• Title/Summary/Keyword: pictures

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A Study on the Gestalt IIIusion Effect of Clothing Design. (의복디자인에 따른 게스탈트 착시효과에 관한 연구)

  • 이인자
    • Journal of the Korean Society of Costume
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    • v.22
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    • pp.333-344
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    • 1994
  • In this study an experiment was made using the function of computer simulation os to whether the phenomenon of optical illusion takes place also in clothing on the human body three-dimensional space through the case study of the Gestalt illusion of planar con-traction and expension by amodal completion in perceptual organization. One woman of latter 30s was selected as the experimental subject. She was made to wear the experimental clothing and then the frontal picture was projected of in the experimental clothing which was scanned into the com-puter. For the sake of the contractive experiment 5 stages were divided by 5-15cm the thick-nes of the black vertical line in the center of the upper garmet as the variable and for the sake of the expansive experiment the skirt length was set as the variable. It length measured 50-90cm which was divided by 10cm into 5 stages and simulated using the CAD. The basic design and the experimental de-sign were made one pair and the pictures totalled 20 pictures such as ten pictures save the human body for the estimation of the up-per garmet alone and ten pictures for the ob-servation of the effect on the human body. The extimating panel consisting of 20 panellers estimated contraction/expansion in the estimation of the upper garmet and the tall effect/the slim effect in the estimation of optical illusion as the estimating factors on the 9-point scale. All the date from experiment were analyzed by ANOVA(analysis of variance) and DUNCAN'S multiple range. As a result the experimental designs all showed a significant optical illusion in comparision with the basic design.

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High Performance Reflection Effect Processing for Moving Pictures in 3 Dimensional Graphics (3차원 그래픽스의 동영상에 대한 반사 효과의 고속처리)

  • Lee, Seung-Hee;Lee, Keon-Myung
    • Journal of the Korean Institute of Intelligent Systems
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    • v.19 no.3
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    • pp.444-449
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    • 2009
  • With the advance of high performance computing hardware, many applications have been emerging which exploit real-time computer graphics capabilities. This paper is concerned with an effective realization method for reflection effect for the situations in which moving pictures are played in 3D computer graphics modeling world. The method determines in an geometric way the locations of the projection plan into which the playing areas of moving pictures are mapped, and then realizes the reflection effect with texture mapping. Compared with the traditional stencil buffer-based reflection method, the processing time of the proposed method does not significantly deteriorate for the models with moving pictures and reflection surfaces, and its throughput was improved by 30% at minimum and 127% at maximum for the models used in the comparative studies.

Temporal Prediction Structure for Multi-view Video Coding (다시점 비디오 부호화를 위한 시간적 예측 구조)

  • Yoon, Hyo-Sun;Kim, Mi-Young
    • Journal of Korea Multimedia Society
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    • v.15 no.9
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    • pp.1093-1101
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    • 2012
  • Multi-view video is obtained by capturing one three-dimensional scene with many cameras at different positions. Multi-view video coding exploits inter-view correlations among pictures of neighboring views and temporal correlations among pictures of the same view. Multi-view video coding which uses many cameras requires a method to reduce the computational complexity. In this paper, we proposed an efficient prediction structure to improve performance of multi-view video coding. The proposed prediction structure exploits an average distance between the current picture and its reference pictures. The proposed prediction structure divides every GOP into several small groups to decide the maximum index of hierarchical B layer and the number of pictures of each B layer. Experimental results show that the proposed prediction structure shows good performance in image quality and bit-rates. When compared to the performance of hierarchical B pictures of Fraunhofer-HHI, the proposed prediction structure achieved 0.07~0.13 (dB) of PSNR gain and was down by 6.5(Kbps) in bitrate.

A study of customer's emotional change by the ways of presenting pictures of clothing at online shops (온라인 쇼핑몰에서 상품 표현방식에 따른 감성변화에 관한 연구)

