• Title/Summary/Keyword: physical character

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A Study on the Characteristics of Landscape cognition and Image in Deagu City (대도시 경관인지 및 이미지 특성에 관한 연구 -대구시를 중심으로-)

  • Lee, Jung
    • Journal of Environmental Science International
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    • v.11 no.4
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    • pp.271-279
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    • 2002
  • The purpose of this study is to focus on the townscape of Daegu based on the urban characteristics of the landscape cognition and images captured by citizens. The analysis was performed by the data obtained from questionnaires and interviews. This study methods were deals the cognition characteristics, landmark landscape, visual preference landscape, image and satisfaction. The results are summarized as follows: 1. The orders of cognition landscapes were estimated Apple> Weather> Texture> Mt.Palgong> Daegu Tower> Pretty Girl> Mt. Apsan> Dalsung Park> Conservative> Dongsung Road, etc. That is constructed Nonphysical elements(62.0%) and Physical elements(38.0%) 2. The orders of representative landscape(Landmark) in city were estimated Mt.Palgong> Daegu Tower> Gat Rock> Mt.Apsan> Dalsung Park, etc. As a whole middle and old people(over 30gen) preferenced as a history landscape or natural landscape, but youth people(10-20gen) preferenced as visible and interesting artifical places. 3. While the positive attitudes for the image of city were traditional(3.30), intimacy(3.58), and rest(2.90), the negative attitudes were unnewly(2.34), closing(2.37) and narrow(2.40). Also total satisfaction for that was estimated 5.51. 4. Psychological factors, related to the satisfaction of the image of city were composed of four factors, individuality character, pleasure character, amenity character, formation character. And the presumption formula of satisfaction was: Satisfaction = 5.477 + 0.752(Individuality) + 0.470(Pleasure) + 0.413(Amenity) + 0.241(Formation).

Nurses' View about Old Age by Workplace (근무처별 간호사의 노년기 견해)

  • Yang, Hee-Ah;Lee, Kang-Yi
    • Journal of East-West Nursing Research
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    • v.19 no.2
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    • pp.114-120
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    • 2013
  • Purpose: The purpose of this study was to investigate the view on old age of nurses working at general hospitals, geriatric hospitals, oriental hospitals and public health centers. Methods: Data were collected using a self-report questionnaire from 461 nurses working at 3 general hospitals, 8 geriatric hospitals, 7 oriental hospitals and 6 public health centers located in Seoul, Gyeonggi-do and Chungcheong-do from June 20 to September 6, 2012. Results: The mean score of the nurses' view about old age was 3.38 out of 5 points. The details show that the 'society character' was the highest at 4.58, followed by the 'capacity character' 3.94, the 'psychology-economical character' 3.02 and the 'physical-cognitive character' 2.71. As for workplace, oriental hospitals had the highest points on the view about old age, while geriatric hospitals had the lowest. Conclusion: The results of this study indicated that the nurses' view about old age were above the moderate level. As for workplace, geriatric hospital nurses had the lowest view about old age. Therefore, it is recommended to develop an educational program that may promote the nurses' view about old age and provide the better elderly care service.

A Study on the Landscape Meaning of Village Grove -In the case of HAMPYUNG and YOUNGKWANG in CHONRANAMDO Province- (마을 원림의 경관의미에 관한 연구 -전남 함평 영광지방을 중심으 로-)

