $B6=0.3{\times}B4+0.4$.

FPS게임 레벨디자인에서 Choke Point유형과 Cover Pattern속성의 관계 (Relations between Choke Point Types and Cover Pattern Properties in FPS Game Level Design)

  • 최규혁;진형우;김미진
    • 한국게임학회 논문지
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    • 제14권4호
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    • pp.27-36
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    • 2014
  • 사용자중심의 게임분석에 대한 과학적인 접근이 주목 받고 있는 게임개발 환경에서 플레이어에 대한 정확한 정보는 중요한 요소로 작용하고 있다. 본 논문에서는 플레이어의 행동과 게임레벨간의 상호작용이 타 장르에 비해 높은 FPS게임에서 주된 레벨디자인 요소인 Choke Point 유형과 Cover Pattern속성의 관계가 레벨난이도에 어떠한 영향을 주는지 살펴보았다. Choke Point는 목표달성을 위해 반드시 통과해야하는 주요 길목이며, Cover Pattern은 건물을 제외한 레벨상의 물체를 말한다. 두 요소는 레벨 난이도에 직 간접적으로 영향을 준다. 대표적인 10종의 FPS게임플레이를 분석하여 Choke Point유형을 분류하고 4종의 Cover Pattern속성을 배치하여 16개의 실험대상 레벨을 구성하였다. 10명 플레이어의 5회 반복플레이를 통해 800개의 플레이어 행동데이터를 수집, 분석하였다. 이러한 실증적 실험을 통한 분석결과는 게임레벨 디자인 단계에 구체적인 정보를 제공함으로써 체계적인 게임레벨 제작에 기여할 것이며 기존 학술적연구결과가 산업적으로 활용될 수 있는 방법을 제안하고 있어 의의를 갖는다.