  • Park, Seong-Jong;Seok, Hyeon-Jeong
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2008.10a
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    • pp.74-77
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    • 2008
  • Online shoppers are not able to try clothing on. Therefore, the pictures of clothing on the website play a significant role when shoppers make decision on their purchase. There are generally three different ways to show clothing at online shops. The first one is showing only clothing images, and the second one is showing the pictures that have actual fitting models wearing clothing on (In this case, Model's face is mostly not shown in the picture.), and the third is showing the pictures of professional fitting models who wear goods. The shopping malls adopt each of the different ways but little is known about affect on purchasing from these three ways. The aim of this study is to figure out how the online shopper's emotional status is affected by these three ways of presenting pictures of clothing. At first, we developed a set of adjective words of human emotion to set up the evaluation criteria for user's emotional status. Those adjectives are originally from the precedent research on human emotion. To cut 99 adjectives down to a proper number for the criteria, we conducted a preliminary survey, and finally, 5 adjectives are selected as appropriate criteria for evaluating users' emotional status while they are shopping. Those five adjectives are 'possess','sensual', 'unique', 'tasteful', and 'stylish'. Then, we conducted the main survey showing 10 kinds of cloth (each cloth was consist of 3 ways). And in the page of model images, we measured the model's preference for understanding the relation with customer's emotion criteria of the product. As a result of the test there was statistically significant difference between product only images and anonymous images, but there was no significant difference between anonymous images and model images. And the preference of the model and value of the emotion criteria have large correlation except 'unique' criteria. It is expected that the result in this study will help to build new marketing strategy which satisfy customers' emotion.

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Relationships between Children's Self-Efficacy, Parental Child-Rearing Attitude Perceived by the Child and Creativity (아동의 자기효능감 및 아동이 지각한 부모의 양육태도와 창의성과의 관계)

  • Jang Hye-Sun;Choi Bo-Ga
    • Journal of the Korean Home Economics Association
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    • v.43 no.3 s.205
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    • pp.59-73
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    • 2005
  • The purpose of this study was to investigate the relationships between children's self-efficacy, parental child-rearing attitude perceived by the child, and creativity. The study subjects were 120 5th and 6th graders at elementary school in Gyeongbuk. The instruments of measurement were question sheets, Self-Efficacy Scale, and Parental child-rearing attitude Scale. For creative thinking tests, the Kim Yong-Chae version of TTCT (Torrance Test of Creative Thinking) was used. The data were analysed through mean, standard deviation, frequency, percentile, Cronbach's $\alpha$, and Pearson's Correlation Coefficient. The major findings of this study were as follows: First, the results from the correlational analysis didn't yield significant and meaningful correlations between children's self-efficacy and thinking creatively with words. Nevertheless, children's self-efficacy was partly related to thinking creatively with pictures. Second, the results from the correlational analysis didn't yield significant and meaningful correlations between warmth vs. rejection altitude of father and thinking creatively with words. Warmth vs. rejection attitudes of father was not related to thinking creatively with pictures. However, the results from the correlational analysis yielded a number of significant and meaningful correlations between self-control vs. regulation attitudes of father and the thinking creatively with words. The self-control vs. regulation attitudes of father was significantly positively related to the thinking creatively with pictures. Third, the warmth vs. rejection attitudes of mother was significantly positively related to the thinking creatively with words. However the warmth vs. rejection attitudes of mother was not related significantly to the thinking creatively with pictures. The self-control vs. regulation attitudes of mother was not related to the thinking creatively with words. Moreover, self-control vs. regulation attitudes of mother was not related to the thinking creatively with pictures.

Effects of Movement When Using Visual Media to Determine Encounter Standards1a (휴양지역의 조우 평가기준 설정을 위한 시각매체의 활용시 움직임의 효과)

  • Kim, Sang-Oh;Shelby, Bo
    • Korean Journal of Environment and Ecology
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    • v.23 no.4
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    • pp.309-316
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    • 2009
  • The usefulness of media representations for assessing normative standards depends in part on how accurately media reflect "on-the-ground" resource conditions. This study compared encounter standards based on still and moving pictures to assess movement effects. The study location was the Jungmoeri area of Mudeungsan Provincial Park (MPP) in Korea. A total of 50 college students participated in a laboratory experiment where they evaluated still and moving pictures constructed using Photoshop and Flash computer programs. For the maximum acceptable number (MAN), however, there was no significant difference of ratings between still and moving pictures, and the overall encounter norm curves were nearly identical. There were some "method findings" for ordering effects and percent of people moving, but for a resource manager developing standards there was no advantage to the more complex logistics of using moving pictures to assess this particular impact. The trade-offs of using more sophisticated media are discussed, and more research is needed to further explore factors such as movement of sound in evaluation of other resource conditions.