  • 김학범;장동수
    • Journal of the Korean Institute of Landscape Architecture
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    • v.20 no.4
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    • pp.12-25
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    • 1993
  • The purpose of this study is to interpret the landscape meaning of village grove and then combines this interpretations with landscape planing if it is possible. So we chose four village groves among seven villlage interpretations with landscape planing if it is possible. So we chose four village groves among seven village groves in HAMPYUNG & YOUNGKWANG Province(CHONRANAMDO, KOREA). The reason why we did it is that the meaning of korean groves is divided into three types(Confucianism, Feng-shui, Native belief etc.) according to original planting reasons. This study was done mainly by both referring to the regional character of those types and examining the nature of grove meanings. As a result of this process, we are able to find three demensions which were explained by physical-ecological, user's behavioral and cultural meaning. 1. Physical landscape of village grove is composed with ecological meaning that is related with people's land use not only inside but outside of it. So this kind of ecological meaning is the mutual relation among physical elements of village groves, for example old high trees, surface, user's facilities, land use around a grove and soon. 2. User's behavior meaning of grove shows that it has high relation with physical dimension, for example distance and accessiblity to a grove, linkage with open space around a village and so on. User's behavior inside of grove is usually divided into three types(recreation, play, ritual services). Especially, we were able to find a tendency to have numerous people use in the case of a village grove well to preserve its ritual service. 3. Cultural meaning of grove has the holistic character which usually defines the regional theme of each village and village grove(Confucianism, Feng-shui, Native belief etc.). So, the Landscape meaning of village grove is not only a physical shape but a certain concept existing inside of village grove. This diversed meaning existing in a grove have a direct effect on good fortune or misfortune of a village and its dwellers.

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Flying Cake: An Augmented Game on Mobile Device (Flying Cake: 모바일 단말기를 이용한 실감형 게임)

  • Park, An-Jin;Jung, Kee-Chul
    • Journal of KIISE:Software and Applications
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    • v.34 no.1
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    • pp.79-94
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    • 2007
  • In the ubiquitous computing age which uses a high quantity network, mobile devices such as wearable and hand-held ones with a small tamers and a wireless communication module will be widely used in near future. Thus, a lot of researches about an augmented game on mobile devices have been attempted recently. The existing augmented games used a traditional 'backpack' system and a pattern marker. The 'backpack' system is expensive, cumbersome and inconvenient to use, and because of the pattern marker, it is only possible to play the game in the previously installed palace. In this paper, we propose an augmented game called Flying Cake using a face region to create the virtual object(character) without the pattern marker, which manually indicates an overlapped location of the virtual object in the real world, on a small and mobile PDA instead of the cumbersome hardware. Flying Cake is an augmented shooting game. This game supplies us with two types: 1) a single player which attacks a virtual character on images captured by a camera in an outdoor physical area, 2) dual players which attack the virtual character on images which we received through a wireless LAN. We overlap the virtual character on the face region using a face detection technique, and users play Flying Cake though attacking the virtual character. Flying Cake supplies new pleasure to flayers with a new game paradigm through an interaction between the user in the physical world captured by the PDA camera and the virtual character in a virtual world using the face detection.

Influence of Portland Cement Character and Working Condition on the Physical Properties of Concrete (시멘트의 특성과 사용조건이 콘크리트의 물성에 미치는 영향)

  • 손명수;김원기;강석화;박동철
    • Proceedings of the Korea Concrete Institute Conference
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    • 1999.10a
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    • pp.81-84
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    • 1999
  • In this study, the influence of specific surface area of cement, substitution ratio of gypsum anhydrite on the physical properties of concrete were investigated by measurements of slump, air content and compressive strength. The results showed that reducing the specific surface area of cement under 3200$\textrm{cm}^2$/g and using 20% of gypsum anhydrite were desirable to prevent the decrease in workability and strength of concrete in summer season.

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A Study On the Operating Room Nurses' Performances of Duties and Their Fatigue (수술실간호사의 직무수행과 피로에 관한 연구)