The Impact of Emotion on Focused Attention in a Flanker Task (수반자극과제에서 정서가 초점주의에 미치는 영향)

  • Park, Tae-Jin;Park, Sun-Hee
    • Korean Journal of Cognitive Science
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    • v.22 no.4
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    • pp.385-404
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    • 2011
  • We examined how emotional background stimuli influence focused attention in a flanker task. An IAPS picture was presented for 1,000ms in advance, then a target and two flanker letters were presented against the IAPS picture for 200ms(Experiment 1). The flanking stimuli were simultaneously presented on the left and right sides of the target stimulus with distance of $0.5^{\circ}C$, $1^{\circ}C$, or $1.5^{\circ}C$ visual angle. We investigated the flanker compatibility effect that identification of target would be faster when they were flanked by identical(compatible) stimuli than when they were flanked by different(incompatible) stimuli. Results of Experiment 1 revealed that the flanker compatibility effect depended not only on the distance of flankers but also on the valence of a background IAPS pictures. Positive and neutral pictures showed distance effect that the flanker compatibility effect was decreased as the farther the distance was, while negative pictures showed no di stance effect. Positive and neutral pictures showed compatibility effects at all distance conditions, but negative pictures didn't showed compatibility effect at $1.5^{\circ}C$ distance condition. In Experiment 2, the SOA(Stimulus Onset Asynchrony) between the picture and the stimuli of flanker task was manipulated. The flanking stimuli were presented simultaneously on the left and right sides of the target stimulus with a distance of either $0.5^{\circ}C$ or $1.5^{\circ}C$ visual angle. The results of Experiment 2 showed that flanker compatibility effect depends on SOA. At long SOA(2800ms), negative pictures showed no distance effect, but positive or neutral pictures did. All valence conditions of background pictures showed compatibility effects at $0.5^{\circ}C$ distance condition, but didn't showed compatibility effect at $1.5^{\circ}C$ distance condition. At short SOA(100ms), all valence conditions of background pictures showed distance effect, and showed compatibility effects with the exception of negative background pictures at $1.5^{\circ}C$ distance condition. These findings suggest that the scope of visual attention becomes narrower when viewing negative emotional stimuli and becomes broadened when viewing positive emotional stimuli. The narrowed scope of attention in negative emotion lasts longer, while the broaden scope of attention in positive emotion lasts shorter.

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Effects of Presentation Modality, Encoding Condition and Cue Modality on Child Recall (제시양식 및 부호화조건과 단서양식이 아동의 회상에 미치는 영향)

  • Park, Myung Ja;Choi, Kyung Sook
    • Korean Journal of Child Studies
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    • v.11 no.1
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    • pp.45-57
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    • 1990
  • The purpose of the present study was to investigate the age-related differences in recall and to assess effects of presentation modality, encoding condition and cue modality on recall in terms of encoding specificity principles and dual-coding theory. Eighty children in each of 3grades(first, third and fifth) were presented a 30-item set of pictures or words on cars for recall in a study-test procedure. The experiment was designed as a 3(age) x 2(presentation modality:picture or word) x 2(encoding condition:random or category) x 2(cue modality:picuture or word) factorial design. Statistical analyses were with four-way ANOVA and $Scheff\acute{e}$ test. It was concluded from these results that when the stimulus was presented by pictures, encoded by category and the cues were also presented by pictures, recall increased in all ages. These results were interpreted in terms of encoding specificity principles and dual-coding theory.

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Measuring Importance of Online Apparel Stores' Design Attributes Using Three Different Methods

  • Oh, Keunyoung;Lee, MiYoung
    • Journal of Fashion Business
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    • v.19 no.6
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    • pp.127-138
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    • 2015
  • Due to the virtual nature of online businesses, online apparel stores need to enhance the consumer experience by utilizing store design attributes to provide their customers relevant and sufficient information. Since online apparel stores mainly communicate with their customers virtually and digitally, it is important to understand how consumers perceive and react to different design attributes commonly found on apparel stores' online websites. The purpose of this paper is to examine the importance of design attributes commonly found on online apparel stores' websites using three different importance measurements. The design attributes examined in this study include enlarged pictures, product detail pictures, product reviews by other buyers, coordinating items, and size measurement charts. The three different measurements used in this study include two direct measures and one indirect measure using conjoint analysis. Across the three different measures, both the men and women indicated that enlarged pictures represent the most important design attribute when they purchase clothes online followed by size measurement charts and they considered the availability of coordinating items the least important design attribute.

An Oriental Paintings 3D Technique Using Pictures and Movies (사진과 영상을 이용한 3차원 동양화 기법)

  • Kim, Jong-Seong;Kim, Eung-Kon
    • Proceedings of the Korea Contents Association Conference
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    • 2006.05a
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    • pp.530-534
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    • 2006
  • A great deal of handling time, expertise and huge investment are required to express oriental paintings three-dimensionally. This is because pictures are usually converted digitally and then reconstructed three-dimensionally. During this process we depend highly on expert's handiwork and specialized skills. This paper presents an idea to standardize the techniques that oriental pictures can be expressed as they are and a more effective method for their three-dimensional reconstruction.

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