  • Park, Jeong Sook
    • Korean Journal of Occupational Health Nursing
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    • v.6 no.2
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    • pp.110-127
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    • 1997
  • The aim of this study is to present the basic datum for the promotion of effectiveness and improvement of nursery tasks, by grasping the situation of operating room nurses tasks and the degree of their fatigue. For these researches, 70 nurses out of the operating rooms of 3 university-affiliated hospitals-two in Seoul and one in Pusan, were chosen at random by a non-probability sampling method. These researches were done from April 14 to April 26 in 1997 by questionairing method. The questionaire was composed of 30 items, which asks the examinees of their physical, mental, and neurosensory symptoms, with 10 items respectively. The reliability of the research instrument was turned out very high with Cronbach's ${\alpha}=.9376$. The datum were electronically processed using Statistics Program for Social Sciences(SPSS). The analysis of datum in this study has a general character, in which the demosociological character and the special ex-officio character was calculated by frequency and percentage. The situation of tasks in operating rooms was calculated by frequency and percentage. The fatigue of operating room nurses was calculated by average and standard deviation. To compare the fatigue with regard to the character of operating room nurse's tasks, t-test and F-test(ANOVA) were used after the character of variations, and the variations at the level of P<.05 which might have some meaning was verified after the fact with Duncan's Multiple Range(DMR). The results of this research are as follows : 1) The nurses working in operating rooms show their fatigue in three fields-in Group I physical symptoms 3.28, in Group III neurosensory symptoms 2.85, and in Group II mental symptoms 2.73, which shows I Dominant type (general type). 2) They complain, in Group I they are "feeling the heavy legs," 3.28 and in Group II they "occasionally forget soon what to do," 3.09. and in Group III, they "feel lumbago," 3.47, which is the highest rate of the three. The highest rate results from the character of their tasks, in which they have to move rapidly the heavy appliances and do their jobs standing many hours, especially wearing heavy radiation protector. 3) As to transportation, subway using group feel the greatest fatigue, 3.18(F=4.315, P=.008). 4) As to department, nurses in the orthopedic's surgery part feel the greatest fatigue, 3.26(F=2.040, P=.050). 5) As to the change of physical symptoms, the group answering that they found physical abnormality after working in operating rooms show the greatest fatigue, 3.12(t=-3.13, P=.003). 6) At to the general circumstances, the group answering that they receive insufficient consideration on their physical abnormality in their department, show the greatest fatigue, 3.10(F=3.200, P=0.47). 7) As to the relation with superior officers, the group answering that their superior officer has an impetuous temperament, show great fatigue, 3.11(F=4.855, P=.011). 8) As to the time of feeling fatigue, the fatigue reaches the highest point 1~2 hours after operations, 3.04(F=2.703, P=.046). 9) When they feel fatigue after scrub nurse duties, they feel the greatest fatigue 2 hours after the duties, 3.09( F=2.841, P=.038). 10) As to the operation instruments, when they use complex instruments borrowing from the outside in addition to the basic instruments, their fatigue becomes the greatest, 3.09(F=7.831, P=.000). 11) As to the kind of operation, when they participate in orthopedic's surgery operations, they feel the greatest fatigue, 3.18(F=4.362, P=.000). With the above results, it is proved that the degree of operating room nurses' fatigue is considerably high. So it may be concluded that the measure for lessening the fatigue should be find immediately, not on the level of personal matters but on the level of hospital nursing administration.

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The Association between Children's Dietary Behavior and Temperament & Character (유아의 기질 및 성격과 식행동 간의 관련성)

  • Kim, Nam-Hee;Kim, Mi-Hyun
    • The Korean Journal of Food And Nutrition
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    • v.27 no.6
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    • pp.979-989
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    • 2014
  • The purpose of this study was to investigate the association between dietary behavior and temperament & character in preschool children, and to offer basic data that can be applied for nutrition education and counseling. A total of 211 parents of preschool children aged 3~5 years performed the Korean version of Preschool Temperament and Character Inventory (K-psTCI), a questionnaire based on Cloninger's seven-factor model of personality, along with a questionnaire about the dietary behaviors of their children. K-psTCI represented seven factors such as harm avoidance (HA), novelty seeking (NS), reward dependence (RD), persistence (P), self-directedness (SD), cooperativeness (CO), and self-transcendence (ST). The subjects were divided into either the high rank group or low rank group based on the mean score of each factor. The high rank group of HA showed significantly less physical activity and less appetite than the low rank group of HA. The children in the high rank of NS were more likely to have picky eating and a late night snack. The children in the low rank of SD or CO were more likely to have undesirable dietary behaviors, such as picky eating, too much snacking, and lower appetite than those in the high rank of SD or CO. In conclusion, individual temperament & character in preschool children may be associated with their dietary behavior, and understanding temperament & character in children may be important facts to screen and to develop an effective nutrition education program for children.

Effects of the Temperament and Character on Depression, Anxiety, and Maternal-Fetal Attachment in High-Risk Pregnant Women (고위험 임산부의 기질과 성격이 임산부의 우울, 불안, 모-태아 애착에 미치는 영향)

  • Jung, Sang Hyup;Bae, Jin Gon;Jung, Sung Won;Kim, Min Kyung;Kim, Hee Cheol;Kim, Jung Bum
    • Anxiety and mood
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    • v.14 no.2
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    • pp.106-111
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    • 2018
  • Objective : High-risk pregnant women are exposed to the physical and emotional crisis associate with the condition of high-risk pregnancy, making these women emotionally unstable, exhibiting such conditions as depression and anxiety. The aim of this study was to examine what effects the temperament and character of high-risk pregnant women had on their depression, anxiety, and maternal-fetal attachment. Methods : A hundred and five high-risk pregnant women were recruited in the maternity ward of the Keimyung University medical center. All subjects were administered a sociodemographic and obstetric questionnaire, Temperament and Character Inventory, Beck Depression Inventory-II, State Trait Anxiety Inventory-State, and Maternal-Fetal Attachment Scale. Results : First, higher scores on the harm-avoidance scale and lower scores on the self-directedness scale were associated with higher depression scores. Second, higher scores on the harm-avoidance and reward-dependence scale were associated with higher anxiety scores. Lastly, higher scores on the cooperativeness scale were associated with higher maternal-fetal attachment scores. Conclusion : Temperament and character in high-risk pregnant women were associated with the degree of depression, anxiety, maternal-fetal attachment. Based on these findings, it is suggested that examining temperament and character in advance and screening for vulnerability in pregnant women can help to prevent emotional problems for high-risk pregnant women.

Development and Application of Automatic Motion Generator for Game Characters (게임 캐릭터를 위한 자동동작생성기의 개발과 응용)

  • Ok, Soo-Yol;Kang, Young-Min
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.8
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    • pp.1363-1369
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    • 2008
  • As game and character animation industries are growing, techniques for reproducing realistic character behaviors have been required in various fields. Therefore, intensive researches have been performed in order to find various methods for realistic character animation. The most common approaches to character animation involves tedious user input method, simulation with physical laws based on dynamics, and measurement of actors' behaviors with input devices such as motion capture system. These approaches have their own advantages, but they all have common disadvantage in character control. In order to provide users with convenient control, the realistic animation must be generated with high-level parameters, and the modification should also be made with high-level parameters. In this paper we propose techniques for developing an automated character animation tool which operates with high-level parameters, and introduce techniques for developing actual games by utilizing this tool.

Study of the Center of Gravity in the Human Body and each Segment (인체 중심과 분절 중심에 대한 연구)

  • Chung Hyung-Kuk;Bae Sung-Soo
    • The Journal of Korean Physical Therapy
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    • v.5 no.1
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    • pp.61-69
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    • 1993
  • It was performed to encourage for Physical Therapist to apply the theory of center of the human body and segments in clinical situations. This study was investigated literarily on center of the human body and segments. Methods which search for the center-2 types, that is, method using reaction broad and segmental method-was suggested. The center location difference of gravity in human body depends on individual character. Generally, the center location is in kent of 2nd sacrum, that is, at $55\%$ of height from foot. The center of each segment is on 'link'. In the first place we must how the weight of segment we can search for the center easily. Mean segment coater location of extremities is at $42.33\%$ from each proximal end, and mean center of head and trunk lies at $45\%$.

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